Stone Daemon

Legend
  • Posts

    1856
  • Joined

  1. Quote:
    Originally Posted by Slope View Post
    It's a little annoying how all the costumes are in perfect shape. I think there should be two options Clean and Tattered.
    Tattered would then have two options Heavily and Lightly. Heavily would be tattered all over the place with large rips. Lightly would have the cuffs ripped and the edges rough.

    This is to just make more realistic costumes and will probably help out villains a lot.

    Of course I understand this would be hard because they would have to make 2 new clothes per article. So maybe it would exclude tights and only use cloth clothes.
    Uh, there is tattered clothing. Tattered pants, tops, capes....

    Granted, there isn't a huge variety, but...
  2. Quote:
    Originally Posted by jose2390 View Post
    Can anyone explain to me in detail what exactly is energy aura, including the advantages and disadvantages of that set. Also, I would like to know which powers I should stay away from. Thanks!!
    This is pretty much what you can expect out of EA:
    http://img.photobucket.com/albums/v9...enshot1_01.jpg

    It's SO pretty.
  3. What Mael said, pretty much. Personally, I would choose Hot Feet over burn because unless you plan on being a blapper (and let's face it, blapping is fun sometimes, but perhaps not on an archer), you will get more use out of the "Stay away from me" side effect of Hot feet.
  4. Quote:
    Originally Posted by Smersh View Post

    Combined with her unwillingness to play into a poor scenario designed to make her look bad no matter what she says...
    Fixed that for ya.
  5. Stone Daemon

    Tank-fender

    Quote:
    Originally Posted by StormyDarkness View Post
    I know I toss this around a lot, but still, this is a general idea of what it could look like.

    That's not a Dark/dark/dark, but it is one heck of a great build. With a little work, swapping out the elec for dark makes a great D3 tank-mage.

    Quote:
    Originally Posted by DarkWanderer View Post
    That makes sense. I was just trying to figure out how to have fun with the second build.
    Second build? Forget second build, make it your primary. You'll be a debuffing monster (And thats the primary objective, right?) that just happens to destroy mobs as well, and is hard to kill.
  6. I made a fire/rad to run with you guys, if your offer is still good, Hyper. Will catch ya next Monday.

    Edit: Obviously, his level is quite low (If you consider level 1 low ), I don't know if that will be a problem?
  7. If I can get my MM up high enough, I'd take her. But I require 17 more levels to be able to participate.


    EDIT: I totally forgot, I'm going to California this weekend, so it's a no go for me.
  8. I like the way you're thinking, but you're thinking too small. I would rather lose telekinesis (Yes, I know. The cottage rule. Just play along for a minute, though.) and get a PbAOE toggle that put out a special confusion aura.

    The way the aura would work is kinda like Swap Ammo. The first option would be to send out a low end/sec pulse that can easily perma confuse up to 3 nearby minions. The second option will send out a slightly higher end/sec pulse that had a %70 chance to perma confuse up to 2 lieutenants (that have a %20 chance to break out of confusion every 30 seconds). The third option sends out a relatively high end/sec pulse that allows you to perma confuse 1 boss type enemy (with a %40 chance to break out of confusion every 30 seconds).

    It *should* be possible to pull this off within the game code....what do you guys think?
  9. I need the badge, but I don't really want to kick someone off the tf to get it. If there is a second run or a no show, I'd like to join on my 50 ill/rad controller.
  10. Stone Daemon

    RUSH the RIKTI!!

    Pretty bad run last night. Lots of corpse campers laying there as roughly 10-15 people attacked the GM and surrounding mobs.

    It also didn't help that half the raid seemed to disappear after we planted the bombs.
  11. Stone Daemon

    Group Fly idea

    Quote:
    Originally Posted by Stealth_Bomber View Post
    Just give us the option to refuse it just like teleportation that is unwanted.

    I have yet to see a useful activation of this power on a team, but maybe I will witness it someday.
    Someone else mentioned masterminds, but it's also useful for enemies that need to be fought high above the ground. For example; the Arachnos Flier, the Hamidon, Rikti Dropships, etc.

    Of course, it's much easier to just get jetpacks, but you can't count on everyone to carry one around with them. And group fly isn't banned by the "No temp powers" rule.

    Quote:
    Originally Posted by DrMike2000 View Post
    Make Group Fly not affect teammates if they turn Sprint on.

    This could work, since Sprint is a toggle that everyone has access to. Turning it on sort of signifies the desire to run rather than fly, so it makes a certain kind of sense. There's precedence of a kind with Rooted and some travel powers, CJ and Ninja Run, or the way that sprints turn each other off.

    I have the same setup on all my characters - ALT+right arrow toggle sprint, so it would work for me.
    Does anyone have a setup that this wouldn't work for, eg the "speed on demand" binds that turn sprint on and off dynamically in response to movment?
    This could work for most people, but it wouldn't work so well on Khelds. IIRC, sprint isn't usable in Dwarf mode, so you would force them to shift forms to deny flight.
  12. Quote:
    Originally Posted by ResidentBaka View Post
    I bet when Ouroboros Crashes into the sea, Mender Silos moves the entire operation into a Motel 6 in Dallas.
    Nah, I'm betting it'll be moved to the Sunshine Motel in Gallup, New Mexico.
  13. Quote:
    Originally Posted by _Malk_ View Post
    Defender and offender are synonymous, or at least they should be. Your definition of offender is way, way off. That's just a sucky player.
    I would agree with you, but sucky players tend to stand out on support characters (such as defenders). Thats why I call them offenders, because they not only use offensive powers in situations where defensive powers would be better, but because by doing so, they offend their teammates.
  14. Quote:
    Originally Posted by DrMike2000 View Post
    To me, an Offender just means a Defender who takes and slots their attacks. If you've got a reasonably continuous attack chain with some AoE, and its all 3 slotted for damage, and you use it, you're an Offender.
    Quote:
    Originally Posted by Tatum View Post
    Honestly the 1st time I ever heard the term "Offender" it was in a very good light and it was a amazing player with a Kin/Rad. Yes! All Defenders need to take and slot thier attacks. To not do so is gimping yourself and your team.
    Quote:
    Originally Posted by je_saist View Post
    a couple issues ago the Defender inherent Negligence was reworked into Vigilance. In addition to the endurance discount when team-mates are loosing health, Defenders now get a 30% base damage boost when solo, a 20% damage boost when duo'd, and a 10% damage boost when tripled. With a team of 4 players or more, Defenders receive no damage bonus.

    The change now actually does place the Defender ranged damage output at medium when compared to the Blaster's ranged damage rating of high. The damage boost now makes soloing Defenders a far less painful experience.

    * * *

    The term offender has been in use for far longer than the Inherent power change. Offender, for the most part, was used to refer to a player who sacrificed powers for team-mates in favor of powers for themselves. For example:
    • An Empath without Heal Other, Absorb Pain, Clear Mind, Fortitude, or Adrenalin Boost.
    • A sonic without Sonic Barrier, Sonic Haven, Disruption Field, or Clarity
    • A Cold Dom without Ice Shield, Glacial Shield, or Frostwork
    Players would use the power choices freed up by not taking team-mate oriented powers in order to take powers that buffed themselves, such as the leadership pool, the fighting pool; or for powers that had good IO slotting capabilities, such as the concealment pool.

    Now, I'm not going to make any calls on whether or not playing a Defender as a damage class is a good idea. There's a reason the attacks are a secondary set.

    I would recommend that if you want to attempt to play a Defender for damage, you go with Cold Dom / Ice Blastfor the strong debuffs, opportunities to rack up on recharge buffs, and hard-controls.

    I would also recommend that you keep a dual-build handy with the team-oriented powers ready.

    I've been using this term for a couple years now, but apparently my definition is a bit different than most of yours. What you define as a 'offender', to me, is just a good defender.

    To me, an offender is a defender who neglects to use/slot/pick their primary powers and allows their allies to die because they like to pretend that they're a blaster.

    Example: I had a bad experience on a brute with an offender once. Was only me, her (a fire/pain dom corrupter), and a stalker on the team. I was tanking, and repeatedly dying (was playing at around level 20-30). I soon realized that she wasn't healing--she had them, just didn't use them--she was happily blasting away while I tried to tank and keep the aggro off of her. After about the 4th death and repeated asks for her to keep up with the heals, I quit.
  15. Quote:
    Originally Posted by jp74 View Post
    Phew! I thought I was going crazy when I started seeing random tile sets on the walls and the mission rooms going pitch black. Thought my GPU was dying but from what I'm reading here I guess it's a bug. For me it seems to begin after a couple hours of playing. When I first start everything is fine.
    I doubt this is a hardware failure issue, both I and a friend of mine are having this problem as well, exactly like this. After roughly 2 hours, graphics start to go wonky (an /unloadgfx fixes it temporarily). It started happening RIGHT after GR released, too. I don't believe it's just a coincidence.
  16. I came to this thread rather late, but....Is is just me, or does this seem like the direction they may end up going with Incarnates?
  17. Stone Daemon

    The Boot Myth

    Quote:
    Originally Posted by Luminara View Post
    Bad players are binary regardless of AT, powerset or power selection. But that's not what you said. You clearly differentiated defenders from everyone else.



    Your words. Defenders are a special case. Not "bad players are a special case", not "inexperienced defenders are a special case", not "people playing an AT they haven't really learned to understand yet", defenders.

    You then go on to further denounce defenders who aren't dedicated buffers/healers in every reply you make. You ridicule defenders who attack at all, you deride offender builds across the board, but you also turn around and pat the dedicated buffers/healers on the back, despite the fact that they're typically less capable and flexible than offenders.

    Hell, your first post to this thread was to lecture Adeon Hawkwood because he expressed disdain for dedicated buffers/healers who skip all but their tier 1 attacks.

    So no, sir or ma'am, I do not accept your newly revised and carefully polished point. You've expressed nothing but dislike for defenders who do anything but keep you on /follow with buffs on auto, and that is the kind of attitude that I find offensive.
    It's bad when I can no longer tell whether you're purposely taking what I say out of context, or you just don't get it. I'm hoping the former, but guessing the latter. I said if given the choice between a buff/heal bot and an offender, I'd take a buff/heal bot. But--and I say this yet again--I'd rather have a defender that did both (but please, feel free to continue ignoring this part and believing about me what you wish to believe).



    Quote:
    Originally Posted by Luminara View Post
    You expect a defender to use both powersets only to the extent that it doesn't interfere with their efforts to ensure that you stay buffed.



    Again, your words. You expect a defender to buff, first and foremost, and to attack only if/when they acquiesce to your expectations. "Keep buffs/heals perma'd (sic)"... with 60-120s buffs, on seven other people, plus whatever pets might be present, running wild on a map, while fending off stray aggro. But hey, if we manage that, we're granted the privilege of shooting off an attack every now and again. How gracious of you.

    "Do what I want, spend the majority of your time making my life better and I'll let you have a little bit of fun. Don't, and I'll belittle you and not let you have any fun" is basically what that says. And that's a contemptible attitude to have. We aren't pets. We aren't employees. We're supposed to be teammates in a game, but you want to treat us like indentured servants and give us pats on the head when we oblige?
    Um...yes? You rolled a DEFENDER. Not a blaster. If at any point, at any time, a player puts his/her secondary over his/her primary, that person is playing wrong. If a tankers build takes every single attack, and doesn't work on defenses at all, guess what? He's not a tank, he's a weak wannabe scrapper. If blaster puts his/her secondary over his/her primary, he's a glass scrapper. (You can see where I'm going with this, yes?) I'm guessing, by the lengths you go to defend this playstyle, you are part of the problem.




    Quote:
    Originally Posted by Luminara View Post
    No, in fact, I didn't. Energy Blast imposes varying magnitudes of KB on targets, dependent on the power and enemy level. The end result is damage mitigation, and it can be just as effective as buffs or debuffs when used properly.
    Yes, and everybody just LOVES KB, don't they? The end result is pissing off the tank and any melee characters, who then have to run to catch the enemy you just sent flying. (Weren't you the one complaining about defenders having to chase players all over the map? Hold on one sec...)


    Quote:
    Originally Posted by Luminara View Post
    Keep buffs/heals perma'd (sic)"... with 60-120s buffs, on seven other people, plus whatever pets might be present, running wild on a map, while fending off stray aggro.
    Ah ok, there we are. No wonder you hate doing your job as a defender. When you knock enemies all over the place, it must be a pain to keep up with the melee ATs.

    Quote:
    Originally Posted by Luminara View Post
    Based on the entirety of what you've said thus far, you don't want defenders anyway, so why not just "hire" a blaster.
    What? You just berated me for allegedly wanting a buff/heal bot, but now apparently I want a blaster? I believe thats what YOU wanted, when you roll your offenders.




    Quote:
    Originally Posted by Luminara View Post
    Defenders can buff, debuff, deal damage, control, summon pets, restore HP, restore endurance, change entire combat scenarios... and you think they're only good for one "job". No single defender primary or secondary is specifically limited to one "job", but you think you can pigeonhole them all into that single function that you believe they should fill?
    See all those words I bolded for you? Those are things Defenders can do only if they make use of their primary powers. And unless you're thinking about controllers, only Dark/ fenders can summon anything. Unless you count the Voltaic Sentinel a pet, I suppose.


    Quote:
    Originally Posted by Luminara View Post
    And we're all quite grateful that you have such patience with us, despite our failures to do our jobs. It's ever so generous of you.
    You're welcome. Also, I fixed that for you.






    Seriously though people, we've diverged from the main point of this thread. What would you kick a person for--if you kick people (and some people talked about personal experiences)?. I've already said what I had to contribute, and I have no wish to continue back and forth in this endless cycle.

    Please collect your things before disembarking from the train. Have a good day.
  18. Quote:
    Originally Posted by Leo_G View Post
    Exactly how useful is that, though? What are the benefits of doing this? To puff out your chest and boasts that you can 'tank' an AV forever?
    Granted, I can't think of many reasons, but at least one big one comes to mind. Simple Lord Recluse tanking/distracting on the STF.


    Quote:
    Originally Posted by Steampunkette View Post
    9: Intangible: Click long recharge Self intangible, AoE taunt effect. Makes you intangible for 10 seconds with a 7 second PBAoE taunt. If you're fighting foes who can also go intangible (Carnival Illusionists) you can fight them. No "Only Affecting Self" application.

    -Rachel-
    I forgot to mention when I first read this, and nobody else has commented on it. Does that mean you can attack while phased? That would be an interesting uniqueness to the power, and would certainly distinguish itself from the pool set.

    Quote:
    Originally Posted by CoyoteShaman View Post
    As you can see, there is no true phase shift in this and that's simply because I don't think that belongs in a melee defensive set. We've lost a small bit of the AoE defense. It's also going to be a bit more Endurance-heavy with the three toggles and a psuedo-perm click. It might be necessary to modify something to add in another auto instead. The problem is that the basic concept of the set makes auto powers problematic.
    But then what's the point? It's essentially Super Reflexes now. Granted, the powers would (hopefully) have different graphics, and would have a few tweaks...but you know what I'm saying.
  19. Stone Daemon

    The Boot Myth

    Quote:
    Originally Posted by Luminara View Post
    Oh, no, quite the contrary. Your "point" wasn't missed, it was dismissed because it was based entirely on erroneous assertions and faulty logic. Your "point" was that defenders are binary, only capable of causing a single effect at any given moment, and you are wrong.



    Unless you're playing exclusively with */Archery defenders, it's absolutely impossible for this statement to be true because every other blast set is designed to mitigate incoming damage or increase player/team damage in some way.
    No, my "point" was that bad players, playing defenders (and corrupters too), are binary. I expect a decent defender to use BOTH powersets, not one or the other. Apparently I should have spelled it out for you. That was my bad.

    Quote:
    Originally Posted by Luminara View Post
    Outside of */Archery, there is no such thing as a defender who "refuses to debuff". So even if they aren't coddling you and tending to your every little scrape because they're attacking, they're assisting you and the team.

    So half of your complaint about offenders is moot. They might not buff you, but unless they're */Archery, they're definitely debuffing for you, even if they do nothing other than blasting. Which means the only leg you have to stand on is that you're dissatisfied with defenders who don't buff you when you want, where you want and how you want.
    You forgot energy. And again, I suppose I should have used the word primary, instead of buffing/debuffing. If I wanted a defender that would do nothing but attack, I may as well have hired a blaster.




    Quote:
    Originally Posted by Luminara View Post
    And who..blah blah...such as the defender being sick of chasing people halfway across the map to drop short duration buffs on them, or fighting to stay alive because some fool dragged half of Hell back to the team and no-one is even trying to pull the aggro off of him/her, or being even remotely intelligent enough to watch and gauge team performance and decide what buffs might be necessary (if any), is irrelevant.

    Now, this is the part where you inform me that you graciously request buffs, but only after seeing that they haven't been granted after the entire team has patiently waited for, oh, hell, HOURS, and it's with dismay that you discover that 80% of these defenders don't even take their buffs, and only with a heavy heart do you click on that Kick button. For the good of your team, of course. Trust me, I'll believe it. I'm that gullible. I even believe that your on-the-spot statistic of buffing defenders is an accurate reflection of the situation. I'm that dumb. Seriously.
    Now who is the one making 'erroneous assertions', hmm? Wading through all that sarcasm is a chore, especially to see all the words you're putting in my mouth. I'm not gonna repeat myself, just going to add that I don't believe in having to request buffs--if Scrappers and Blasters don't need to be asked to shoot stuff, why should defenders be asked to do their job? That said, I'm not going to kick somebody for failing to do their job, unless they just plain aren't trying to contribute at all.




    Quote:
    Originally Posted by Luminara View Post
    It's funny, but if there were an "idiot defenders who don't buff/debuff" problem of that magnitude on Protector, I'd expect to find some evidence of it in the Protector forum... and it's not there. I don't see any complaints about 80% of the defenders that people team with being incompetent "wanna-be blasters". I'm not seeing any threads at all about bad defender experiences.
    It's cute how you keep poking fun at the stat. Yes, I made it up...well more of an estimate of defenders at low to mid levels that I run into.

    Quote:
    Originally Posted by Luminara View Post
    Apparently all of the servers I play on do. I haven't run into you yet.

    Still want to ride this train?
    So, your magical noob blocking barrier must have been put up after you created your guys there, huh?

    You really like that train metaphor, huh?
  20. Stone Daemon

    oh yes i did :p

    Quote:
    Originally Posted by deadlydemoncoh View Post
    In a week I spent around 255 bucks on CoX.. Last friday I bought the City of Heroes DVD Collectors Edition and the City of Villains Collectors Edition off Amazon. Then last night I purchased 12 months of game time.

    Heh...this is gonna make you mad. I bought the DVD edition a year back for $3 at a Big Lots.
  21. Stone Daemon

    The Boot Myth

    Quote:
    Originally Posted by Luminara View Post
    Is the defender using his/her blasts to knock enemies down/back, drain their endurance to nothing, reduce their hit chances significantly, slowing their attack rate, thus reducing or outright eliminating incoming damage and therefore giving the team time to recover?


    Is the defender a debuffer with primarily click buffs or debuffs, most or all of which were already used and cannot be stacked, and who therefore has little else to do other than blast?

    Congratulations on missing the entire point of my post. Let me restate it in simpler terms, just for you. 80% of defenders I run into choose one thing or the other to do. There's your offender, that refuses to buff/debuff *while on teams*, and then there's your heal-bot. It is very rare that I run into a decent player that manages to do both, and if I have to choose whether I want a wanna-be blaster, or a heal/buff bot? I'll take the heal/buff-bot. I did invite a defender, after all. As I already said in my previous post, I would prefer that the defender healed/buffed when neccessary, and did something with his/herself in the interim, such as, I dunno, making use of the secondary pool.



    Quote:
    Originally Posted by Luminara View Post
    In a game which has been completely redesigned around the solo player and which makes it nigh impossible to create a build which isn't self-sufficient in 99% of the content? No, I wouldn't be amused, I'd consider it standard operating procedure.
    Thats why the dev's released the dual builds system. Solo play gets it's own build that focuses on secondary aspects, team play is more of a mix. Again; I would hope that the defender can do BOTH, but that's often not the case. At least, not on my server. Maybe your server magically filters out the noobs? That sounds nice.
  22. Quote:
    Originally Posted by Steampunkette View Post
    1: Fold Space: Toggle Self +Def (Melee, Ranged). Half the numbers of Focused Fighting. Basically split between Melee and Ranged. You fold space around yourself to create a pocket of intangibility.

    2: Immaterial: Always On Self +Mez protection, +Mez resist, +def (AoE). The AoE defense should be fairly small, as this is a powerful ability.

    3: Incorporeal Brawler: Toggle Self +def (Melee, Ranged). Identical to Fold Space. Why have two powers which give the same modifiers? No set has done it, before. It basically turns these two toggles into "Have to Have, always on" powers. This could help to offset the inherent awesome of a constant mez-protection

    4: Wrest Free: Click Mez-Protection. Going to suggest NOT making this into a stackable power and also shortening it's duration considerably. It would basically make the inherent (Immaterial) useless outside of the AoE defense buff.

    5: Blink: Toggle Self +def (AoE) Defense Debuff Resistance. Slipping back and forth through intangibility to avoid area attacks, just as you described it.

    6: Ghost-Touch: You've gotta pick one or the other on the Aura. Damage, Self Buff, or Status effect. You can't have all three in the same toggle, though all can have +Taunt. I'm going to suggest something radically different: Short Ranged AoE Foe Teleport +Taunt, AoE. Five Targets max, range 25 feet.

    7: Uncertainty Principle: Self, always on +Defense Debuff resistance, +Ranged, Aoe Defense. Since I put the three toggles at a lower tier, this seems like a good place for an inherent that buffs all three. Notice that, with this power, AoE defense becomes the set's "Strong Suit"

    8: Scramble: Click power with melee range. Self +MaxHP +HP Foe Minor Nrg Damage. AoE Self-Heal with enemy damaging component.

    9: Intangible: Click long recharge Self intangible, AoE taunt effect. Makes you intangible for 10 seconds with a 7 second PBAoE taunt. If you're fighting foes who can also go intangible (Carnival Illusionists) you can fight them. No "Only Affecting Self" application.


    -Rachel-
    I like this a LOT more. If anything, I would love to take a whack at Diabolique with this defense set.
  23. First off, let me say--I love the concept. Unfortunately, -ONLY- the concept. I'm guessing you don't pvp? This would not only break an already broken pvp system, but would reduce it to nothing but intangible characters going into pvp zones, since you could break away into intangible status at any point, whenever you want, if things go bad. That is bad.

    Not only would this break pvp, but it would break pve too. Why bother inviting any other scrapper/brute AT to a master tf, when you know any intangible player could just toggle out to escape death?

    That said, I would love to see a pvp match between two intangible scrappers...although on second thought...I would imagine it would be overly long and boring, if they keep jumping in and out of phase.
  24. Quote:
    Originally Posted by Slope View Post
    I guess all other travel powers would have to be unusable in a zero gravity part. Except hover and jet packs.
    No....Hot Feet is a damage toggle for fire/ trollers, that requires you to be on the ground to activate. I know there are similar powers that require being on land to activate as well (Earth controllers, for instance). What would you do about them?
  25. The only costume pieces I can think of that are worth getting, you have to do a TF or get enough merits--It would considerably cheapen the rewards if you could do it once and be good to go for the rest of your characters. Even if you have a character concept in mind, you shoud have to work to the reward. Basic carrot and stick situation.

    Now WEAPON unlocks, on the other hand... Those are just annoying. Every time I want a rularuu weapon on a character, I have to wait until 45+ and head down to the SS for a couple hours of hunting. No thanks >_>