Stone Daemon

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  1. Quote:
    Originally Posted by Zyphoid View Post

    As fore deb debuffs, you do realize that interface has its fair share of debuffs.
    Lol, are you really comparing a chem nukes debuffs to an interface proc? Chemical Burn does MASSIVE -resist and -defense. Interface is a small, unnoticeable debuff.
  2. Quote:
    Originally Posted by Big_Soto View Post
    Is Protector the "Kheldian Server"?
    Quote:
    Originally Posted by Big_Soto View Post
    Well I have a second PB I made during a double XP weekend I am gonna transfer him there.
    I don't know about the other servers, but we have quite a few regular kheld users here, and a lot of awesome players/builds.

    We'd be happy to have you join us
  3. Quote:
    Originally Posted by Big_Soto View Post
    Well I have a second PB I made during a double XP weekend I am gonna transfer him there. Will I have a hard time getting Accolades and Incarnates on Protector?
    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Accolades probably not- Incarnates... No comment. I personally have some issues with the overall "caliber" of player that tends to populate PuG trials on Protector- I actually moved my Warshade over to Virtue to finish up some t4's. :/
    To be honest, our server has somewhat cooled down on trials--though we still have some people running them regularly, the quality of the runs can vary.
  4. Quote:
    Originally Posted by Mr_Louisiana View Post
    I've read many guides and posts on forums. I want to make a character that will be good at surviving and decent at damage. I know that tankers get higher defense and resist numbers than brute/scrappers. I will be going to premium account soon and will only use SO's.

    Given the SO only builds can brute/scrapper survivability be near tankers if there specced towards defense. Or will tanks be way beyond what they can achieve on so's.

    This is all directed towards soloing mainly and team play on occasion. Im not looking to solo av's or anything just have fun and solo some stuff.

    Just looking for some expert opinions.
    Just thought I'd mention this, but what reward level are you at? If you're over a certain level (I think it's 7) you have lifetime access to the IO system, so you wouldn't have to drop to SO's.
  5. Quote:
    Originally Posted by AIB View Post
    So, what is the plan for tonight's "ALL KHELD ACTION"???
    Well, depending on whether or not we have any new kheldian 50's, we should probably do the WTF so people can get a well notice. If we don't, then....

    Hmm...

    Maybe the STF?

    Or, if that's too high, maybe a Sister Psyche or Citadel? I'd like to do a Hess, but I don't believe I have it unlocked.
  6. Quote:
    Originally Posted by Zyphoid View Post
    For my point of view, take it or leave it I know it was not asked for, I suggest allowing all non pet powers. After all a scrapper is a tool box, and temps are just another tool. As for inspirations they are outside of the character, as in not powers. They are like performance enhancing drugs IMO. As a fighter I can use any move I know to win (will in some organizations) yet using drugs is not going to fly. Temps, pools, and incarnate powers are nothing but learned moves.
    So, by your reasoning, then, Nukes should be allowed? Specifically, chemical nukes? Because those debuffs kind of defeat the point of the challenge, don't they?

    For what it's worth, I can kinda agree with the whole destiny argument, though I think people should remember this is THB's hard earned money, and he'll spend it as he wishes.
  7. Layla doll fans! There is an upcoming event you may or may not have seen that will be giving out a Layla doll AND a Roah drawing as the prize. Be sure to not miss it!

    In other news, look at this guys hair!:

  8. Layla: Get her my pretties!



    Nezumi-Ko has an IDEA!



    Layla: Darn it, no, stop playing with those!
  9. Building for toxic resistance is pointless, by the way. The set bonuses for it are few and small, and there are few enemies that deal it. Furthermore, most (if not all) toxic damage is tagged with lethal damage, so if you build up your lethal defense you won't get hit with it much anyway. And the attacks that DO hit you...well....toxic damage is generally moderate at best. On a well made willpower you won't notice it.
  10. You might want to take a look at the "Make your own build" guide in my sig. I'm not at a computer with mids right now, but from glancing at your build it looks like you are just sticking expensive stuff here and there? I recommend building for the smashing/lethal/energy/negative energy softcap (which is 45%). I'll take a look later when I get to my comp if you want, to offer more advice.
  11. Quote:
    Originally Posted by GavinRuneblade View Post
    Quick question. I've only used mids once (borrowed a friend's computer to do so since I'm on a Mac). But I tried for 30 minutes and couldn't figure out how to set accolades. there's a nice big button up top. but it did nothing. And I went through what I thought were every option in the navigation pretty systematically to try and figure out how to set specific accolades. Never did find out how.
    Quote:
    Originally Posted by Justice Blues View Post
    Double click on the Accolade button, a window will open up and you can choose which Accolades to have on the character. They will all be turned on and off by single clicking on the button. The same is true for the Incarnate button right beside it.
    *points* What he said.

    Quote:
    Originally Posted by Snow Globe View Post
    Don't feel bad, I'm not computer stupid by any means, and I have issues actually using it.

    The original post might as well be ancient Greek for all that I can understand how to build a character with MIDs.
    You wouldn't be the only one. Some people only learn things by having it taught in a more personal matter, and that is nothing to be ashamed of.

    Quote:
    Originally Posted by plainguy View Post
    You need to play around with it click the buttons and pull up the different menus and see. That is how I learned. It won't break it.

    I will give this word of advice regarding mids. Make completely and absolutely sure if your making a PvE character that the button on top is set to PvE and not PvP. Otherwise your defense and resistance numbers will be completely screwy. I did that once and what I thought was a defense cap toon was not in PvE because my button was set to PvP.
    Good advice! I taught myself as well, and picked up tricks as I saw builds that were above my skill level.
  12. It's that time again folks. Starting on Friday of December 2nd, Layla and I will be again hosting a weekend of events. This time we have some help, and may have some late minute entries as well, so please keep your eye on this thread. Also, please keep in mind most of our rewards are still placeholders for the final rewards. They will not lower by the time the event starts, but will likely raise on some events. Donations are appreciated. If you have any events you would like to run as part of Naughty or Nice, please PM me. Without further ado:



    Friday, 12/2/11 All times are Eastern.


    9pm--Intro to Iron Tailor

    This will be a prequel to an event on Saturday. It will form in Atlas, and will be a costume contest. There will be five winners, and those winners will not only receive influence rewards, but they will be requested to appear at the event on Saturday to take part in that as well. (If you can't join in the event Saturday, please let us know before we start judging.) There is no theme to the CC, it is simply to see your costuming skills.

    1st place: 250 million influence
    2nd place: 200 million influence
    3rd place: 150 million influence
    4th place: 100 million influence
    5th place: 50 million influence


    10pm--Kheldian Fridays! Special Edition

    Bring your naughty or nice Kheldian themed costume, winner gets 100 million inf. Only those participating in Kheldian Fridays may apply. This week will be the Weekly Strike Target, the 2nd Respec Trial. Minimum level is 34.


    Approximately 11pm--One life to Live (Beneath the Shadow of the Shade)

    Immediately after "Kheldian Fridays! Special Edition" AIB will lead a team of 7 others on 3 consecutive +4 x8 farming missions.

    The goal is twofold...

    1. Do not die
    2. Destroy the enemies

    If defeated participant(s) will be kicked from the team. Awards will be given to all; whether they "thrive" or "take a nose dive."


    Saturday, 12/3/11


    11am--It's a dark day in Paragon...

    Positron TF's 1 & 2. There will be a costume contest after part 1, the theme is darkness. Not to be confused with evil, necessarily. One winner, prize is 100 million inf.


    12pm--It Takes Two to Tango

    Ouroboros Task Forces Duo Run
    • Mender Lazarus
    • Twilight's Son (Heroes Only)
    • Mender Tesseract (Villains Only)
    • Mender Silos
    PRIZES (could be expanded before the event) - For each side:
    • Winning duo: 200M inf each (400M per team, 800M total)
    • Runners up: 50M inf each (100M per team, 200M total)
    Screencaps preferred to show fastest times for each TF / SF run. Fastest overall time wins. Hosted by Stalemate

    1pm--Hamidon Raid

    Led by MissKyo! Don't forget to bring your spoon!


    3pm--Master of Keyes Trial

    Led by Septipheran, of Septipheran's Saturday Shenanigans, we will be running a MoKeyes trial in an attempt to get all those pesky, annoying badges. Please note that this run will be SIGN UP ONLY. If you wish to join, please either PM one of us, or post on the thread your intent to join. Our rationale behind this is to ensure that all of our members are aware of our strategy and know what they are doing. Please peruse his thread, and badge strategy guides on the forums (if you don't already know them well) and let us know if you are interested.


    5pm--All Kheld Lambda

    Your favorite aliens on Kheldian Fridays! will be hosting an all kheld Lambda trial. So if you're a regular at KFs, make sure you work extra hard on your kheld so you can join us in our attempt at glory and fame!


    6pm--Iron Tailor Costume Contest

    Come to atlas and watch as 5 players compete against Layla's champion. Who has the best costume skills? Each contestant has to show 5 costumes. The audience will judge by standing by the player they think was the best. The player with the most people on their side wins a Layla doll with a drawing of their favorite character by the talented Yoko. As incentive to get a large judging pool, we will be giving random prizes to the audience.


    7pm--Blue side Cathedral of Pain

    Are you ready for another helping of pain? Well then, meet us in Atlas after the Iron Tailor event for another run! Incidently, for those of you who ran this with us last time, you may or may not remember my SG base. Well, it has been remodeled by Layla herself! So this will be something of a grand reopening. I hope you guys like it, because I sure do.


    9pm--Illusion Superteam!

    I would prefer to make this an illusion/radiation superteam, but will take any illusionist. We will run the STF--maybe make it a master run.


    11pm--Medic!

    Four blasters, four defenders, one ITF. Each blaster and defender pair up, and keep eachother alive. If any of the pair dies, you both lose. Surviving pairs get 100 million influence per player.

    Quote:
    Originally Posted by Stone Daemon View Post
    It has been decided that any surviving pairs will split the losers rewards. So, for example, say 2 pairs of people survive out of the whole team. Those pairs will get the money that the other teams failed to win. Note that purposely hanging back for the rest of the team to fight so that you don't die will get you disqualified after one warning. I know most people wouldn't do this, but I figure I might as well say it now. When we begin forming for this event, it would behoove anyone looking to join to bring their own partner. Layla will obviously be mine, but if you come alone, you risk the consequences of having to take whoever shows up.
    Edit: Rewards on this event were doubled, from 50 million. ^^

    Sunday, 12/4/11


    10am--Synaptic Synapse Superteam

    Synapse TF, 15+, only characters with electric and/or super reflexes powersets.


    10am--Learning to be naughty with Layla

    Starting at 10am, Layla will begin running through as many redside SF's as she can to teach people the proper path to the dark side of the force.


    12pm--All Mastermind ITF

    Level 35+. All masterminds. This will be fun.


    3pm--All dominator Mortimer Kal

    Level 20+. I will accept controllers if I fail to fill with dominators.


    5pm--Septipheran's Pylon Challenge!

    Who can kill a pylon the fastest on Protector? Open to Scrappers only, 1st place is 1 billion inf, 2nd place is 700 million, 3rd place is 300 million inf. Event entries will be overseen by Septipheran while on team, to ensure fairness. More rules are found here.


    8pm--Good vs Evil Lady Grey Task Force!

    Myself and Layla vs Zaloopa and crew will race to see which side will triumph! Heroes and vigilantes will join us, championing for the side of right, and villains and rogues will join Zaloopa in a super special edition of Strike Force Sunday.




    Special week long event!


    Throughout the weekend, there will be a special ongoing event called the Naughty or Nice Scavenger Hunt. The goal is to hunt down certain themes, take screenshots of them, and post them in this thread. Here is the list, so that you may start working on them--but be warned! If you post them too early or late, they will not count. You do not have to post a picture for every theme we give, but those who post more have more chances to win. There will be three winners, and first place will get a very special prize. See this post for more details.


    Saturday list:
    Naughty--
    1.Abusing the weak.
    2.Grinch costume
    3.Hoarding presents
    4.Evil Fake Santa
    5.Impersonating a well known figure
    6.Stealing Money/Counterfeiting
    7.False Arrest
    8.Practical Joke
    9.Being Sinful
    10.Being mean to Layla


    Sunday list:
    Nice--
    1.Helping the needy
    2.Giving presents
    3.Doing chores
    4.Volunteering
    5.Lawful Arresting
    6.Being environmentally conscious
    7.Putting a smile on someones face
    8.Being a heroes hero
    9.Convert someone from the path of darkness
    10.Be nice to Stone

    Reward List:
    1st place: A very special Layla made item, plus 500 million influence.
    2nd place: Rularuu eyeball plushie, plus 300 million influence.
    3rd place: A rare IO, plus 100 million influence.

    Honorary prizes for special pictures:
    Rare IO's

    Use your imagination and come up with something to surprise us!
  13. Advanced Mids’ options

    1. General building advice
    2. High End Builds
    3. Advanced Mids' Options (You are here)
    4. Mids' Video Tutorial by Hyperstrike
    5. Glossary of Useful Terms
    6. Common Questions


    Courtesy of Aggelakis and The_Laughing_Man, I am compiling a list of advanced options to use while building your character in mids. There are many, many different things you can pull off with this program, so we probably won't be able to list them all and you'll likely find some things out on your own.


    -Keep your Window>Advanced Totals open and you can see your total Defense & Resist values change as you add slots and set bonuses. Sometimes you can spot that adding a +Defense enhancement in a power may only increase your overall defense by .5%. You can then ask yourself if that slot wouldn't be better spent elsewhere.

    - Right clicking a power will "lock" it to the data window (bottom left) allowing you to make changes to your build and see how it affects that power. Building for perma Dull Pain? Lock Dull pain to the window as you build and you can see how the recharge time comes down to the duration. Once duration is longer than recharge - you've "perma"'d it. (Left or right clicking the "unlock" word in red on the data window will return you to normal)

    -Click the circle at the end of the power bar to turn a toggle or click power on and off. When slotting procs, keep in mind that some of them, notably Force Feedbacks: Chance for +Recharge and Gaussian’s: Chance for Build Up will affect your build and give you a false positive if the power is “active”. If you have the button active, it will give your stats the boost from the activated proc.

    - ALT+L-CLICK on a power bar or L-click a power name in the lefthand list to remove a power from your build.

    - SHIFT+L-CLICK or double-click a slot to remove it from a power.

    - Middle-Mouse-Button click an empty slot to automatically slot another of the last enhancement that you used (this includes the next IO from an IO set!)

    - Hit + and - with the enhancement picker window is open to boost and degrade enhancements.

    - Hit numbers with the enhancement picker window is open to select a different level IO than default. Along with this, you can set the default level of any enhancements you place in your build via the options, so that you can tinker around with your levels to see how low you can place enhancements in level and still meet your build goals, such as softcap and recharge.

    - Even if it's not lit up, you can still click a power to place it in the earliest level power slot available (individual power's level restrictions still apply)

    - Drag and drop powers by clicking and holding, then moving the mouse. Powers can be moved before their level restriction -- they will turn red in the power list when out of order.

    - ALT+W (Window menu) -> ALT+R (Recipe Viewer) to get a shopping list of all the enhancements, recipes, and salvage used in your build (incarnate powers not included). You can also find these by going through the options at the top of the screen.

    - Double-click "Accolades", "Incarnate", and "Temp Powers" buttons to open up a selection window to turn on and off various powers that belong to these systems. I personally find that the alpha slot and accolade autos are invaluable when attempting to find our what your HP cap and the like really are when trying to maximize your stats. (Know that activating these may produce an inaccurate comparison in-game if you haven’t yet gotten those accolades/powers after finishing your build.)

    - Powers that can stack or get better/worse based on number of enemies/allies hit have a green bar that can be adjusted under the power description; i.e. Dark Regeneration can hit up to 10 enemies, so drag the bar to the right to see the heal numbers based on more enemies hit. Toggle AoE powers such as Invincibility and Rise to the Challenge also use this option, and it is helpful to see how many enemies you need to reach X percentage.

    - The respec helper (Window > In-Game Respec Helper > x) opens a window that stays on top of all other windows to help you select powers and place slots in the correct order while you're respecing or leveling up.

    - Options > Configuration > Exemping & Base Values > Base ToHit. A player has a 75% base chance to hit an even-level critter. The base chance to hit higher level critters is lower, and goes lower each level up: +1 is 65%, +2 is 56%, etc. (table). Change this number if you regularly fight enemies of more than even-level to get a more accurate view of your final hit chance.

    -Alternate enhancement comparison. The last tab in the window that shows you the stats of whatever power you are currently viewing will let you see the enhancement values of your current slotting, and will let you switch them out by double clicking and set a different IO set, so that you can switch between the two and see which one you like better.
  14. That's a great list, Agge! That kind of information is great to have.
  15. Quote:
    Originally Posted by _eeek_ View Post
    This is a fine guide for how to build a character. But for the computer-stupid among us (ie, me), it doesn't show how to actually USE mids.
    Unfortunately, short of making a youtube video and/or skyping people through the process, there is little I can do to help people who need a more thorough walkthrough.

    That said, I might be able to work something like that out. It would depend on how well it worked.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    This is a hundred million times needed for new players.

    I will be linking this guide in the future. Lots.
    Thanks Dechs. I hope it can be of use to anyone looking to make their own builds.
  17. High End Builds

    1. General building advice
    2. High End Builds (You are here)
    3. Advanced Mids' Options
    4. Mids' Video Tutorial by Hyperstrike
    5. Glossary of Useful Terms
    6. Common Questions


    Now, earlier I said that purples are not the be all and end all to enhancements (I’m paraphrasing), and I stand by that. That said, however, I will reiterate that they do have their uses and are indeed helpful in maximizing your builds’ potential. Smart slotting will help you not only easily have great inherent recharge, but leave you free to work on maximizing your defense (or other build goals) as well. PVP IO’s are also useful in such endeavors, but are incredibly more expensive than purples. So the questions are, how do you afford these, and how do you slot them smartly?

    Fortunately, I don't have to answer the former, as this is a Mids' guide and not a money-making one. That said, there are plenty of guides out there right now that will answer that particular question, so feel free to hunt those out. What I will answer is the latter question.


    Slotting Smartly for High End Builds

    First of all, if you're going to be slotting purples, make sure your build actually needs it. I said earlier that they're great for recharge, and they are. If your character isn't being built for recharge, you're likely wasting your money if you're looking into buying the entire set. If, however, you are building for recharge, start looking at your build.


    Things to keep in mind

    Purple enhancements have higher enhancement values than normal enhancements. As such, you want to place them on powers that will get the most use out of them. For example, which would be better to put an Armageddon set on; Burn, or Foot Stomp? Take a look at the two powers.

    The answer is Foot Stomp. Why? Because Burn can only hit 5 targets at a time, max, while Foot Stomp can hit many more and thus get greater use from those enhancements. Here is another example: Dark Nova Emanation vs Unchain Essence. The answer can be debateable, depending on how you build your warshade, but for the sake of the arguement let's assume you're playing a Tri-Form. Dark Nova Emanation would be the better choice, because not only does it have more chances to be used (it's base recharge is 16 seconds compared to Unchain Essences 240 seconds) but it can be used at lower levels.

    Speaking of getting the most use of your purple set, keep in mind that if you slot a power that you get at level 40+ with a purple set, while you will keep the set bonuses no matter what level you exemp to, the shiny purple enhanced power will not. So keep that in mind, and decide which power would benefit the most.

    Ah, set bonuses. They are nice, but just because (most) purple's set bonuses are great for recharge doesn't mean that that is the only reason to slot them. I mentioned above that they have a higher enhancement value, yes? Well, if you are frankenslotting and are crunched for getting the most out of a power that does multiple things (Siphon Life is a prime example here, as it both heals and does major damage), you can slot a purple or two in there to help hit ED levels.

    Purple Procs. They are better than normal invention procs because they not only have a higher chance to hit and are more effective, but like all purple IOs, they scale down to the lowest level you can use that power on! Well, technically, purple IOs scale down to any level, but we are talking about procs, and you can't use a proc if you can't use the power. Here are a few purple procs:
    • Unbreakable Contraint (Hold Set): 33% chance for heavy smashing damage.
    • Armageddon (PBAoE Set): 33% chance for heavy fire damage.
    • Ragnarok (Targeted AoE): 20% chance for knockdown.
    • Apocalypse (Ranged Set): 33% chance for heavy negative energy damage.
    • Hecatomb (Melee Set): 33% chance for heavy negative energy damage.
    • Gravitational Anchor (Immobilize Set): 20% chance for an 8 second Mag 2 hold.
    • Soulbound Allegiance (Pet set): 17% chance for build up.
    If you have the money, consider PVP IO's. The proc's alone are argueably more useful in the PVE game than they could be in PVP, and are definitely worth picking up if you can. Here are a few of them:
    • Javelin Volley (Targeted AoE set): A 20% chance for moderate lethal damage.
    • Fury of the Gladiator (PBAoE Set): 20% chance for a 20% resistance(all) debuff.
    • Gladiator's Armor (Resist Set): TP Protection and 3% defense(all)
    • Gladiator's Strike (Melee set): 20% chance for moderate smashing damage
    • Panacea (Heal Set): 20% chance for hitpoints/endurance
    • Gladiators Javelin (Ranged Set): 20% chance for moderate Toxic damage.
    • Gladiators Net (Hold Set): 20% chance for moderate Lethal damage.
    • Shield Wall (Defense Set): +Resistance(Teleport), 3% resist(all)
    Note that these are only the PvE bonuses. They are all quite strong, and like purples, also work at whatever level you exemp to.


    Tips and Tricks:

    There are many clever things you can do with wisely placed purples/PVP IOs aside from getting awesome bonus sets and stat bonuses in fewer slots. For example:

    You can put Gravitational Anchors: chance for hold in a targeted AoE immobilize set to turn it into a group hold. You're nearly guarenteed to have a couple enemies held in each mob you use the immobilize on.

    You can create a buzzsaw build. A buzzsaw build is a build in which you put several procs on very quick recharging powers, in an effort to do more damage with a few quick attacks than they would normally otherwise do. Aside from the obvious damage procs, a good IO to have in a buzzsaw build, if applicable, is the achilles heel chance for resistance debuff, which gives you a 20% chance for -20% resistance to the enemy you use it on. It is much more common and easy to get than the PVP version of that proc.

    Somewhat similar to a buzzsaw power, you can load procs into aura powers, such as sticking the Unbreakable Constraints' chance for smashing damage into choking cloud along with a Lockdown: chance for hold. There are other procs you can fit into that power as well, but be sure you don't neglect the enhancement values of the power you load procs into.

    You can slot the confuse purple sets (Coercive Persuasion) proc into a single target confuse, which has a 33% chance to to fire off a mag 3 confuse on the entire mob.



    There are many different ways to use purple and PVP enhancements to their upmost, all it takes is smart slotting and the right build. As always, veteran Mids' builders, feel free to share any ideas and tips on this thread for any who might read it.
  18. What is Mids'?

    Mids', or Mids' Hero Designer, is a player made program that lets you make a build, slot that build with enhancements, and see the stats of said build. It is an incredibly effective and useful tool in planning your characters ahead of time.

    How to use Mids' effectively

    I’ve often had people ask for help on making a Mids' build, when it struck me—I’ve never seen a guide put together on how to make your own before. It’s like the old saying, give a man a build, and you help him for the day—teach that man how to build, and you’ve set him up for life. Ok, I may have paraphrased that one a little. And so, here are a couple tips, warnings, and my thoughts when I make a characters build. I welcome any veteran builders constructive advice and tips to this thread, to further increase this compilation of advice for newbie mids builders.

    1. General building advice (You are here)
    2. High End Builds
    3. Advanced Mids' Options
    4. Mids' Video Tutorial by Hyperstrike
    5. Glossary of Useful Terms
    6. Common Questions


    Before you begin:

    Before you start any build, you have to ask yourself a couple questions:

    1. What is my budget? In other words, just how much are you willing to spend? What you may be able to pull off sometimes depends on that question, and it is very important.
    2. What would this specific character that I want to build benefit the most from? This is an important question because not all characters need the same things, and in fact some will suffer if you try to build them all the same.
    3. With the answer to question #2 in mind, what are my primary goals for this build, and what would be some good secondary goals to try to meet?

    Now, these concepts can be foreign to first timers, so let me help you find the answers for yourselves by giving you examples. Let’s start off with #1.


    Your budget

    I have a good friend that takes a couple minutes every day to purchase and flip items on the market for a profit. Doing this takes him very little time and he is able to afford more or less anything he needs on a build. Myself? I don’t have the patience for such things, though ironically I don’t mind grinding farm maps for an hour for some tickets and cash. Regardless, not everyone has money at his or her disposal, and if you’re on a small budget you should keep your builds realistic to that budget. It’s all well and good to make an awesome purpled out build, but if you’ll never be able to afford it then it’s useless to you. Besides, most characters truly don’t need that level of IO’s, and doing so can often be a waste of money. One thing I’d like anyone new to character building to take away from this guide is this: contrary to popular belief, purple does not always equal better. The only time purple sets are superior are for when you character needs heavy recharge bonuses, both at 50 and at lower levels. Incidentally, the proc’s (Chance to fire IO’s) that purple sets have are also quite useful on some powers. Regardless, if you can’t afford it, a reasonable replacement can be found for it in your build, and it will have more or less the same effectiveness.


    Your specific character

    Ok, so you’re ready to make a build for your character. Great! Before you start, however, you need to figure out what it is your character actually needs. You need a plan. If you don’t have a plan, then you probably aren’t building your character efficiently. (If build efficiency doesn’t matter to you, I honestly have no idea why you’ve read this far.) So, take a look at your powers. This part can be tricky, so let me ask you this—what is the difference between a cold domination/Ice defender and a dual blade/willpower scrapper? What is the difference between a /regen scrapper and a /invuln scrapper? Look at the powers each of them has, very carefully.

    The answer lies in performance. The difference between the Cold Dom defender and the DB/WP scrapper is recharge times. The former has several strong abilities with loooong recharge times, and the latter doesn’t—in fact, the latter doesn’t really even need recharge, unless you want to chase the elusive max DPS chain. It’s the same with the /regen scrapper and /invuln scrapper. Let’s take a look at the abilities, shall we?

    Cold Domination:

    Heat Loss: Heat Loss drains the heat from your enemies and transfers that energy to your allies in the form of endurance. All foes near the selected target may experience a heat loss, which will drain their endurance, slow them, and reduce their damage resistance. Recharge time: 6 minutes.

    Sleet: Summons a Sleet Storm at a targeted location. Sleet deals minimal cold damage to anything that passes through the storm. It also slows the affected foes and severely reduces their defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. Recharge time: 1 minute.

    Benumb: Numbs a single target to its very core. Benumb reduces the target's core body temperature, dramatically weakening him. A benumbed target's damage and regeneration rate are greatly reduced. Additionally, the affected target's secondary power effects are all weakened. The target's powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all weakened. Recharge time: 2 minutes.

    These are all moderate to extremely long recharge powers that you want up as much as possible. Why? Because those are powers that you want to either stack, or keep perma on some of the tougher foes in the game. Now, look at that dual blader’s powers. He has no such attacks that need to be kept up like that, and indeed his animation times are somewhat long, so you’ll generally always have something up if you have most of the attacks. Now, maybe you’re saying “Yeah but that’s a debuffer compared to a scrapper, that’s not a fair comparison.” You forget, I compared the /regen to /invulnerability. Let’s take a look at that now.

    Regeneration

    Instant Healing: When you activate this power, you can regenerate your health at an astounding rate. This boost to your regeneration rate lasts about a minute and takes a long time to recharge once used. Recharge time: Roughly ten minutes.

    Moment of Glory: When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects. Recharge time: Long. Duration: Very Short.

    Dull Pain: Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge time: Six minutes.

    Reconstruction: Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while. Recharge: One minute.

    The difference between regen and invulnerability is massive. Put simply, regen needs as much recharge as possible to survive, because it’s only defensive abilities (worth mentioning) are reactionary ones. In other words, if you get hit, and your heal is still recharging, you may run into trouble. Invulnerability, on the other hand, is a toggle on and forget armor set. The only power that you could argue a serious benefit from recharge is Dull Pain, and even that is merely icing compared to necessity.

    So what is it you do when you don’t need ample amounts of recharge, as in cold domination and regenerations case? There are other options. Building your characters defense is a very good choice. Building your maximum HP cap. Working on your inherent accuracy. There are others—you just need to look at your character and see what sets you need to make it all it can be. Moreover, you aren’t limited to just a two dimensional “choose X or Y to build for” build. Indeed, you can, on certain builds and budgets, cover multiple fronts and make a monster of a character.


    Your Goals

    Now that you have an idea in mind for what your character needs, you need to find out what enhancements have the set bonuses you need. If you go in the options of Mids', it will have a set bonus finder, which will let you look up any enhancements that have the bonus you are looking for. Keep in mind to try to work on a secondary objective as well.


    When to build for Defense

    One of the most common things to build for, defense helps you not get hit. Naturally, it's a very nice thing to build for, and most characters can only benefit from it. So, when should you build for it and what should you build for? That depends. The first question you have to ask yourself is if your characters' powers give it any sort of defense to build on. If the answer is yes, you'll typically want to build upon that defense, rather than trying to start from scratch on a different defense type. In other words, if your character majors in typed defense (Smashing, Lethal, Energy, etc), it's generally unwise to focus on giving it positional defense (Ranged, AoE, Melee). And vice versa. If your character has no defense inherent in it's powers, does it get a patron or epic pool power which can give it defense? If so, you can build upon that. If the answer to all of those questions were no, you have one last question to answer. Will you be spending most of your time in close combat with your enemies? If yes, I would recommend trying to build for some defense, if you can without hurting your build. If all those answers are no, I wouldn't worry too much about defense. And for more information on defense (and how it works), please see the Glossary of Useful Terms.

    Softcapping for Newbies (and why those IOs are so expensive!)

    Softcapping one’s defense is popular, but how does one go about it? As I’ve said elsewhere in this guide, you should build upon what you have. There are two main categories that are covered by those who have inherent defense—Positional and Typed. For example, /Shield and /Super Reflexes scrappers use positional defense, as does Widows and Soldiers of Arachnos. Powersets that use Typed defenses include Willpower, Invulnerability, and Ice. There are others, but you get the idea. To see what type of defense your character uses, simply check your combat attributes in game.

    Before we begin

    There are powers you can take to stack up your defense. Such powers include pool powers such as Combat Jumping, Weave, and Maneuvers. There are also epic pool powers (depending on your AT) that boost defense. Blasters and Controllers (among other AT’s) have access to these, and examples range from Scorpion Shield (Mace Mastery) to Frozen Armor (Ice Mastery) and Rock Armor (Stone Mastery).

    The useful IO’s

    Now, what to use? Well, what you can use to softcap depends largely on your powersets and AT. There are many, many IO’s that boost defense, and proper use of frankenslotting is sometimes needed to get the best result. That said, here are some of the most popular choices:

    Unique IO’s:
    Steadfast Protections Res/Def IO gives you 3% defense to everything, as does it’s slightly more expensive cousin, Gladiator’s Armor.

    Melee attacks:
    For typed defense users, you’ll generally want to use kinetic combats on melee attacks to improve your SL defense, as it’s the best way to get a lot in a few slots. For positional defense users, Touch of Death gives good melee defense, and Mako’s Bite gives good ranged defense. For all the numbers, see here.

    PBAoE’s:
    For typed defense users, Eradication gives excellent energy and negative energy defense. It also gives Ranged and AoE defense. Obliteration gives good melee defense (and adequate SL defense). For your other options, see here.

    Ranged:
    In terms of defense, your only useful option here is thunderstrike, which gives excellent ranged and energy/negative defense. For the rest, see here.


    You’ll forgive me if I don’t go over the other myriad sets, such as immobilizes, holds, pet damage, confuse, fear, tohit buffs, and so on and so forth. You can see all of those sets here.



    Layered Mitigation

    If your character already has a fair bit of defense on it's build, it's useful to focus on other ways of making it sturdier. For example, if you have resistance shields in a patron/epic pool you can acquire. Having defense is great, but all enemies get lucky shots, and resistance can lower the damage of those lucky hits. Resistance isn't the only way to mitigate damage, either. Self heals, such as pseudo Dull Pain powers that give you +Max HP (that are found in certain epic pools), or even Aid Self help keep you alive. Note that taking Aid Self and using it in battle is inadvisable unless you are at or approaching the softcap for whatever damage type you are currently facing.


    When to build for recharge

    Most characters benefit from recharge, but in particular, those with long recharging powers benefit the most. There are times when it is inadvisable to build too much, however, and that is when your character has endurance management issues. Fortunately, there are ways to mitigate most, if not all, endurance issues--you just have to be willing to pay for that extra performance. Invention enhancements such as Numina's Regeneration/Recovery, Miracles: +Recovery, Performance Shifter IOs, and building up some recovery set bonuses here and there go a long way to solving any sort of endurance problem. And if that fails, you can acquire the Cardiac Alpha and/or Ageless Destiny power.


    When to build for other things

    There are many other things to build for, but fortunately building for the above will inadvertently net you some of those things. Increasing your HP cap is particularly nice, and I recommend aiming for those set bonuses whenever you can. Having a bit more inherent accuracy is nice on builds that get no +tohit boost from any other means. I've already mentioned recovery on the previous section. Regeneration is nice on melee characters (especially those that already have powers that increase self regeneration), but on other characters it is less helpful. If your character is particularly slow, you can dig around for +movement bonuses (I'm looking at you, stone tanks). There are a few other goals, you just have to ask yourself if your character needs it, and what you can do accomplish those goals.


    Traps to watch out for

    When building your character, there are certain pitfalls that most newbie builders run into. For example, building without a plan. Let’s say you throw a bunch of Aegis resist shields onto your scrapper, and some Crushing Impact’s and Mako’s Bite, and random other enhancements. They give good stats and have nice set bonuses, right? The problem with building without keeping track of what bonuses you’re putting on, however, is that they can end up being wasted. If you’re building for defense, you need to make sure you’re focused on what you’re trying to build. Putting a little AoE defense here, some melee defense there, isn’t helpful if you don’t build for it. To avoid this problem, try setting a primary goal for yourself. Say you want to focus on getting the ranged softcap for defense. After you are able to build for that, see if you can play around with the build to tease out some more defense of another type without removing what you already have.

    This brings me to the second pitfall that even moderately experienced character builders can run into—only using full sets. Set bonuses are fine, but if it isn’t something you’re actively building for, you need to be focused on maximizing your effectiveness for the minimum amount of slots you can. You have a limited amount of slots, and if you 6 slot a power that can be maximized in 4 just because it has a nifty toxic resist or defense bonus you aren’t building for, you are wasting slots that can be put to more use elsewhere. Therefore, if you don’t need those extra set bonuses, the best choice is to Frankenslot. Frankenslotting is an appropriately named term for when you take IO’s from different sets, and put them in the same power to maximize enhancement effectiveness. For example, the acc/rech from multi-strike and obliteration, along with dam/end and dam/end/acc goes a long way in reaching the Enhancement Diversification level of your average PBAoE attack. For those who aren’t familiar with the term, Enhancement Diversification is the point at which your gains from slotting enhancements starts to taper off, and becomes less effective with every additional enhancement of that nature.

    Speaking of set bonuses, another thing to watch out for is the Rule of Five. The rule of five is called that because you can only put up to 5 of the same set bonuses on a single character, and any further identical bonuses do not count. This rule can be tricky, because there are similar bonuses in certain IOs that are exclusive to each other, and thus do not add up when the rule of five is being factored. To find out if you are breaking the rule of five, when you finish your build on mids, check out your active bonuses tab to ensure that there are no errors in your build. If you have red text at the top of that tab, you have gone over your limit, and scrolling down will tell you exactly where that error is. Once you find that error, it is a simple matter of seeing what you can do to replace the set with a different one (or frankenslot it to improve the effectiveness, if you don't need other bonuses from other sets), and you can do this with any of the powers that use the set that is breaking the rule of five.


    Know what to build for

    Say you’re on a character that has no inherent defenses to speak of. A dark, fire, or elec armor character, or a non-melee type of character. While it is possible in some cases to build for the softcap in melee/ranged/AoE defense in those characters, your build will generally be gimped in doing so. By gimped, I mean that your stats (such as accuracy, damage, endurance cost) will suffer from choosing set bonuses over making sure your powers are effective. The best way is to find balance in the two, and if you don’t your build can suffer. So, in those situations, if you wish to build defense on a defenseless character (pun intended), the best way to do so is by focusing on one aspect of defense. Smashing/Lethal defense is the most common type of damage in the game, and it is generally the most useful to build for. Another good choice is ranged defense, especially if you’re on a character that has several single target ranged attacks, as thunderstrike is quite useful in building for ranged/energy defense.


    Exemplaring

    Many people wait until their final levels to finalize their build. I myself generally do this, in fact. When slotting their builds, some people restrict their choices to level 50's for many reasons. Enhancement values, for one, are obviously higher at level 50. Another reason I have seen is as mundane as wanting to have all of their pretty powers showing 50 because it makes them feel better. Whatever your reason, keep in mind that you will lose any set bonuses you have accrued from your enhancements if you go over three levels under their levels.

    For example, say you join a Numina Task Force, which exemplars you to level 40. Bam. You no longer have a softcap to all your defenses, and many other sets you've built for are now gone. (Note that Purple, PVP, SBE, and ATO set bonuses are not affected by what level you exemplar down to.) Even if your enhancements aren't all at 50, keep in mind which set bonuses you'll lose as you start dipping under the levels of your highest leveled enhancements. Take the same TF, different enhancements. For the sake of argument, you have one attack slotted with Mako's Bite that has the following levels: 34, 37, 42, 47, 50, 50. This person must have slotted as he leveled up! Anyhow, you'd only be able to keep the first 3 set bonuses out of that set.

    How do you get around this, then? By slotting enhancements that are lower levels, of course. The general "optimum" enhancement level to slot your IO sets is 30/35, because that is the point where higher percentages in enhancement values stop making any real difference thanks to enhancement diversification. Incidently, that is part of the reason level 35 IO's are so expensive on Wentworths, and level 50 ones are so cheap. (The other reason being supply.) What's more, what little enhancement value you lose because of this can be regained by using enhancement boosters, which can be gained via veteran rewards or through various ways on the paragon market.


    Things to keep in mind

     Say you have a Dark Melee/Fire Armor scrapper. Naturally, fire armor has no defenses, and it could really benefit from them. Unfortunately, it’s prohibitively expensive to do so, and even then you also need to worry about recharge, because you’ll need Healing Flames up often (because fire armor doesn’t have the best resistances either). Scrappers get access to Shadow Meld (In Soul Mastery—Ghost Widows Patron pool power choices), however, which is a long recharge defense click power. If you build for lots of recharge and a moderate portion of defense in your set bonuses, you can build a fire armor scrapper that’s softcapped to all defenses for half of the time, with a heal that is up every 10 seconds.

     Defenders, corrupters, and blasters generally benefit from lots of recharge, but if you build for that, you usually have to forgo building for defense, right? Wrong. While it is true that you have to make sure you pick sets such as decimation for recharge bonuses over thunderstrike for defense, they have access to powers such as Scorpion Shield in the patron pool ancillary powers, which give a hefty boost to defense. From there, it’s a short bit of work to softcap, or at least reach 32.5% defense (so that one small luck inspiration softcaps you) in smashing/lethal, with a bit of defense in energy as well.

     This isn’t as straightforward in terms of slotting a build well, but it’s important to keep in mind build synergy when you make a new character. For example, Fire controllers are excellent at melee range, because they have hot feet and a pbaoe hold. As such, it’s prudent to pair it off with a secondary that works well with being in melee range, which is why /rad is such a popular choice for them, because of choking cloud. Flavor of the Month powerset combos aren’t magically chosen—they’re chosen because the two sets complement each other well. And when you get powersets that synergize well, it’s important to keep in mind where and how you’ll be fighting, so that you know how to build your characters build effectively.

     Set Mules. Set mules are powers that you take not because you need them or plan to use them, but because you have an extra power selection you don’t need to use, and there is a power that you can take to get a useful set bonus from. Be careful when picking up set mules, though, as you don’t want to forgo a power that could possibly be of more use to you. For example, I generally try to fit in grant invisibility and invisibility into high recharge builds so I can use them to mule a Luck of the Gambler: +Recharge IO. Another good example would be to mule the Rectified Reticule set in Tactics for SL defense. Tough can also be a set mule for Steadfast Resistance: Res/Def, which will give you 3% defense to everything.

     If you have Ninja or Beast Run, you can typically put off taking a travel power, or even not take one at all! I have several characters without travel powers, and they get to taskforce and normal missions before most of the team does. I still, however, recommend getting either Combat Jumping or Hover, as you can put a –kb IO and/or LotG: +recharge in those.

     Concept does not have to take the backseat to your build. If you have to have X power, or you cannot have Y power, do not fret! You can build your character however you want, and it will still be a welcome addition to any team worth playing with.
  19. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Will you train me up Stone?
    For the right money.
  20. ........and so that's what we did. Because it's Septipheran's birthday.



    I even got him a present!



    You guessed it, Grant Invis! Just like he always wanted. Afterwards, most of the party disbanded, and we traveled to the echo of Galaxy City. Later on, we each ran a story arc in AE, at one point taking down some AV's. Good times.

  21. I wasn't going to read it (I generally don't read these kinds of threads), but I'm glad I did. It really fits you. And kinda makes me want to do something similar for those of mine who don't have their background fleshed out.
  22. And this is why he doesn't like water:


  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    10 PM EDT is normal start time. The Lambda is being pushed back to a currently unannounced date though, but we'll definitely let you know when it goes down.
    Zaloopa is "In the know" about the event, but yes, we can't talk about it publicly yet. Suffice it to say, the all Kheld lambda isn't happening for a couple months, *wink wink*.
  24. Quote:
    Originally Posted by Fulmens View Post
    *cough* if any new kids are starting new SG's, I have that offer going...
    I see no new kids here.

    A nice offer, though. If only my SG was as new as it acts--I'm just now getting around to building it after like 3 years.
  25. Oh, I must have been thinking of their influence cap. That sucks though.