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Regarding your build:
Gravity Well is gimped for damage. I understand you want to get that recharge bonus out of it, but you're doing yourself a disservice. The ATO set is better used on an AOE set--positrons blast has crappy recharge values. I personally dislike burnout, and I don't see what you're picking it up for on this build. Putting the numina proc in Stygian Circle isn't the best idea--it won't activate unless you use it constantly. You could use some SL defense, but I suppose that's a matter of personal preference. You can slot Eclipse better by frankenslotting it--and it can be done in 4 slots. You're going to want end reduction in Nebulous form. End Reduction in Inky Aspect is laughably unneccessary--you'd be better off with accuracy (though I don't see you using it if you're switching in and out of forms a lot). And dear lord, did you put Ragnarok on your stun cannon? I am disappoint.
There are a few other things, but this is a good starting point. -
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Quote:In other words, to you, the act of building your character is the game unto itself, and you feel that the dev's are belittling that game for you. I can sympathize with that, even if I don't share the feeling. For me (and I imagine the rest of the people that don't share your misgivings), building your character is just an obstacle in the path to having fun playing the game.To be clear, your premise is that if something can be both earned and bought, it lessens the value of earning it. Correct?
It doesn't matter if you never buy it yourself, the simple fact that the option exists, lessens the value of earning it. If NO ONE ever buys it and everyone only ever earns it, earning it is still cheapened by the mere possibility of buying it.
It seems a rational, if weird, position. I don't feel that way in general, but it doesn't seem crazy or anything.
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No, they've nerfed the ticket rewards beyond the exploitable stuff like ambushes. Say you have a mission filled with enemies. It takes more enemies to kill to get the same amount of tickets than it did a year ago. It's not really worth it, anymore.
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Quote:I would say yes, for a couple reasons.Follow-up question - is perma-Eclipse still the way to go for iTrials? I'd assume so, but is it still worth getting the various shields? I ask because there are plenty of situations where there aren't 5+ things in range to hit with Eclipse and such. In those case (fighting just AVs) is it worth it to run shields and such to bring up resists or just truck along with a one target Eclipse?
You can get the SL resist shield and use it--I find it useful from time to time--but the power choices you have to forfeit because of getting the others makes it not worth it, to me. But let's say you do pick them anyway. What good will they do on those AV only fights? I can think of a few that won't have nearby adds (and some of them that do), but the one's that don't? They're all designed in such a way that even if you did have the shields, they wouldn't stop you from getting one/two-shotted. Plus, you'll still suffer the problem of having a lack of bodies to heal off of. And really, with all the people on a league--if you're the one getting the aggro, something is going wrong.
I take my human-form out on trials occasionally, and I never find myself wishing I took the extra shields.
Quote:I have a newly redone WS at the S/L def softcap (45%; which yes I know it's not the itrial softcap but...). Eclipse and Hasten are perma (or very close to it; need the newest Kheldian ATOs to be 'done' with this build/toon).
I got the build from another person on Liberty...I'll see if he's good with me sharing it or not. It is an expensive build but...*shrugs*
I like the toon (always did) and he survives easily enough. Only 'issue' I have is endurance issues when in certain iTrials and there's only 1 mob (the AV) that we're fighting...just to have remember to turn off a few of the toggles that he has on sometimes -
You'd do pretty well, with a decent build and clarion. I'd keep shadow cloak myself, as the defense will help, but it isn't strictly neccessary.
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Which power are you trying to slot it in?
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Also, it may interest you all to know that if you type "Kheldian" in the google search engine, one of the attempted auto-complete options it provides you with is Fridays. Cheers.
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This week we will be doing the summer event trials until everyone is sick of it and/or has a nice little stack of -kb IOs. I imagine our PB players in particular might be happy to hear this. For those that don't want to run it, a secondary event/team can be organized.
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A SS/fire armor build with only 40% global recharge? I am disappoint.
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Unfortunately, my guide would not be of much use for kheldian players. It's not specific enough to cover the slot crunch woes that we face, though it may help the OP should he/she be trying to squeeze out set bonuses.
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Hi there! Welcome to the craziest AT in the game. No, really. Whatever preconceived notions you have about roles on the team—you can leave those at the door. What is a kheldian? A kheldian is not a tank. It is not a blaster. It has forms that can be compared to those roles, but it is not limited to any one role. In fact, it is not anything that can really be compared to anything else in this game. As a result, many new kheld players usually ask the same questions. I hope that some of those questions can be answered via this thread, which I intend on whipping out whenever someone asks a questions that can be covered by it.
Which should I play?
One of the most common questions new kheldian players ask, is which alien they should try to play. It’s really a funny question, because it presumes the asked person knows what style of play the askee would like more. In the old days, perhaps, the question would be relevant—it was rather obvious that warshades were the better AT for the longest time—but that is no longer true.
The easiest answer to this question is to ask the asker why they would limit themselves to only trying one. For the love of god, try both! While similar in certain aspects, they offer incredibly different powers. This is not simply a case of palette swapping—you need to play it and see for yourself.
Warshades
The necromancer of CoH, the warshade specializes in using dead bodies to its advantage. Initially, this may sound tiresome. But if you have previous experience in the game, consider how often you’re constantly surrounded by corpses of fallen enemies. And think about how those can be used to a warshades benefit. A warshade can heal off of those bodies, spawn pets from them, and even EXPLODE them!
Need a guide on how to build/play a warshade? Here is a guide by Dechs Kaison that will cover pretty much anything you need to know about playing a triform warshade. Even if you wish to skip the forms, do not abstain from reading this guide. It is filled with a lot of information relevant to the warshade playstyle. For a decidedly more human-form lean on things, check out AlienOne's guide.
Peacebringers
The lighter cousin of the kheldian family, the peacebringer is much more self contained. A peacebringer has self heals, a self rez, and does not rely on anyone but him/herself to stay alive. A scrappy, in your face combatant.
Have any questions about peacebringers? Here is a guide by TimeShadow that goes over how to play a triform Peacebringer.
And here is a guide by Memphis Bill, which goes over the differences between the two ATs, and all the various options one has when playing a peacebringer.
Builds
I could post threads in which people have been helped into making builds they're happy with, but I won't. Why, you ask? Because that's the beauty of kheldians, and this game in general. There is no be all end all build, especially for kheldians. There are so many different ways to build and play, none of them being the definitive way. You can go tri-form, human form, or bi-form. You can take the powers that you want. And, of course, if you ever have any problems figuring out where to put enhancement slots in your build, just ask us. It's what we're here for.
Your biggest enemy
Forget Voids and Quantums, your biggest enemy in this game as a kheldian? Slots. Slotting for a triform will require careful planning and knowing what you could get away with underslotting. Some common examples:
On warshade triforms, you can pretty much ignore stamina if you must. Why? Because you get stygian circle. You can also ignore the first nova blast, and just put an Acc/Dam in that, if anything. Why can you do this? Because the base value in Nova Bolt (and to a lesser extend Nova Blast) is so low, that there is really no need to spend multiple enhancements on it unless you need the set bonuses.
For peacebringers, you can skip the ST nova blasts if you're confident in your melee ST chain, and you can 3 slot your self heals (if you need the slots elsewhere). Something to keep in mind while you're slotting your peacebringer--Incandescent Strike may look like your strongest attack, but it's not, really. If you compare it's animation time to Radiant Strike, RS is far better for your DPS. So, keep that in mind when you're slotting your powers.
Credit where credit is due
I've borrowed links from many of the awesome players that have written guides for kheldians--hope you guys don't mind! Big thanks to Dechs Kaison, Memphis Bill, AlienOne, and Timeshadow. -
If you come down to a decision of what form to gimp in slots, gimp the dwarf. Human form is loads more survivable, dwarf is actually pretty redundant at the endgame.
Useful for exemping, though.
If you need build help, feel free to post it. -
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Quote:It's not that I have a problem with your idea, per se...I just think the reasoning behind the current proposed changes make sense, in its own way.Alright...I'll admit...you got me there...it does not make conceptual sense for the weapon sets.
Though it could be played off simply by the fact that you are at a closer range...since you would have to build up stacks of defiance by using your shorter ranged attacks.
If you can snipe someone from 150+ feet...then it should be easier to snipe them from 80' or less...taking less time to aim.
That being said...the Defiance stacking option is just a suggestion...if you think it's not a good idea because it doesn't work conceptually with the weapon blast sets...then it is what it is.
Sure, if you HAVE been aiming at the same target all along. Defiance doesn't work like that though, you could be tabbing after each shot, and it wouldn't matter. -
Why, conceptually, would it make sense to be able to blind-fire off a sniper shot at a target just because you happened to shoot a couple times previously?
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I prefer the "You don't have to 'aim' because you already have sufficient tohit" explanation. It may or may not be the devs reasoning behind the mechanic, but it makes sense.
A stacking bonus like AS not only doesnt help you start off the fight faster, but it also makes no sense. -
I'm fine with letting /devices keep their new advantage. God knows they needed something.
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Bah, I'm 4 levels away and a hero. Don't think I'll make it by Saturday.
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I like this idea, as I generally avoid escort missions like the plague.
To get around the graphical/coding issues with an idea like this, why not just have a power pop up whenever you're near an NPC as described in the OP, and have your character "collect" the NPC. The NPC would then disappear, and you would have to hit the power again to drop the person by the entrance (or wherever you're taking it). They could still be lead out if you don't think your character capable of picking up a person, but with no graphical change, you can make believe you're actually just leading them by the hand, if for whatever reason your character wouldn't throw em over the shoulder. -
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What time? My evil badger needs those.
Edit: Apparently the time is in the thread title. Carry on.