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We'll also be tuning down Trolls and Outcasts even more - to make them like Skulls and Hellions (fewer powers, etc.).
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Just wanting to add my voice to the multitude - please don't do this. One of my (few) problems with the game is that some of the villain groups are pretty much the same thing over and over; guns and bats and knives and punching. Yes, they start to diverge once you get up to LTs and bosses, but the minions are the same old, same old. Skulls, Hellions, Outcasts, Trolls, Warriors, Family...all basically the same Buckshot/Brawler/Slicer/etc that we see all the time. And, as a solo or duo player most of the time, minions and the occasional LT are most of what I see.
That's not to say that all the villain groups are uninteresting; I like a lot of them. But I viewed the Outcast change as a positive step. It really made the Outcast a lot more interesting to me and set them apart from the other 'thug' villain groups. I would hate to see them go back to the same kind of mundane minion we see from level 1.
Of course, the operative word here may be 'fewer'. If the minions end up just having a single elemental attack, that may be fine; they are just minions. But please don't just give them the same old melee and ranged attacks every other gang member has across the board.