Steel_Shaman

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  1. So the other night I decided to try out a Bane Spider. I took my Crab and set up a Bane build as his second build drawing from various threads I'd read on the boards for general power selections as I had no clue how Banes played. I was thoroughly impressed with the result. I like Stalkers, and to me a Bane feels like a Stalker on steroids. I liked it so much that I'm leveling a second Soldier to serve as a dedicated Bane (I know, I'm weird, I just can't stand having the Crab legs if I'm not going to be using them).

    I had a few goals with this build:

    1) Mix of ranged and melee attacks. I like the idea of being able to at least function passably at range if necessary.
    2) Soft-capped defenses. If I'm not mistaken I still get 5% defense from Cloaking Device even out of Hidden status, so my buildshould be softcapped given that.
    3) After achieving the softcap, I tried to work in some Recovery and Recharge. I'm so used to playing Doms it just feels criminal to me not to at least put some recharge in a build. I also like to build for Recovery because who doesn't like having plenty of End?

    At any rate, my build is below. I'd appreciate any feedback the community has. I'm a "Bane newbie" so freely admit I might have overlooked some things.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gravebane: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mace Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A)
    Level 2: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A)
    Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(9), Krma-ResKB(40)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 10: Tactical Training: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(11), S'dpty-EndRdx(23), S'dpty-Def(25), S'dpty-Def/Rchg(25)
    Level 12: Poisonous Ray -- Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/EndRdx/Rchg(15), Ruin-Dmg/Rchg(15), Ruin-Acc/Dmg(17), Ruin-Dmg/EndRdx(17)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 20: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(31), S'dpty-Def(34), S'dpty-Def/EndRdx/Rchg(36), S'dpty-EndRdx(36)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Cloaking Device -- S'dpty-Def/EndRdx(A), S'dpty-Def(27), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(37), S'dpty-EndRdx(43)
    Level 26: Placate -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Surveillance -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(34)
    Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-Build%(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/EndRdx(46)
    Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 35: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-%Hold(50)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Acc/Immob/Rchg(46)
    Level 44: Shatter Armor -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
    Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Mrcl-Heal(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
    ------------



    Code:
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  2. Quote:
    Originally Posted by Arbegla View Post
    One word. Well, two, i guess. Super-Sidekicking

    It honestly doesn't matter what level you are, or what level other people are, with the ability to earn XP while exemplar-ed down, and SSK auto-exemplaring people, you can get any joe off the street and run either their missions, or yours.

    If you want to do non-TFs, then just say so in LB or LFA and if people are interested then you'll get hits. If not, then use the search function, don't limit it to certain level ranges, and just let people know up front what your running. I'm sure you'll find someone to team with you
    I'm not going to ask someone in their 30's or 40's to let my level 16 come along. Even sidekicked up, my contribution would be laughable due to still having DO's and minimal slotting. I have no trouble SK'ing up on a character that at least already has SO's but before that it makes me feel like I'm leeching. But we'll see. I would actually love to be proven wrong.

    Quote:
    Originally Posted by MunkiLord View Post
    I don't think you should leave, I actually encourage you to voice your opinion as much as possible.

    But I will say that I completely disagree and love the new content.
    To each his own.
    I guess I'm just a stubborn old fool. I like what I like and what I don't like is raiding or the mechanics that go with it. Thanks for being polite about it. It's rare to be able to disagree civilly with someone these days, hehe.

    Quote:
    Originally Posted by rian_frostdrake View Post
    have you asked for a lowbie team? im primarily on lb/lfa and i have some lowbie characters on all 3 sides, i'd have joined you. knock and it will be opened unto you. yeah the trials are what people talk about (though i got a great itf tonight) its the new shiny and as a default, a lot of us like advancing our iconic characters. but if you ask, im sure some of us would gladly run some lowbies, it mixes stuff up outside of mother mayhem being maimed by her belt buckle and marauder proving that he is from a dilbert-style marketing department, just ask.
    I'll admit I haven't asked because I've gotten the very strong impression that people just aren't interested in anything but TF's. I'll give it a shot and see how it goes. Thanks guys for your suggestions.
  3. Quote:
    Originally Posted by Arbegla View Post
    You really must play on an entirely different liberty then i do. Or, you just avoid the global channels like the plague. See, i can run just about anything i want, at any time of the day i play on. There are plenty of trials going on, but i see the weeklys going on too (currently the 2 new TFs) i also see random Task Force Commander TFs going on, and just about anything else you can think of.

    I play on the exact same server you do, and i'm just not seeing the same issues you are. People are willing to run whatever, its just that the new current shiny is these trials, and some people like to progress past level 50, which is what the trials allows you to do.
    Are you primarily playing 50's though?
    I'm currently leveling a new character. At one point today I was one of 3 people online in the 11-20 range. At least, that's how many showed up when I did a search. I have no idea if I could even have grouped with them because of that completely non-intuitive color coding the search window has now.

    I dunno, maybe I'm just expecting too much. I would just like to occasionally get a team going doing papers, tips, story arcs, that kind of thing. I'm not always in the mood for TF's (well to be fair I'm rarely in the mood for them) but it seems these days when people say "teaming" what they really mean is "TF's".

    As for global channels, I'm in LB and LFA. Maybe it's just been the time of day I'm on, but all I ever see folks talking about is the trials in those two channels.

    Ah well, I'll keep plugging along. I do still enjoy the game, despite all my griping. I must admit to a certain degree of culture shock when it comes to the new content. The Devs just seem to be re-inventing the game and its direction and to be honest that bothers me a lot. I liked the old game, and don't really want to see it go.
  4. Quote:
    Originally Posted by Golden Girl View Post
    It's not really me describing it - I'm just repeating what the devs have already said in various interviews, Q&As and threads
    Yeah I suppose I'm just frustrated.
    Despite what others have said to the contrary, this IS a pretty big decision shift for CoH. We're going from having no end game at all to that's all anyone ever talks about or does.

    Hopefully it will all shake out in the long run. In the meantime I guess I'll just group when I can, which isn't very often unfortunately.
  5. Quote:
    Originally Posted by Golden Girl View Post
    I think you, and a few other, are still not quite gettign what the Incarnate sytem is, or how it's tied into the game - there is no end to the Incarnate system.
    These 10 slots aren't the only slots they can add, and no slot is limited to just 4 tress - more slots and more trees can be added, as the devs have alreayd mentioned.
    There is also no end to the Trials - the current plan is to add one or more Trails with every new Issue - the Trials won't stop once all 10 slots are available, and they won't stop once Tyrant and the loyalists are defeated either.
    The devs have alreayd said that once we have these 10 slots, we'll find the first Trials pretty easy, but that there's even mroe challenging content planned for higher level incarnates.
    Every day, more and more players and avatars are becoming Incarnates, so the need for more and more Incarnate content is also growing, which is exactly what the devs have planned for.

    The development and release on Incarnate content will only end when all other development on the game ends too.
    I would say you just accurately described my "worst case scenario" for CoH. I cannot stand the direction of the new content. It's about as "Steel Shaman Unfriendly" as the Devs can make it. It has EVERYTHING I hate from other MMO's all rolled into it. Part of the reason I've always enjoyed CoH is that it didn't have all that end game crap you find elsewhere.

    Now I'm sure someone will come in here and tell me how I should just leave, my opinion doesn't matter, and my 60 months of paid time is of no consequence because I don't like the new shiny that has completely ruined non-50 teaming on my server and turned CoH into a solo game for me.

    Bitter? Why yes I am, thank you for noticing.
  6. Quote:
    Originally Posted by TrueMetal View Post
    I'm just saying that nothing changed. Everything from the previous issues is still around. So you can still go on enjoy doing what you enjoyed before.

    Only suddenly a number of people are complaining that simply because the end game as is, or end game in general doesn't appeal to them that there is nothing for them to do anymore. All the old stuff hasn't gone away. If you feel that the game is dull, well that's not really a problem with the game. It's just what it is, you've gotten bored of the game. It happens.
    Actually there's quite a bit for me to do. I just have to do it by myself because as I said earlier, the leveling population on Liberty has taken a significant hit due to most people grinding Incarnate trials. And before you say it, no I won't go to Freedom or Virtue. Liberty is my home and it's where I'm staying. And it's not exactly that low pop anyway (medium load every single night is not a low pop server imho). It's just the population it has is rather....focused right now, shall we say?

    Quote:
    If all the old stuff doesn't appeal to you anymore or you find that even the new stuff "After a while [] becomes as tiresome as trudging through a warehouse full of guys standing around pounding their fists", despite it being the most varied content to date, then nothing the devs reasonably can come up with in this game is going to satisfy you. The game isn't going to radically change into another game. If the basic gameplay doesn't appeal to you (anymore) nothing is going to fix that.
    I'm not burnt out on the game. I daresay that for the moment the basic gameplay is the only thing keeping me here at all. Believe it or not, it is possible to not like some of what the Devs do but to like other things they do. I'm just hoping they get all ten Incarnate slots out really fast, then start developing other, non-Incarnate content. At this point, I'll even take more levels added to Praetoria.
  7. Quote:
    Originally Posted by TrueMetal View Post
    Not duller than the previous 19 issue I imagine.
    Honestly what are you trying to say here?
    Right now, the vast majority of people are doing content I actively avoid (the Incarnate Trials). The number of folks leveling new characters is (on my server, at least), lower than I've ever seen it. Hence my statement.
  8. Quote:
    Originally Posted by TrueMetal View Post
    You can reinforce him as a villain with the tip missions.
    Did you do all the unlockable characters? Television is a blast.
    Go through Ouroborous and do the arcs you skipped.
    Use AE. This is exactly what it is intended for.

    This is a MMO. Half of that is running stuff you already did with a group of friends. That's where the fun lies. If you're not into socialising, you're going to run out of things to do at a certain point, that's just how it is.
    Sam does socialize. He said in this thread that he chats with friends while playing missions solo. Chatting with someone is being social. One does not have to be on a team with someone to interact with them. I help out folks asking questions in the Help channel all the time. Am I being anti-social because I'm not grouped with them? Nope.
  9. Quote:
    Originally Posted by Golden Girl View Post
    The Coming Storm is the reason the Well has chosen Tyrant as its champion - it's the reason its "woken up" now.
    It's chosen Tyrant to protect it and the multiverse from the Coming Storm, and it's up to us to prove to the Well that we're stonger than Tyrant, and would be a better bet against the Coming Storm.
    Which takes us back to my original statement: I just don't like that story line. It's a matter of personal preference I suppose. I'm one of the folks that took exception to the Incarnate pets (Lore slot I think?) all being Praetorian mobs. I know that a lot of people really like the Incarnate stuff, and I'm happy the Devs are making them happy. I just don't care for any of it, from the lore all the way up to the mechanics of the system.

    It's a good thing I like making new characters and leveling them up. Otherwise CoH would be pretty dull for me right now.
  10. Honestly I'm not a big fan of the Incarnate storyline either (or the system itself, but that's a whole other topic).

    I just wish the Devs had come up with something bigger than Statesman's naughty twin from a parallel Earth as the impetus behind the Well of the Furies deciding it was time to start granting Incarnate powers to every hero that can swing an enhancement. The Coming Storm would have been a much better choice in my opinion. Or heck, even a Shadow Shard revamp and the return of a highly aggravated Rularuu. The Shadow Shard just screams end game material.
  11. Something I find fun is not just doing Ouro arcs, but trying to get as many of the Ouro "challenge" badges as possible. I suppose that should go in the pile with badge hunting in general, but the extra limitations you place on yourself playing them can make for some entertaining fights and strategies.
  12. Quote:
    Originally Posted by Arbegla View Post
    Ya know what, i can respect that. I used to be the same way (until i started playing masterminds, and i could 'tank and spank' better then most tankers could, but that's a different story) so i can completely understand the familiarity aspect of tank and spank encounters. Hopefully the devs can add a level of 'casual' game, which will allow you to progress the 'high end' systems, without having to deal with the other mechanics that come with them.
    Thank you.
    I really doubt the Devs do any content like that for the Incarnate system though. Some players would feel like it cheapened their efforts by having a much easier route to the same powers added later. I can't say I would disagree with them either.

    Ah well, I really should get to bed. Thanks for the conversation, it's been interesting.
  13. Quote:
    Originally Posted by Arbegla View Post
    Again, i can respect that Steel, I'm just really not sure where or what your comparing this to. This is NOT 5 hour raiding sessions, this is NOT 30+ man raids, with 1 big bad that takes weeks to finally down, and you still progress even if you fail.

    If you can run regular Task Forces (say, any of the Task Force Commander ones, or even a ITF) then you can run a trial.

    While there are only 2, running them once or twice a week (as in, one baf or lambda a week, or both of them) will allow you to progress, win or fail, much faster then just converting shards to threads.

    These trials were designed to be difficult, but designed to be ran within an hour time frame (which is to say, less time then the LGTF was designed to be ran in, as that has a 90 min average time frame) and designed to be pretty straight forward and to reward you for merely showing up, instead of having to actually complete the trial successfully.
    I'm aware that these trials are a far cry from the raids I ran in other games. Nevertheless, there are enough similarities in the style of play that I just don't care for it. For example, Adeon mentioned that avoiding the big nasty attacks of some of the mobs is part of the fun. For me, that is part of what makes it a pain in the butt.

    A really good example is the big blue patches Battle Maiden makes in the Apex TF. I can't stand the "don't stand in the fire" mechanic. Other people find it interesting. To each their own.

    I imagine you're wondering "well what kind of content DOES he like?" I like very simple tank and spank bosses with limited mechanics. In other words, the type of stuff we've had for the last 7 years. I know others may find that non-challenging and boring. To me, it's fun.
  14. To Adeon and Arbegla: we're just going to have to agree to disagree. I do not think you really understand where I'm coming from. Maybe I'm just not doing a good enough job of explaining myself.

    That really long post I made can be boiled down to this: I do not like this type of content design at all. It gives me a headache to play it. However most people seem to thrive on it. I've always known I was a bit of an oddball. It took playing MMO's and seeing the type of content most people find fun to make me realize how far out in left field my point of view apparently is.

    To Yarrdware: Love the name.
    I hear ya about guild politics. That was part of what drove me away from the raiding scene. I'll never forget the time a guild officer literally ordered me to switch characters and attend a raid because another healer hadn't shown up. It was the last time anyone in that guild spoke to me in game. Thankfully CoH's devs haven't gone with the kind of end game content that leads to THAT sort of behavior. If they had I doubt we'd be having this discussion because I would have already cancelled.
  15. Quote:
    Originally Posted by Emberly View Post
    As all_hell said with one caveat: the AoE can't come from a pet or pseudopet, like rains or whatnot. Apparently using those sorts of powers isn't counted as participation. Not gospel or dev confirmed, but it fits very well with my own experiences.
    If this really is the case, that's crazy. It completely screws over Storm Summoning characters.
  16. Quote:
    Originally Posted by Schismatrix View Post
    If you're avoiding anything to do with the Incarnate system/end game with such revulsion in my opinion it's more to do with your own prejudices than anything that actually exists in the game. i certainly have not been compelled to endlessly run trials. Hell, i haven't even bothered with most of the WTF the last couple of weeks on my incarnates since they all have at least one tier 3. Although some of my lowbies have gotten nice bonuses from them.

    The only thing i plan to make a priority in the next week or so is running the new SF. i've already done the new TF a couple times and enjoyed it.

    Boycotting the new trials just because you didn't like raids in some other game from years ago is a little... uh... inflexible and prejudicial. But that's just my opinion.
    Don't get me wrong, I've done my homework. I've talked with others that have run the trials, read strategies, and looked up what info there is (sparse as it may be right now) on Paragon Wiki. The Incarnate content has all the hallmarks of the type of content I absolutely can't stand:

    1) Instant death mechanics. Honestly this sort of thing just feels like a cheap shot when it happens.
    2) Extremely large team sizes. I've yet to play a game that can handle large numbers of people without lag. I also find these sorts of battles very confusing and find it difficult to operate effectively at all.
    3) Necessary to run the exact same content multiple times to achieve real progress. My tolerance for grinding is fairly high, but not that high.
    4) Very unforgiving boss mechanics that can lead to a full team wipe in a hurry. (Similar to #1, but I feel it's different enough to merit its own mention.)
    5) Extremely pet unfriendly environmental/AoE damage spikes. My favorite characters all have pets (MM's, Dom's, Controllers, my beloved Warshade).

    So yeah, from my perspective there's a lot to not like there. I absolutely detest content that has the above characteristics. Others find it challenging and fun, and I accept that. I really don't begrudge them their fun.

    I suppose what has really gotten my hackles raised regarding the Incarnate system is both my own history with other games and the player reactions I've seen on these boards. When it first became apparent the Incarnate content was not meant to be solo friendly at all (at least not the definition of solo friendly I personally would use) I participated in a lot of debates centering around that here on the boards. The basic vibe I saw time and again from the opposing viewpoint was very hostile and downright insulting at times. It caused me to revise my opinion of several of the more prolific forum posters from "nice folks" to "absolute jerks" in very short order. A few of them even went on ignore, something I haven't done to anyone in the entire seven years I've played this game.

    There's also the looming doubt I have regarding the nature of future updates. I've seen it said many times the Devs won't JUST be developing Incarnate content. However as we all know our Dev team has historically struggled with resource allocation and it often takes them quite a while to get content done. While I have no doubt they will eventually produce non-Incarnate content again, the frequency with which they do so is of concern to me. If I can only realistically expect a content release with something I want to do in it once a year (just an example), why am I continuing to play? It certainly can't be for the companionship. Most everyone I know has either moved to newer games or are busily grinding away at the Incarnate system. One can only solo for so long before it gets boring.

    Ah well, just some thoughts I have on the matter. I guess I'm just trying to get people to understand there are valid reasons to not like the system yet still like the game. Not everyone who speaks out against it is a doomcryer, and not all of us are anti-teaming either. The Incarnate system just isn't a good fit for some of us and we're a little concerned how often we'll get content we enjoy going forward. Combine that with the flak we get for speaking out sometimes and well, it leads to all sorts of "fun".
  17. Quote:
    Originally Posted by Yarrdware View Post
    I did a lot of raiding in EQ1 during the time of 72 person raids, and I burned out quite badly on that. I still shudder at memory of the all-night session I took part in when the guild I was in finally completed the Rathe Council for the first time. Since those days I've barely raided at all in other MMOs I've played. A little in EQ2, sure, but none at all in WoW.

    These Incarnate trials are orders of magnitude more accessible. I've found people running leagues on Pinnacle to be accessible and willing to take a chance on players they didn't know. I've found the trials to be quick and enjoyable to play, and recently I took part in a successful 8-man Lambda that comprised of the few players still in the league at the tail end of the day.

    Some of this will depend a bit on the community on your server; I've found the members of the Pinnbadges channel to be friendly and accessible, with open leagues frequently advertised in channel. I have no idea what it's like where you are.
    I appreciate you taking the time to offer some encouragement. I still doubt I will give the trials a try any time in the foreseeable future though. I learned the hard way that my personality does not mix well with this type of content. (Raiding for hours 5 nights a week, oh the terrible memories I have of that. I still wonder why I did it.) I get far too frustrated (at both the game and the other players) for it to be something I'd be willing to even attempt. And to actually grind it out over and over like so many people are doing? <shudder>

    In the end I guess I just don't understand how this style of play can be fun for anyone. I don't think of that as a failing on my part or anyone else's. It's just the way I'm wired, so to speak.
  18. Quote:
    Originally Posted by The_Hegemon View Post
    Are you saying that we're likely to just get more of the same in the future - more choreographed multi-team trials, repeated a dozen or more times to unlock and slot new boosts? Is this sort of thing all I can expect from the future Incarnate content?
    I have no doubt there will also be some Incarnate-only TF's as well. But other than that, yeah that's pretty much what I personally expect from it.
  19. Quote:
    Originally Posted by Golden Girl View Post
    If you play any 50 with an open Alpha slot, then you're going to end up with enough Shards to open and equip more slots.
    And again, just because I have the Shards doesn't mean I have to do anything with them. When I said I'm not going to participate I meant it. My latest project is an Earth/Psi Dom. He isn't 50 yet, and I doubt I will be unlocking the Alpha slot on him when he does hit 50. There would be no point in doing so since I don't intend to participate in the Incarnate system with him.

    Quote:
    The new TF isn't really tied to the Incarnate storyline - the new SF is, although it doesn't involve Praetoria.
    Praetoria will be expanded in future Issues, plus we have several more Trials set there before we have a showdown with Tyrant, and then it's on to the Coming Storm Trials
    That's nice and all, I suppose, but it doesn't really give me anything new to sink my teeth into (well, the Praetoria expansion would). I'm sure I'll get something along the line, but if it's Incarnate content I will ignore it entirely.

    You seem to be having difficulty accepting I don't like the end game system and that I will not be participating. I honestly don't understand why. After all, lots of people (myself included) completely ignore that CoH has a PvP system and no one thinks that is odd. Incarnates are just one system of the game I don't like and won't mess around with. Yes, my dislike for it is rather intense, but choosing not to take part in a game system one finds unfun is hardly new or strange.
  20. Quote:
    Originally Posted by Golden Girl View Post
    You know that once you open the Alpha slot, it's impossible to avoid getting Shard drops as you play, don't you?
    So? Unless the accumulation of shards will somehow suck me into a black hole and dump me out in the BAF, I'm good.

    Quote:
    There was a new TF and a new SF in I20, both for sub-50s - although as the reward at the end of the SF can be converted later into an Incarnate component when you hit 50, you might need to avoid playing that one too.
    I'm quite aware the new TF is tied to the Incarnate storyline. I have no intention of running it. I'm rather tired of City of Praetoria. But ah well, it's a new shiny. Hopefully the Devs will get it out of their system soon enough.
  21. Quote:
    Originally Posted by Golden Girl View Post
    That's just a mental block you need to overcome - run the Mender Ramiel arc and unlock your Alpha slot - it only takes like 30-45 minutes, and can be done solo.
    Actually I've run the Ramiel arc before. That was before I realized the direction the Incarnate content was headed. As long as it was soloable story arcs and random shard drops just from playing my character like I normally would I was fine. The second I heard about the raids though, all bets were off.

    War Witch could PM me personally with an offer to give me a free lifetime sub to CoH if I just played the Incarnate content once a week for 30 minutes and I would say no.

    Quote:
    Originally Posted by Furio View Post
    Seeing as it's their stated intention to continue supporting and adding to the 1-50 game as well as the incarnate stuff, I don't see what the problem is.
    I will admit I may be reacting prematurely. I was not the least bit amused that I20 was "CoH: Get Your Raid On". But I also realize I'm hypersensitive to the subject due to my personal history. So I'm trying to be patient, really I am.
  22. Quote:
    Originally Posted by Golden Girl View Post
    With new Incarnate content scheduled for each new Issue, you might need to soften that stance a bit
    No, I absolutely will not.
    If that means I never get anything new to play in CoH again then that is what it means. You can have your Incarnate system, I want no part of it.

    Let me spell it out for you: I do not like end game systems. At all. I used to play CoH in part because it specifically did not have an end game. I was one of the people opposed to us getting one. I'm not happy we have an end game now. I will not participate in said end game. I feel the way I do because I raided quite heavily in another MMO and got so completely burned out on it that I will not touch the end game of any other MMO ever again.

    I realize I am in a minority. I do not begrudge you and the others like you that enjoy grinding end game material. I just won't be joining you in that endeavor. To that end it is my fervent hope the Devs start releasing content for you and me simultaneously. It really doesn't take much to satisfy me. A proliferated powerset or two would keep me busy for literally months, for example.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    Sounds to me that what you want is a MFing Warshade.



    Link's in my sig.
    Since Dechs didn't post a build, here's mine.
    My Warshade has easily become my favorite character.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  24. Quote:
    Originally Posted by White Hot Flash View Post
    Every new bit of content has seen a major swing toward doing said content at the expense of older content, and it's always been temporary. People have managed to stick around for years, through many Issue updates. Issue 20 and beyond will be no different.

    The Devs threw a rock in the pool. The water is rippling right now, but it will calm down and be glassy once again. People will go back to doing what they normally do, if they haven't already.
    You're probably right. I guess I'm so put out with the whole thing because it has been my personal experience that any negative comments about the Incarnate system from those that do not wish to participate is met with mockery at best and outright insults at worst by other players on these boards. I will admit it has put me in a foul mood regarding the system, and has played a role in my complete refusal to touch any Incarnate content whatsoever. It's not the only reason of course, but it sure hasn't helped.
  25. Quote:
    Originally Posted by EvilGeko View Post
    Actually there was quite a bit of recruiting.

    But don't let things like facts stop you guys. You're on a roll. Let me ask you this. In three months when all this dies down and the game's still here and you all have been proven wrong like so many before you (see e.g. Issue 9, Issue 19), what then?

    Because you know, we've been down this road before. Many times. There's no great change in focus, no shutting out of the casual player, no harm to the game. There's just a vocal group of people complaining about an update that a lot of other people are having a blast with. We've been here before and we'll be here again. Just like with every other MMORPG.
    Not once have I said this will destroy the game. Stop putting words in my mouth please. What I have said is that so many players focusing heavily on the all mighty end game to exclusion of all else is not good for new player retention. That's all.

    But I can see I have made the horrible mistake of being critical of the wonderful Incarnate system. Before the angry horde of players that dearly loves grinding the same two trials over and over gets here to burn me at the stake I think I'll just go.