Steel_Shaman

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  1. Quote:
    Originally Posted by TheJazMan View Post
    I hope the new content is not a re-hash of what we already have (like they've been doing for years). They also promise way more content but that is pointless if it's just the same crap in a new wrapper.
    Comments like this always confuse me.
    What would the Devs have to do to make content not be a "rehash" in your mind?

    When you get right down to it, MMO's all have very similar game play. Kill mobs, get points, level up, kill more mobs, etc. etc. The only thing that changes much from game to game is the scenery and the method of the mob killing.

    This isn't a flame, I genuinely want to know what a game developer would have to do for content to not be "the same crap in a different wrapper" as you put it.
  2. Quote:
    Originally Posted by Redlynne View Post
    Because as we all know ... Mother Mayhem isn't "evil" ... she's just ... completely freakin' insane ...
    Fixed that for ya.
  3. Quote:
    Originally Posted by Kyle_Al_Mordu View Post
    The links go nowhere and nothing is on the official site. I call shenanigans!!
    There's already an announcement up on the official site's main page, and it links to here: http://www.cityofheroes.com/news/fre..._overview.html
  4. Quote:
    Originally Posted by TamakiRevolution View Post
    I've been waiting for an end game for a long time, and when we get it...... people are completely in contempt of it.
    I think it's a bit of culture shock.
    For seven years, CoH has had a very strong culture of alt-ism. People have gotten accustomed to being able to "finish" a character, and now we're being thrown a system that precludes ever finishing any one character by its very nature. So now you have folks that have a long list of 50's, and they love every single one of them (or at least several of them) and they want to see those 50's advance since there is now an option for them to do so.

    From what I gather (I refuse to touch the trials, so I don't know for sure), it is possible to do that (advance all your 50's). I think I remember someone saying that a dedicated month of playing Trials will get a character "caught up" in terms of all the currently available slots. But here's where the really nasty part (for some of us) comes in: the trials are the only way to go.

    Prior to now, if I wanted to outfit a 50 I had a variety of options open to me. Farm solo, run TF's, Ouroboros, AE, Marketeering, PvP and a few things I'm sure I'm forgetting. Heck, I could even run an alt and funnel recipe drops from him to that 50 I'm working on. With the Incarnate System there is one viable option. Now you could say this is normal for end game systems, and you'd be right. But it's not what a lot of us have come to expect from CoH: options.

    When it first became apparent this was the route the Devs were taking, some people voiced concerns over this. They were essentially told by the community to sit down and shut up. So it went from concern to outright frustration and active distaste for some people because the topic became more and more heated over time.

    At this point I personally believe the only thing that is going to defuse this ongoing argument is for the Devs to come right out and say definitively that they are working on a viable solo progression path. Not looking into, not thinking about, but that it will happen. I don't think anyone is seriously expecting a timeline for such a thing, just some reassurance that it's coming. Instead all we're being fed is marketing speak, which has sadly become the norm for any communication from the Devs. Well, they could also come right out and say that it won't happen, but that would lead to some highly ticked off customers and probably more than a few cancellations, which I think we can all agree is never a good thing for an MMO.
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    Ok, Matt, when did YOU sell your soul to the MMO Grind Gods?
    I find it particularly funny they're making a grindy endgame for an MMO in which alt-ism has been the norm for seven years. Well, funny in a sad demented sort of way.
  6. To keep things entertaining I will invent challenges or projects for myself.
    My latest? To level entirely within the AE (no farming, just running arcs). I haven't done it before, and it's kind of neat. So far I've found that even without farming, AE leveling is MUCH faster from 1-10.

    An ongoing challenge is that I will eventually have at least one Dom for every Primary at 50. So far I have created the following, only the first one is 50 as of this post (damn alti-itis):

    Plant/Fire (my first 50)
    Earth/Fire
    Earth/Earth
    Earth/Psi (can you tell I like Earth Control? )
    Mind/Fire
    Mind/Energy
    Elec/Elec
    Gravity/Energy
    Ice/Ice
    Fire/Fire

    I'll also occasionally create themed characters with friends. For example, one night we all decided to make up an army of ants. I was Pyre Ant, the Fire/Thermal corruptor.

    I also have 2 SG bases I like tinkering with.

    Basically I just do lots of varied things, and I never really let myself feel rushed with any of it.
  7. Quote:
    Originally Posted by Infini View Post
    I'd say power sink as it recharges in 1/3 the time of DC. Sure it doesn't do damage, but DC isn't an effective damage attack either with its recharge.
    Also if memory serves Power Sink is autohit, Dark Consumption is not. Perhaps not a big issue, but in a situation with lots of accuracy debuffs or mobs with high defense (I'm looking at you, Nemesis) it might make a difference.
  8. My woodland sprite character is a Plant/Kin controller. Plant for the nature aspect and kin to represent the faerie magic. Something about making people run faster, healing, and sapping the will (i.e., endurance) of the enemies just sounds like the sort of chaos a fairy would enjoy making, IMHO.
  9. Steel_Shaman

    looking to solo

    If I've understood you correctly, you're asking for:

    1) A blue side AT
    2) Solos well right out the gate and stays strong all the way to 50. This right here knocks out quite a few combo's and AT's IMHO. (Ever tried soloing a Controller in the teens? Getting teeth pulled is more fun to me.)

    Given those criteria I would have to say a Scrapper. Perhaps DM/Shield? I've heard it's an awesome combo. Not a lot of AoE, but quite a bit of synergy with DM's accuracy debuffs and Shield's defense.

    Now if you should decide to take a walk on the Red side, a Brute or MM is what I would do. Bots/Dark is crazy good, and I love my Stone/WP brute all to pieces.
  10. Quote:
    Originally Posted by TonyV View Post
    How long do we have to put up with more "No more team-only content!!! Solo Incarnate paths!!!" posts? Until Issue 22's or 23's feature lists are released? Longer?
    I can only speak for myself, as I haven't discussed this issue in detail in quite this way with anyone else who feels as I do.

    I had made my peace with the Incarnate system. I had reconciled myself to the fact that at least for now, I was not going to get what I wanted, but that there was a chance I would get it at some point. I had also stopped posting in or even reading threads about the Incarnate system.

    Last week's announcement changed that attitude. I feel that given how hot a topic the endgame is, the new shinies the Devs are sticking behind it are highly inappropriate and are themselves inflammatory. Capes and Auras at level 1 for your alts. Emotes, chest emblems, and some neat looking new auras that thanks to their functionality practically amount to travel power customization. All of those are things I have seen wished for on these boards again and again over the years. Locking them away behind content some of us are determined to avoid is, well, very bad taste in my opinion. So to the forums I went to make my displeasure known. I will admit I should NEVER post at 1:00 AM, nor should I post when my back is acting up and I'm in pain. Those two combined resulted in some very hot posts on my part, which I still regret.

    So I think it's not so much a case of people not being willing to be patient. Rather, I think it's that the Incarnate system is a sore spot for some of us and the Devs just keep poking at it with a stick.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally my view is that the Incarnate content is something new to do with my level 50s that doesn't involve exemplaring them down. I enjoy playing my 50s so more content for them is something I really like.
    And to be honest, I am actually glad they are providing an outlet for people that have wanted this type of play. I do not begrudge others their fun at all. My real quibble with the Incarnate system is not that it exists, but that it exists in a vacuum, so to speak. Ideally what I would prefer to see is multiple options for advancing a level 50 through the Incarnate system, including but not limited to:

    1) Raiding
    2) Soloing
    3) Small teams
    4) PvP

    I would actually prefer the Devs do ALL the above, not just one of them. That way the system would be broad enough to appeal to the biggest group of people possible. What's funny about this is I personally can't stand 2 of the 4 options I listed, but I'd want them to be included just the same, in order to be fair.

    Would doing this make it take longer to get the whole system in place? Of course. But in the end I think it would be worth it. There would also be much less division in the community, which is always a good thing. As it stands right now there is one truly valid path through the system, and players that don't like it are feeling pretty left out. That's (IMHO of course) the ultimate reason for all these threads: lack of options. Give people some options and this would all die down in short order.
  12. Quote:
    Originally Posted by Friggin_Taser View Post
    It wasn't the marketing department's decision to include raids and end game. It was the player's decision when, even in CoH's beta, these things were ASKED for. REPEATEDLY. Next to power customization, crafting, flashback, and side switching (all of which we got first), it was one of the most requested things.
    I really do wonder where all these posts were screaming repeatedly for raid content over the years, because quite frankly I don't remember seeing them. Now what I do recall seeing was the occasional post by someone saying they were quitting and citing lack of endgame as one of the reasons. I completely agree that having no endgame has probably cost CoH a few players over the years. But a hotly requested feature? No, sorry, I'm just not seeing that.

    Now this could be a matter of perspective. Since raiding doesn't interest me, I may have overlooked threads about it.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Wow, I'm getting a lot of very interesting sentiments from this thread, and I'm glad someone else is there to say them so I don't have to pick up all the flak by myself But, yes, in a nutshell, that is my impression of the Incarnate armour pieces - to bribe those of us who don't want endgame into serving as warm bodies for others who do like end game with rewards that have nothing at all to do with endgame but that we like for various other reasons. This is the same "unclean" feeling I get from people making the argument that PvE accolade badges and powers necessitating PvP was a way to get more unwilling warm bodies for the PvPers to gank, kicking and screaming, so that they had greater population density.

    I still remember the furore that took place when I think it was Lighthouse commented in response to the violent dislike PvPers had to the I13 changes, saying that "They're not aimed at you." Pruportedly, the aim of the I13 changes was to make PvP more accessible to non-PvPers as opposed to, you know, throwing them to the wolves to serve as meat on the table. But you can bet your third nipple that the actual PvPers at the time did not take the notion of having their entire combat system yanked from under them in a change not aimed at them rather badly. And having seen the fallout from that - PvPers left, PvEers still don't give a crap about PvP - I can't say they were unjustified in feeling as they did.
    I agree with you completely Sam. Honestly if this works (i.e., trial participation increases as a result of these rewards) we can expect more of this in the future. A lot more. As in, expect practically every new costume piece we ever get again to be gated behind the Incarnate system. Pessimistic? Perhaps.

    It's for that reason that I am simply going to refuse to touch the trials. I just won't have these auras and emotes. Does that bother me? Yes it does, a little. I don't care about the Ascension armor (it looks too much like fantasy gear to me) but I would like to have the auras and emotes. Ah well. One can't have everything.

    This goes back to an earlier comment I made: every MMO I've ever played or read about that HAS an endgame is pretty much all ABOUT that endgame. I honestly thought the CoH Devs were going to try not to do this. But now that I see these emotes and auras gated behind the endgame, I'm starting to doubt that assumption.
  14. Quote:
    Originally Posted by Suzumebachi View Post
    That's a real shame. As far as I'm concerned the best bit of ultra mode is the realistic shadows. I guess I'll just be avoiding Praetoria from now on, I like the shadows on my characters too much to turn it off.
    I agree completely about shadows being the best part of ultra mode.
    I tried tinkering with the advanced shadow settings, but couldn't get anything but the lowest settings to get rid of the flicker entirely. For the moment, I've just turned off shadows altogether. Seems kind of silly I should have to, but ah well. It's that or I'm going to start thinking my PC is sending me subliminal messages with all the screen flashing.
  15. Quote:
    Originally Posted by Tex View Post
    If it doesn't happen at night, try messing with your shadow settings.
    I just tested this using the basic shadow settings. Shadows are definitely what's causing the issue. Up until now I've been running with shadows set to "High". On that setting I get excellent framerates but have the occasional flicker issue when running around outdoor zones.

    The only way to make the flicker go away entirely was to put shadows to the lowest setting. I haven't messed around with the advanced shadow options yet, I'll try that next and see if there's a happy medium that still looks good but eliminates the flicker. It will be a shame if I have to do without them though.

    I would like to note that my framerates stayed consistent the entire time. Running around Imperial City my framerates were between 57 and 60 fps regardless of what shadow setting I used. So while my system seems perfectly capable of handling the shadow technology in CoH, there's something about the way CoH does shadows that my video card just doesn't like, hence the flickering.
  16. Thanks for the advice ScottyB.
    I noticed something interesting since this morning: this issue does not happen when it's night in game. I mean, not at all, not even in Praetoria.
    The only thing I can think of that is different between day and night in game is shadows. (At night the game just doesn't render shadows at all.)

    I'll try your suggestion Scotty. I'm also going to try disabling/adjusting shadows to see what that does. I'll let you guys know how it goes.
  17. I got a new computer a few weeks ago, and it pretty much runs CoH like a champ. Ultra Mode looks amazing, and I get completely smooth performance, except for one thing:

    When I'm running around the game world the screen will flicker very briefly. It's sort of a black flash that is so fast sometimes it takes me a second to realize it happened again. This does not seem to happen in door missions at all, only outside. It happens regardless of which "side" I'm playing on, though it does seem to be much worse in Praetoria. I updated to the most recent graphics driver for my card and it didn't seem to do any good.

    I have an nVidia Geforce GTX 470 video card and am running Windows 7 Pro (64 bit edition).

    Anyone have any ideas on how to fix this?
  18. My heroic MM is named Devil's Due. (Demons/Thermal)

    His bio in a nutshell: He was a sorcerer working for the Midnight Squad. Some time back, a powerful demonic entity was let loose on Paragon and was causing all kinds of havoc. The demon was so powerful he couldn't simply be banished. My character used a ritual to bind the demon inside himself, turning his own body into its prison. He has found that if he lets a little of the Demon's infernal power out from time to time it makes it easier to keep him under control. He also gets great amusement out of using that power to do good.
  19. Quote:
    Originally Posted by RiverOcean View Post
    I think Demons/TA might have the most synergy & be the strongest combo early one.

    - Your personal attack "Corruption" can light Oil Slick.
    - The Demon Prince's Holds should stack with Ice Arrow holds.
    - TA has heavy Debuffs that your Demons can take advantage of.

    That's my two cents at least
    To be honest, I had just about talked myself into Demons when I made the above post. I really like the set, and since I now have the Vanguard pack I can take the Vanguard Bow, then color it so that it looks like it's made of fire.
  20. I've had an idea for a magic-themed archer character.
    After looking at my available options, I've settled on an MM with Something/TA. (I like to solo quite a bit, and I just don't have a warm fuzzy for Archery/TA Corruptors.)

    That being said, the MM primaries that strike me as fitting a mystic character are:

    Necromancy
    Ninjas
    Demon Summoning

    I could make my concept work with any of the above really, so now we get down to mechanics. Which would you guys suggest?
  21. Quote:
    Originally Posted by 2short2care View Post
    Hey Sam really cool costume, I can see the top very well, but I cannot see the bottom it's to dark and I know you put in the costume code, but I do not know how to read that so could you please tell me what you are using on her lower half, thanks.
    You can copy and paste the costume code Sam posted into notepad, then save the file into your costume subfolder of the CoH program folder. Be sure to change the end of the filename to .costume instead of .txt. The next time you run the game, the costume will appear in your list.
  22. Quote:
    Originally Posted by Granite Agent View Post
    Plant/Fire is your awesome friend. Great control from Plant and great damage from Fire Assault. Go team.

    Fire = more AOE goodness than Earth
    My first 50 was a plant/fire Dom. The last time I played him, the Brute on our team said "that's just not right" in the middle of a mission. When asked what he meant, he said "A Dominator should NOT do that much damage."

    Take that as you will.
  23. Quote:
    Originally Posted by Jibikao View Post
    My dominator would kill to have 3 pets that won't die and take aggro for ANYTHING in this game! Who cares if they are affected by my domination or not. hehe

    Illusion has other powers that are affected by Domination and as long as I have my Single Hold, it's good enough.

    As for Earth Control, it already a very powerful control set even without domination and the single hold is affected by Domination.
    Oh, how I long to someday create an Illusion/Dark Assault Dom.
    It's a dream I have....
  24. Quote:
    Originally Posted by Jibikao View Post
    The sleep patch is the best power IMO. If you have two elec draining, most mobs are drained and slept. And those patches can hurt your eyes too if the color is too bright. :P
    I agree. While leveling my elec/elec as soon as I hit 12 and got Static Field he became instant easy mode.

    I also know what you mean about the sleep patch hurting your eyes. I found out very quickly that I couldn't play Elec/ for long without customizing Static Field to Dark Electricity. On the default "bright electricity" color setting, the power would seem to actually have 3 colors in it, one of which is a bright white you cannot change. It's that bright white that drove me nuts. It actually gave me a headache to play the character.

    Eventually I just had to deal with having that one power look markedly different from all his others. Small price to pay, but I just wanted to point that out to anyone thinking about the set. If you're like me and Static Field hurts your eyes, change it to the dark palette and you'll be fine.