Steampunkette

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  1. Depends entirely on the character I'm playing, the mood I'm in, and the team I'm on.

    If I'm playing a violent, hot-headed character then more is better. As I just charge through their ranks proving my superiority and awesomeness (in character)

    If I'm on a more thoughtful, tactically driven character: Less is better. It's better to use single target holds and confuses on harder opponents, and it can lead to titanic battles of will and fortitude, especially if we're debuff light.

    And of course what the -team- wants is very important. If most of the team likes the singular challenge we'll hunt for EBs and AVs. If they prefer an easy walk-through we'll drop to Unyielding or lower.

    Though there are others who prefer to weigh in on risk versus reward. Enemies on Invincible (Challenge level 5) drop the most XP/Inf on a per character basis. On Challenge level 4 you fight more foes who drop less XP individually, but there are more of them, yielding greater XP/Drops overall.

    -Rachel-
  2. It's -always- better to say something.

    Initially I'd suggest a tell, asking that they be more active. Not phrased Negatively. In fact taking a quick look over what powers they have available is a good idea. Talk to them about a new strategy or tactic that hinges on them using a specific power or several specific powers (Tar Patch, Hurricane, and ground target AoEs are great for that!)

    If you don't get much change, I'd suggest swapping to team mode to ask them to help with a tactic.

    However it should be noted that if it takes 3 minutes to get a response tot he tell: You should probably boot. =-3

    If you're dealing with someone Belligerent I'd suggest immediate kickings.

    Also I -really- don't suggest taking P_P's advice of booting whenever you feel like it. That's a quick way to alienate players, on and off the team. For example! Regardless of how rude she's been on the topic of RP and expressed that she'll quit any team with RPers on it; only her last comment in this thread was enough to finally convince me to pop her on ignore!

    So yeah. Engage people before you discard them.

    -Rachel-
  3. [ QUOTE ]
    Having gone back and gotten what some of your suggestions were (YouTube links with no names makes things difficult for me when YouTube is blocked at work and I couldn't tell what your song suggestions were)...

    I'm astounded that for Back Alley Brawler, not a SINGLE person suggested this?

    Michelle
    aka
    Samuraiko/Dark_Respite

    [/ QUOTE ]

    .... That's actually a -really- good fit, I think. =-3

    -Rachel-
  4. You should -probably- run 30-40 of them, Folonius. Just to make sure you've got a good sampling to average it up on.

    -Rachel-
  5. Steampunkette

    I Wish [Forum]

    I wish I could have created a Dual Pistols/Poison Corruptor...

    -Rachel-
  6. This will be my last post in this thread. =-3

    Frankl;y, I couldn't care how you roleplay. Or what you roleplay. It's not up to me to tell you your character's business.

    Just don't do it around me. Don't have your Murderous Darkity Dark soul stealing 'Hero' run missions with my bright and suny spandex clad speedster. Don't have your ripped from World of Darkness Vampire antideluvian malkavian spit his crazy on my righteous justice.

    It's not a mater of being an 'elitist', as I'm sure a few forum posters will accuse me of. It's a matter of Continuity.

    And continuity is the only method by which a persistent story can be told. Which is the core of all my roleplay and characters.

    So when my shiny-tights speedster runs up to a Vanguard soldier to deliver new orders to move on the southern front I -don't- want to hear your D&D Character telling me there was no Rikti War.

    When I charge a core of Nemesis Soldiers don't tell me that Brass Monday was a farce and that you are the lovechild of Lord Nemesis and Sister Psyche which is what -really- happened on that day.

    If you don't treat the world around you seriously, I will not take you seriously.

    And I'm -well- aware that superpowers would -completely- alter the way everything works in the Real World. However we aren't dealing with the Real World. We're dealing with the Real World through a filtered lens.

    In a world of Superheroics and true magic we'd have no stage magicians. Medical technology would be far further advanced if Positron and the other tech characters applied themselves. Infinite Energy. Buildings the likes of which we'll never see in our lifetime. And personal conveyances made of rocket packs and jump-jets.

    However people in a superhero-filled world react similarly to a gun pointed at their head to how they'd react to it in the Real World. Only instead of praying for the police, they'll be praying for tights.

    Ultimately: If we cannot agree to the world in which we're roleplaying then we cannot roleplay together. And that's not a negative thing. It just means we'll be doing it separately. As my version of how the world works simply does not mesh with yours.

    Neither is 'wrong' though I will -still- never accept the scene LISAR just described as Canonical.

    So yes. I'm not holding any grudges. But you have to remember that while you can explain away all the evil to yourself I represent at least -some- fraction of the populace which will not accept the handwaving over the Necromantic arts. Which, I believe, this thread was asking the opinion of.

    We've come to agree on many different ways to rationalize and roleplay a zombie mastermind heroside that fit into many of our versions of in game reality as heroic.

    And of course I know Bill had no intent to upset me. We're still friends! =-3

    I hope I can say the same for the rest of you!

    -Rachel-

    *Edit* I should note that this was a Quick Reply >.> Not a direct response to anyone in particular...
  7. http://en.wikipedia.org/wiki/Opinion

    Opinions are perfectly valid for people to have. I have my opinion. You have yours. Telling me that my opinion is invalid is pig-headed and pointless. Because it will still be my opinion.

    The fact that the Devs have chosen to lash out at gratuitous power levelers should send up a red flag in your mind as to whether powerleveling is a good thing.

    But the fact that Bad_Influence is backing you up an hour after I left an apology should throw up an even -larger- flag.

    Bad Influence? Even after I made a statement that I'm emotionally distressed and am out of sorts you -still- felt the need to goad me into posting. So knowing that I was hurt and upset you attempted to goad further frustration and pain out of me.

    You're a very -very- bad person. Please: Put me on ignore. Because I'll never hear another thing you say on the forums. And I'd really prefer not to have your baseless and vile negativity chasing me through various threads.

    Nethergoat? Same goes for you. It was a mistake to take either of you off of ignore.

    -Rachel-
  8. [ QUOTE ]
    [ QUOTE ]

    How does this make farming tickets easier?


    [/ QUOTE ]
    How many bosses does it take to get 1500 tickets? I can use any map I want, set the number to be killed to x, where x is the optimal number, and as the person progressed to the next mission, x can be smaller because ticket drops increase as you move through the missions of an arc, and set x for each mission. It wouldn't take much time to find an optimal number for x. I think a team size of 3 or 4 is optimal for ticket drops.

    And if this were added, I would totally make this mission arc.

    [/ QUOTE ]

    Um... That's stupid.

    A Person can already min-max the number of farmable bosses on a map by picking the size of the map, which puts a finite limit on how many people are there, ensuring that you get 1500 tickets on the map each time you ran it.

    So yeah. It could be abused. But it wouldn't be any more abusable than changing the map size. Meanwhile it can also be used to create new ambush timing, with the enemy calling in a certain number of reinforcements when you've taken out X Baddies.

    -Rachel-
  9. ... How does it make farming tickets easier, exaclty?

    You've got a percentage chance of getting tickets off a minion. If you kill 50 minions and end the mish because that's all there was to it you get double the tickets you earned (even though that amount might be VERY small). If you run a giant ticket farm with a huge number of foes you'll be collecting tickets at the same speed with a 1500 ticket limit to it.

    How does this make farming tickets easier?

    -Rachel-
  10. I'd like to go ahead and apologize for pretty much everything I've said today.

    A remark made in another thread about killing and life support really hit a sensitive spot in my heart and -really- threw me out of whack. I've been emotional, rude, and verbally abusive. I'm sorry. And I hope everyone can forgive me.

    -Rachel-
  11. I'd like to go ahead and apologize for pretty much everything I've said today.

    The remark Bill made about killing and life support really hit a sensitive spot in my heart and -really- threw me out of whack. I've been emotional, rude, and verbally abusive. I'm sorry. And I hope everyone can forgive me.

    -Rachel-
  12. Smurch.

    In the REAL WORLD A Superhero, licensed to arrest villains would be put in prison for killing hundreds a day.

    In the REAL WORLD a protest would rise against someone using the bodies of loved ones to fight crime.

    In the REAL WORLD a lot of what's been suggested wouldn't be acceptable, even if it -was- possible.

    Hence why I'm objectively right for ever and ever. If you're going to attack me as a person, by all means stop posting.

    -Rachel-
  13. When you roleplay in a Massively Multiplayer Role Playing Game not everyone's opinions of how things should be done will line up. Ever.

    But a roleplayer does not bend the world to their character. They bend their character to the world. They play the character the way the world allows.

    If murder is illegal and villains are to be apprehended then killing a villain is wrong. "Oh! It was self defense!" All 450 times? If you can only defend yourself by killing your enemies then you REALLY shouldn't be in this line of work, huh?

    A Hero killing 1 or 2 people 'because they had no other choice' might be forgiven by the populace based on the facts of the situation. A "Hero" who goes around killing every Hellion he finds is quickly going to have a whole lot of angry mothers fathers sisters brothers daughters sons wives girlfriends nephews nieces grandmas and grandpas lobbying for his arrest based on his actions.

    When you're in a Massively Multiplayer roleplaying game you have to respect everyone's roleplay. So I will respect that you've chosen to roleplay a murdering antihero. Now respect my choice to live in a world where a murdering antihero is considered a criminal based on the consequences of his or her actions.

    Think about it LOGICALLY. The Government issues licenses with security levels on them. Does this mean that a mass murdering antihero can get a license just by walking up and asking nicely? Probably not. Could a soon to be antihero mass murderer get a license BEFORE becoming an anti-hero? Probably! Could he retain a governmentally issued license after becoming a mass murdering anti-hero? No.

    Respect the confines of the game world. Where there are no boundaries -set- use logic to set boundaries based on your real world experience. If you go beyond the boundaries that, in a real world situation would cause consequences, acknowledge the consequences in character.

    The best roleplay is improv. The best Improv is: "Yes and"

    But yes. In a game with hundreds of roleplayers, thousands even, you have to create some sort of -global- setting. And within that global setting it's up to the roleplayers to keep things going in a logical progression.

    -Rachel-
  14. Alright, Mindy. That's enough questions.

    -Rachel-
  15. And then what happens? You lose any kind of credibility as a roleplayer and the whole point of this thread is moot...? Your RP becomes pointless, since without consequences actions have no weight. Being EVIL doesn't feel evil if everyone treats you as a Hero.

    Without gravity your roleplay becomes 'light' and ultimately logic fails.

    -Rachel-
  16. Just because you disagree with something doesn't mean it's a 'weak' position.

    My position is perfectly valid as it is an opinion. Opinions are like Bellybuttons. Everyone has one and they're all utterly useless.

    My response to your rebuttals of my opinion is 'respect that I have an opinion. Share yours, or leave'. Arguing against or for an opinion when it's specifically stated as an opinion is retarded.

    Disagreeing with a lecturer is not lecturing. Disagreeing with an opinion and brow-beating the person who holds the opinion with negative appelations is lecturing.

    You are dictating to me that my opinion is wrong.

    Anyone can get to 14 in a day presuming they have a specific level of requisite skill and interest, and time within which to do so. Doing so Solo on their first play through, however, narrows that playing field substantially. My grandmother, for example, wouldn't make it out of the tutorial. However my nephew could probably get to his travel power in the space of a few hours.

    Stating that 'Anyone' can hit 14 in a day is stating a false fact.

    Outlawed = Against the Rules
    Frowned upon = Not against the rules, but not liked.

    You can have your own opinion on squeaking past authority, but applying it to all people is a bad idea.

    The discussion is 'allowed behavior' but should it be supported by the community and the Devs? Or should we police our own actions to keep the nerf hammer from coming down on XP? After all: It was the widespread abuse of an exploit which brought so much ire to the Devs and the community. Should we encourage, allow, or attempt to socially restrict PLing? If we encourage it then we also encourage the use of exploits, which brings the hammer down. Do we allow it? By allowing it as a community we encourage it. Do we frown upon it and apply a social stigma to it to keep the ban hammer at bay?

    You keep pointing out the hollowness and feebleness of an opinion. when you feel it is called for.

    If you're going to continue with this method of action PLEASE Put me on ignore. Never respond to any comment I ever make, and live your life happily without me. Because I'm sick of people telling me how I should feel. How I should think. Which is -exactly- what you're doing.

    -Rachel-
  17. Pssssssssst! >.>

    You can't kill in CoH. According to the story you always arrest the baddies. No matter how violently you arrest them, or how mangled their bodies ragdoll.

    But if you want to ROLEPLAY killing: Fine! But roleplay the consequences, too. Or you're breaking versimilitude.

    And whether a soul can heal or not damaging it is damaging someone's eternal essence... And that's just plain wrong! =-P

    -Rachel-
  18. Steampunkette

    AE Teleporter?

    Oh. AND you might see a bit of a spread. Right now the major heroside hot-spots for the Architect are Peregrine, Talos, Steel, and Atlas.

    If part of the team could enter the mish from Crotoa they could do so with less lag.

    -Rachel-
  19. Steampunkette

    AE Teleporter?

    Currently if you're teamed up with an AE team you have to go to the same zone to join in with the AE mission.

    This can be a hassle if you're exemping down or SKing up, as someone may have to traverse 2-4 zones just to get to the same building.

    Definitely a QoL feature I'd like.

    -Rachel-
  20. Problem is, Goat, that the question at hand isn't AIMED at the developers. It's aimed at players. Asking players opinions. I voiced my opinion on the subject and you've attacked me (repeatedly) for it.

    Why?

    Either Add to the discussion or don't. But don't waste time standing on your own soapbox lecturing others about standing on soapboxes.

    YAY! You think that people should play the game within the Dev's limits. So do I! I also know that within the Devs 'natural' limits a player cannot solo from 1-14 in a day the first time he picks up the game.

    Add in a team to powerlevel said newblet and you've gone into the Devs 'allowable but probably unfavorable limits'

    Go beyond that into exploitation and you've gone beyond the limits the Devs have put in play.

    Opinions were asked for. I gave mine. You ridiculed it. I responded. You ridiculed my response... Will it continue ad nauseum?

    -Rachel-
  21. My father spent 2 years battling esophagial cancer. They finally got him into surgery to remove the thing. For two months he was in an ICU. TWO MONTHS he was barely holding on.

    I'm the one that told the doctors to pull the plug when the Resident explained that if he stayed on the respirator for any longer he might never get off it. He had to struggle on alone or he'd spend whatever was left of his life breathing through a tube. The Doc gave me a 70/30 chance for death/life or a 90/10 otherwise.

    Fifteen minutes after my father died of end-stage renal failure brought on by cessation of the machines his surgeon burst through the door and nearly strangled the resident. Then shouted that my father would have been perfectly fine if his medication were switched.

    He didn't know I hadn't left yet.

    Killing is evil. Even when it's for what you believe is a good cause.

    -Rachel-

    PS: Bill. You've got too many Private Messages for me to send you anything.
  22. [ QUOTE ]
    Hm. I'm thinking there may be a communications breakdown somewhere. The way I'm reading your posts, it seems like you're arguing that Necro Masterminds shouldn't be allowed to cross over when Going Rogue hits. Is this a mistake on my part?

    [/ QUOTE ]

    Very much a mistake!

    There's plenty of ways to Roleplay a Heroic Necro Mastermind in the CoH. In Paragon. Illusions, mutated manservants, lepers, robots made to look like zombies, damned souls being given a second chance at redemption.

    There's plenty of ways to RP an anti-hero Necro Mastermind in the CoH.

    But when you play an Anti-Hero and play it as a straight hero you break Verisimilitude. That's where I have issues.

    -Rachel-
  23. [ QUOTE ]
    [ QUOTE ]
    I honestly cannot see a way for a Zombie Mastermind to be a true hero and hailed as such by the community (Level 50: Hero of the City)

    [/ QUOTE ]
    Again, the problem here is that you're assuming that they care what the community thinks. As long as they're doing what they feel is right and not doing physical harm to the innocent, many heroes out there could care less about what people think about them.

    Sure, people have already made mention of The Punisher. How about other, more widely-known characters... like Wolverine? You think he gives a crap what the purse-snatching victim thinks of his choice to impale her assailant with 12" metal spikes protruding from his fist? In his mind, he saw a helpless woman being mugged and made sure the scumbag wouldn't do it again.

    Granted, your opinion is yours, and I'm not trying to change it. I'm sure you could excellently RP as someone who hates having to work with a Necro MM on a team.

    But at the same time, do you really think they, who command legions of the damned, give a rat's patoot what you think about them?

    [/ QUOTE ]

    It's less what -they- think about what the community thinks and more how the community thinks and how -they- react to it.

    Okay. Let's assume for the sake of argument you're the Punisher in Paragon City. In Paragon noone is ever allowed to Kill an NPC, basically. You 'defeat' foes with a flamethrower or machinegun or whatever. At least by the game's coding and story.

    So you RP that your character is going around with a pile of guns slaughtering every hellion he finds. Fine by me.

    But there would be (based on the world's storyline) -consequences- for those actions. If you ignore those consequences then you break the immersion. So when the mass-murdering Punisher in Paragon City gets caught he's tried as a Villain. He denied all those criminals their right to fair trial before their peers.

    If you Roleplay, instead, that he's a friend of the commissioner and regularly hangs out with Statesman: You're breaking immersion.

    If you play a Zombie Necro Mastermind who doesn't care what others think: Wonderful! But as a player keep up the immersion by having the populace not -love- your character.

    I've run into characters with murderer backgrounds who explode their foes with fire. And oh, by the way, they're also Statesman's girlfriend. Or Sister Psyche's secret lover.

    I can deal with anti-heroes. I can't deal with players breaking verisimilitude because the game doesn't fit their character.

    -Rachel-
  24. And that's where roleplay comes in.

    Do I think a 'true' zombie mastermind could ever be regarded as a true hero: Never.

    Do I think that through interesting roleplay involving vast amounts of explaining away personal evil can make a 'zombie' mastermind into a true hero: Yes

    Do I think a 'true' zombie mastermind could do heroic things as an anti-hero or vigilante, scorned by the city for their methods: Yes.

    I don't have problems with zombie masterminds playing the hero. I'd have problems with a 'True' necro mastermind standing in front of city hall being given the key to the city. From an in-character standpoint it's logically hollow.

    -Rachel-
  25. [ QUOTE ]
    [ QUOTE ]

    Killing is a horrible and deplorable act for a hero to commit. You're ending someone's life. It creates pain in the form of remorse (Typically) for the hero, pain for the victim's family, and a total lack of feeling in the Victim. But tampering with and damaging someone's eternal aspect is a -far- more heinous act. As it damages them eternally.

    [/ QUOTE ]

    No.

    Killing is a tool. It's a very powerful tool with a very narrow range of application, and it's easy to overuse, but it no more inherently good or evil then any other tool. The morality of the act is determined by the reasons behind it.

    [/ QUOTE ]

    Killing is wrong. Killing is bad. Killing is only socially acceptable when it is the lesser of two evils. Kill one man before he kills a thousand. The act itself is still evil, but it's a lesser evil.

    Killing is the gun that fires puppies.

    -Rachel-