Steampunkette

Legend
  • Posts

    1724
  • Joined

  1. Quote:
    Originally Posted by The_Coming_Storm View Post
    Due the diminishing returns, a hero who spends the whole day TF'ing will earn more than the villain who spends the whole day SF'ing. No need to give the heros more
    So link the TF timers.

    Problem solved! Do either Posi TF and the other one gets diminished, too.

    -Rachel-
  2. Quote:
    Originally Posted by Pimpstress_Bambi View Post
    Sharker, OMG You need to get a life. You have nothing better to do then come in and set my post to paragraphs? Are we on a message board just writing a reply message or is this a class and that was a paper due on my thoughts on level cap? I think not.

    People like you who want to do lame crap like this is what keeps even some of the best players from posting. I come in here make legit comments and you come in and have to be all high and mighty and attacking simple things like letter form and spelling.

    Not that you said anything about my spelling, but if you are willing to do this then I am sure you are one of those people who come in and say OMG You spelled this wrong and I didn't like the way you worded that. Obviously your account is up to date otherwise you would not be able to post in the forum. Shouldn't you be leveling a toon, or slotting it?

    I mean who named you the City of Forums paragraph fixer? If you have something to say that contributes to the conversation post it, but if your only poing is to be LIKE OMG She didn't use paragraph form. Then take the time you took to fix my post to look for a post where you can contribute some good advice to. I refuse to try to reply to posts as if I am writing a paper. I write enough papers in my college classes I am not gonna focus my time on prefecting my COX Forum replys they are not papers just comments.

    If it hurts your eyes then you don't have to read it.
    OMG! That's such a silly thing to be upset over. He fixed your Wall of Text so other people would BOTHER reading it.

    You see, the wall of text hurting people's eyes makes then not want to continue hurting their eyes. It's that simple. He did you a favor to ensure that other people would read your points. Perhaps because he -agreed- with what you were typing.

    -Rachel-
  3. I don't think it's a bad idea.

    I don't think it's a good idea, either.

    I just don't really have that much of an opinion on the matter. If pressed for an opinion I'd say;

    "No. don't spend any more Dev-Time right now creating more animations for natural power users. Between Dual Blades, Willpower, the new animations for Martial Arts and Super Strength, the new NoFX settings for Willpower, Super Reflexes, and Invulnerability, Dual Pistols, Shield Defense, and the new sword models introduced in the Ninja Booster I think Natural heroes have received enough attention for the moment and I would vastly prefer to see new Non-Weapon oriented powersets. Powersets designed to be used by the other origins."

    Yes we've gotten Pain Domination and we're about to get Demon summoning, but that's 4 sets (DB, DP, WP, and shields) to two in the past 6 issues! The last time we had any new powersets before that it was Electric Melee and Defense for Brutes. That was in issue 7 and was accompanied by the Thugs powerset which offers itself nicely to Natural villain masterminds.

    -Rachel-
  4. Quote:
    Originally Posted by Vitality View Post
    Your arguement fails because of the alternate animation for crippling axe kick. It's the same alternate animation that Haymaker gets in the Super Strength set. It's a punch that anyone could see coming from a mile away. If that's not vintage street fighting then I don't know what is.

    The devs intentions ( I will have to find the post from BaB on this) were to give players the ability to create a MMA steet fighter type character.


    It's obvious that the Brawl animation is not new...but again...having an alternate animation is better than not having one at all, right?
    Hate to say this... But your argument fails.

    You see, he offered his opinion on the matter, not a Dev-Confirmed rule set in fact... But an opinion. Key point being his final sentence.

    People didn't respond to this thread because they didn't think it needed one.

    -Rachel-
  5. You don't understand, Trip. It's not the PACK'S animations that are the issue. It's all the other animations in the game which don't account for a rigid spine to accommodate the pack.

    Think of Whirling hands. Your spine curves and arcs, twists to accommodate the motion you're making, right? Put a rigid item flat against your back and do the same exact animation. The item will clip every time if it reaches from the shoulders to the waist, which most people would want for jet packs rather than the Pocket D shoulder-boost jump-pack.

    Even the basic run animation has the hips and shoulders move in slightly different directions (since that's how a human moves) and such an item would swing across the lower back, not attached at all.

    All in all, it's easier said than done.

    -Rachel-
  6. Steampunkette

    Super Group

    I'm with Ad Astra on all counts (Especially the character one! GRRRR! Mom Plays WoW and calls everything a "Toon" now)

    However I'd be all for the ability to self-invit other characters on your account. For example "/sginvite @Steampunkette and the next character I login gets an SG invite...

    Though this would have to be a personal invite -only- to avoid players randomly inputting global handles in an attempt to get multiple people to join their various SGs.

    -Rachel-
  7. Steampunkette

    New Weapons

    Are you suggesting new powersets based on weapons or just alternate models?

    Very important distinction!

    New powersets: I'm against adding Laser Pistols as a Blaster/Corruptor powerset now that we're getting Dual Pistols in a few months. However I wouldn't be averse to seeing a Super Booster with some alternate animations for players to use a Gun with their blasty sets which fires the various powers of their blast sets. For example: Mr. Freeze's Frost Pistol. And I would not be averse to a Laser Rifle set based off the Bots MM powerset's three tiers of laser rifle abilities.

    Crossbows, however, seem too much effort for too little gain, ultimately.

    At this point, however, I'd rather see some new -powers- as opposed to new weapons and Natural powersets (MA and SS just got new "Heroic" animations, Dual blades and Dual pistols, New Swords for all sets with the Ninja booster, Willpower SR and Invuln having Low or NoFX settings, etc) I think the "Natural" hero has gotten plenty of attention for now. I'd rather see more magic and mutant style powerset (Inherent powers and magical abilities instead of more weapon sets and low-FX sets)

    -Rachel-
  8. I honestly like and think the former idea could work, though with a different outcome.

    For example! Doing a specific TF to spawn a GM, or have a zone-wide spawn replacement code, for example. Do the Hess TF and the Council backs down in Striga, ceding territory to the Sky Raiders and BP. Alternately, going out and doing a Fifth Column based TF (Reichsman or the Oroborous TF) could dial back Fifth Column spawns to nearly nothing (since there are no badges or hunts for them) for a period of time.

    How about a task force that Debuffs NPCs in a villaingroup for a short while? (10 minutes or so) This would not effect other player's missions, since that would be a character's personal continuity, but could be applied to zones.

    Queuing up more Invasions would likely cause a lot of people to rage and gripe. How about, alternatively, using another poster's "Gang War" idea? Spawns throughout the zone start creating mixed spawns of Leveless coded (insert villaingroup here) which are opposed to players and the normal faction which spawns with them?

    There are lots of ways to make this idea great, I think. It's a good seed!

    -Rachel-
  9. Steampunkette

    Time Control

    Quote:
    Originally Posted by StormSurvivor View Post
    I've always loved the idea of a time control set. I would only make two changes.



    Though many people would dislike it, I feel like a phase power is more fitting to this set than any other. While you can manipulate 'temporal energy' as much as you want, the set needs some actual time control to really live up to its name.


    I would put this in place of the tier nine. While similar, the varied powersets would add flavour between controllers, and summoning yourself would just be cool. Of course, I can see potential issues with summoning a pet that is physically identical to you, and I can imagine the effort it would take to plan out the one or two powers per secondary. But I think that if it were to work right, it'd quickly become a favourite power of mine.
    Particularly the last part...

    Considering the next expansion is "Dark Mirror" I've got a feeling the Devs now have the technology (using the AE tech as a base) to create enemy factions or AVs of the Player's currently controlled character. So this might work.

    -Rachel-
  10. Quote:
    Originally Posted by Tripp Hazzard View Post
    I was very disappointed that they weren't in the "Natural" pack.

    Do wings have the same sinking/floating problem that the Raptor Pack does? Do Capes?

    Then we have the attachment point. Wings and Capes are already mutually exclusive, no? Packs would be, too, then. Which is appropriate.

    I WANT MY JETPACK COSTUME ITEMS!
    Capes are fabric and use the in-game physics engine to collide with a player's model in order to avoid too much overlap. The Wings anchor to two specific points on the player model and scale well due to the fact that they arc away from the body, thus avoiding clipping for the most part.

    There may be an anchor point. But it's one that doesn't accommodate a rigid item pressed flat against the back at different sizes which works with the various animations in the game. This is why we don't have them, yet.

    -Rachel-
  11. Quote:
    Originally Posted by Memphis_Bill View Post
    Windows 98, actually, yes.

    However, with the large Windows XP installed base, they'd likely write for that as a minimum if this theoretical COH2 were coming out soonish (a year.) There's little to nothing in Vista or 7 *exclusively* to write to. At worst, I'd say - assuming they started development on it *today,* planned release in 2-3 years - THEN they take Vista and Directx 10 as a minimum, as that's the only thing Vista/7 support that XP does not. (Simplifying matters a bit there, there ARE other things, and they'd likely take hardware support in various OSes into consideration. After all, eventually there's not going to *be* a new driver release for XP from the big manufacturers.)

    Look at PC sales of Halo 2... can't remember seeing it in stores long, even though the Halo series is popular on XBox? Know what one of the big issues with it (and IIRC Shadowrun) were? They required - artificially - Vista. They locked out Windows XP. And subsequentially tanked. Some people did actually hack it a bit and run it on XP - and found it ran perfectly fine.

    Regardless, making it "7 only" would be artificial, as the underpinnings are further development from Vista. So your base, there, would be Windows Vista.

    Edit:


    See comment above about PC sales of Halo 2. And with what I do for a living, I talk to people who are running everything from the latest-and-greatest computers to ones that are hitting their decade of service. (Not much we can do for those, but we DO get Windows 2000 and Windows 98 users.) In this case, I'd say you were wrong - think like *both,* because a not-insignificant number of people aren't just looking at a $109 Windows 7 Home upgrade disk, but a several-hundred-to-several-thousand-dollar computer purchase. Just browse through all the Ultra Mode question threads and Tech Questions here. Some of these systems *won't* run Win7, or won't run it well enough to game on.

    If you stop your consideration at "Oh, well, they can just wait a month 'til they can get a Win7 upgrade disk" (ignoring that you can't upgrade in-place from XP to 7) you're not looking at it realistically *now.* A couple of years, sure. Now, no.
    Agreed, more or less. The point is that, eventually, 4-5 years from now, when I would expect to see CoH2 launch, Vista and 7 will be the base, unless some better Microsoft OS came out.

    -Rachel-
  12. Quote:
    Originally Posted by UnSub View Post
    I've seen too much screaming over players feeling their money for one title is being used to support another (ChampO to STO is a recent example, but it happened with DAOC and WAR as well as EQ to EQ2) to believe that players will see it a good deal to buy a lifetime sub to a title that isn't going to be the primary focus of the studio any longer.

    I also disagree that CoH2 will be Windows 7 exclusive - doing so would shrink the potential player base incredibly. In order to attract players MMOs need to be able to cast their net as widely as possible - this is one of the reasons why WoW is so successful: low system specs means it can be played on pretty much any internet-capable PC.

    Also, I believe that most AAA MMOs hit the shelf at full price; it's only after the box has been on the shelf for a while will discounting the box cost be considered. Plus they'll also launch with Collectors' Editions, which actually cost more than the standard box.

    I get that Paragon Studios might offer a CoH/V lifetime sub to keep CoH/V with a player population, from the player perspective its a lousy deal.

    Oh, as for starting CoH 2: first off, some key people off the CoH/V live team would step back from CoH/V in order to work on "other initiatives" and a lot of new faces would appear on the live team. Hmm, why does that seem familiar? ;-)
    Well geeze. Y'know. You're right! they shouldn't make a new engine for Windows 7 and make all the Vista (who got free vista upgrades) and XP users SoL. After all; You can play CoH on windows 3.1, right..?

    As computer code and information becomes more and more complex so, too, does the method in which it is translated by various components. This is why there are graphics cards, sound cards, and other riser boards with minimum system requirements. In order for the game to progress, graphically and in it's ability to handle more situations, the hardware and firmware supporting it must also progress. This is why the nVidia Geforce 7900 video card isn't still the end-all and be-all of graphics cards.

    At some point you have to sacrifice the size of your targeted playerbase in exchange for the flexibility of the software. By making it a Windows 7 game rather than Windows XP any user with Windows 7 can play, right? Well an XP compatible computer can be upgraded to 7, in many cases. So by making the base of their game in 7 they offer full graphical card range. From the highest end equipment to the lowest end that Windows 7 supports. Which is a wider range considering that future graphics cards will likely also require Windows 7 base.

    -Rachel-

    Doing just a teensy bit of research I found that there are people using a GeForce 5200 on Windows 7's Aero interface. And remember XYZ0 Model, Quality, Revision 0. High First number, high Second Number, 0 for third and fourth is always better. So by using Windows 7 the Dev team would likely temporarily lose a portion of the playerbase on the upgrade to CoH 2. But those players would probably still play CoH1 until they could put together $100 for a Windows 7 disk, wouldn't they? Think like the business, not like the player.
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    Asked for quite a bit (along with other back items, quivers and scabbards most commonly.) I *think* the only reason we haven't seen them is a case of wanting them to look good... as opposed to floating off the back or being embedded in it if you're anything but a specific body size with default sliders.

    Personally, I'd like to have two back items - one for any "straps" and such (for things like the Vanguard, Valkyrie, etc. chest pieces - or just do the same for them as for the samurai set, which works as a fully surrounding piece,) and one for back accessories like jetpacks and whatnot.
    There's also the issue of animations. When your character bends his or her body for a specific animation the scabbard or backpack or jetpack or whatever needs to not clip. Currently there are two back Anchor Points. The waist point (for waist capes and trench coats) and the shoulders (for capes) Assuming the Shoulder slot was used there are certain animations which could make a jetpack clip through the body completely and come out of your crotch.

    And in the reverse case the jetpack would not always be against your upper back during specific animations and, at other times, woulc stick out just under your chin.

    -Rachel-
  14. Steampunkette

    New Capes

    Should I go "Slippery Slope" or not...?

    Naaaaaaaaaaaah!

    -Rachel-
  15. Steampunkette

    New Capes

    Honestly i don't -like- Statesman. There's no reason to like him. He's the most popular hero because he's the most popular hero. That's all there is to it. It's written into the Canon, ergo it must be true.

    As for taking the Unique Costume pieces from the Signature Characters: No thank you.

    I like Statesman's Cape and Hero-1's cape is -fantastic-. Libby's belt is sweet and everything on Mirror Spirit is gorgeous. But they're signature pieces to make those heroes unique in all the world. Why? So that players cannot impersonate them completely.

    Mind you, I can make a really good Liberty or Psyche. I can even do a fairly decent Swan, if I've the mind to do so. But I can't perfectly emulate them. It's the idea that our heroes are unique. We aren't -really- as someone could make a costume identical to our own at any give n time. But with the number of costume pieces and people's varied tastes it's incredibly unlikely to happen.

    Making a perfect copy of Statesman on the other hand... Well among other things you've got the Grief issue. A player pretends to be Positron and goes out cursing, sending lewd tells, and performing other nasty and rude acts in his name. Now the Developer is likely going to get into a spot of trouble for this, whether he did it or not. And even if it comes out that he DIDN'T do it some portion of the playerbase that heard the first story by word of mouth without going to the forums and learning it was faked will, forever, believe that Positron cursed out some 6 year old girl and should be on the next "To Catch a Predator" Chris Hansen tosses out.

    So let's -Not- release all the unique NPC costume parts, HMmm?

    -Rachel-
  16. Quote:
    Originally Posted by CapnGeist View Post
    All this talk of CoH2 coming out and lifetime subs for them... Have the devs actually said anything about a CoH2 in the future? The only MMO I've heard of getting a 2 is Everquest.
    Nothing, Yet. Though it's not inconceivable, as Asheron's Call and Everquest both prove.

    Once the game's engine and content have been pushed to their extremes you have two choices: Fake it or Make it.

    Faking it is never again advancing what the engine can do and instead focusing entirely on new content (new missions, new zones, more costume pieces and emotes, new powersets without any further graphical or engine enhancements)

    Making it is either Modification of the engine (which can destroy a game in soooo many different ways after a certain point) or creating a new engine (and thus a new game) which has all the capabilities of the game you've got -and- new ones (wall crawling, anyone?)

    Personally I'd prefer to see CoH1 get a new engine compatible with all the old data, I really would! An engine in which physics are a consideration from the get-go (getting hit by or riding on cars, boats, or blimps for example) buildings are considered "Walkable" objects with specific powers toggled on. Rope-swinging as a travel power is a viable option based on an "Above Ground" mesh which allows the rope multiple target locations. Running on Water. And many more abilities.

    But the development time needed to create that engine would, likely as not, be better spent on a new title or a new version of an old title (CoH2)

    -Rachel-
  17. Quote:
    Originally Posted by UnSub View Post
    Lots of assumptions in this thread on both sides.

    All payment models have their benefits and drawbacks. Lifetime subs mean less revenue over the longer term, but they can mean more revenue compared to a sub model (e.g. the person who cancels subs at six months, for instance). It also means that a proportion of players are 'locked in' to the game and can be encouraged to spend money elsewhere (expansions, microtrans, etc). The proportion of lifers within the overall player base is also important - if it is 90%, you've got to get them spending in other ways; if it is only 10%, you might not have to worry about them as much.

    Don't quite see where the idea that it would be a good thing for CoH/V to offer a lifetime sub if they were working on CoH 2 comes from - the first sign that CoH 2 is in the works is a pretty strong indication to me that CoH/V is going to be put on the backburner. I'm not really going to spend lifetime sub money on a game that isn't going to see continued and substantive content releases moving forward.

    Also, the assumption is that because CoH/V has proven itself profitable in the past that NCsoft will take that into account moving forward. That's probably not a big factor since that money has already been spent. CoH/V has a declining player base and didn't hit its revenue target for 2009; offering lifetime subs with the launch of GoRo could be seen as a sign that NCsoft / Paragon Studios has faith that CoH/V is going to be a going concern for at least another 2 - 3 years (or yes, be a grab for cash for CoH 2).

    That said, it's probably a moot point. NCsoft is yet to offer lifetime subs to any of its titles afaik so the management is likely not favourable to such offers; also I'm 90% sure that Paragon Studios is already working on its next MMO and GoRo might indeed be the last big release for the title.
    The reason the CoH2 turnaround could be a decent time to offer Lifer subscriptions to city is simple.

    There are two ways to handle the creation of CoH2. Either A) The Devs from CoH are pulled off their regularly scheduled work (bugchecking, content creation, etc) to instead work on CoH2 -OR- a new crew or simply larger crew will be hired on to do so while the Devs we have now continue working on CoH1.

    I suppose, in truth, you'd likely as not combine the two or simply hire a full second team, as the current Devs are content generators, not engine builders. And trust me, those are two -incredibly- different tasks.

    Now. You've suddenly got a massive work force to pay, one way or the other. Loans are taken out against the company's credit or offered by NCSoft's budgeting committee on the creation of a new game (CoH2). This money is expected to be returned at some point, usually with interest. Unless, of course, CoH starts bringing in a playerbase massive enough that the extra money brought in could pay another 15-20 people's 80k+/year salaries.

    Typically when a game ships you see a price tag of around $45-60 for a standard console game or a one-off computer game. This could be anything from Half-Life to Dragon Age to a Barbie's Magical Pink Racing Horse game. This inflated cost is to make up for the Development time. And a company needs to ship and sell tens of thousands or hundreds of thousands of copies to pay off their debts to banks or investors and make a reasonable profit. The same goes for an MMO Title.

    However an MMO title rarely goes on the shelves for $60, does it? I mean sure you've got your multiple-expansion boxes being sold 3 months after the last one ships on WoW with a Prima Strategy Guide. But that's about it. usually they're on the shelves for about $30 and include a free first month of game-time with the box. so you're actually paying about $15 for the box in CoH's case since a monthly sub is $14.99.

    So they're not making all their money back on that initial get, are they? Nope. They need to sell twice as many copies as that $60 game up there, or stay online with the same number of players for 4 months (at $15 a month) just to pay off their debts and make a "Reasonable" profit.

    Now when CoH2 comes out will NCNC and Paragon Studios keep the full development team for it or, more likely, will we see the same size of skeleton crew we had earlier in the life-cycle of the game? Since it's an older game we'll likely as not see the Dev team shrink a bit as more Devs are swapped over to CoH2 to be the Content Developers there. Does this mean CoH will be completely shut down?

    Well the answer to that is: Maybe.

    If CoH is deemed, after the release of CoH2, still profitable, then you'll likely as not see further content generation and, at the least, the maintenance of the server farm. If it is not deemed to be profitable NCNC and Paragon will likely cut back on employees until it -is- profitable.

    Now. NCNC and Paragon might also choose to offer Lifetime Subs for CoH1 in order to pay off their backers for the Development of CoH2. And at $200-$500-$1000 (who honestly knows how much they'd charge?) they'd pay it off fairly quickly in relation to a standard MMO payoff of a game. So it wouldn't be a -bad- business decision, as they'd have a great deal of turnover from one playerbase to the next (CoH players becoming CoH2 players) and I think it's safe to say that comparatively few players would maintain open accounts in both games.

    So yes. With CoH2 on the horizon offering Lifetime Subs to CoH1 might not be a -terrible- idea, so long as the company does it within 2-3 month of launch (likely after seeing how bad CoH2 hit their CoH1 population) Why would it be good to continue offering CoH1? Because CoH2 will, almost undoubtedly, be offered on Windows 7 as it's platform. XP is obsolete, Vista was terrible and should be forgotten, but 7 is the new standard. CoH2, I'm sad to say, may bot even be -playable- on a Vista or XP computer. That's not even getting into the graphical updates and other system requirements.

    "So what?" you ask. "why does it matter if you can't use XP on CoH2? I have windows 7!" Yes. You do. I don't. Well, i -do- but I haven't bothered to install it on the hunk of junk tower I'm using. A lot of people don't have high-end computers. in fact it's fairly safe to say most people who have computers don't even have "Gaming rigs". So killing CoH in favor of CoH2 utterly would be a poor business decision so long as the various XP and Vista users were still willing to pay $15 a month for a subscription. Well... At least enough that they're making a profit for keeping the server farms running.

    Add the tantalizing Lifetime subscription bump paying off Paragon's debts incurred by developing CoH2 and instead causing them to turn an early profit. now you've got a winning equation.

    So in that situation, if in no other, short term profit on an "Obsolete" engine and game would hasten the long-term profit of a "New and Improved!" engine and game.

    -Rachel-
  18. Quote:
    Originally Posted by Umbral View Post
    My personal preference would be for the PvP IOs to stop dropping off of killed targets whatsoever and instead having a PvP currency generated that allows you to buy random or specific drops in the same way as merit rewards allow you to get rare and uncommon recipes. That way the random chance isn't a function of pure chance but rather choice and interest with the added benefit of small amounts of casual PvP actually having a tangible benefit with a slower rate of gain than those who PvP hardcore.

    On the topic of the OP's suggestion, a proper inf sink doesn't provide such easily transferable tangible benefits as PvP IOs. All this would do would be to make farming even more beneficial because people will see it as the only way to get PvP IOs. Any mechanism that attempts to remove influence from the economy by adding IOs isn't going to work out because you're just creating a direct in game cost for those IOs. People wouldn't go to the market because they would just need to farm 1 billion inf in order to get whatever PvP IO they needed and most PvP IOs wouldn't go below 1 billion inf in cost.

    Inf sinks should be tangible non-combat benefits that improve quality of life without increasing the ability to perform in combat. Any system that allows you to simply spend inf rather than effort in order to directly purchase IOs or rolls is a bad idea.
    Umbral's idea, however, is a good one, I think!

    Thought the market for PvP IOs would go sideways as people bought the ones they wanted rather than getting one they can't use and, instead, selling it.

    -Rachel-
  19. Quote:
    Originally Posted by Sharker_Quint View Post
    for the last time, unless you took buisness classes from teletubbies or one of those other shows for 2 yr olds, an ongoing game offering lifetime subs after running for so long either screams dying game or points everyone in that direction. if they want to offer them for CoX2, fine. but absolutely, possitively not for CoX. ever.
    Oh. No. With this I vehemently disagree.

    At the launch of CoH2 offering lifetime subscriptions for CoX would be fine. Since most of the development staff would, instead, be working on content for CoH2. Allowing players to keep playing CoH1 (along with any new bits of content added to it) wouldn't be such a terrible idea. And offering both lifetime and monthly subscriptions would be a sound business decision in that case, as the money coming in from CoH2 would help to offset the cost to maintain the server farm, if nothing else.

    -Rachel-

    Edit: I should also note that the money coming in from the Lifetime Subs to CoH1 would help to offset the CoH2 development costs. And you would still, likely, have players playing CoH1 on a monthly subscription basis, as well. If only due to the minimum system requirements of newer and newer games.
  20. True enough. But derogatory and rude ad hominem attacks like this...

    Quote:
    Originally Posted by Miss_Freeze_NA View Post
    LMAO! Holy crap man, you have serious neuroses or something. I think it is hilarious you are trying to pull others into it as well to justify this to yourself. "We" means squat... others read my posts and understood them perfectly. If you thought I was saying something else in the post, YOU (not "we") read it incorrectly.
    Are the reason I also made note that I had read it in a different manner.

    But I think that's enough Threadjacking for now? Let's get back to the original topic, Hmm?

    -Rachel-
  21. His awakening is the end of all there is. The priests who awaken him awaken the horrors beyond through him.

    Ergo he is a terrible thing to have awakened, and is the only one which can be stopped, by killing those who try to wake -him-.

    So he's the focal "Villain" or Antagonist to most people's minds. =-3

    -Rachel-










  22. And in the same Vein >.>





    Evolution theory of Miskatonic University?

    And Collate your TPS reports!

    Hey... After work do you wanna stop off at...


    And Finally: DO WANT!



    -Rachel-
  23. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    LMAO! Holy crap man, you have serious neuroses or something. I think it is hilarious you are trying to pull others into it as well to justify this to yourself. "We" means squat... others read my posts and understood them perfectly. If you thought I was saying something else in the post, YOU (not "we") read it incorrectly.
    Psssssssssssst. >.>

    I read it just like he did. And due to the lack of inflection of a pure written medium added to the fact that it barely seemed like a reply to the quote written above it...

    "Offering a $200 Lifetime subscription within one month of Going Rogue's Release would be a bad idea. Why? Because those 120,000 new players aren't going to plop down $230 on a game they've never played before."

    "Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers."

    And you get a very strange quote.

    If you look at the Quote of my text in her post and then her reply it's as if she's ignoring the fact that I'm -talking- about new players in that quote.

    So. Yeah. It's open to interpretation based on the person reading it, I'm afraid. At least until clarification is offered. But Ad Hominem attacks aren't helping the case any.

    Ultimately, based on recent and past trends, offering a Lifetime subscription to CoH would kill it in a few short years unless there was another Paragon Studios Cash-Cow on hand to take up the massive slack of the payments no longer rolling in.

    -Rachel-
  24. Maybe Midnight Grasp, then? Seeing as that -is- the Single-Target tentacle attack...

    Just alter the range and -severely- lower the damage.

    Just don't like the idea of getting two powers that do the exact same thing in the same set (Tentacles at level 1, tentacles at level 38)

    -Rachel-