Steampunkette

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  1. Steampunkette

    Plant Armor!

    Quote:
    Originally Posted by Sharker_Quint View Post
    first person: Hey, that plant is moving

    second person: no it didn't.

    first person: yes it did.

    second person: no it di..ASSASSIN STRIKE!!!!

    first person: i told yo...ASSASSIN STRIKE!!!
    guy 1: Hey... Is that a shield...?

    guy 2: What..? No. Couldn't be. There's noone holding it.

    guy 1: Yeah there is. That guy is just dressed like a ninja and ducked behind it.

    guy 2: You must be imagining things, man. Noone would be -that- stupi- *Assassin Strike!*

    guy 1: AHH! NINJA!



    Yeah... Shield Stealth would be awesome...

    -Rachel-
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    Repetition: Rikti Epic AT
    Rikti: Superior
    Robots: Inferior
    Humans: Highly inferior
    Rikti superiority: Affirmed
    Questioning of truth: Not an option
    Your bases: quantity: All. Status: Belong to: Us
    Shouldn't the last line be:

    Your bases: quantity: All. Status: Possessor: Us.

    Or "Owner" Just seems odd to hear a Rikti say "Belong To" I guess...

    -Rachel-
  3. Steampunkette

    Plant Armor!

    Quote:
    Originally Posted by Not_Rhino View Post
    I recall this being suggested-- and shot down-- several times in the past. Wonder why people are being so... positive... this time.
    It's a well designed set.

    Go back through the thread and see all the positive responses this idea got last year. Pretty much everyone in the thread is all for it or at the least not against it.

    -Rachel-
  4. Steampunkette

    Plant Armor!

    I liked it last year, when I suggested a melee set for it, I like it this year.

    Though I think I -might- have given the set a bit too much in the way of high damage attacks. Not -certain-, but i think I might've.

    -Rachel-
  5. I still think they should announce "Clown Summoning" on April Fool's day as the next MM powerset.

    Then deliver it after everyone thinks it was -just- a joke. Closed beta only, no open beta. BAM. Clown summoning.

    -Rachel-
  6. This kinda negates the big reason they -gave- us Merits rather than just random rolls: To let people pick their recipes.

    There was a lot of bluster on the forums about finding the wrong recipe or farming a TF for 6 straight hours without getting either a recipe the character could use -or- a recipe worth half a darn on the market. Devs put in Merits and players started saving them up for the really rare recipes.

    Having lower level characters spend less on random rolls won't help that problem. Instead you'll get a bunch of people who cap their XP at 35 or so, then run low-level task forces in merit-farms for rolls on the low-end of some of the better sets on the market (30-50 sets are (generally) the best)

    There isn't a whole lot of difference between a level 35 Def/End/Rech IO and a level 50 Def/End/Rech IO.

    So you'd mostly see level 35 recipe farmers and a decline in some of the higher end recipes hitting the market, especially at the appropriate levels.

    -Rachel-
  7. This is why I love my Earth Dom.

    Earthquake and Quicksand have enough of a debuff to defense and ToHit that I still feel good about using my AoE Immob and canceling out the Knockdown of Earthquake.

    Ice Patch needs a nice debuff attached to it... Slow? Maybe a DoT? -ToHit? SOMETHING to make it still worthwhile when using immobs, too.

    -Rachel-
  8. Quote:
    Originally Posted by Stormfront_NA View Post
    Umbral you could not be more right about the variance, being a heavy TF participant, since I do depend on merits to buy the recipe I want, I can tell that variance for blue side for TFs is quite a bit looser than SFs.

    Take Positron, when done with 3 people with stealth, it can be done in a mere 90 minutes or less, I done it. Normally in a decent PUG it takes about 150 minutes, take a not so good group you are talking about 210 minutes. When devs allegedly claim that we should earn 1 merit per 5 min, the 66 from Positron would indicate a mission duration of 66*5=330 min as the expected length for it, of course there are modifiers to make Positron appealing due to length, I believe its a 20% bonus, so the mission expected duration would be about 270 min. Still well over the top from average not so good PUG time.

    When you go to red, as you mentioned Umbral, the red metrics were likely taken when a great deal of speed players were zooming thru the SFs,and the database became quite biased. Red side did not have a rich historyy track as the blue side to achieve a reasonable mean time to do the TF. As a result, the average PUG doing an SF do not get to break even with the merit each 5 minutes, and the overall merit yield for the effort is thus depressed.

    Another problem red side, which is not entirely a dev fault, is the time it takes to form an SF versus TF, the time differential is quite marked and is really a population issue more than anything else, besides the point that doing SFs for merits is kinda pointless in many instances. This may be a reason why villains favor ITF and LGTF so much, they lack the SF penalty (ha ha ha).

    Hugs

    Stormy
    Already voiced my concerns on most of this.

    But it's 1 merit per 3 minutes, not 5.

    -Rachel-
  9. Steampunkette

    Secret IDs...

    Congratulations! It's now suggested. =-3

    -Rachel-
  10. Quote:
    Originally Posted by Jharber View Post
    Well first of all, you should never assume anything because it just makes you look like an @ss sometimes which it obviously did this time. I also did know the that "tinker" meant to shoot down and say that aint gonna happen.
    I am not sure how much more I can add to something so straightforward. I would like to be able to do paper missions at level 50 in any zone to be able to fight that zones inhabitants. I am not sure if that is laymen enough or not? This forum does not say that I need to show the programmers how to do their job to implement ideas, they are capable of that on their own.
    Right... Gotchya. So your idea is "Make it like this! I don't care how!"

    My reply will be simply: No. I'd rather the Developers did not waste their communal time and effort trying to implement the most vague ideas or suggestions offered from the forums. So yes. I'll shoot this one down, right here, right now.

    And then Tinker with it some. Such as suggesting that, in the "Spirit" of your idea Higher Level enemy threats are accessible from lower level zones! Such as Nemesis Army paper missions in Atlas park, or Devouring Earth attacks in paper missions in Galaxy Park. How about level 50 Fifth Column (not council) missions out in independence Port. You know. things that make sense in relation to the backstory of the game (Nemesis trying to take over, DE attacking Galaxy Girl's statue, or the Column trying to take the bridge where Atlas died)

    Or tinker with it further.

    Hellions are -probably- unacceptable as a level 50 threat, as they are. Since it's -supposed- to be a low-level street gang made up of demon-worshippers. However... How about a higher level villaingroup based on the new Demon summoning powerset and it's usage for an elite cadre of spellcasters whom the hellions are simply the public hands of. Who taught the Hellions how to traffic with dark spirits and demons, anyhow?

    You see... Both of these "Tinkerings" I've done are acceptable suggestions. It's a fleshed out and reasonable idea beyond "I want X. Make it. I don't care how"

    And stop with the juvenile misspellings to get around the word filter. It's a reportable offense.

    -Rachel-

    *edit* Quoting Jharber's third post in this thread in case of later alteration.

    Quote:
    Originally Posted by Jharber View Post
    Aww, aren't you cute defending your online pal.

    I will gladly look like an @ss, be a jerk, be whatever I need to be if I am defending something I believe in. It is an idea I had and for close minded people to just say no that will never happen is just ridiculous. Every change starts with an idea even if it seems ludicrous at the time.

    I remember reading plenty of ideas shot down that later became part of the game. Anyway, perhaps you did not mean to be as negative as you seemed to me, but that is what happens when you are online. So, whatever, and have a nice day. I am done responding.
  11. Quote:
    Originally Posted by xhris View Post
    Perhaps. But the mechanic to create real-time clones of an avatar already exists in-game (Hail of Bullets anyone?)
    Is it -actually- a doppleganger effect trailing behind the characer? I thought it was a generic male or female model at your character's size in vapor-trails and such behind the character. I didn't know it had actual costume patterns, hats, capes, and so forth...

    -Rachel-
  12. Quote:
    Originally Posted by Jharber View Post
    Wow, I must have posted in the wrong section? I could have sworn this was the suggestions forums? I don't remember asking for people to tell me that my idea is never going to happen or that certain Mobs only go to certain levels now. Well NO SH*T. This is a SUGGESTION for CHANGE. I would LIKE to be able to get level 50 paper missions in ANY zone. I KNOW some zones don't have paper missions that is why I specifically said Atlas Park and Croatoa. Wow, it amazes me that people have no life besides coming and shooting down another persons ideas with their close minded attitudes.
    Wow... Just gonna go ahead and quote that one for posterity...

    First off: Don't cop such a negative attitude over the situation. Your "Suggestion" had very little to work from beyond "Fight Hellions at Level 50" Going off that I assumed (obviously, falsely) that you didn't know hellions didn't -go- to 50. So I responded, accordingly. I've made my fair share of suggestions and come up with ideas, but usually I tinker with other people's concepts to try and make them workable.

    So! Go ahead and tell us how you would implement this change. As opposed to tossing up a vaguely worded post and then getting pissy with anyone who responds.

    -Rachel-
  13. Hellions, Skulls, and various enemy groups don't go from level 1-50. So you'd be a level 50 stomping on level 15 enemies.

    Alternatively they could tie "Greater Threats" to zones so that radios and papers of high level heroes call for higher level threats even in lowbie zones (Like nemesis in Atlas Park missions)

    But yeah. You're not gonna be fighting level 50 hellions in AP.

    -Rachel-
  14. Steampunkette

    Origins

    Quote:
    Originally Posted by Memphis_Bill View Post
    It's like coming up with a new law saying I can't purchase an imported car because I drove a Ford 25 years ago.
    Actually it's like saying you can't put the shell of a Chrysler Town and Country on the frame of a VW Bug. Though you can still pimp out that VW with compatible parts.

    I missed you, Bill! *hugs!*

    -Rachel-
  15. Steampunkette

    NoPhase

    The "NoPhase" keeps you from phasing for 120 seconds.

    Say you've got both the Controller (or tanker or whatever) "Hibernate" power as well as Phase Shift from the Concealment pool. If you use Hibernate you have to wait 120 seconds before you can use Phase Shift.

    This is the complaint.

    -Rachel-
  16. Steampunkette

    Origins

    Quote:
    Originally Posted by Memphis_Bill View Post
    Are you sure it's non-functional - or just not mechanically functional?

    "We learned as we grew, the source growing stronger as well. With the advent of crossbows, guns and cannon, we could no longer rely on the mystic swordsman - they would be torn apart before they reached the foe.

    "At first, we tried just opening a hole in the armor, letting the energies just spill out at our enemies. This proved fatal to anybody nearby, harmful more to those we swore to defend, wiping out families and nearly driving us to extinction. We learned we needed guides and a focus. You know the popular image of wizards using wands or a staff? That's partially from your ancestors. Though, given Church attitudes towards wizards, we adapted the form of guns soon after their introduction...."

    Those eye and shoulder-cannon? Guides and focuses for the energy to direct it the way it's needed.



    Though your wording's a bit off. "Origin-specific" - or "origin-suggestive," perhaps, is fine to start with - what won't fly, for me, is "origin restricted" "origin locked."
    At this point, though, it sounds more like you're specifically trying to create a character which flies in the face of the concept... And I do mean -specifically-! Every thing I point out you create another layer of RP balloon to seal up the hole... And it's understandable.

    As for the "Origin Restricted or locked" things? That's what Origin-Specific means.... It's specifically tied to one origin.

    There is no way to make an "Origin Suggestive" animation set which justifies a player's use of origin if it's available to all origins. And players (at least some!) won't accept any origin-locked concepts, even if they get neat toys with -their- origin.

    I, for example, don't make Ninja characters. though I do make quite a few "Natural" heroes. So why does the Natural Booster have to be ninjas? My does the magic booster have a ton of -Clothing- options when my magic character isn't a wizard or a sorceror, but instead inherently magical?

    Origin Suggestive pieces tend to focus in on specific concepts without making it -too- pointed or tied intrinsically to the character. Either we have costume pieces and power animations that sort of lean towards origins or we tie them directly to the origins.

    The former leaves Origins as a mostly hollow shell of unimportance which barely means -anything- outside of a system of behind the curtains improvements to a player's powers.

    The latter has people yelling and hollering about things being too specific or too tied up into Origins leaving them "Restricted".

    If you don't want things tied up that "Lock" creativity then by all means petition for non-unique names, all costume pieces unlocked without using TFs or Merit rewards or even random drops or Vet rewards.

    If you don't mind all of those locks blocking people's creativity... what is it that gets your goat about this one?

    -Rachel-
  17. I would want this for ninja Masterminds, thug Masterminds, illusion Controllers, and mercenary Masterminds.

    -Rachel-
  18. Quote:
    Originally Posted by Sharker_Quint View Post
    ok, i guess i desreved this since i was up for 2 days and my brain wasn't functioning to full capacity. what this is is an idea to give red side more choices. no, they don't have to do just villian content as both M_I_A and i said earlier. they could tweak some of the hero content while giving the vill's 1 new sf or trial. more choices is always a good thing, no? and that idea is a lot better then T_C_S's "remove DR from villian sf's".
    This I could get behind. Revisit a zone heroside (Perhaps Perez?) And -add- a new zone villainside.

    Alter a TF, heroside (New enemy designs, different map-tiles) Create a new SF villainside.

    So long as -something- is going on that is comparable, though not the same, I'm fine with it. Though this is a whole other suggestion that needs to get made.

    -Rachel-
  19. Steampunkette

    Origins

    Quote:
    Originally Posted by Memphis_Bill View Post
    Do they?

    If my character's "family" has, in the past, animated trees, suits of armor, scarecrows and the like by magic - no mechanical abilities - to help "defend the downtrodden," is that tech? The current generation builds a "robot" shell for the energies since that fits the "current world," but they're just that - a shell. There's no "tech" involved. Without the magic to empower them, they can do nothing. The magic is the source of the ability... so, no, they would not apply equally.

    Picking "tech," in other words, would not be true to the character, and would be a case of metagaming as opposed to - well, just designing the character truly to themselves.

    Of course, this does also ignore (again) the millions of characters already created, whose origins are "corrected" in bios or just picked randomly or because Magic (say) is the first group in the higher level SO vendors. Retrofitting this sort of thing is, frankly, a bad idea in general.
    If you power a suit of armor through magic, or a robotic shell through magic it is a -magic- origin, regardless of what the resultant golem looks like. Would this golem have shoulder mounted rail cannons and eye-beams to fire magic balls of fire from? Why would it rely on the shoulder-mounted rail cannon, which is non-functional by the way, to fire a magic attack?

    Another point to note is that it could be limited to the particle effects, or animations, or a specific combination.

    But yes. ultimately there are those who won't accept such limiting factors on pretty much anything. And that's why we can never have origin-specific stuff. Thank you for illustrating that point, Bill. =-3

    -Rachel-
  20. Steampunkette

    Origins

    Quote:
    Originally Posted by xhris View Post
    Well, if they go and implement something like this, I don't see why they should put any limit to it. Sure, you can have your magic runes appear when you brawl now, but so does a mutant for reasons only its player knows. So, good idea, but only if everyone get access to everything.
    Umm... You kinda played into what I was saying there, Xhris... Mutants can use Mutant, Magic, and Science origin animations. So yes, your mutant could have "Magic Punch" by what I've stated.

    To answer the question of "Why limit it" is because it differentiates the origins while -mostly- holding true to the criteria put forth by MI_Abrams...

    Quote:
    Originally Posted by M_I_Abrahms View Post
    The question is, can you point to a suggestion that fulfills all of the following?

    A) is balanced across all origins

    B) is equally beneficial to all ATs

    C) is not horribly overpowered

    D) still worthwhile to take the time to code

    E) doesn't restrict content to certain Origins
    Even if it does -slightly- hedge the last criteria and utterly throws out the "Works with all possible interpretations of origin"

    Quote:
    Originally Posted by Cynical_Gamer View Post
    Doesn't work for magic powered robots, so no deal.
    Though... A Magic powered Robot could just choose between "Magic" or "Tech" for his origin, since both apply equally, and choose which animations he wants to use... So it -kind of- works in that case and is no more restricting than the current Tech or Magic choice the player must select on creating the magitech robot.

    No more limiting than current tech and, in fact, expands options... I still think it's a good idea.

    -Rachel-
  21. Steampunkette

    Origins

    With powerset customization I'd like to suggest alternate animations for powers based on origin.

    Whether it's completely altered (Tech Robot sniping with laser eyes, firing fire-blasts from shoulder cannons, etc) Or just a change in the particle physics (Magic character flinging "Rune of Power" styled attacks)

    And then have each origin tied to specific ones and the correlated origins.

    I.E. A Mutant character can use Mutant, Science, and Magic animations for their powers. A Natural character can use Natural, Magic, and Tech animations. Etc. Basically if you can use a DO with a cross-origin you can use an animation with a cross-origin.

    Opinions?

    -Rachel-
  22. Ultimately, you have to look at the big picture of it all.

    You get 1 merit per 3 minutes (20 per hour) based on the median time for a given task force or story-arc run.

    If you run 13 hours of hero task forces at the median speed you'll get 260 merits.

    If you run 13 hours of villain strike forces at the median speed you'll get 260 merits.

    It's the question of a pound of Feathers to a pound of Bricks. Which is heavier? Ultimately they way the same but one seems more weighted.

    The average/casual gamer -isn't- going to run up against the merit diminished returns wall. Why? Because your average player doesn't run multiple TFs in a day, much less speed runs. And if you absolutely positively need to earn more merits than you can running all the SFs there are, run Oroboros missions! There are a some you can intentionally fail missions on to kill your time and get decent rewards off of.

    Asking the Devs to completely alter the reward scheduling based on perception of time to reward ratio which goes counter to the information -datamined- by the Devs just seems ludicrous. Especially since removing the DR limits on SFs would require them to rework the system entirely, which could cause lots of interesting issues in and of itself.

    And yes. I also think devoting a single issue to "Villains Only" with no hero content would be a -bad- idea, at this point. Just as bad an idea as reversing the maxim to doing an "Only Heroes" issue or "Only PvP" or "Only Bug Fixes" issues. No matter how much the given target might need it you'll damage the rest of the game via the perception of the playerbase.

    -Rachel-
  23. Quote:
    Originally Posted by TSCM_Hudson View Post
    You may disagree with me, but with all the crap someone would have to go through, whether with a secret identity or not. If they had super Powers, I actually think there would end up being many more super Villains then Super Heroes.

    After so much crap, a Hero might eventually give up, or turn to some other path. With great power, comes great responsibility and all that jazz. One to many times though, it's been shown that once a single individual gains so much power, it tends to go to their heads.

    So I think Villains would outnumber the Heroes at the least.
    This is a very possible reality... Though it's not a matter of what a person with powers goes through so much as what a person goes through. People are more prone to the shortest route as opposed to the "Best" or most moral. If you asked someone the first thing they'd do if given the power of teleportation -many- would immediately discuss teleporting into banks or places of wealth, stealing something, and leave.

    However, I like to imagine that people would take a higher or more noble road and, instead, live out their childhood power fantasies by becoming the hero. Perhaps I'm too much of an idealist!

    -Rachel-
  24. Steampunkette

    A 3D Option?

    In general, when dealing with Computer-based 3d options you're actually looking at the final option using Shutters. Though The LCD glasses wouldn't hurt (where each eye views the same scene in a slightly different position and angle, creating the illusion of depth)

    -Rachel-
  25. Steampunkette

    A 3D Option?

    Quick Question to the OP:

    Do you intend to use Heterochromial Glasses (left lens and right lens different colors) Polarized Lenses (alter the focus of the left and right eye by up to 90 degrees to show depth) or LCD Lens glasses (shutter technology) for your 3D experience?

    -Rachel-