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Posts
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Quote:Because it's a matter of standards and quality. That's why.You (singular, alone) might be fine with half-***** and slapdash development. But a lot of others would be annoyed. Particularly the Developers, who have time and again said "If we can't do it well, we won't do it"Sigh, I understand it is going to have a ton of flaws, but you don't get it. I DON'T CARE that it isn't perfect. All I am asking, despite its imperfect appearance, is one step more than a power activation that only turns on the graphics/animation all the time. Yes I know these things don't work for every model and animation. I AM NOT asking to change this.
1. Add the jet/rocket pack graphic to the costume editing of some sort, of what we already have.
2. Have an option in costume editing to add and choose the rocket/jet pack.
3. Have this option make the graphic always on if they chose to add it to their costume.
This will allow the user to model their character accordingly, so if they REALLY want the jet pack to look right they can adjust things accordingly.
So why would more options not be better?
So... No. No Jetpacks until it can be done well. This is suggested once a month or so, and every time it has to be re-explained. You're actually the first person (to my knowledge) to acknowledge it would look like crap and then say "But that's fine by me!". So bravo on that little achievement...
/thread
-Rachel- -
Quote:That can be what the giant web is doing! Calling down the Shivans. Statesman finds out and goes after Recluse while the heroes and villains are fighting against the Shivvies. At the end of the Invasion event (you know that's what it will be!) have a big TF in which both States and Recluse fight to the death!Actually we "know" that the Storm has something to do with the Shivan's from your final introductory mission into Ouroborus. Beyond that...
There! Project Destiny AND The Coming Storm both resolved along with the death of States and Recluse!
-Rachel- -
Quote:I'd prefer kill. But this also works well... Oh hey! Statesman can be the one "Destined One" who kills Recluse -and- dies, without the world ending. That can be the coming storm, right? Pleeeeeeeeeeeease?I once made a suggestion that they should have Statesman and Lord Recluse kill each other in an epic battle, and then let Positron and Ghost Widow take over the Phalanx and Arachnos respectively.
Then they could move away from the frankly quite boring vendetta that seems to drive the entire Arachnos plot and do something more interesting with it.
If they don't want to actually kill them, they could have them shunted off to another dimension where they will be locked in eternal battle, constantly preventing each other from figuring out how to come home.
-Rachel- -
Quote:No... No it isn't flawed... There are many powers (elude, whirling hands, shield charge, and others) which cause the jet pack to either clip with the body or stick out at an odd angle because the jetpack is RIGID while the spine BENDS. This means the jetpack stays ramrod straight while the body moves. Okay?You bring up a lot of points, but I am watching right now my character doing every move I have with the Jumper Pack with no problems. I am not asking for any new mechanic past having the graphics always on for something like the jumper pack. Its there, it is visible and is designed for dealing with each and every move a character has. Leave the mechanic the same, just allow it to be equitable like a costume peace.
Your argument is flawed as it is clearly visible that the jet packs are already made to deal with these moves and other actions. Keep things the same.
There's also the issue of NODES. There are only so many precious few left, and it took six years for the devs to decide that tails were important enough to the player base to offer tails and belts as separate options. Is the jetpack more important than mid-leg items like thigh holsters or garters? How about arm-bands and the like? This has to be decided, first. Which will be used by more players, for example.
And then there's the issue of the pack's "Floating" issue. Make a teensy tiny female character and buy the temporary jetpack recipe off the market, or get to level 5 and run an AP Safeguard or Mayhem. The Jetpack will "Hover" almost a foot away from her back, I.E. NOT ATTACHED. Do the same with a "Huge" model character, with all the sliders maxed. You'll find the jetpack is embedded INSIDE of him.
Until all these issues are resolved we will not get jetpacks or backpack items. Because they are RIGID while the player's spine is not, during many animations.
-Rachel- -
Quote:Statesman?I do tend to think that they should use him or lose him. If he's Paragon City's premier hero, he ought to have better digs than a barge in IP. Recluse does.
And insofar as lore is presented in the game itself, as opposed to novels or the comic books, I get a far clearer picture of Atlas, Back Alley Brawler, Blue Steel ---- and for that matter Spanky Rabinowitz --- than I do of Statesman.
"He's a Hero!"
What has he done?
"He's a Hero because we wrote that he was a hero so he's a hero! "
But what makes him heroic?
"He got his power from the well of the furies! "
But that's not what makes him heroic...
"He's a hero!"
But what has he done to be a Hero?
"He fought in the Rikti War but wasn't on the Omega Team and certainly didn't die for the sake of others unlike Galaxy Girl, Atlas, or most of the Omega Team! But he's a Hero!"
Honestly.. I get that the novels might make him out to be more of a hero. But from a pure lore in the game standpoint he's just... There. He's a hero because he is a Hero. That's all, really. He's also such a huge hero that one body couldn't contain his heroicness. So there's an Ancient hero who is, basically, him, and an Evil(?) hero that is also him from another reality.
I think Jack (Statesman!) Emmert took a cue from Richard Garriot and auto-inserted himself as the game's single most important person as an ego trip. No reason he's the hero. He just -IS-. Of course I expect no less from someone who thinks people who enjoy roleplaying and character development are doing it wrong.
-Rachel- -
Quote:Read my post and you'll understand why we can't have them as costume parts.Wait? We HAVE Jet/Rocket Packs already... Whats wrong with just keeping things as is, but allowing us to have them as usable costume parts?
Temp Powers don't use a model-node on the character. They create one, on the fly, which only lasts so long as the power is on and anchors to the centerpoint of the model's position, rather than the model's "Back"
The same can be said of the "Freakshow Disguise" and the "Vahzilok Wasting Disease" temp powers which grant an overlay and an aura, respectively.
-Rachel- -
Quote:I've got a mutant who uses a shield. Superstrength without invulnerability.If I were going to make that argument, I'd say that Shield Defense is a better candidate with which to make my stand. MMs and their pets are a special case related to their power.
I've got a Science character who uses a shield. Super Serum gave her borderline super-human strength and toughness, but the shield keeps her safe.
My Boyfriend has a magic shield user. His shield is part of a mystical set of armor which grants protection.
A Friend of mine has a tech character using the Talsorian Shield. It's a robot who uses the shield to protect it's more vital circuitry.
Many different backgrounds work with Shields, not just natural or just science or just whatever.
By the same token a Demon Summoner could be a high tech illusionist using hard light constructs to terrify and fight against criminals, or steal from them. But the set still has an incredibly -mystical- feel.
Sooo yeah. Your argument that the set is tied too closely to a specific definition of the power is overruled by the fact that ALL SETS are tied to a specific definition of the power. I want Rainbow Blast, but the closest I can get is Energy Blast. Is my definition too tight or is Energy Blast's too loose? Of course it's not too loose. It's a specific definition of the power set/source. This set is also not directly tied to origin, unlike Demon Summoning. You -can- make it less tied, but it seems... weak. Without descriptions of the power animations, you really can't judge whether it's tied to a specific concept or not.
-Rachel- -
Backpacks won't work.
Firstly, there's only so many Attachment points on the player model. Without revamping the character models completely, you're stuck with the limited number.
Secondly: Sizing issues. A small character doesn't occupy the same VISUAL space as the Huge model brute, though the occupy the same PHYSICAL space for the purposes of bounding boxes and size. This means that small characters will have backpacks which "Hover" behind them without some serious reworking and huge people will have their backpacks embedded.
Thirdly: Animations. Several animations simply wouldn't -work- with a backpack or jetpack item. Think of whirling hands. The character leaps and turns in the air, their upper body leading the turn and twisting across their midsection, the legs follow. Wearing a backpack with a single anchor point at the shoulders would cause the lower portions of the pack to intersect with the lower back/hips region. This is ONE animation example, there are many others.
In the End: It will take a huge amount of work to create realistically moving backpacks or jetpacks which don't clip horrendously with the player's body, hover behind it, or look like doggy doo during attack animations.
-Rachel- -
Quote:Well I noticed you didn't describe any effects, really (graphical effects that is) beyond "Shields". So you could, theoretically, use this armor set without the fire armor/not fire issue.There was a guy who didn't like it. He gave me neg rep. Apparently, the "suggestion is relative solid in the numbers, but ties too much to a specific source definition of the power. needs to be more general to allow freedom". I suppose you could always just pretend you're not wearing armour, much in the same way you could take Fire Armor and pretend you're not really on fire :V
Also: Demon Summoning. The Negative Rep man's argument is now invalid.
-Rachel- -
I know empaths are not about spamming heals.
However I know that when people "Bot" or multi-box they generally have one Empath or Pain Dom spamming a heal. Whether AoE (if there is a decent chance the spam-bot will get hurt) or Single Target (if there's a "Tank" who can keep the Spam bot healthy)
So do me a favor and use some critical thinking before you lash out at people. It helps to look at the context of the conversation.
-Rachel-
*Edit* Or, y'know, read the last line in my post about Botting. -
Quote:If you've got the -Recovery blocking blues it'll block transference, too. I was just thinking of juggling the toggle when teamed with a kinetic.The idea is that it prevents all forms of self recovery whatsoever. No +end procs, no blues, no stamina, nothing. +end powers like Transference might work, but that's conceptually fine - you get a power boost from a buddy that lets you keep regenerating.
-Rachel- -
I can has dumb?
Yeah... as a Toggle I don't mind it at all, I think it might even be a -touch- broken, especially when combined with certain teammates (Looking at you, Kinetics!), but overall it seems fine.
-Rachel- -
.... I missed the part where it's a toggle. Was thinking a click...
-Rachel- -
Quote:The difference is that Hibernate also makes you completely untouchable for it's duration. Using this "Regen -Recovery mechanic you might get killed while waiting for your HP to come back and not have enough endurance left to keep fighting while you're regenerating.Auto Repair is designed to work like Hibernate. You -can- attack during the repair, but it'll cost you endurance you can't recover. Otherwise, it'd just be way too powerful. You trade out -all- your recovery for a huge regen bonus.
-Rachel- -
Like Empath's AoE Heal and Power Burst? Ir the single-target heal and power burst?
It doesn't make the botting that's going on now any easier. It just makes it do a little more damage. :P
-Rachel- -
Quote:I dunno... MOST of the set is moderate damage. And several of the powers are Moderate AoEs, which seem to split the "Moderate" damage between multiple targets, rather than doing moderate to each (anectdotal).The set is already pretty powerful on its own. A 100% damage resist debuff would arguably overpower it.
Still. Who am I to argue if you're willing to offer a limit to your own set? :P The Devs would balance it.
-Rachel- -
Problem with Repulsor. It's just not possible within the constraints of the current engine and would require a major alteration to how the system functions. As an alternative how about turning it into a taunt aura, instead? PBaoE Taunt And 10% chance for Knockdown every second (Mag 0.67KB) Self +Resistance (Smash/Lethal)
I love how you've split the various mez protections into different powers. It's a neat idea and unique to the set!
I also don't know if you've noticed, but you left the set without any "Hole" to take advantage of. The logical rebuttal to such a suggestion is to lower the overall mitigation of the armor or to select one "Hole" for the set. Personally? I'd suggest Negative Energy. Thematically it's a person using dark energy to bypass the armor/protections to damage your spirit directly.
For the Self +Regen... I'd suggest making it a short lived -recovery effect, since being unable to recover endurance even by popping blues means the player will run out of end incredibly quickly if they attack. Though I suppose it would work fine as a between-combat heal.
Also going to suggest that Overdrive gets the Unstoppable treatment, especially on a set with this much power. Maybe have it drain half hit points instead of full hit points but... still!
-Rachel- -
I disagree, Umbral. I think the max end reduction would be a great way to enforce the paradigm (since players will pretty much self detoggle to either fight or because they were fighting) without either A) Forcing them to or B) Making the power less powerful while it's on.
-Rachel- -
This is a fairly cool adaptation of the MM Powerset.
However, as Sonic Blast proves you don't need a chance to debuff damage resistance, so I'd get rid of the "Chance To" and just make it a direct debuff for the secondary.
As for your stun, the Mag is too high. A Mag 3 will stun bosses unless they're resistant to stuns. Far better would be a Mag 2 with a 20-30% chance for an additional mag 1. Which is more in line with the blast set control effects.
-Rachel-
PS. How about a Poison Blast suggestion? =-3 -
I like this set. Now do one for Ghost Widow's powers, please!
-Rachel- -
I. LOVE. This. Idea.
Devs. Make it So!
-Rachel-
*edit* On second thought!
Let's do it a leeeeeeeeeeeettle differently. Let's go ahead and have the Vet Reward for capes and auras at the 2.5 year mark to auto-unlock them at levels 10 and 20 respectively. Then make the 5 year vet reward unlock capes at level 1 and auras at level 10, and then at the 7.5 year vet reward: Capes and auras from level 1.
Opinions? It'd help ease off on the lowbie aggression, give most of the players something to look forward to when implemented, and let some players (those at 78 months) start out with auras for their Praetorian newblets! And you could still run the respective cape or Aura missions. But it would let a large portion of the Praetorians start out with capes, which wouldn't make sense otherwise, since there isn't a "Respect for Fallen Hero" gimmick in Praetoria. -
Quote:I'm not certain that's possible. I think the recovery minimum is 0.00% and the "Endurance Modification" minimum is also 0.00%. It -could- theoretically be modified, but wouldn't it be simpler to implement a Max Attribute penalty, which we know Endurance is capable of? I'll, again, suggest the Maximum End Penalty be -35 Maximum end. Able to be offset by slotting and accolades, but not easily.In that you do are right, only effect lines are affected meaning base power attributes like endurance cost are not. I am certain it can be used for any attribute in the effect though, not just chance. Keep in mind, thats not something they designed for Dual Pistols, is something they discovered the game was able to do all along while lookings for way to implement the design they had in mind for dual pistols (shows how far they will go to implement what they want.)
I am lost on what you want though, you can make granite have an end cost increase debuff (negative conserve energy) if you wanted that forces all powers to cost double endurance. Also fail to see why such debuff, if desired, should be limited to certain powers and not just applied to any power the granite tanker uses.
-Rachel- -
Aett might be the Hitler of Stop Signs... but he's right in this case.
As for limiting powersets to models: Night Impossible. You choose powersets and AT before you choose your character model because the model is (almost entirely) Aesthetic, rather than functional. The system was never designed to handle model-lockout, so you'd wind up having to go through THAT mess of work on top of the giant animation change list which only included powers. It didn't include hold, stun, flight, jump, death on the ground and in the air, emotes, vomiting (for the poison holds and such) and all the various other animations required. Like Running.
-Rachel- -
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*cries* And here I was trying to organize an IC RP ITF with Heroes from both sides of the game!
When it comes up poke me at @Steampunkette or Hardcastle if you're interested in joining. =-3
-Rachel-