Steampunkette

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  1. Quote:
    Originally Posted by McBoo View Post
    You will more than likely have to drop the control numbers to something less than controller levels. Right now a mid-level controller can easily lock down 3 to 4 targets by cycling through them with their single target hold alone. Add in scrapper level defenses, ranged attacks and a pet and your risk level drops to almost nil.


    >
    You're kidding, right...? I honestly didn't know you could get your hold's recharge all that low. Hmm...

    Maybe lower the duration, rather than the magnitude, so that with SO 3-slotting on recharge you can only get the single target hold up as it's ending? It would keep players from popping holds on multiple targets, for the most part. Outliers like Hasten and Extreme recharge builds with IOs shouldn't be too heavily factored in, since the sets need to maintain basic levels of survivability solo, without Hasten, and with SOs only, since IOs aren't accounted for in balancing.

    Besides. If you're spamming holds you aren't attacking or dishing out damage, since I noted, previously, that the Alteration Set baseline controls wouldn't do damage. =-3

    -Rachel-
  2. Steampunkette

    Veteran Rewards

    Quote:
    Originally Posted by The_Nezz View Post
    Its true. I lose nothing, nor gain nothing. But my Analogy is still a valid one because this is an argument of Time Versus Reward and you cant honestly say it wouldnt upset you. Whether you choose to accept it or not. We dont gain what we have by participating in tournaments or by having more alts or what ever. We get them from Time Subscribed Playing. Your Analogy is flawed XD I do agree with you on one thing though. Futile argument. I believe in earning things in this world, you believe everyone should get what they want reguardless Two different worlds.
    Two things.

    Time Subscribed is equal to money spent with the addendum of inflated perception of value (I spent X time "earning" something (while spending Y money) he should not be able to spend Z money without waiting X time)

    And second: I've been playing since Issue 3 launched. And no. I would not mind one iota if this were implemented, tomorrow. I wouldn't spend $9.99 on any of the vet rewards (I've got more patience than wealth). But I wouldn't feel "Cheated" or put out. Just like I was -happy- they lowered the minimum level on EATs to 20. Sure I've got a 50 hero and 2 50 villains (one being a VEAT) but it doesn't cheapen my achievement for someone else t oget access to a toy I play with, too.

    -Rachel-
  3. So the AT would become...

    Primary: Ranged/Melee/Buff
    Secondary: Defense/Control

    ... I don't like it. This would require the Developers to create two whole new sets of powers (at -least-) for each combination of powers (Fire/Fire/Thermal primary Fire/Fire secondary) while using the Assault sets allows them to have half their work complete and gives them someplace to proliferate Assault sets to.

    In addition it also lets players fulfill the "Iceman" concept. Using one power to do multiple things. Iceman was not a controller, a scrapped, or a blaster, but could instead use his one power (Ice Generation) in many different ways. This AT idea would allow you to do that with fire, cold, energy, electricity, mental power, plant control, and mineral manipulation.

    Though there are a few instances where one or two powers from the Assault or Control set could tip the balance towards "OP" one one set or set combination, but that's what testing and nerfing (or buffing) is for.

    -Rachel-
  4. Quote:
    Originally Posted by Thirty-Seven View Post
    As mature as the rest of your argument seems to be, it bothers me that you would use the word "retarded" in such a way. If you mean "stupid" say that, don't use a legitimate diagnosis for those who are developmentally disabled as a synonym for idiotic. Just as one shouldn't say "gay" in that same way, for that same reason. It perpetuates negative stereotypes.
    You're right. And I'd like to apologize. I should have said thematically obtuse.

    I am terribly sorry if I've offended anyone!

    -Rachel-
  5. Quote:
    Originally Posted by RedSwitchblade View Post
    Ice Alteration was given Ice Slick, which is the BIG ice patch which has a targeting reticle and doesn't need Line of Sight. That power alone is what makes me curious about balance, lol.
    Err... I thought Ice Slick was PBAoE just like Ice Patch, only larger. >.>

    Admittedly, I've never played an Ice... anything. I'm just not a fan of Ice Control, Armor, Blast, or Cold Domination. But for the sake of argument let's combine Ice Patch (range) and Ice Slick (area) for the power.

    PBAoE giant ice patch.

    -Rachel-
  6. Steampunkette

    Veteran Rewards

    Eh...

    I'm all for letting players buy every "Vet Reward" package there is for $9.99 each. But they must be purchased in order, and don't come with the badge.

    Why? Because all analogies are flawed. Nothing is being taken away from anyone, noone is losing anything. And anyone willing to spend $239.76 to get all the cool vet rewards is probably someone who A) Intends to play for freaking ever or B) Has a ton of cash they don't mind -wasting- on a game they don't intend to play for a long time and they'll quit since they've "Nothing to look forward to"

    If a person falls into category A then we've gotten $239.76 in revenue we would not otherwise get, in addition to their $15 a month fee. This player will use their toys and enjoy them, probably for years to come before buying more vet rewards as they come out. Why do I say probably? Your mind is tricked into spending money on things you've spent money on. This is why people repair cars over and over for years on end rather than simply replacing the car. It feels like a huge investment so you continue to put more money into it.

    If a person falls into category B then we've gotten $239.76 in revenue we would not otherwise get, in addition to their $15 a month fee for however long they play. If they only play for 3 months they it's still a huge net gain over what Paragon and NCSoft -would- have gotten out of them.

    No. It is not like someone buying their way into a company that you've worked at for years. It's more like going to your favorite gaming shop for five or six years running. You feel you know the owner and the regulars, and you get some awesome items in tournaments you run. Then someone else walks into the shop and buys a different copy of the item you won in a tournament from behind the counter and joins in your game. Does this take anything from you? No. No it does not. It adds to the hobby, but you still -earned- yours rather than having to pay for it.

    Of course, that's another mental trick that comes up pretty often. Someone else purchasing, for what appears to be less, what someone else feels they've earned. Like a boy working a paper route for a year to earn enough money to buy that Captain Commando playset with all the neat accessories. Meanwhile his rich neighbor buys the same Captain Commando Playset without earning it. The Paper Boy feels cheated, since he had to earn the money to get his toy. But in the end the Paper Boy still has his playset, the rich kid still has his playset. And all is still right in the world.

    Of course this entire argument is ultimately futile, and a waste of everyone's time. So I'll suggest we all just let it die and not reply to it or any other thread with similar direction. We'll instead send PMs to the person making the suggestion, informing them of our individual opinions and the general consensus of the forums that it will never happen. Meanwhile the thread will float, gracefully to the bottom of the forums.

    -Rachel-
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    I'd suggest taking out the tier 9 armours, and keeping them to pets or something similar.
    Aside from that...my limitedly critical eye for builds seems to like it =P
    The reason I put in the 3 powersets with a tier 9 defensive power is that Mind Control doesn't have a pet. Though I agree, mostly... Granting the others their pets (Electric and Gravity) seems fine, so long as mind gets to keep Strength of Will >.>

    -Rachel-
  8. The idea was to give them the Dominator Assault sets for their primary. So yeah, it would be feasible to remain at range against minions and lieutenants, take less damage, and only really have issues with Bosses, EBs, AVs, and special case enemies (enemies with mez protection of various kinds)

    For sake of argument let's say you made an Ice Assault/Ice Alteration Leader or Marauder.

    Ice Patch is a point blank area of effect power, in order to use it effectively you have to either place it and drag aggro through it, or enter into melee range and then place it.

    Let's take a look at Ice Alteration's Real Numbers on it's defenses, however.

    Frozen Armor grants 12.75% defense to smashing/lethal, 22.5% resistance to cold, and 9.37% fire resistance. Wet Ice drops another 22.5% resistance to Cold. Permafrost another 22.5% resistance to Cold and 9.37% resistance to fire. 67.5% Cold resistance, 18.74% Fire resistance, and 12.75% defense to smashing lethal... A fairly weak set without the use of Ice Patch to KD enemies pretty consistently. It's also why I gave them an AoE Sleep rather than an AoE immobilize, to mitigate some more of the incoming damage rather than rely on (enhanced) Capped ice resistance, 28% fire resistance, and 19% smashing/lethal defense.

    You're going to fight a lot more smashing/lethal enemies than cold ones. And both Energy and Psi damage are more common than Ice.

    -Rachel-
  9. Quote:
    Originally Posted by RedSwitchblade View Post
    Respectable idea in theory, but you need to consider balance a little more.

    DPS, control, and defense seems a bit tough to balance.
    Well... Let's see Gravitic Control's real numbers.

    Gravitic Alteration
    Tier 1: Temporary Invulnerability: 22.5% Res (Smashing/Lethal)
    Tier 2: Gravity Distortion
    Tier 3: Crushing Field
    Tier 4: Unyielding: 3.75% Res (Smashing/Lethal) 7.5% Res (Energy/Negative/Fire/Cold/Toxic)
    Tier 5: Resist Physical Damage: 7.5% Res (Smashing/Lethal)
    Tier 6: Gravity Distortion Field
    Tier 7: Invincibility: 3.75% Def (all but Psi) .75% (for each additional target)
    Tier 8: Wormhole
    Tier 9: Unstoppable: +52.5% Resist (All but Psi)

    So outside of Unstoppable that's only 33.75% resistance to smashing/lethal and 7.5% resistance to all other damage types. With SOs that's roughly 50% resistance to smashing/lethal and 10% to all others but psi. Add in the defense of around 17% and it's -fairly- survivable.... unless you fight anyone dishing out any damage other than smashing and lethal, to which you have low resistances (10%)

    Now with IOs you could probably make a fairly -strong- defensive build. However IOs are not used in balancing metrics.

    -Rachel-

    *Edit* Basically, until you get to the AoE control levels, a Leader or Marauder will have to rely on his low levels of defense while focusing on harder targets, while using his controls to actively stop lesser threats with greater numbers. It's a combination of Active and Passive defenses which requires a careful or defensive playstyle.
  10. AT: Leader/Marauder

    Overview.
    The Leader/Marauder AT is a combination design. Ranged/Melee for a primary with Defense/Control for their secondary. The method used for this design is a whole new secondary powerset build and the Primary being Dominator "Domination" sets. The AT will use both passive and active defenses in combat to survive, while pelting enemies at range or thrashing them in melee.

    AT Multipliers
    Ranged Damage: 0.85 (Between Peacebringer and Dominator)
    Melee Damage: 1.15 (Between Dominator and Scrapper)
    Defense Modifiers: As Scrapper
    Control Modifiers: As Controller
    HP Scale: As Scrapper

    These numbers increase the Leader/Marauder's melee damage compared to a Dominator while lowering their ranged damage only slightly. They are given medium defenses, and strong control effects. However neither their Defense or Control effects are comprehensive. This means that while the player has controls they likely won't be able to stack them, and while they have some baseline defenses they won't be well-defended in melee. This can be achieved by building secondary powersets which contain 4 control powers (Single Target Hold, Area of Effect Immobilization or Sleep, AoE Hold, and Signature Control) and 4 Defensive powers (Baseline Toggle, Mez Protection Toggle, Taunt Toggle, Baseline Automatic Power) And either a Controller Pet or a Tier 9 defensive power. It should be noted that the three Baseline control effects would not contain damage components (single target Hold, AoE Sleep/Immobilize, or AoE Hold). The following example combines Invulnerability with Gravity Control.

    Gravitic Alteration
    Tier 1: Temporary Invulnerability
    Tier 2: Gravity Distortion
    Tier 3: Crushing Field
    Tier 4: Unyielding
    Tier 5: Resist Physical Damage
    Tier 6: Gravity Distortion Field
    Tier 7: Invincibility
    Tier 8: Wormhole
    Tier 9: Unstoppable

    As you can see, the set would resist smashing and lethal damage just as well as any other invulnerable scrapper, but would rely more heavily on control effects versus other damage types in most cases.

    An Example of a set which ends with a pet would be Ice Alteration.

    Ice Alteration
    Tier 1: Frozen Armor
    Tier 2: Block of Ice
    Tier 3: Flash Freeze
    Tier 4: Wet Ice
    Tier 5: Permafrost
    Tier 6: Glacier
    Tier 7: Ice Slick
    Tier 8: Icicles
    Tier 9: Jack Frost

    As you can see the set is relatively "Light" on defenses by comparison to Gravitic Alteration. Lacking a Tier 9 defensive power, it uses a large AoE Knockdown effect to increase it's survivability, added to more damage and minor control from the Jack Frost Pet.

    I'd also like to suggest Fire Alteration (Fire Armor/Fire Control), Plant Alteration (Regeneration/Plant Control), And Stone Alteration (Stone Armor/Earth Control) all recieve pet powers. While Mental Alteration (Willpower/Mind Control) and Electrical Alteration (Electric Armor/Electrical Control) receives the Tier 9 Defensive treatment. Regeneration, lacking any toggles aside from it's mez protection, will gain a self-heal and a self rez, instead.

    So without further ado, here are the remaining sets as designed.

    Fire Alteration
    Tier 1: Fire Shield
    Tier 2: Char
    Tier 3: Fire Cages
    Tier 4: Plasma Shield
    Tier 5: Temperature Protection
    Tier 6: Cinders
    Tier 7: Blazing Aura
    Tier 8: Flashfire
    Tier 9: Fire Imps

    Nature Alteration
    Tier 1: Reconstruction
    Tier 2: Strangler
    Tier 3: Roots
    Tier 4: Integration
    Tier 5: Resilience
    Tier 6: Vines
    Tier 7: Carrion Creepers
    Tier 8: Revive
    Tier 9: Flytrap

    Stone Alteration
    Tier 1: Rock Armor
    Tier 2: Fossilize
    Tier 3: Stone Cages
    Tier 4: Rooted
    Tier 5: Stone Skin
    Tier 6: Volcanic Gasses
    Tier 7: Mud Pots
    Tier 8: Quicksand
    Tier 9: Animate Stone

    Mental Alteration:
    Tier 1: Mind Over Body
    Tier 2: Dominate
    Tier 3: Mass Hypnosis
    Tier 4: Indomitable Will
    Tier 5: High Pain Tolerance
    Tier 6: Total Domination
    Tier 7: Rise To The Challenge
    Tier 8: Mass Confusion
    Tier 9: Strength of Will

    Electrical Alteration
    Tier 1: Charged Armor
    Tier 2: Electric Shackles
    Tier 3: Electrifying Fences
    Tier 4: Static Shield
    Tier 5: Grounded
    Tier 6: (Insert AoE Electric Hold name here after Going Rogue Announcement)
    Tier 7: Lightning Field
    Tier 8: (AoE Electric Control power, preferably with a repeating effect)
    Tier 9: Power Surge

    As a bonus idea; a Gravity Control/Energy Aura powerset would also be lovely. And as a twist of strangeness let's go ahead and make it the one with the highest survivability of the Alteration powersets since Energy has no taunt aura and no self-rez power.

    Energy Alteration
    Tier 1: Kinetic Shield
    Tier 2: Gravity Distortion
    Tier 3: Crushing Field
    Tier 4: Entropy Shield
    Tier 5: Dampening Field
    Tier 6: Gravity Distortion Field
    Tier 7: Power Shield
    Tier 8: Wormhole
    Tier 9: Overload

    Now.. For the Inherent power.

    Leaders, being heroes, would gain a constant +15% HP buff while solo. For every teammate added (max of 3) they lose 5% of their HP buff and instead grant the team +2% Accuracy and +3% damage per teammate, maximum of 5 contributing teammates. They also gain this buff.

    Marauders, being villains, would gain a 15% endurance discount while solo. With each teammate they added their own damage would increase by 5%, maximum of 5 contributing teammates. Teammates gain 1/2 of this buff.

    Now... What do people think of this idea? Any suggestions, ideas, criticisms, or points that should be clarified?

    -Rachel-
  11. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Bumping
    Bumping is against forum rules.

    -Rachel-
  12. Shield defense is thematically inappropriate because you use Hide based on your powers. If your only defensive power is "I use a shield" it's "I duck behind my shield!" Which blocks you from the targets sight. But if a floating shield, unwielded by a person floated up towards a Longbow agent... It just seems ridiculous. I can buy "Dark" since most of the game is shadow-heavy. I can buy ninjitsu and energy, even SR. But seriously. Floating customizable hunk of metal doesn't draw attention?

    Or, worse, Facepalm Defense. "I hide behind my hand!" You even wrote "Peek A Boo!" in the description of the power! Are all the enemies in the game infant level intelligence, now? Where putting a hand in front of your face is enough to convince them you've gone away?

    Either every NPC in the game (and PCs but only during PvP) is an utter retard, which invalidates most plots, stories, arcs, and efforts perpetuated by Nemesis (i.e. all of them) or the player gets to try and come up with a mystical and fun reason why putting their GIANT hand in front of their face makes noone else capable of seeing them.

    How about a strange and odd suggestion! Try developing a stalker set -without- hide! Give it 2 placate powers, instead. And have one of the placate powers basically revolve around interposing that titanic arm between yourself and your target. Now you can freely give the set -more- defense than any other stalker gets, since he's got to survive combat until most enemies are down before he can use Assassin's Strike. One placate instead of Hide, and one Placate from their primary powerset. It might be ugly. But it's better than Facepalm.

    -Rachel-
  13. Forbin... You're honestly saying I need proof or evidence of my own opinions, beliefs, and conjecture? That's patently ridiculous. And if you are going to be a proctor you're well aware of that.

    It is my opinion that this set is a bad idea. Thematically bad. I also believe that the devs haven't put in Shield or Fire defense for stalkers because they are thematically inappropriate. I believe the "Mechanically Inappropriate" argument is faulty since the Devs obviously have no problem altering a set (Dark Armor lost it's AoE damage effect and it's stealth power in exchange for Hide and an always on defense boost)

    Sure, BaBs has said he wouldn't mind animating a fire stalker defense set, but it's not his decision. And the evidence presented that Castle might consider it was a sweeping generalization in which he could have been talking about any one, two, three, or however many of the powerset proliferation suggestions in the post.

    If this were an argument about simple fact, sure. I could defend my position, and he could defend his. But it's purely a matter of opinion. And my opinion is that the devs shouldn't waste time on thematically inappropriate sets. Specifically the Facepalm set. And that is what I will, forever, call it. If it is implemented I will -still- call it Facepalm Defense.

    -Rachel-
  14. Quote:
    Originally Posted by Leo_G View Post
    Ah, sneaky uncertainty statements...Well next time I can simply just quote something like:

    "They didn't have enough stalker sets, yet, and made the incredibly odd decision to toss those two in, regardless of their not making sense."

    And invalidate the argument with a simple 'No', right?
    Pssssssst! Taking part of a full statement out of context is bad, Mmkay? That was part of the same statement, just required it's own sentence.

    As for the full conjecture: You can state that you disagree and offer up your own belief as to why they were added, but it doesn't invalidate my argument since they're -both- conjecture. There is no way to invalidate my argument without direct Dev confirmation of an alternate conjecture or straight denial of mine.

    -Rachel-
  15. Quote:
    Originally Posted by Steampunkette View Post
    I think the reason those two were put in was for the same reason Super Reflexes was burnt to the foundation and got toys to be called "Ninjitsu". They didn't have enough stalker sets, yet, and made the incredibly odd decision to toss those two in, regardless of their not making sense.
    That is why I don't need to link to a Dev post.

    Using Critical thinking based on the sets provided and the method of implementation I deduced a logical but not necessarily factual conclusion. Without direct Dev confirmation it's conjecture. But it's reasoned conjecture.

    -Rachel-
  16. The Onus of proof lies on the person presenting it as part of their position.

    -Rachel-
  17. Okay. So BaBs actually said "I could See That" and Castle (the guy who's opinion mattered) said "Sure" to a large list of things which Shields and Fire were both on. I'll give you about 1/2 credit on that one. The half being on Fire.

    -Rachel-
  18. Quote:
    Originally Posted by Leo_G View Post
    But we are getting Fire for Stalkers. It's just a matter of time.

    Shield, however, has no thematic reason not to be ported except that many of the powers work counter to the loner hidden assassin's fighting style (Phalanx Fighting, Grant Cover and Against All Odds). The devs have even said as much that the set isn't mechanically suited for Stalkers.
    Please link to the Dev statement that we're getting Fire Stalkers.

    As for Shields I think it's a combination of both Mechanic and theme. They could drop Phalanx Fighting for Hide, turn Against All Odds into a passive damage boost, and replace Grant Cover with a "Selfish" Buff. Like a passive damage resistance or defense bonus. But THEMATICALLY it's retarded. "I duck behind my shield so you can't see me!"

    So while there are easily surmountable mechanical differences, there are unsurmountable thematic differences.

    -Rachel-
  19. No. I don't think it's a moot point.

    I think the reason those two were put in was for the same reason Super Reflexes was burnt to the fooundation and got toys to be called "Ninjitsu". They didn't have enough stalker sets, yet, and made the incredibly odd decision to toss those two in, regardless of their not making sense.

    That is not carte blanche to continue doing it. Otherwise you'd already have Shield and Fire for stalkers.

    -Rachel-
  20. Quote:
    Originally Posted by MondoCool View Post
    So have the ones who will transform into warwolves be unkillable (they hit 1 hp and stay there) until they turn into War Wolves.
    Orrrr... don't waste time messing and fiddling with what already works.

    -Rachel-
  21. Quote:
    Originally Posted by MondoCool View Post
    That wouldn't be bad. It's just the guy not being able to turn into a wolf before he's knocked out cold.
    But in that case you'd only rarely actually see the warwolf transformation. And by rarely I mean "Nearly Never"

    -Rachel-
  22. Quote:
    Originally Posted by ChaosExMachina View Post
    So you're opposed to every Stalker armor other than Dark and Ninjitsu?
    Energy Aura: Bend light particles around yourself.
    Super Reflexes: So quick you can leap out of line of sight and be ninja-stealthy without using toys
    Willpower: Mind Control/Jedi Mind Trick
    Ninjitsu: Hide in Shadows
    Dark Armor: Shadows Hide me.
    Regeneration and Electric Aura: You got me there.

    -Rachel-
  23. Quote:
    Originally Posted by Dr_Mechano View Post
    It's an old legacy piece of content...the Council/5th Column Warwolf shifting was done before the introduction of Kheldians. Mind you Kheldian PPD NPCs actually do the same thing rather than using the shapeshifting powers. It's something to do with the AI not knowing quite what to do with regards those powers.

    As for the suggestion at hand...overall OK, I'd play it.
    That, and it'd have to be basically replaced with a self-rez power... Spawn on Defeat versus full heal. And there's always the chance of a player defeating the enemy before it has the chance to activate the shapeshifting power, too.

    -Rachel-
  24. *Facepalm*

    You can't see me!

    *peeks* Did it work?

    -Rachel-
  25. Actually, No. I hadn't. >.>

    And I have to reply: So what? That doesn't change a whole heck of a lot. It could still be a gigantic tuning fork set to Shivan frequency going "HEY! WE'RE OVER HERE! Drop in and say hi!" Even if that's not it's original design.

    -Rachel-