Statesman_NA

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  1. Yep. I'll grant one of those original wishes.

    Maybe two.

  2. [ QUOTE ]
    Mission customization: Choosing between "regular" mobs and +2 level mobs is not really what I would call a customized mission.

    [/ QUOTE ]

    Sigh. That isn't at all what I meant. Mission Customization means, well, a mission has been customized. It's where we go back over old missions and add new art & functionality.
  3. Actually, our updates are intended to cover ALL levels (as much as possible).

    Auxiliary Power Pools - levels 40 up
    Kheldians - level 50
    Council - all levels
    Striga Isle - levels 20 - 30
    Mission Customization - all levels
    Global Chat - all levels
  4. I'm just about to leave to catch a flight back to the West Coast...

    Right now, Tanker changes have highest priority. The Design team tested some stuff last week while I was in Philly, and I'll personally test some more things this week. I'll post an update on this stuff on Friday.

    We're still analyzing the numbers for Defenders & Controllers. We need to get a better picture of the impact of the mob hp/damage increase. If we make any changes, I can't say whether it'd be an Endurance decrease or a Damage increase or both.
  5. Dang straight. Post your ideas/thought/opinions. I read 'em - and so does the design team. And I'm not such a prima donna that I can't go back on a past decision and eat some crow.

    The most important thing is the quality of the game. That's it. Everything else is secondary (including ego's).
  6. Coralax is NOT the winged Archetype.
  7. I'll confirm something - Positron has written an absolutely kickin' design doc on Arch Foes that I'm really happy with....BUT that doesn't mean that this feature will be in soon...
  8. I'll drop a hint: the name of an upcoming Epic Archetype.

    Incarnate.

    Heck - I'll do another....

    Coralax.

    Happy Saturday!
  9. [ QUOTE ]
    Maybe the dev's are being creative and trying to make archetypes that aren't in comics yet.

    Yes this game is based on comics but that doesn't mean that everything has to be from comics



    [/ QUOTE ]

    BINGO! The goal of the Epic Archetypes is NOT to reflect paradigms that already exist, but rather to create a gameplay experience that reflects the City of Heroes mythology.
  10. Let's sing the song of Doom!

    Doom.Doom.Doom.Doom.....

    (shameless Invader Zim reference)
  11. Ah - one more thing. We're adding a new Inspiration that you can use to wake up from Sleep, Stun, Hold & Immobilize.

    Yep - so if you're stunned, wobbling back and forth - you can use this Inspiration and WHAMMO - you're ready for action.
  12. Statesman_NA

    More answers....

    Yes, we'll put stores on the map.

    Yes, we'll look into timed missions counting while offline.
  13. Statesman_NA

    More answers....

    The ONLY thing about Regeneration is that internal playtesting has shown that it MIGHT be a little too good. But that's an impression - there will be nothing immediate changed and there might be nothing at all. It's just on my list of things to look at, that's all.
  14. Statesman_NA

    More answers....

    Bases are in City of Villains.

    Please, please, please, don't put suggestions or opinions in this thread - definitely post your ideas! - but just put questions here. I can read them and post answers much more quickly.
  15. We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!

    We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
  16. Statesman_NA

    More answers....

    [ QUOTE ]
    I would rather have a vague DEV post than no DEV post at all.

    [/ QUOTE ]

    That's my feeling, too. Sometimes I don't know anything more definite than "we're going to address it sometime..." There's ALOT of people working on City of Heroes, and sometimes I post just keep the forum readers in the loop. Maybe the person responsible for the tweak/change isn't around when I'm typing - or maybe we haven't set up a meeting yet for a final decision. No great conspiracy or anything - I just like telling you guys what I know.
  17. Statesman_NA

    More answers....

    Supergroups will not get larger...

    We will have some stuff for high level groups...not Hamidon class (not even close) but tough. That's a planned tweak for Rikti Crash Site and Shadow Shard.
  18. Statesman_NA

    More answers....

    1. We're going to be re-evaluating ALL the armor sets - not just changing their art. So EVERY issue involved with Ice, Dark, Stone, etc. is going to be looked at.

    2. Fear changes are across the board. Any power with fear will change from "foe running away" to "foe cowering and not moving."

    3. Mission Slider - Update 3.

    4. Yes, I'm still worried about Super Reflexes being a tad gimped. We're watching it.

    5. Yes, we'll do trenchcoats - not in Update 3, but soon after.

    6. We're done with Blizzard - for the moment.

    7. We are not looking at Flight or Energy Blast.

    8. I do want to tweak Shadow Shard and Rikti Crash Site so that they're more user friendly - and worthwhile. I can't give a time table yet, but I want to squeeze in a couple of changes as soon as possible.

    9. We will have a system to do missed lower level content - eventually.

    10. The DVD special edition xtras will be available to current players - we haven't yet decided on how we're going to get it to them.

    11. We aren't planning on adding more Pet Controls anytime soon, but they are definitely needed as we expand pets (remember what I said about adding a 10th power to every set....)

    12. I'll note that people want the Friends list expanded.

    13. I'll also note the auto decline for team invites.

    14. Same with a better UI for buying several Enhancements.

    15. Weather effects aren't scheduled any time soon.

    16. Adding Tanker damage has become a little problematic. It makes the almost too powerful...but it's an ongoing issue internally. We are definitely adding more aggro control to the Tanker.

    17. Mind Control - outside of Fear - there are not any more changes planned in the immediate future.
  19. [ QUOTE ]
    Any plans to rework some of the original zones. Some of the original zones can get very repedative. Whereas the newer ones show a great deal more effort (larger budget perhaps?)


    [/ QUOTE ]

    Issue 3 will be the start of our touch ups on older zones...I want every single zone to have its own character.
  20. [ QUOTE ]
    There was a rumor that there will be a PvP arena available in CoH well before CoV comes out. Will the PvP arena be post-update 3?

    Also, is the rumor true that the SSOCS (or whatever it's called now ) system will also be post-update 3 (but pre-Cov)?


    [/ QUOTE ]

    Yes (possibly) and yes (definitely).
  21. [ QUOTE ]
    Can I get an explanation why Group Fly doesn't work with Animate Stone? Really to me the only reason to take Group Fly is if you have Jack Frost, Animate Stone, or Fire Imps. For some reason Animate is the only one that won't leave the ground.


    [/ QUOTE ]

    Originally - Stone is heavy....but we'll change it.
  22. No new levels in the immediate future (i.e. the next couple updates).
  23. Concern = small tweak.

    Don't worry Regen Scrappers!