Starsman

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  1. [ QUOTE ]
    Ok, so excuse the dumbness of me, but I want to make sure I understand this... cheaper to buy the set because of one month of free game time as $20<$25...

    How does the one month free work for those of us that are automatically billed each month for playing? Would it just not bill me for the next month? Or would I not really get that perk? Otherwise, I WANNA BUY IT NOW! lol

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    It sounds like it is cheaper to get the booster IF you pay for yearly.
  2. [ QUOTE ]
    [u]Mission Door TPer Recharge is Too Long[u]

    Ouroboros Portal; earnable in-game; level 25 minimum; connecting 5-6 zones; 5 minute recharge, can be shortened by global recharge.

    Base Portal; 24 month Veteran Reward; level 3 minimum; theoretically connecting up to 24 zones; 30 minute recharge, can be shortened by global recharge.

    Pocket D TPer; GvE purchasable; level 3 minimum; connecting 4-5 zones; 30 minute recharge can be shortened by global recharge.

    Summon Teammates; earnable in-game level 20-25 Mayhem/Safeguard; tps teammates in zone to caster; lasts 24 hour in-game time; 5 minute recharge, can be shortened by global recharge.

    Assemble the Team; 42 month Veteran Reward; level 1 minimum; TPs teammates in zone to caster; 30 minute recharge which can not be shortened by global recharge.

    Mission Teleporter; Mac Edition purchasable; level ? minimum; TP directly to mission door; 120 minute recharge which (can or can not) be shortened by global recharge.

    ====

    Clearly this new power is an outlier compared to similar powers. The other purchasable power, the Pocket D TPer can sometimes refresh in less than 15 minutes while this purchasable power, while more useful since it goes to your final destination, instead of a hub, is 120 minutes.

    The Base Portal can be a hub to 24 zones and recharge in 15 minutes.

    If the Mission Door TPer's recharge is reducible with global recharge, I could possible see letting it stand at 120 minutes, since so many players go for recharge. But it's much more fairer if it were on a 60 minute irreducible timer.

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    None of these powers entirely eliminates travel to mission time. Note that travel to mission time can make a huge impact to your leveling speed as you are earning zero experience while traveling.

    Even if you use the above noted powers to travel to mission, even in combination, they dont eliminate complete time travel, simply lower it. You got to first teleport to your base, once there you have to go to the teleporter for the proper zone, and once in the proper zone you travel to the mission. Similar goes for Ouroboros teleporeter, it may not require you to move across your base but it limits whitch zones you can go to, and again, wont take you to the mission*.


    *For the exception of the start of a new flasback where you are teleported to the starting contact.
  3. [ QUOTE ]
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    It's not something that's going to get you to every single mission. It's not designed for that.

    It's designed for the times you have to go from the far corner of Dark Astoria to the far end of IP. Or the times you can't find the mission in the underground tunnels of Faultline/Brickstown.

    This isn't to say a lower time wouldn't be nice...but I really don't see it happening.

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    Well thats not how it was originally advertised to us. My thinking on this was that it would be a perk that can be used to to tp you to every mission.

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    It was never advertised that way. Anyone with enough foresight would had figured this was not going to allow you to go to every mission as it would had made travel powers entirely obsolete. Heck, if you ask me, a quick recharge teleport to mission should had bee a Teleport Pool Tier 4 power.

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    They need to address this ASAP.

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    You need to live in disappointment ASAP. Oh darn, you already are!!! You are FAST!!!
  4. [ QUOTE ]
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    Well we bought it but i'm kinda disappointed that its only good once every 2 hours. Wish it was like the pocket d pass and had a recharge of 30 min or less. But hey its good for those mishs that are way outta the way.

    [/ QUOTE ]QFT. Castle needs to change this to something more reasonable or it just isnt worth the cost of the pack. I could care less about the costume options. I bought it for the teleporter and I feel like I just blew $20 on almost nothing. The only good side is I dont have to pay for next month. So I guess thats a plus.

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    Think about it this way: you paid 5 bucks for a "Once A Play Seasson" mission teleport (unless you an alcoholic) and a super cool costume set. Way better deal than regular booster packs or that ridiculous jet pack for a month pack.
  5. [ QUOTE ]
    Further costume tweaks for my character Valkyrior.

    This costume set makes me *squeeeeeeeeeeeeeee*!

    [/ QUOTE ]

    Thats... beautiful....
  6. [ QUOTE ]
    I for one, am happy the mission teleporter has such a long recharge. I wish it were longer. Actually, I wish it didn't exist at all.

    I'm being completely serious. To me this power crosses a line I don't think should be crossed. It's anathema to the spirit of the game from my point of view. That said, it's here, and it has a suitably long recharge. I will probably use it myself, but I just find it... it just doesn't feel right to me. It feels cheap, like cheating.

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    I half agree. I think "teleport to mission" should be one of the things only Super Group bases granted, with a use price (that could be either inf or salvage) at that.

    Giving this to players that pay real money is a bit unfair, and may lock the doors for it showing up as a base feature because people that paid will feel ripped off. Although then again, if there is a use price on a SG base, then the self use power may have enough perks for those people to feel their money was worth it.

    As for being enhanceable, I am split. The selfish me wish it was, the analytic me things it would be horribly unfair in favor of high recharge builds, as if those builds where not already in a massive advantage.

    I don't think it's cheating though. It would even make sense in the base. Usually comic book super groups have a means to transport either straight to or very very near to their mission, they don't teleport to the city and walk all the way to their goal that happens to be 20 miles away.
  7. [ QUOTE ]
    Poster: Wuigly_Squigly
    Q: Would it be better if the reward of merits we're timeX spent on said TF, instead of the current: This tf is long, this tf is medium-long, this tf is short, categorizing? For example, you finish a 20 min katie or w/e and get 5 merits or something, whereas you finish that same katie but take an hour you'd get 15 merits, essentially the longer a tf takes, the more merits you get?

    A: Well, this would leave a lot of room for exploitation. Players could complete all but the last objective in 20 minutes. Sit around for an hour and 40 minutes and then finish to get the additional merits for doing nothing. So there has to be other factors other than how much time you've spent doing the TF.

    [/ QUOTE ]

    How about:

    Datamine long it takes to run through these TFs actually fighting everything in sight.

    Assign a "bonus merits" that equals your ratio of merit/hour minus the current default awarded meirts.

    See how much XP/Inf is granted in average during both types of run and again, get the difference of xp/inf granted from one version to the other.

    Now grant extra merits to people that earn xp above the short run grant, but no more than the max run would grant based on xp/inf granted for killing.

    I apologize for my bad english right now, alt-tabing between work and this , my point is to get an xp/inf grant measurement that will grant players extra merits should they not rush the mission and actually stop to fight but set a cap so that players dont just go about farming the mission that is the most easy to herd.
  8. Starsman

    Walk Button.

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    I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...

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    Oh, of course, I've never seen this as an especially high priority. Other things being more important is a good reason. I'm just worried increasingly simple things have been getting the "not everyone will like it" treatment, to the point where I'm starting to worry if it really is priorities deciding or if it's that reluctance to not please everybody.

    [/ QUOTE ]

    There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'

    Really, the 'not everyone will like it part' is a very, very minor concern.

    [/ QUOTE ]

    SO, about those elemental weapon options for the current weapon sets...
  9. Starsman

    Walk Button.

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    I understand the code problem with trying to set either a max or absolute speed, but I don't understand BaB's number of animations statement.

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    You know what, I was wrong...we actually need 15-90 animations

    Walk forward
    Walk backward
    Walk Strafe-Left
    Walk Strafe-Right
    Stop walking, transition back to ready

    Times 3 for each body type: male, female, and huge

    Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready

    15-90 animations needed to do a 'walk button'.

    [/ QUOTE ]

    If you make "The Walk Button" a toggle that caps your speed AND prevents you from engaging in combat, you can remove Combat Ready, Weapon Ready, Dual Ready, 'Shotgun' Ready, and Shield Ready.

    [ QUOTE ]
    (Or 105 if we wanted to accommodate the two-handed club stance as well.)

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    You heard it here first, guys: 2 handed staff melee coming for I14!!!
  10. [ QUOTE ]
    (QR)

    1) Yes, outright changing powers is bad. Unfortunately, it's the only way we *could* proceed that met with the goals we had in mind, the technical limitations presented and the timeframe allowed. I hate "building cottages" but it was the only path in this circumstance.

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    I know this is not something YOU want to think much about but how about simply expanding the Ancillary sets to include the new tools instead, giving them a tier 2.5 power that is available at the same level as the tier 1 and 2?
  11. [ QUOTE ]
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    All joking aside - it was said elsewhere that Power Balancing changes wouldn't affect PvE at all.

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    I think either what you read was incorrect or you misunderstood. I'm quite certain the PVE specific changes that were made for I13 will affect PVE, while 95% of the PVP changes have no effect on PVE (I say 95% to hedge my bets, actually.)

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    I'll take those odds!

    Or rather, I'll bet that some people will still complain about it effecting PvE, whether it does or not

    Also, finally, after 4+ years: First after a Redname!

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    The biggest issue is that almost all PvE changes affect PvP, therefore anything that was done for PvE purposes also touch PvP, and people will come up with excuses saying the true reason for that change was not PvE but PvP.
  12. You know what I would love paying for, though?

    Character Reset. The ability to bring a character to level 1, re-select powersets, and keep all badges, perhaps even change AT. Admittedly, badges would be the reason to do that, to begin with. There are many onetime only badges I will never get again in some toons I don't truly enjoy, that I would love to have. Like my Stone/Ice tanker, that I would love to reroll as a Elec/Elec tanker once the option becomes available, but wont because I don't want to loose badges.

    But since now they are adding ways to pay for earnable in game things, how about to give us a task force that will reward us with payable things like server transfers or renames?

    A Portal Corps TF that would allow you to go to another server!!!!

    or a simple Identity Crisis that allows you to rename yourself at the end!
  13. [ QUOTE ]
    Talk about people I have come to expect better from, on the forums.

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    Once in a while, something just comes along that makes you... no, just FORCES you to make fun of it. I find this a bit silly, I dont find it an issue at all, but still find it silly. But hey, if NCSoft gets more money out of it to found new cool features, let them be my guest.


    [ QUOTE ]
    Following a slippery slope to a place that nothing in the history of the game would give us any inclination that the dev team would support (if they remove snake egg farming because it let people get PL'd to 50 in under 48 hours, with millions to spend kitting out such a character, how could they ever justify, with a straight face, letting someone *buy* a level 50?) is fairly remarkable. Was it meant to be satire? If so, it didn't quite work for me.

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    It would make them a lot of money? PvP player base would actually "blossom"?


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    I'll never use it, and the amount of doom-crying it's generated is a little depressing, but it seems like it meets a viable need in a reasonable way.

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    I'm not doom-crying, I'm mocking it. It's funny! As for me using it, heck, i have not used a single of my vet rewarded ones! I rarely respec, I plan well darn ahead!
  14. I'm extremely sorry but I just cant resist my guess at the future:

    [ QUOTE ]
    City of Heroes has expanded their suite of available purchasable services to include Maxed Level Characters.

    Optional Maxed Level Purchase is available via the in-game store found at the character select screen for the per transaction price of $49.99 USD.

    There are already multiple in-game methods that players can obtain achieve max level. Now, if the convenience of purchasing a Maximun Level is desired, it is available. Having a purchasable option has been an often heard desire from the game's customers.

    Once players purchase a Maxed Level, they must then visit a Trainer Contact in-game to use it, in the same manner as your currently hard earned powers are acquired. The Trainers include: Back Alley Brawler in Galaxy City and Arbiter Diaz in Mercy Island.

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  15. [ QUOTE ]
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    What do you think bases are?

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    confined spaces with roofs that forces you to have to lose inf because you have to earn prestige and join some vg/sg.

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    Just like Corona Light is the only Light Beer that is also a Corona, Bases are the only thing that are all that and also Player made PvP maps!
  16. [ QUOTE ]
    Player created pvp maps.

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    What do you think bases are?
  17. [ QUOTE ]
    More physics-effected objects

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    DARNIT YOU NAILED IT!!!

    IT'S THE BIG RED BALL!!!!
  18. [ QUOTE ]
    but I can assure you there aren't any high dollar sports cars sitting in our parking lot.

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    With the gas prices down there, I would also leave my Lamborgini Diablo at home and drive the economic Corolla to work.
  19. [ QUOTE ]
    To put this in a a different perspective, we have less subscribers than we did a year ago

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    You heard it here first: BaB cries DOOOM
  20. [ QUOTE ]
    Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.

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    You heard it here first guys, power customization is in the works!!!
  21. I say it's more like a mobile caltrops.

    Remove the fear from hot feet and you actually nerf it, as it is, foes waste a lot of time slowly attempting to run out of the power and not attacking. Without fear they would just stand there and shoot at the caster.

    So in Hot Feet: Fear is a feature, not a penalty.
  22. As noted before, threads with red name posts don't get purged.

    They should be locked, though.
  23. [ QUOTE ]
    For all his enthusiasm and talk of them being the heart and soul of the game, Jack's concept of Tankers didn't jive with a lot of people.

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    Thats why he designed 4 other ATs to choose from. These days, you got 13 other ATs to choose from!

    You know, I once saw this guy at a BK order a cherry pie and while eating it, he would complain to everyone in his table about how bad it was and how it didn't taste anything like the Apple Pie. Worst of all, he kept eating it and saying how they should change the way they make the Cherry Pies. I remember thinking two things:

    1) I love my cherry pie
    2) Why don't you toss the "horrible" thing away and go buy yourself a @#%@% apple pie, you masochist whinnier?

    Some people in these forums remind me of that.
  24. [ QUOTE ]
    Send out a mass email to every single character that exists on every single server? I'm going to guess yes, that would be so hard.

    Maybe we can get pohsyb to add a /countdown command that brings up a countdown clock in the console that shows the time to next server shutdown.

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    How about a simple Message of the day?
  25. [ QUOTE ]

    Also it brings up a second response:

    Why do minor bugs take higher priority over balance reasons?

    Why correct bugs (That are essentially nerfs) when you have SERIOUS balance issues with animation times in sets? It once again creates unfairness between powersets.

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    Because this bug was in the way of making shields, that are currently in the works. AND Bab's very @nal about casting interruptions.