Starry Night

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  1. My data point: on Virtue, early/mid evenings, I've been seeing 5-15 minutes waits in the queue before kicking off successfully. Before success there are often 0-2 unsuccessful "your team has been placed back in the queue". I will note that this is usually a shorter time than I see pre-formed leagues taking to kick off.

    As for quality...I've done 50% LFG and 50% pre-formed, and I'm seeing minimal difference in team quality. It's only been a week, but most people already know how to do the trials. I see similar numbers of new-to-the-trial people in each method of formation.

    I agree that the kick-off with minimal people hurts, especially in the Lambda. A number halfway between min and max would, in the long run, be fine (I think).

    In conclusion: don't fear the LFG! Be part of the solution! Join, and click the "join trial in progress" if you want a guarantee of joining a bigger group.

    And please don't quit once you've started. Don't hang another 8-12 people out to dry. It's not nice.
  2. Aren't super-insps the only item on the reward table you can sell?
  3. Starry Night

    i20 black screen

    My vague memory is that the current test client connects to live until you edit the Info.plist to make it connect to test. If you've already done that, you need to revert the change. If you're getting a fresh download, I believe you go straight to live.
  4. Starry Night

    i20 black screen

    Quote:
    Originally Posted by Starry Night View Post
    I'm currently patching up my test client and hoping...
    ...and it worked for me! Test client connecting to live...if you can edit an Info.plist, you can do it too!
  5. Starry Night

    i20 black screen

    Quote:
    Originally Posted by Global Ignore View Post
    Do I really need to open a ticket for a problem that a bunch of people seem to be having?
    Yes, please do. I write software for a living. Opening a ticket even for a common bug serves two purposes:

    (1) helps gauge how many people are seeing the issue; this may raise or lower priority if there are lots of bugs competing for developer time

    (2) everybody may have the issue, but sometimes it's that one outlier report that gives you a slightly different manifestation or slightly different information that lets you figure it out; you have no way of knowing if you're that outlier, even if it seems to you that your problem doesn't differ from everyone else's

    I'm currently patching up my test client and hoping...
  6. Starry Night

    i20 black screen

    I did try to get on the open Beta and had the same issue I'm seeing now. I attributed it to a bad download, or a botched modification of the plist. I'm wishing I'd followed up on it now.
  7. Starry Night

    i20 black screen

    Safe mode didn't help. I'm on an ATI Radeon HD 5750.

    Come to think of it, I saw the same thing happen (or not happen, such as it is) when trying to run the issue 20 beta. I always assumed something was wrong with the download, and I didn't care to repeat it. Now I'm wondering if it's an issue that could have been avoided, had I done the troubleshooting then.
  8. Starry Night

    i20 black screen

    I just opened a ticket with support, too, and I encourage everyone seeing the problem to do so. Speaking as a software person, it's important to get as many reports as possible, because you never know which one will have the key piece of information that lets you crack the problem.
  9. Starry Night

    i20 black screen

    I updated to 10.6.7 and tried again; no luck.
  10. Starry Night

    i20 black screen

    After updating, clicking "Next" and "I agree", I get a black screen. Another user also reported the same issue in the stickied Troubleshooting thread.

    I trashed my preferences, started in safe mode, and verified files. No change. Anyone else seeing this, or have any insight?

    (Late 2010 iMac, running 10.6.6)

    (edit): make that as many threads as reports at this point...gotta type faster!
  11. Starry Night

    Perpetual night?

    This weekend they are running the Halloween event as compensation for the extended downtime on Thursday. So, no sunrise until Monday.

    Usually it's two day-night cycles per hour.
  12. The geometry buffer trick is like magic. On my old laptop, as soon as I switched it off, all the problem zones became, what, me worry?
  13. You can emulate a right-click by holding down (I believe) the command (apple) key and left-clicking. It may be the controls key, I forget (and the game is down so I can't check). Almost all "normal" applications use control-left-click for right-click, but some games switch to command-left-click for right-click.

    I use a single-button mouse because the ergonomics are better for me. I find the key-click method to be workable though not always optimal. I can't switch the camera view as fast as I might like, for example.
  14. On my system, user-saved keybind files are in:

    City of Heroes.app/Contents/Resources/transgaming/c_drive/coh/piggs

    However, I'm not sure if that's universal (may not apply to a Steam install, etc.).
  15. I like how on the Mac at least, the two licenses are different (from different dates).
  16. I had the same experience--runs, but no buttons, and exceptions.
  17. 27" iMac (Sept 2010)
    Core i7
    4G RAM
    1G ATI Radeon 5750
    10.6.6

    Downloaded latest build of CoH in Sept. 2010, installed on new system with new user, new preferences, basically nothing else on the system (literally 1st or 2nd thing I installed). Running 1920 x 1200 windowed, at the setting below Ultra Mode, with geometry buffers, FSAA off.

    Problem description: while playing, memory use will rise steadily until crash (usually somewhere around 2G used). Usually the crash has no visible error, shows a "error: can't allocate region" in the console, and only occasionally tries to raise an assertion error. Problem can be postponed indefinitely by using /reloadgfx to lower memory use.
  18. One thing you can do is monitor your memory use. Open up "Activity Monitor" from your Applications/Utilities folder, and play windowed so you can watch the memory size as you play. I found on my new 27" i7 iMac (1G ATI Radeon 5750) that I will crash pretty reliably (without visible error) once I get past about 2 G memory used. If you notice the same pattern, /reloadgfx is your friend. It'll knock your memory down again. 40 minutes is about the right time frame for what I see, too.
  19. Starry Night

    Tip drops

    Interesting theory...if true, then you may be able to get tips again if you get into a new level range for tips (and therefore have new tips available that you haven't run).
  20. Starry Night

    Tip drops

    According to a thread in the Going Rogue forum, hero tips for rogues don't currently drop.

    I wonder why 6? That's where I got stuck, too.

    Thread referenced: http://boards.cityofheroes.com/showthread.php?t=249357
  21. I'm going to second the suggestion for dark/dark defender. That was my first 50, and I chose the powersets for a lot of the same reasons you gave.

    I'm not a longtime player who has played everything, but it's my favorite combination among those I've played. What pushes it over the top for me is that dark/dark has a lot of variety--kind of a defender/controller hybrid. It feels like you have more toys to play with.

    (That being said, I myself want to try an ill/rad sometime...it sounds like a similar kind of fun.)
  22. Welcome! First of all, head down to the Mac forum, just three or four down from this forum. Lots more experts there.

    Second, I have the same problem with my brand-new, loaded 27" iMac. As far as I can tell, there's a memory problem (I watch it grow using Activity Monitor). Using /reloadgfx every now and then keeps it tame.

    But you should post in the Mac forum (and read the sticky posts), and they will guide you through other possible fixes.
  23. If you squint real hard and have a computer background, you can puzzle it out. For example, the first one more-or-less says: "if a citizen escapes the BAF, the clockwork's task is to return the citizen to the BAF".

    The second one is evidence for the lack of Asimov's Laws of Robotics in Praetoria (not that anyone's surprised about that).
  24. The most important thing to do is have one or more small projects to work on that's within your abilities and interest. Given that and your existing experience, almost any reasonable language will be easy to pick up. If you have PHP experience, you may know of some small tasks like parsing web log files or something that will work as a good training exercise.

    That being said, I'm a Python fan--it's a very nice language, readable and elegantly designed for the most part. Lots of online resources, including some good tutorials. I've taught a handful of people the language myself, and I've always been surprised at how quickly they do clever things that are correct and reasonable for the task.

    For future-proofing your knowledge, stay away from anything that's single platform (eg, C#) and stick with cross-platform technologies (Java, Python, etc.).