Star_Seer

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  1. Well I did say it was a 'mad' idea. Personally I feel the forms are a bit meh!

    Each to his own I guess...

    Btw if you do it right you don't have to chase fury, it comes to you
  2. I was trying to think of ways to make the forms more appealing to my peacebringer. I was thinking how about giving them their own inherent.

    For the Nova form I was thinking of something along the lines of scourge might make me interested.

    For the Dwarf I was liking the idea of fury.

    I know they currently get access to cosmic balance but I'm not really that convinced its that great. Its a bit random imo.
  3. My Ice/Super Strength is brilliant.
  4. I have seen an episode of Samurai Jack where he dual wields shields, it was pretty awesome
  5. If the 'end game' content ran more like a hard mode version of the standard TFs I would be more interested in it. I can't say I'm a fan of these multi team raids.

    It might be nice if we could get some threads and incarnate salvage in a new lvl 50 PvP zone and arena. Perhaps threads for time logged in the zone and salvage for completing certain missions or something along such lines.
  6. I don't have a major problem with the Posi Blast set.
    Personally I would rather see the set bonuses on Detonation changed to be in line with sets like Thunder Strike, Crushing Impact, Red Fortune ect.
    Debt protection has no place being in a lvl 50 set imo.
  7. When I'm tanking I like to leave for the next spawn before the last spawn is fully defeated. That way I make sure I have the aggro of the fresh spawn before somebody else jumps ahead and scatters them. Knowing when to move to the next group is a bit of a judgment call that comes with experience.
  8. Illusion/Rad is pretty good for low end stuff and just in general.
  9. Add a new Incarnate level of difficulty above +4. Add un-mezzable runners that pull in other spawns ect.
  10. I tried playing a human form PB with fairly high def and I don't think it was really worth the effort.
    In the end I decided to swap to a build with a focus on recharge and procs and I'm a bit happier than before.
    My only problems now are more to do with the limitations of the PB archtype and some issues with the inferiority of the self-res, imo it should make you intangible briefly, and I don't like that you are immobilised as well.
  11. DP/Traps might be a nice themed combo. Having mez protection from Forcefield generator is great on a squishy. I have played a Traps/AR defender to 50 and it was brilliant.
  12. You might also wish to consider Super Strength and War Mace for good combinations of control and AoE.
  13. Star_Seer

    Most fun?

    I would go for a night widow. Nice mix of ranged and melee options and access to some team buffing that doesn't take over your fighting role.

    Warshades are also a lot of fun especially once you get your fluffy pets.
  14. Star_Seer

    Stone Armor

    My guess would be super strength. The lack of vertical movement on my stone tank made me delete it and roll a shield - best decision ever!
    If you just want to be a hulking monster roll a warshade and go try-form.
  15. I guess you will be limited mostly by the stalker archtype. If you really want something truly uber you would probably be better off with a Katana/WP scrapper or something like that. I don't know if its really worth spending stupid amounts of inf on a DB/SR.
  16. Star_Seer

    Wanna Tank!!

    I have a DM/Invl brute that makes a pretty decent proxy tank, not a painfully slow as /stone.
  17. I have just finished rebuilding mine. I took the attacks to do the attack the vitals combo, thousand cuts, plus assassins strike, build up and placate. From SR i took the lot. I also have CJ and SJ and the fighting pool up to weave. I took weapon mastery for physical perfection, shuriken and exploding shuriken. I didn't have much trouble capping my defences with IOs and I went for the damage Alpha slot.
    So far I'm pretty happy with the performance.
  18. My Traps/AR defender was brilliant solo as well as being a great addition to any team.
    Night widows and Huntsmen are also great.
  19. My friend played an ice tank and I was on a fire blaster. They are an awesome duo.
  20. To make a SoA and skip TT Maneuvers is kind of rude in my opinion.
    I wouldn't bother making a fuss about it, though I might add a player note along the lines of 'poor grasp of game mechanics', just for future reference.
  21. I think I would make a team from my alts.

    Dark/Inv/Soul Brute
    Bane with Leviathan
    Fire/Shield/Fire Scrapper
    Dark/Dark/Dark Defender
    Ice/Cold Domination/Dark Corrupter
    Earth/Thermal/Leviathan Controller
    Mind/Fire/Cold Mastery Dominator
    Fortunata with Leviathan

    Leverage venom grenade for all its worth
  22. IMO the only thing that could improve my SoA is an alternate animation for Heavy Burst where a flock of doves flys up when I open fire.
  23. On a huntsman you can get along just fine without build-up, I took double assault instead.
  24. Ranged def is dead easy for a Soldier to cap, its one of the things that makes Huntsmen so good.
  25. Could also try a Shield tank/brute/scrapper with a Traps def/Corr/MM