StarSkream

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  1. StarSkream

    SS/Invuln Brute

    Hi Guys,

    Firstly thank you for taking the time to read (and hopefully) comment on this topic.
    I quit CoV a long time ago, after getting only 1 character to lvl50 (yeah sad I know, but Ive just started working on a few more)
    Lets put it this way I had over 800 days logged off, when I re-enabled my account.

    The SS/Invuln Brute that did make it to 50, is currently set up like this:

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Darant: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Resist Damage IO
    • (7) Resist Damage IO
    • (9) Resist Damage IO
    Level 2: Jab
    • (A) Perfect Zinger - Taunt
    • (9) Perfect Zinger - Taunt/Recharge
    • (11) Perfect Zinger - Taunt/Recharge/Range
    • (11) Perfect Zinger - Accuracy/Recharge
    • (13) Perfect Zinger - Chance for Psi Damage
    • (13) Perfect Zinger - Taunt/Range
    Level 4: Temp Invulnerability
    • (A) Resist Damage IO
    • (15) Resist Damage IO
    • (15) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 6: Hover
    • (A) Empty
    Level 8: Haymaker
    • (A) Kinetic Crash - Damage/Knockback
    • (17) Kinetic Crash - Accuracy/Knockback
    • (19) Kinetic Crash - Recharge/Knockback
    • (19) Kinetic Crash - Recharge/Endurance
    • (21) Kinetic Crash - Damage/Endurance/Knockback
    • (21) Kinetic Crash - Accuracy/Damage/Knockback
    Level 10: Dull Pain
    • (A) Healing IO
    • (23) Healing IO
    • (23) Healing IO
    Level 12: Fly
    • (A) Soaring - FlySpeed
    • (25) Soaring - Endurance
    • (25) Soaring - Endurance/FlySpeed
    Level 14: Swift
    • (A) Run Speed IO
    • (27) Run Speed IO
    • (27) Run Speed IO
    Level 16: Health
    • (A) Healing IO
    • (29) Healing IO
    • (29) Healing IO
    Level 18: Knockout Blow
    • (A) Accuracy IO
    • (31) Accuracy IO
    • (31) Accuracy IO
    • (31) Damage Increase IO
    • (33) Damage Increase IO
    • (33) Damage Increase IO
    Level 20: Resist Elements
    • (A) Resist Damage IO
    • (33) Resist Damage IO
    • (34) Resist Damage IO
    Level 22: Unyielding
    • (A) Resist Damage IO
    • (34) Resist Damage IO
    • (34) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 24: Resist Energies
    • (A) Resist Damage IO
    • (36) Resist Damage IO
    • (36) Resist Damage IO
    Level 26: Rage
    • (A) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - Endurance/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance
    • (39) Adjusted Targeting - Recharge
    Level 28: Hurl
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (40) Accuracy IO
    • (40) Damage Increase IO
    • (40) Damage Increase IO
    • (42) Damage Increase IO
    Level 30: Invincibility
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 32: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (43) Endurance Modification IO
    Level 35: Tough Hide
    • (A) Defense Buff IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    Level 38: Foot Stomp
    • (A) Multi Strike - Accuracy/Damage
    • (45) Multi Strike - Damage/Endurance
    • (46) Multi Strike - Damage/Recharge
    • (46) Multi Strike - Accuracy/Endurance
    • (46) Multi Strike - Accuracy/Damage/Endurance
    • (48) Multi Strike - Damage/Endurance/Recharge
    Level 41: Unstoppable
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Endurance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance
    • (50) Reactive Armor - Endurance
    Level 44: Hasten
    • (A) Recharge Reduction IO
    Level 47: Mu Lightning
    • (A) Damage Increase IO
    Level 49: Ball Lightning
    • (A) Damage Increase IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 5.31% Defense(Smashing)
    • 5.31% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 4.06% Defense(Melee)
    • 0.63% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 22.5% Enhancement(RechargeTime)
    • 16% Enhancement(Accuracy)
    • 28.1 HP (1.88%) HitPoints
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 10.8%
    • MezResist(Sleep) 9.15%
    • MezResist(Stun) 9.15%
    • MezResist(Terrorized) 10.3%
    • 1% (0.02 End/sec) Recovery
    • 16% (1 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 1.25% Resistance(Toxic)
    • 2.5% Resistance(Psionic)
    • 3% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Punch)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Perfect Zinger
    (Jab)
    • MezResist(Terrorized) 2.75%
    • 10% (0.63 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Kinetic Crash
    (Haymaker)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.38 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Soaring
    (Fly)
    • 1% (0.02 End/sec) Recovery
    • 11.2 HP (0.75%) HitPoints
    Adjusted Targeting
    (Rage)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Multi Strike
    (Foot Stomp)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Reactive Armor
    (Unstoppable)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    • 1.25% Resistance(Toxic)


    What would you change/improve and why.
    Please bear in mind I am not Influence rich by todays standards (I currently have almost 60 million)

    Thanks
  2. Guys,

    I dont know if Ive found a bug or something, but the Invulnerability secondry on my SS/Invul Brute is acting very oddly.

    For example last night we were doing the Kill the Radio mission in Granville. We went through the mobs no problem and then got to the Radio itself. As I was the only Brute in the group, I hit Unstoppable and then proceded to tank the Radio. However after about approx 30 seconds the Unstoppable Buff Icon started blinking and then disappeared, but I did not get the downer. Then all of a sudden probably about a minute later I got the downer with no warning what so ever, and as such my entire Health and Endurance bars were empty.

    Also for some reason the toggles from Invulnerability keep randomly dropping when not in combat, ie I could activate them whilst standing at the Black Market, and without being attacked they sometimes just drop, even tho I still have almost full endurance.
    Has anyone else found this?

    Cheers
  3. Welcome and thankyou for reading.

    Ever get tired of not being able to find groups for missions?
    Ever get tired of feeling alone?
    Well heres the answer. I would like to cordually invite you to join a newly created Villainous Super Group. The Super Group I am refering to is MALFEASANCE.
    We are very active (play almost every evening) and currently have around 18 members. Usually there is at least 3 people on at any one time (however this can fluxuate, as we are a new group), as we have players from all over Europe, however quite a number of us are from the UK.
    We have our own forum located: http://www.goldfishdreams.net/malfeasance.html
    and our own Ventrilo Voice Coms server.
    We will not 'lord' it over you as we understand that we are all here to play a game, which be deffinition should be fun, so we try to make it as fun as possible.
    All we ask is that you sign up to our forum and get on vent so you can join in the banter, other than that its your game.

    Once again thanks for reading

    FC