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Bumped to keep from being lost in the great old post purge of 97....
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This post won't get purged, since it's in the Player Guide section. As per Lighthouse:
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Also, we wanted to note that old posts in the Player Guide section, as well as development or informative historical posts that have been flagged to be kept, will not be removed in this process.
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Excellent, soon my evil plot will achieve fruition.
/em Unfavorites old thread, Favorites new thread. -
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-APP - Blaster - Ice Manipulation - Chillblain
This isn't an APP power.
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Anyone have more info on this? What is the Icee APP named? Is there a power like that in it?
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Blaster APP is Cold Mastery (Paragon Wiki/NoFuture). Flash Freeze has sleep and minor damage, so that can use Endoplasm Exposure and Peroxisome Exposure.
Ice Manipulation is a regular blaster set (Paragon Wiki/Nofuture) and has Immobilize and damage, so it can also use Endoplasm Exposure and Peroxisome Exposure.
Might I suggest starting a Updating Hamidon Enhancement Guide v 2.0 thread? This thread is getting long and the length has driven away some people I've pointed the thread out to. -
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I am 100% certain the jumpjet improves flight speed - its especially noticable pre-SOs, with 1-2 SOs, or with a fly temp power.
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City of Data listing for Jump Jet. -
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do i need to pay twice if i upgrade CoV with CoH?
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No, as long as you Upgrade and DO NOT click the Add Game button. -
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In addition to looking for the Scanner Mission Main Villains' names
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Add Shock Treatment to the list of Police scanner mission (Brickstown mission). And you are soooo going to hate her. She has a second, electrical form which has some high resistances.
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I'm desperately looking for Quantum Names.
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The wiki is working on getting them listed again. Check here for a pretty comprehensive list.
Don't know about underscores though. You might want to check with Yakovlev on the wiki (think it's the same name here), he has thousands of screenshots of enemies. -
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http://culex.us/ig/neuronleader.jpg
Obviously a mission by Maria Jenkins. I know not all non-arc Maria Praets are ___Leader...but it sure has made me curious.
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Ok, that I have not seen before, but then it's probably been close to a year since I have done the praetorian arcs (severe case of low level altaholism). I wonder if that's because of the downgrading to EB.
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BTW, does anyone know of a way to add a thread to favorites without posting in it?
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Very bottom of the thread, look for the "Favorite Topic (Toggle)" link. -
I believe most of the Praetorian AVs have Leader after their names when you use a $target bind on them, at least in some of the missions.
Most of what's on that page are Mayhem mission characters. If I recall, Critical Mass is being busted out of jail in level 45-50 Safeguard, Fallen From Grace was robbing the bank in the same mission, and Pyra was robbing the bank for level 15-20 safeguard. -
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So if you wanna help, and can get the EXACT names of the Quantums, that'd be great. (Ie., Freakshow one is "Freakshow Quantum_Gunner"...note the underscore) I have some, but not too many, and nothing for the sub-25 guys really.
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Hmmm, I haven't noticed an underscore in the names myself. But I'm pretty sure the Wiki has them all....
Uh... it did at one point. I'll have to dig in and see what happened.
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And yes, as soon as I can get at least the Scanner Mission Main Villains' names, I'll be setting out the next copy, but there's not much in there since I can't get a lot of unique enemy data unless someone lovely like iakona helps out, haha.
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I've ran only a few safeguard missions and you can see a few additions in the Rogue Isles Villains page (marked with Issue 8). -
I'd just like to point out that in my experience, the mission owner will almost always get the badge, even upon mission failure, even if the mission holder is not on the team that ran the mission. Rather than instantly petitioning, try traveling to another zone or logging out and back in first, and then checking the badge menu to see if it has appeared.
The War Wall Defender badge is a good example of this. I have never been able to successfully complete this on live (1 success on test), but I've always gotten this badge after I zoned. Most recently on Sept 21st. I failed the mission in less than a minute and a half, but still received the badge when I changed zones. -
You cannot change character names. Only characters with trademarked/copyrighted names will get their names changed.
Really, the only thing you can do is delete the character and recreate it. -
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Yeah, RedCaps v. Red Caps was intentional. I'm not that doofy.
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Sorry, didn't mean to say you were. It was mostly musings to myself about checking them and snaptooth out myself.
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Do you think you (or anyone else) could either post here, or PM me, with the post of iakona's that has that formula & its modifiers for determining GM damage?
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Well, I was going to redo my spreadsheet (very messy atm, since I'm just learning about how spreadsheets work) and send you a copy, and I just pulled up Requiem, and have been hunting the Paladin Construction for quite a few weeks, but then iakona comes along and spoils all our fun by just plopping the numbers down.
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And by doing the Subtotals, I saw that there is a RedCaps and a Red Caps faction. So, that is useful in its own right.
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Ah, yes, forgot about that. RedCaps were in the Snaptooth mission, renamed so villains couldn't easily get the Cap Buster Badge. -
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I am doubting the resistance numbers of Jack-in-Irons and Eochai right now, but I am not good enough with the formula thing to figure it out. (And I am not positive that Jack has no -Resistance power as I try to avoid being hit by him.) I'll have to convince a friend to help out.
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Jack's Howling Skull power has -resists, so you have to make sure not to get Eochai numbers while he's fighting Jack. That threw off my numbers for a while. Also, you have to check their levels, both of them have a range of levels (29-32, I believe), so each fight you'll do slightly different numbers unless you get lucky. If you can get someone to exemp you to their level, you can get some comparison data.
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Next update will have the Halloween guys put in, 'cause I forgot a lot of their names and am not positive they share resistances. Bah, I removed them before release figuring I'd never see them again. Oh well.
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You can find a few names (not many) at the Wiki.
A couple of corrections. Both the Hellion fires and Sally work under the giant monster code, which means you'll do damage as if you were the same level as they are (if you are higher) or as if they were one level lower than you (if you are lower). You can test this by using a Crey pistol on fire (you'll do the 4.5 damage no matter what level) or a temp power, such as the EMP Glove from Siren's Call on Sally (though you have to watch levels with her). By my calculations, Sally takes 100% damage from the main Seven (don't have anything toxic to test with) and fires take 100% damage from cold. -
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I only want to ask, if I have trial account (city of villains) after the trial if I buy the new Good versus Evil edition in september 29 I can continue my character ?
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I would think so, as long as you UPGRADE your PlayNC account. DO NOT ADD the new code, you must UPGRADE.
Also, you won't need to install the GvE, having played the trial, you already have an up to date game. It's the code that matters, not the discs. -
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Is there any way to bookmark forums to My Home other than by replying?
thanks
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At the bottom of every thread there is a link that says Favorite Topic! (toggle). -
Most certainly. It's out there to be of use to anyone who can use it. I'll certainly be checking over what you have in order to see what's different
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Eventually, I plan on adding this stuff into the Paragon Wiki, but that's further down the road. -
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Um, I'm actually not a "him." Just throwin' that out there.
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My apologies then
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Giant Monsters are a pain to test.
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Actually, they're pretty easy, once you figure out the math involved. Very much a spreadsheet thing.
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I THINK if you are lower level than they, then you do exactly the amount of damage you would to a regular old enemy your own level with the same resistances.
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I figured it out once how it worked if you were lower level than the giant monster, but forgot, since most of my testing was done with my level 50's, respected on test to cover as many damage types as possible.
Giant monsters do have actual levels. The Paladin is level 9, Kraken is 14, Babbage is 19, Lusca is 25, Adamastor is 29, Jurassik is 39, and Eochai and Jack in Irons vary from 29-32. You can see the level by doing a /info on them.
If you are higher level than them, you will do damage to them as if you were the same level as them. Basically, as if you exemped to their level, but without the reduction in enhancement power that exemping brings. They, on the other hand, will do damage as if they had been sk'ed up to your level. Which is why, IMO, it's always a bad idea to SK in a giant monster fight, unless you need level protection against the minions that might be in the area, or to increase your heal power. If you're a level 1 tank sk'ed up to level 49, you don't have the defenses to deal with the amount of damage. I finally figured this out when my level 50 scrapper kept getting killed by Lusca, but my level 14 blaster could take multiple hits.
iakona's Power Data Standardization/Brawl Index Replacement thread was critical in figuring this out (now replaced by Power Data Standardization v2.0 (Issue 7)), plus the luck of having one of my alts in Independence Port to fight Lusca just at the right time (i.e. level 25). Be warned, those threads are very heavy with math and the first thread is a wall of numbers. If you work through the equations, you can set up a spread sheet in which all you need to do is input the proper numbers, and it'll figure out the correct resistance, regardless of what level you are or are exemped to.
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So if anyone was actually bored enough, and had a few types of damage, and could run around on Test (to avoid debt and to find the things) as a low level character to figure out Giant Monster resistances, that'd be gerat. If that works, of course. Can anyone verify at least?
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Been there, done that. I believe I have the numbers for all the GMs in the last link of my sig. (Fixed up Adamastor, you had the correct number.) Sally, even though she's shows as a monster class, seems act as a GM regarding attacks. Not that it matters much
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Inertial Reduction - Kinetics (While it is useful as a personal travel power, there is no other effect. Just jumping.)
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Unsuppressed super jump for your entire team, with better control than the pool power, awesome for PvP. Also, great for the mito clearing phase of Hammi raids, get those landbound scrappers up in the air without the -ACC of group fly. And it'll also remove the inertia from flying, giving you hover like control with full flight speed. -
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The Banished Pantheon Totem is vulnerable to Psionic and very vulnerable to Smashing, but you list the damage as .8 and .7, respectively. I would have expected the values to both be greater than one. If I'm wrong in my interpretation, please let me know. Nice job, also!
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You may want to double check, Feint_of_Heart. His numbers match my numbers (see my sig) pretty much across the board for all Banished Pantheon (except for lethal vs. Adamastor, off to find the big zombie to double check). Totems take less damage from smashing and psi. Spirit masks are vulnerable to psi, but none of the BP are vulnerable to smashing.
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Has anyone verified that a microfilament in swift will buff both running and hover/flight speed...?
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While I can't verify about whether it will actually do the buff, I can verify that both swift and quickness accept flight enhancements now as well as well the run speed. -
When I tried to figure out an "AT_Mod" for Temp Powers to use with these equations based on numbers you sent me a while ago, iakona, I came up with a Mod number that scaled from 1.0 at level one, to 1.926 at level 50. Is there something I'm missing here or are temp powers an exception to these equations? -
For what it's worth, here's updated links
NCSoft Support Page
What happens to my account and characters if I deactivate my account? -