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I'll be off tramping round some roman ruins and thinking about beer (which does count as work since that's my dissertation topic...)
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Boy, did I pick the wrong course when I was at Uni!
("This afternoon you'll be sitting in a dark room looking at an orange light through a microscope.") -
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Balls to them.
PvP is for playing against a player.
Never get bored of these threads.
Orange target = attack.
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*Note to self: Try to prevent War Hero ever meeting Robert Kilroy-Silk* -
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So if you can live without it during the lower levels (using greens perhaps?) you don't really need to take it later on?
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If I would name top 3 invulnerability powers then dull pain would be nr.3. Whether you take it is up to you, but I recommend it. (ps. it gives toxic res which helps when fighting vahzilok)
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But why? Does it really do anything to justify that cept being a very good self heal? If I avoid Vaz and other tox foes, what benefit does dull pain have over greens (with the obvious exception of beeing unlimited and free)?
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It gives you a 20% enhanceable and 20% unenhanceable (so that's up to 60% total) boost to your HPs while it's up.
I'd call that justification. -
No, that's me
- Yellows are the whirly range head things; the energy melee lot is the Greens, who are also liable to break through mezz protection if they mob you.
I think the sort-of solution still applies though, even though I was a little bewildered about who it would need applying to.
Edit: Looking back, I think I confused myself when the OP mentioned disorients; that's what the Greenies do, whereas the Yellows do sleeps. Not that a Tanker wants to be hit by either of these in the middle of a fight, of course.
Edit: Fixed typos -
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At higher levels you can pick up Invincibility which does give you innate (although dependant on number of nearby mobs) +DEF and can help stop the mezzes landing.
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The problem with Invincibility is that it's "+def(all except psi)", which means a group of Yellow Inks will still eat through it for breakfast as their mezzes are typed Psi damage.
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Really? I always assumed (without checking!) it was Energy, as the animation looked like one from the En melee set.
In that case it's purples (or preemptive BFs), or external buffs, FTSurvive.
And if you can make it a few levels higher the nasty Yellow Ink Men stop appearing. -
The problem with Invul is that it's based on taking the hits and toughing out the damage; if you're getting lots of attacks with the same secondary effects lots of these will hit, the secondary effects stack, and you're in danger of being mezzed. In a way Unyielding makes this more likely to happen, as it gives you a -DEF so the mezzing attacks are even more likely to hit.
Some other sets (Ice, Stone) provide protection via +DEF, so the attacks are less likely to hit in the first place - in turn making it harder to overwhelm the mezz protection.
Other than eating purples, or getting external mezz protection/DEF boosts there's not much to do at the moment. At higher levels you can pick up Invincibility which does give you innate (although dependant on number of nearby mobs) +DEF and can help stop the mezzes landing. -
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Had a great time in Electro-Cute's team today - so thanks to everyone in the team
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Grats to everyone how made it past the finish line - unfortunatly due to a power cut in my town Illuminae will have to slog through the whole blummin' thing another time
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Wow - if he'll go to the trouble of cutting your entire town's power supply off just to deny you the badge, States must really hate you!
Power grief aside, excellent afternoon with much more fun than was reasonable on such an essentially [censored] TF. Thanks and kudos to all, and especially to Electro-Cute for getting it sorted in the first place! -
Well, at least they're not messing about with euphemisms...
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The new time's good for me.
Edit: Fixed subject line for correct date and new time -
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Yeesh, got fed up reading this thread, but from what I did read, I have to say I partially agree with the original poster.
She was asking for a little respect from other players in the zone, is that really too much to ask?
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Respect's one thing, but I think asking other people not to PvP in a PvP zone's quite another.
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A few days back (at an off peak time of the day I hasten to add), myself and a team of about 5 others, were attempting to get the AV badges within RV - there was even a lone villain going around taking out, but not converting, the pill boxes to assist in this matter.
We had achieved all but Mako, and then we were suddenly, and repeatedly, attacked by a stalker. We explained over broadcast that we were trying to collect AV badges, and that he can PvP us all he wants once we have this last badge, but to no avail. He repeatedly, and insantly attacked us from cover, again and again and again, over and over. Again we pleaded with him that we have merely one AV left to kill, he's STOOD in front of us right now, and it will take a mere 5-10 minutes - BANG, another assassin strikes takes one of us out... After about 10 minutes of this (as it was impossible to take on the AV when half our number was constantly coming back from the hospital) the group split up and we left the zone.
Now I ask you, is this REALLY myself and my team that was in the wrong here, is it possibly, JUST MAYBE, that the person in charge of the stalker was the one showing no respect to others?
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Seems to me he was using sensible Stalker tactics; he's outnumbered so is attacking when the foes are distracted.
If you want to badge-hunt in a PvP zone you'll have to work around PvP players, not expect them to work around you.
(And for the record I avoid PvP like the plague - never do it, don't plan to start - so I'm not defending my own corner here) -
To update things here it's looking very like I'll be able to make the full run. So brace yourselves folks - you'll have a debuffing, disorienting, fireballing controller with aggro-magnet tendencies all the way through!
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PvP zones are about fighting other players NOT farming xp. I suggest you have broken a rule by trying to farm xp.
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Not broken a rule - the high xp's there to reflect the increased risk of entering a PvP zone in the first place, and if they didn't want people to go for it they would have arranged it to give no xp at all.
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Just dont bother people who enter a zone to PvP with the "im here for xp". All you are doing is cheating and in the end they will just nurf the XP (like they did for PvP mishions)because it is not being used as intended.
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The mission nerf was because there was an exploit they're working on fixing; when that's done they plan to put things back to the original level.
Intended = going into a PvP zone, taking the risks and doing the mission - if that's all people do, things won't be nerfed. -
Provisional "yes" for Grafite - at the very least I can turn up to get the headcount right for the TF start, and will try to clear the day for the whole run.
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Trial finished around 9pm, good job all
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Indeed - stormed though, minimal faceplants (those few there were were mainly people falling off the gantry at the start, onto the Hydra) and clear directions on what to do at what point. Nice one! -
Amellie, sometimes when everyone else says "you're wrong" its not because they're intolerant, or can't see your point of view, or want to spoil your fun.
Sometimes, it's because you're actually wrong... -
If there are any spaces left I'm up for this as Graf - level 42 Fire/Rad controller.
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From here on the US forums:
[Answering various issues raised by players - the unindented stuff is from States, the "Quote:" stuff the original player points]
I read this thread thoroughly on Friday and tried to digest all of the good stuff here. I wanted to give some responses to your points & questions. I know Posi and I are constantly thinking of ways that we can improve bases; our eyes are glued to the Base feedback on these forums!
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Obviously because the cost of bases is not 'minimal'
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Bingo! That was the point of my presentation; that the cost exceeds perceived value. The current ability to customize a social space for ones Super Group isnt thought to be high enough to justify the Prestige amounts.
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Ya know what another thing I just thought of would help too?
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PVE base raids that you could bring non-SG members on.
Heck, Id just like the PvE base raid part first!
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And they're hidden away, effectively in their own dimension. Other people can see my costume and go 'wow' simply by my flying past. To see my base, they have to be in a coalition with me, or on my team while we go there (and for that to happen, we need to have a reason for them to go, other than me saying 'come check out the base'). They can't simply happen across it and go 'wow!'
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Interesting point! Some people can see your base, but its so much easier for people to see your costume.
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Few people care about the aesthetics of bases. It's just not obviously an expression of one's self, especially if it's been designed by 20+ people, or by someone else. That's the crucial difference between costumes and bases.
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If no one cares about the aesthetics of bases, it all comes down to function ... and there's not a whole lot of function in there.
But costumes dont provide ANY gameplay function and people care a WHOLE lot about them? My point: bases cost too much for what players think they deliver. What they currently deliver is the ability to create a social space for Super Groups thats potentially customizable to the groups theme/background/etc.
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Cryptic has failed to deliver an advertised feature of CoV in a working format a full callendar year after the game went live. Had the Cathedral of Pain and Base Raids showed up in anything vaguely resembling a timely manner, there would probably be a much higher level of interest in Bases, despite the flaws in the system that many posters have listed here. For whatever reason, whether it be lack of staff resources, focus shifting to other priorities or indeed other projects at Cryptic, this is a pretty big failure on Cryptic's part.
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You are absolutely right. We are working as hard as we can, but that doesnt excuse it.
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The reoccurring theme in this thread isn't you folks at Cryptic perpetrated some horrible sin, but that in making a post-mortem of the Bases feature implementation you seem to emphasize it's lack of popularity is more due to the fickleness of players, than the bugginess or kludgeyness of the product. There's several prominent functional design flaws and bugs with Bases that have yet to be fixed, in addition to some conceptual flaws. To the company's credit, you have begun to address them, but the finish line is not just around the corner.
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We(Cryptic) assumed a certain value to bases which clearly doesnt match up with players perceptions. We assumed that customizability, some gameplay features, layout control, etc. would be considered worth X, but players think its X-Y. That means WE were wrong. No fickleness involved, just something we didnt identify well.
But it shows human behavior (and this was the point of my talk): people LOVE individuality. Theyre willing to express it. But they wont consider (in game) it worth a lot of time/effort to create a space thats customized for group identity. Clearly, people dont mind group identity (hence, super group costumes) and they love their own personal costume creation.
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A point well made. Jack's comparison of bases to costumes is wildly off because I control my costume. I help pay for my base, yet none of it is my creation.
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Yet a Super Group costume isnt your creation, either. And yet people wear them. The counterpoint is, of course, that a Super Group costume is in addition to ones normal costume, not instead of. Theres no such personal property in the base. We thought (on paper) that the personal items would do the trick, but it isnt really the same thing, is it? -
If you're looking for experts on stupid you've come to the right place...
I'm afraid you're wrong with the opening question; the deluxe edition (CoH or CoV, or the recent GvE package) don't affect what epics you can get, or when you can get them.
At present the only epics in the game are on the hero side; get a hero to 50 and you can create new, level 1, Kheldians (specifically Peacebringers and Warshades - two different ATs). Getting a villain to 50 doesn't unlock the Kheldians on the hero side.
At some point (not the imminent-ish Issue 8, possible Issue 9) villain side Kheldian(s) will be brought in, rumoured to be similar but different to the hero version(s). Getting a villain to 50 will unlock these.
There are also non-Kheldian epics in the pipeline, but other than their names no one knows much about what they do, or when they'll arrive. We have been told they won't be unlocked by getting a toon to 50, though. -
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Yeah, on the one hand brave to go with a non-standard looking ship. On the other, why are the Kheldians in a washing machine?
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For that special, bluey-white glow?
(Holy thread necromancy, Batman!) -
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..This has given me doubts about Union tbh..
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Hey, some of us Unionites haven't logged in all evening; the first I'd heard of this was when the thread subject caught my eye.
It's generally understood PvPers are a minority on any server; why put the entire population in the stocks because a fraction of a minority's acting like idiots? -
All the best Kin - glad I just managed to catch you online at the very end of the evening, although disappointed I couldn't make it any earlier (the deity of irony had stepped in and moved a work leaving do to the same evening).
Have fun in the Other Game, and hopefully team with you again somewhere! -
Gratz to, well, pretty much everybody it seems!
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Check the US red name posts fairly regularly, and haven't seen the slightest hint of this.