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When I checked in-game it was 35-40. I'll go again and get a screeny for you mate.
EDIT: Well, Numina seems to be on my side on this one...
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You're quite right - my bad, and I'll attempt to update my memory!
(And probably fail, and spend the next year making "No, it's actually 38.", "Oooops, no it isn't - d'oh!" posts. C'est lavvie.) -
Gah, missed this yesterday! Just in case, can you stick Doc Phantom (22 Ill/FF Controller) on the reserve list?
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I table the motion that we move onto the next stage of a typical farmageddon thread:
<ul type="square">[*]increasingly sarcastic and condescending posts bordering on personal attacks[/list]
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Yeah, like you'd understand them if we made the effort. Big nose. -
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Upside down.
In space.
On fire.
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With a beeny hat on.
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On Christmas Day.
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with one eye closed
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And a monocle on the other eye
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In a hole.
In the dark.
WITH AN OWL.
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But...
And this is the really inportant bit...
Without using insps
Because insps are teh cheator. -
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FWIW, brand new rig built over the weekend, consisting of:
E8400 Intel Core 2 Duo CPU @ 3ghz
Gigabyte GA-P35-DS3L Motherboard with latest BIOS
4 gig Corsair 800mhz RAM
nVidia 8800GT running latest video drivers
Vista x64 Ultimate Edition
Currently running smooth as silk, not a single crash in ANY games so far. Never seen CoH looking so good, and smooth.
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Nice!
I always smile at people calling them "rigs" though. It's not an 18 wheeler truck you've got there (but I suspect the fantasy that it is could be the reason they get referred to as such, by males anyway).
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Yeah, "rig"'s a bit of an ego extension - I just refer to mine as my Mighty Computational Tool.
Whaaaaat? -
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.......my other half had a tell from a moron
What an Idiot!!!!!
Idiots like this should be banned from anywhere within a 5 mile radius of a computer game.
Okay Rant off now
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I despair at the nastiness i see on these boards sometimes - it just isnt necessary and its high time something was done about it!
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Down with this sort of thing! -
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There is no reason to suffer stupid ppl why? thb I thick its better to expose them. In this case this person choose to go out side his normal cycle of friends and involve others in an action that the Devs clearly say isn't what they want ppl doing.
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No one's being forced to suffer anything; after the first approach the OP (or his gf) could have put the badger on ignore and that would have been the end of the matter. Time elapsed, around 5 seconds.
"Exposing" isn't really possible, as you can't name names under the EULA and without naming names all that's really left is a general rant against that sort of activity.
Which people can do, but all the readers are then perfectly at liberty to pass judgement on the poster about their words and stated views. -
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"It's your router/network etc" - it's an issue that does NOT affect every character on an account played on the same pc under the same conditions. This alone shouts SERVER SIDE to me!
"It's a UK ISP issue" - what about all the reports from the US? Maybe it is more prevalent in the UK for a certain ISP but that's like saying that the only people who speak Japanese live in Japan.
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Link please!
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Ok...maybe I paraphrased a little but I stand by it backed up by my dealings with the support team on this issue (i.e. run DxDialog etc). Also GR's assertation that
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As I have stated earlier in this thread, we have already verified that for some people the problem has been solved through changes in local configuration. Solved, not bypassed or worked-around. If asking a player to change a firewall config, change an antivirus config, change a router config, update network drivers permanently solves the problem for that player ... well, that's a solution and not a workaround.
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GR is saying that this is a permanent fix rather than something that temporarily makes the problem better. The implication is, therefore, that firewall/antivirus/router/network issues are the problem for some people - whereas the KNOWN symptoms of this issue (both EU and US, not affecting all toons on an account etc etc) firmly point to it being server side as I stated before.
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Yeeeeesssss, but how could that be interpreted as anyone denying there's an I12 problem at all? This general problem's appeared before I12, down to different causes, and those causes can still crop up now intermixed with all the I12-specific stuff. The fixes that worked for those different causes before will still work now, so there really are permanent fixes available for a subset of people with the connection problem.
And as GR said, in the very next paragraph of the post you quoted (my emphasis):
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There's no pattern in the solutions achieved so far, however, and we're still investigating potential causes for the problem. We're not suggesting that this is solely a local configuration problem and implying we are does both us and the community a disservice.
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I see no denial... -
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What annoys me most about this issue is the denial that is going on.
"We never saw it in testing I12" - I, for one, saw it and bugged it
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Unfortunately (as it turned out, but hindsight's always 20:20), one person - or a very few people - reporting a problem isn't enough to put an entire release on hold. If it was, nothing would ever get out.
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"It's your router/network etc" - it's an issue that does NOT affect every character on an account played on the same pc under the same conditions. This alone shouts SERVER SIDE to me!
"It's a UK ISP issue" - what about all the reports from the US? Maybe it is more prevalent in the UK for a certain ISP but that's like saying that the only people who speak Japanese live in Japan.
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Link please! I've checked through the thread, and found several cases of GR saying the problem probably isn't a local or routing issue, and none at all of him - or any other red name - trying to shift all the blame elsewhere.
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Anyway, it looks like a fix might be on the way...
Quote from Lighthouse on US boards
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Just fyi there is more work continuing to be done on this issue with fixes in internal testing now
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Full info here http://boards.cityofheroes.com/showflat....v=#Post10966971
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Hurrah for that, if it does the job. -
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They explained it, eh? I'll try to hunt that down and see what on earth the reason was, as I can't for the life of me see how the power system a (100% virtual, game based) base would go "stale" if it's left unused for a while.
[/ QUOTE ]To save space. If a base goes unused then resources can be diverted elsewhere to compensate for more active groups' higher demands. It might also be an indication that the base gets archived since it's stored server-side to save on disk space.
From what I've experienced lapsing can occur even on a zero-rent plot but once any one person logs in the base gets restored to full working status about 24 hours later, perhaps during the daily maintenance window.
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I can't see the technicalities of how that could happen though; if a toon's actually in the base the base layout and content must have been loaded into memory on a server somewhere, however long it's been since it was loaded before that.
If it's in memory, calculating a running total of how many sources and drains of power & control there are is utterly trivial; adding and subtracting a few dozen numbers. Once you've done that, deciding whether to light up kit because there's enough to drive it is easy too. -
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Empath for villains isnt very... villainous as it were
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Yeah, you should read before posting.
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Irony, thy name is Illusion_Master. -
They explained it, eh? I'll try to hunt that down and see what on earth the reason was, as I can't for the life of me see how the power system a (100% virtual, game based) base would go "stale" if it's left unused for a while.
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The information provided is wrong. It's actually 35-40.
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Unless you can verify they've changed it at some point, you're wrong, as I was originally - check the last post in this thread. -
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This might be fairly simple, the smallest plot now, IIRC is limited to only 1 power OR control item, thus you need to use the Oversight room and that whacky combined unit OR you need to upgrade the plot size to the next one up and start paying rent.
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That's definitely not the case; I have a (working!) personal base sitting on the smallest plot with its own control and power rooms, and no Oversight Centre at all.
This "everything turned off after a while unused" behaviour just seems to happen; last week I logged into a dusty toon and found I'd turned into the leader of an old SG as the original boss had left. I popped into the base to see what was what and found it was all inactive, despite having an Oversight Centre, combo power unit, and no reason at all it shouldn't be working. Various edits, recreates, etc... got nowhere, so I shrugged and left.
The next day when I went in it was all up and running - go figure. -
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Sorry if im really out of it. Just came back and all. What happened to the whole "custom powers" thing. As in changing the colour/effects?
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Nothing, near enough - Posi's said that doing this properly would need a major rejig of the graphics/animation system, so don't expect anything remotely soon.
They might be working on that rejig in the background, but to date no statements that they are (much less a timescale). -
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@standoff
if this is true why are loads of americans suffering the same problems and server based in different places? i doubt all exchanges suddenly had errors in different countries all at the same time.
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Because there's more than one cause of this problem. Yes, a lot of new people seem to be getting disconnections since I12 came out, strongly suggesting there is some client or server side problem that was brought in then.
But people have been getting the problem before I12, for a range of causes, and those causes will continue to crop up even in the midst of the I12 mayhem.
As LushAttic's disconnection problems seem to have been solved, and everyone else's haven't, there seems to be a good chance his/her problem wasn't the main I12 issue, "just" a third party issue that was caused and fixed independently. -
Or, the third party between you and them, that had been responsible for the problem all along, cleaned their problem up...
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You can do it manually in the chat line; type in (including quotes):
/bind k "cc 4"
...then hit RETURN, to make the "k" key switch to the 5th slot[1]; replace the "k" with the number or letter you want to use, of course!
[1] The slots are numbered 0-4 in binds - it's a dev thang.
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Having been a software support manager for years it is a classic delaying tactic to ask the user for lots of information that is irrelevant and takes time to gather ISP, windows versions, character names etc.
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Having been a software developer for several decades I can also confirm it's a classic troubleshooting technique when you're trying to pin down intermittent problems that don't occur on all systems.
Once you've worked out what all the systems with problems have in common, you can focus your investigations much more usefully. -
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And on a major issue such as this a daily progress update on establishing cause and working towards a remedy gives the customer some peace of mind.
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What sort of update, exactly?
You can never be sure how long it will take to pin down the cause of a bug, or fix it once it's found, so they can hardly say "Today we're 70% towards resolving this, 8% up on yesterday".
And the specifics of what they're doing: "It looks like it's not the player state flag in CClintComms::ReLog we'd been suspicious of - will look at the CLinkInfo::Items array this afternoon" would be meaningless to outsiders.
So, other than "We're still working on it", what would you want this progress update to contain? -
I don't think it's just a live server issue; I checked the Dark/Necro MM I'd done all the test server runs with, and her zombies were giving the same "no problems" damage figures with the IO sets in place on live.
I can only assume it's either a "randomly affects a specific toon" (with a new toon copy counting as a different toon each time) with a fairly low chance of occurrence, or I somehow fumbled the tests yesterday. -
Update: Colour me confused.
I grabbed 3 common damage IOs on live, then re-copied my MM to test for some comprehensive checks on what works when, and here are the results.
All figures are damage done by level 41 zombies against a level 43 Bane Spider Commando; other than the Supremacy inherent, no buffs/debuffs or other complicating factors involved:
<font class="small">Code:[/color]<hr /><pre>
Base (no enhancements at all slotted) : 19
3 +2 SOs : 33
3 level 45 common IOs : 34
Mixed IO sets : 33
</pre><hr />
So, the set IOs are working as I would have expected if nothing was broken.
Re-copies, and tests on lower level mobs, gave equivalent results - the set IOs were working as they should.
The pet info continued to show no enh-based damage boost, even when the inflicted damage figures clearly indicated there was one.
...which leaves me a bit baffled. I'm pretty confident that my earlier "it's broken" results were accurate, and they were done on a new copy of the same toon, so wasn't an old copy that had somehow become a little "broken" itself.
So either it's an intermittent problem, or I just plain did something wrong before, which I can't completely rule out.
Over to other people to look at...