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Posts
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Joined
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PvPers don't want new players (except as targets). They certainly don't want an even fight. They have put a lot of work in creating thier perfect builds. Any attempt to balance PvP is doom for them.
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This is not true we do want new players what we dont want is the zones filled with player moaning about being killed every 2 mins as they think x is over powered or there build is for pve and cant afford the IOs for pvp.
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I'm not sure you can talk for "we" - all the current PvP players - but what you seem to be saying is "we only want people that play it the way we want in the PvP zones".
Which you're free to want, but please remember they're not your zones - if the devs/owners want to up PvP player numbers, at the expense of encouraging in people you don't like...well, it's their game. -
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Its not getting any more populated by staying around :P
Besides my good friends have left and i wanna be with 'em ty
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Well, if you and your friends don't leave/hadn't left that'd be 10 more over here, and we're into double figures already...
Still, que cera etc... - have fun over the pond and good luck with the whole biscuit/chip/cookie business! -
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/em facepalm
why are ppl still discussing about a merge, there something called a global server.
if they implanted just one global server, any problem with merging servers or anything els would just blow away.
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Well, sort of - the "problem" of all the people saying they'd leave if toon name clashes meant they'd need to rename would certainly be blown away as they all cancelled their subs.
Server responsiveness would be blown away too; Freedom alone can barely handle its current population - how well do you think a global server would do if it had to handle Freedom's population and that of all other US and EU servers combined? -
Ooooh, what a terrible thing to say about Okty!
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I'd love a little more variety in missions and could imagine a mighty Nemesis, steampunk train.
But...
I can't help feel that if Nem was building a mobile weapon or base then he's seriously lost his edge if he's making it restricted to having to move on preexisting tracks!
OMG! Nemesis is coming to destroy the city - what can we do- we're doomed!
Don't worry, Captain Fat Controller will switch the points and save the day!
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For better or worse it has been done before... -
The green one looks like it matches the shield's colour; the red maybe the visor colour (can't see the dot colour anywhere else on the toon).
The other two dots I can't see a match for anywhere. -
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Instead, we do what any barbarian does when things are going well......MEAD AND WENCHES FOR ALL!
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And not just for ye barbarian lubbers! YARRRR! -
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That's not my cow
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It goes, "Bugrit! Millenium Hand and Shrimp!"
(For reasons best not explored I have a copy of the book by my desk here...) -
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If it looks like a duck, and sounds like a duck...
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Cook it and call it crispy duck.
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Hmmmmmm, crispy duck! -
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I believe the saying is: "quacks like a duck".
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The sound a duck makes is a quack, so I feel I was essentially correct.
(IBTL!) -
"why do you hate cryptic"..."cox cant survive"..."most of the cox fans hate ncsoft"...
If it looks like a duck, and sounds like a duck... -
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Guys, be nice! It's pretty clear from his posts that English isn't his first language, so cut him a little slack. OK, so I think his message is completely and utterly wrong, but you should just dismiss him because of HOW he phrased it.
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I hopefully made it fairly clear I was dismissing him because of what he said. -
<Sigh> A reasoned argument with such a logically incoherent OP would be a waste of time, and the one-word response I'd like to give it would violate the EULA.
So I'll just say it's not even wrong, give it a disdainful glance, and move on. -
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And it is people putting stuff on at stupid high prices that prevent normal players from getting recipes and salvage. When you are trying to craft a level 15 accuracy enhancement and find it takes 50k for one of the salvage it becomes annoying. Unless you are subbed by a high level toon normal players can't afford stuff.
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Or, for 6k you can buy a level 15 DO.
Which isn't as good (16.6% bonus, vs 19.2% for an IO, and it loses effectiveness as you level) but on the other hand is clearly much cheaper. FWIW it's usually part of game design that you can't routinely slot the "best available" kit all the way through the levelling process - gives you more of a challenge if the target's something you have to work for. -
Yup; adding a recharge reduction can give you a bit of extra discretion about when you recast it, mind.
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Granted, but IR's certainly usable as an alternative to fullblown SJ. Which I feel invalidates the words (my emphasis) "NO powerset has any kind of travel power" I was quibbling with.
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It breaks the core rules of ALL power sets. Apart from HEATs, NO powerset has any kind of travel power; that's what the pools are for.
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At the risk of seeming pedantic...
What the hell, I'm a pedant, live with it.
Kinetics has a Superspeed substitute (only usable on self if you're prepared to aggro a mob) and AoE Superjump substitute. The latter's definitely viable as an alternative to the pool version, if you can get by with temps before it's available. -
Best wishes for the future Stase - in RL and in any online games you move on to.
You'll be missed, and I'll be keeping my fingers crossed that you have a change of heart at some point and appear back here (and hang the consequences for your bank account!)
Have fun, and all the best to you and FG! -
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It's more than possible that I've completely made this up, or got the wrong end of the stick from somewhere, but what did you expect from me?
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Unless I'm missing something myself here, what makes you think anything at all's being expected of you personally?
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Isn't the reason we can't alter heights to do with power scaling or animation speed?
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AFAIK it's because height (and basic toon type) is only stored once per toon, rather than per costume. Rather than have an edit change all the costume slots, which would be different behaviour to all the other costume items, they made it uneditable.
Could be changed in principle, but I guess it's been regarded as too much work for too little payoff before now. -
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Are those 30 days whole days or fractions? I mean, are they er... 24h = 1340 minutes? I think I've rarely been 1 day without playing my main badger... glups...
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You don't have to leave them offline for the entire chunk. Normal log off time in the right place over a period of time = badge
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Think of it as an opportunity - working hard on your badges in-game and down the pub at the same time! -
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Also hope the rez works on henchman!
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TBH it seems damn unlikely; none of the player rezzes work on henchmen, including AoEs like Howling Twilight. -
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No self heal, no regen bonus... Looks like all the fantasy concepts goes out the window then, not gonna be playing a medieval toon that has to use a supermarket goods scanner after each fight to heal himself.
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"All" fantasy concepts? Can't immediately bring to mind any fantasy tales (mythic or modern) with self-healing or regen-type shields in them. -
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Cave men didn't have shields, full stop. They are a [censored] sapians sapians invention.
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If space aliens visited ancient Britons when they told them how to build Stonehenge they could just as well have visited cavemen and told them how to make shields. -
A few of mine:
Standoff - En/En Blaster: First toon created when I started the game, based on a telekinetic character from PnP Champions. The name came from the character's tactics of standing well clear of combat and tackling things with TK, and in my newbness to the game the En/En sets seemed like the closest thematic match I could get.
Grafite - Fire/Rad Controller: Survivor of the Chernobyl accident, infused with burning moderator when the core blew ("Graphite" was already taken, so I made the character American and went for the US spelling).
Sushi-San - Kat/Inv Scrapper: Prototype robochef, implanted with Oliver Jamie's (you see what I did there?) engrams. When the personality template went a bit wonky and manifested hidden tendencies to run amok with sharp objects they replaced the cleaver with a katana and shipped the bot off to Paragon City as a PR exercise.
Shafty MacTwang - Arc/En Blaster: Elven archer from the forest of Nok-Off in the ancient realm of Clie Shay, come to Paragon to fight for the forces of good. Battle cry: "In the name of Clie Shay!".
Son of Santa - Dark/Dark Scrapper: Archetypal offspring of the Lord of Hell, things went awry when the dyslexic registrar of births got the name a little wrong. Names being being closely related to actualisation for anthropomorphic personifications, this led to SoS's career taking an unexpected turn to the nice side (toon: Huge burning red demon with horns, webbed wings, Xmas gloves and boots and a big white beard).
Alathar - Dark/Dark Corr: Recreation of a megalomaniac Black Elementalist I spent way too much time playing in Birmingham University's LARP society.
Dark's Dawn - Necro/Dark MM: Started life as Dawn Saunders, an archaeology student that stumbled across an ancient Sumerian belt infused with the spirit of a demon. One possession later, her body and its controller is in the Isles seeking a means to draw the world into the demon's home dimension.
Sally Forth - Ice/Ice Tank: Sally Forthington was head of a D.A.T.A. cleanup team that tidied away potentially hazardous tech remains from hero battles. Finding an almost-functional Crey Cryo Suit after one battle she took diverted it to her basement lab at home, patched it up, and has been running her own little fight against crime ever since.
Justin Time - MA/WP Scrapper: Cheesy 4-colour hero, with name and costume to match. -
<Considers>Ghastly sight of Oxford tourist hordes in identikit dayglo backpacks</Considers>
Weeeeellll....