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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am)
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PvP-specific build or no PvP-specific build, you're still going to get rooted during the animation of Full-Auto - it's an unescapable part of the attack.
And, going by PvP experience, anyone not in the direct blast radius of the various Full Auto cones will be wandering over to you, and applying fist to chin, metaphorically speaking - which allows for about 4 seconds' worth of unreturnable attacks. 4 seconds is enough, as I'm sure you're aware, for any high-damage AT to send you back to the hospital with a note saying "AR sucks" pinned to your backside.Worse, 2 Ice Blasters could come along with a "proper" nuke, and wipe the lot of you out in one fell swoop.
Don't get me wrong, I see what you're up to, and what the intent is - I'm guessing that with 7 SBs, the recharge on Full Auto will be negligible, and with a few FSs you'll be at the damage cap = instantaneous nuke that can be spammed, essentially. This is all well and good, but you're still stuck in one place for 4 seconds.
If you're making a PvP-specific team, though, it's not necessarily for the best to take one build and duplicate it (or octuplicate it, to be perfectly correct). Filling in the gaps would be better logic, in my eyes - a couple of /Sonics would fill that role quite nicely, for instance.
But I digress - good luck with your AR/Kins.
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your comments made me discount it hence me saying WE should come up with a build and creat a team around it -
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I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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... and then when you're halfway through the Full Auto animation, the rest of the zone sprints over and beats you like a (particularly well-battered) gong.If you're lucky, you may well have finished the attack by the time you're all dead.
It'd be more effective to have 8 Ice/Kins, have 7 set off Blizzard, and have the last spam Transference.
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Good plan we (the pvp people) should come up with a specific PVP build and duplicate it for an 8 man team and put it into practice (on defiant as thats where i am)
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i aint no such thing, im an idiot
seriously..any defender that stays on the ground when surrounded is one.
At least i can say it takes several to defeat dismal on a good day
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If you're the Dismal i was duoing with today, then yes its safe to say it takes several to defeat you/us...we had some great fights today.
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Yep he sure did, made my brute quite useless and made me want to get my stalker (who would have munched him good) even though I hate doing that when villains already outnumber heroes, thats how annoying he was (PVP translation - annoying = good) -
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Not just yet, since he's only level 17 and there aren't enough people in Bloody Bay for me to get any kind of reputation. Just wait until I get into sirens though.
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When u get in sirens i ll start play my dominator again
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and get fly, nothing like flying for build up and impale on those pesky controllersand 2 of us can munch our way through them nicely
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I wanna make a 8 man AR/kinetic team that would bug the hell out of people lol 8xSiphon speeds (stacking) 8xtransfer power 8xfulcrum shift then the full auto shooting begins
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Theres a Dark defender who comes in from time to time whos quite good, (for the life of me I cant remember his name atm) but he survives for a while and the debuffs and tar pit is quite annoying(at least while im on my brute and no impale to -fly him)
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It was Dismal, his Dark defender is a pain in the [censored] -
I like my dom, I just find it hard to lvl solo
, my brutes however lvl like maniacs
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I was thinking about taking my empath/rad into Sirens, but to do so as a solo would be suicide
The last thing those pesky villains want is some loon running around interfering with their hunts
That said I do take him into BB occasionaly, and he lasts a good while there, getting kills is tricky unless I can find a stalker who is foolish enough to persist in trying to kill me.
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your emp would be loved by a team and hated by the stalkers and as such you would become THE number 1 target -
Theres a Dark defender who comes in from time to time whos quite good, (for the life of me I cant remember his name atm) but he survives for a while and the debuffs and tar pit is quite annoying
(at least while im on my brute and no impale to -fly him)
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Any Stalker that tries to one shot a Scrapper (especially Regen), fails, then sticks around is an idiot.
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That depends. Given the longish recharge rates of both Dull Pain and IH regen scrappers are vulnerable part of a time. And in these moments they are stalker-fodder. IH (with build up presumably) will knock out over 75% of the scrapper's hit points and if reconstruction is still recharging then the stalker is more than capable of standing toe-to-toe with the scrapper.
In fact, the more I think about it the more I think the stalker could bring down a regen scrapper is he really worked at it. Consider this 1 to 1 scenario
The scrapper is unlikely to be able to see the stalker without 3rd party buffs. IR goggles and 2 yellows don't vut it so the scrapper has to wait for the stalker to come in.
. Stalker goes in - AS hits - followed by recontruction by the scrapper - the stalker withdraws (much to the scrappers annoyance).
2. Stalker goes in again - AS hits and this time sticks around to exchange a few blows. If the scrapper uses Dull pain then the stalker withdraws again.
Now AS isn't as big a threat as it once once - it'll only take half the scrappers hit points so the stalker has to wait for Dull pain to finish.
3. Repeat of step 1
4. Stalker goes in again as soon as AS has recharged and this time stays to trade blows.
Now the scrapper has no dull pain or reconstruction to fall back on and is down to 25% hit points. The stalker will win if he doesn't do anything. Does he fire up IH, if so the stalker's got him and quickly withraws to wait for IH to finish.
5. Repeat of step 1.
6. the final act; Reconstruction is gone, as is dull pain and IH. The stalker has the advantage. If he's a regen stalker then he's got all his heal clickies as his disposal and the combat starts with an AS reducing the scapper to 25% HPs. The stalker will win the exchange.
Obviously all of this is assuming a great number of factors; no inspirations, the scrapper spending a lot of time standing still, no running back to the safe zone etc etc and admittedly it paints a picture of an imbalance between the stalker and scrapper.
The alternative is to wait until the scrapper is down to 70%hps and then one shot him. The flip side of the coin is the scrapper isn't ever going to bring down the stalker unless the latter gives him a chance.
Nominally stalkers and scrappers can't kill each other 1 on 1, but that's not unusual. There's a few builds that can't kill each other 1 on 1.
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Sadly the theory doesnt live up the realityat least not with a decent regen, I spent about 15 mins dancing around SinghMC, ASing, stabbing, impaling and all for nothing, just as I was sending the last crit impale strike Dull pain or IH would kick in and its back to the starting line
I did manage to beat him when he forgot Dull Pain but I think he just felt sorry for me that time
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I do know you have TP foe. You've mentioned this before or I've seen you use it. I keep a mental note of these things
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So you will have forgotten it by teatime then :P
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yeah that ranks right up there with wanting to see my brute take on an empathheres an example, my stalker has less than 700 HPs in sirens while SinghMCs regen scrapper has 1500 with the accolades
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Empath are regen blasters without the mez resist :/ to beat them you have to rely on status efect ,like knockback , stunts or holds !
Btw: A regen stalker can have over 1200hp with dull pain in sirens :P
Some stalker combos can scrap , but most wont stand a chance vs a scraper without AS !
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Both my brutes are EM
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I've actually had brutes (and stalkers) complain at me cos I didnt stand there like a numpty with my defender and "fight fair".
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sad isnt it -
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And then you can throw Twilight Grasp's debuff on top of all that, spammed as necessary.
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And the Fluffies will be spamming it too. Of course, Fearsome Stare has a nice acc debuff component as well.
ears...starting...to...bleed
I remember when I was on an I4 4xdark/* defender team. A mass fluffy charge is truely a sight to behold.
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We had a 8 man team of bubblers herding +6s in the hollows before, the spectators liked it too -
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(at least not till its lvl 38 and I have my kinetics in tow )
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hmm wonder how siphon would work on a stone brute with SB on. Gonna be interesting to find outunless someone likes to inform me before hand?
btw who's your kinetics? I'll pay him/her a visit first
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Stalkers seem prevailant only as they can survive long enough in the zones not to get p*ssed off with the lvl 50s bashing on u
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Bah i say! If they get [removed] so easily then they need to stay awayHow many times as a defender have i suffered from AS before i learned how to mostly avoid it
If my comp could run CoLag I mean CoV I would be there giving heroes hell once in a while. Oh and not all heroes are lvl 50 in sirens *cough* Memnon *Cough*
EDIT : oops said a naughty word
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yeah but you are cool and integrate into the pleasant pvp dynamics in sirens, plenty of heroes [censored], whine and even send me abuse via tells even when i havent killed them
As for my kinetics, you know one quite wellGandrol is his name lol. I actually ahve another 3 (minimum) waiting in the wings and a stone brute or two that i know, I wonder if i can organise a 4xGranite 4xKinetic team
Get the kinetics equiped with stealth pool with stealth and invisibility when they dont need to be buffing and watch the insanity unfold as a walking mountain runs up to you at mach 6
(Oh and he also has TP foe so even immobile I can bring u close for a pounding
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When I got 3 kinetics together (and my stone brute) and went into a mission i had 6xSBs, I assume there must be some form of a cap but even with rooted i was moving too fast, I could bearly see lol -
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I'd really like to see a Stalker and a Scrapper in an 'even' fight, i.e. without the AS.
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That would hardly be an even fight though. A stalker has nowhere near enough health to stand toe to toe with a scrapper. No stalker with a brain cell would get into that situation.
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yeah that ranks right up there with wanting to see my brute take on an empathheres an example, my stalker has less than 700 HPs in sirens while SinghMCs regen scrapper has 1500 with the accolades
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For you, what's the best AT for villains in PVP ?
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For me personally it would have to be either Domi or corrupter. Why? cause I like to do my PvP in teams and I wish villains would do more team PvP (more diversed group PvP I should say. Not all stalker teams) as I think it would make it a lot more interesting for both sides. Personally i refuse to make a stalker
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Stalkers seem prevailant only as they can survive long enough in the zones not to get p*ssed off with the lvl 50s bashing on uI wish more of the other ATs would come to Sirens but they are all getting lvld, untill more come in im not bring my brutes to get battered by the huge hoards of lvl 50 heroes (at least not till its lvl 38 and I have my kinetics in tow
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Actually, Stalkers suck in higher level PvP and will be completely obsolete in Recluse's Victory (Lvl 50 PvP zone coming in I7).
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A somewhat blanket statement as it is impossible to make such a claim given that the ability to test it is not in existance yet. -
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Got to say your wrong there regens are meat to any stalker player that knows what there doing. The fight normaly gose AS follow up hit and if the regener is still alive after that all you normaly see is there dust trail as they run off to regen by wich time you are hidden agian and get to have another crack at em.
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Some regens are easily beatable by stalkers, good regens are not, following the first AS all the clickies are activated and bang its [censored] kicking time. I know regens that solo stalkers CANNOT take unless they make a mistake and forget a clicky -
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Get some other trollers?, seriously I still think a good ballanced team with PvP build can easily destroy you guys.
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Uh im sure they can when u split the team in half, kinda defeats the pointHalf the team goes to join their SG to fight the team makes no sense as the team you think you can take is no longer the same
Seriously I dont quite know what you are saying, as you were including (with other PDs) in this little escapade it makes your whole challanges moot, if you say you can batter a 8 person controller team chances are you could as finding one is nigh on impossible due to the spartan nature of the PVP zones. An 8 man controller team comprising of 8 people new to pvp would get hammered by any half organised team, and 8 man controller team with half new/half experienced players would still ahve a difficult time. The whole point was, as it still is, based upon the team we had at hand. If you want to challange yourself to a duel I can think of many people who would want to watch such a feat -
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their not as squishy as other ATs and can stand toe to toe against a scrapper
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Sure they can...
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Yeah less def and half the hit points makes it a nice even scrap -
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Awwww imaginary beat me to it the PDs do love a challenge, and once we're fully into CoV we'll lay your heroes to rest
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As TG said, as half of u are in the team whats your plan? lol -
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Hmm I seem to be somewhat excluded from this little escapade as my troller is a Grav/Rad
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i actually meant 1 rad but typed in a bit of hurry
Hmmm an 8 spines combo would be maybe the biggest pain for such a team. Its a spiking team far more dangerous than the corruptors due to low animation times and the amount of damage. The storm mists and healing blankets could provide some solution however it would be hard. I was thinking the spines team as well boty.However it wouldnt be 4 dead controllers on 1 strike you would have to focus on 1 maybe 2 at a time and i think the rest 6 can easily team wipe the stalkers.
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1x build up and impale = -50%+ health hence in teams of 2 with build up and impale synchronised is what i was thinking -
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The way I'd tackle such a team would be a bunch of corruptors playing with stacked leadership toggles and extreme long range snipe tactics.
I might also give an eight man robot mastermind long range wave attack plan a go, in a sort of robotic equivilent of the Battle of the Somme. No idea whether it would work or not, but would certainly be entertaining.
Given as I have no masterminds, and my only corruptor is currently very much a PvE build I shall not obviously be able to give either plan a go.
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8 masterminds would be awesome IMO, sadly as the servers NCsoft provide are, how shall we say, less than impressive, it could be like another Hami raid)
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now consider i am plannign a specific combo of controllers in there like 2 empaths 1 ff 4stormies and 1 kinetics.....
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Hmm I seem to be somewhat excluded from this little escapade as my troller is a Grav/Rad
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i dont seriously think there is anything capable of taking this team down except one specific combo
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What combo were you thinking of? If I had 8 of my stalker there it would be a thing of beauty, paired up, co-ordinated impaling and 4 dead controllers in the first strike(yes I know you (we
) have CM but we would be high in the sky before our swoop
) *sigh* I need more flying spines stalkers to team with
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Lets get this right you are challenging us against a team, including 6 Controllers when you know we will be lucky if a single Dominator even enters the zone and that 99% of the opposing force will be either Brutes or Stalkers. As Gandrel above said good luck in finding anyone whio can be bothered to fight you.
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Its not an unbeatable team by any stretch of the imagination, a team of flying spines stalkers would whittle down the numbers very quickly indeed as would a bunch of corrupters who can concentrate on a specific target fast enough, couple of tar pits, ice rains would make things difficult too etc etc. I am personally hoping that a large number of villains comes and makes it really quite hard if not impossible for us, its (to me) an exercise in gagueing effectivness of such a team and seeing what weaknesses can be noted, this team is just a bit of fun but you never know when somoene may make such a team and experience and lessons learned is a valuable thing. So hopefully the good natured people who normally haunt defiant in Sirens Call will come down for a dick about.