St_Angelius

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    This is a known issue with chest details conflicting with SG logos.
    I believe it's WAI, so there won't be a "fix" for this coming any time soon.
    Ah, but I have many other toons that use chest details, such as bandoliers, the cyborg peices, roman and samurai peices etc, that get replaced by the SG logo fully, rather than this where only part of the geometry is removed and the SG logo (in this case a lightning bolt) is placed on.
  2. ok, another glitch for you Dink, this time gunslinger 1 chest detail for females.



    This is what happens to my partners latest costume, which looks fine in the editor, as soon as she leaves the tailor screen.

    Found out that that is the SG emblam is displayed. So rather than swapping the chest detail for the SG chest detail, it butchers the corset.
  3. My partner just created a new cossie for one of her toons using the female Gunslinger 1 chest detail. In the character creator it looks perfectly fine, but out of the creator this is what it looks like...



    This is how it looks on both her screen and my screen.

    Anyone else having this problem?

    EDIT: After checking another issue, Turning off the SG logo in the SG screen it fixes it. but it's still a bug as normal behaviour is to completely turn off the character chest detail and replace with the SG one, rather than remove parts of the character one.
  4. Quote:
    Originally Posted by Traska View Post
    Four colors vs two is awesome, though.
    Ah, but four colours for whole character total or 2 colours per costume piece. I'll stick with 2 colours thanks.
  5. Quote:
    Originally Posted by CactusBrawler View Post
    We'll have to disagree on the character creator because I happen to love the CO one. The DCUO one I can see how it is hindered by its 'also on console' status, but at least allows the player to make a sidekick character that doesn't appear to have ingested a load of bovine growth hormones.

    I played CO at launch, and still play it on and off now, I have never seen name griefing, possibly because all you need to do is hover over a name to see the global, even if you turn auto display of said names off.

    I have however seen name griefing in CoH, especially when it was announced that we'd be getting a server list merge, especially of EU players mains ¬_¬

    DCUO though, was a great single player superhero game, but was not designed as a good MMO, seeing as it failed to even allow you to chat correctly, with a censor system that hit game areas and missions.
    Well, I too was in open beta and at launch, only paid for 1 month and saw plenty. Never bothered me much as was never the target, but saw it.

    Yes, we'll have to disagree about the character creator. It did have so much potential, but all the big bulky oversized stuff was just ugly. The power customisation, the stance selector and more control over scaling was great. I didn't even have an issue with the cel shading, It was more that every single toon looked butt ugly.
  6. Quote:
    Originally Posted by CactusBrawler View Post
    You mean the one made by people, who used to work at this company?

    Quote:
    Originally Posted by CactusBrawler View Post
    Arent Cryptic a totally different company from Paragon Studios? Crypic made the game, then gave it to NCSoft who essensially formed, or had formed, PS to continue development.

    The one that actively sort to not have the issues with that game, that this one suffered?

    Such as unique names and power customisation?

    That other one?

    Or the other one that uses unique names, and made every other MMO 101 mistake they could make and crashed into free to play, so fast the Flash stopped and said "Did anyone else see something blur past?"
    That other game had so many of it's own issues, and non-unique names were one of them. In my breif tenure there I saw so much greaifing over names. There were the release day nerfs to everything, the disjointed gameplay, the mechanics that discouraged teaming, the absolutely awful character creator. About the only thing I saw over there that I would have liked to have seen there, yet doubt ever will, was the Nemesis system.
  7. Quote:
    Originally Posted by CactusBrawler View Post
    Doubt it given the term Iron Man existested before he used it, hell they even play the ironman song by black sabbath.

    Then you've got Iron Man competitions going back as far as people liked to show off by doing impressive feats of strength to tump other peoples feats of strength.
    Ah, but the motorhead song is about the Ted Hughes book, that was turned into the animated movie The Iron Giant, which, for trademark conflicts didn't use the original name of the book.
  8. Quote:
    Originally Posted by Traska View Post
    This is the very essence of the problem... some people play this game to play traditional superheroes (that was completely what sold me the first time I heard about the game from G4, back before it was even in beta), and a name like "Your ExGirlfriend" doesn't appeal in the slightest to those players. Which is why we're so skeptical when people say that there are plenty of good names, and you just have to be willing to be creative, and just tweak your character concept a little. In this, yes, I am rigid. Every single character of mine is done as if they could appear in a comic book, because I am a comic book fan. Some would be mere supporting characters, some would be comic headliners, but all could appear in a serious comic like Batman or Captain America. That is the benchmark I strive for, and because of that, the pool of names I would use is limited. Not everyone plays my way, and that's fine. But don't expect me to play your (generic you) way just because you're willing to use a wider selection of names.
    I don't see why someone else giving their character a silly name has any effect on you. No-one is suggesting you use a silly name, and them doing it doesn't lower your pool of names. You aren't unique in having well writen back stories for each and every character. But having a backstory doesn't marry you to that characters super hero name. Especially in a world where ALL super heros are registered as per the games lore. Just coz your thick-as-bricks only english speaking fire brute came up with the, in his mind, perfect name for himself does not mean that when he registered at the FBSA and gave over the name he wanted to be know by the desk cleark didn't look over her glasses contemtivly and say "sorry dear, that name is taken." Also, a thick-as-bricks brute is unlikely to have a great name that would look good on the front of a comic book in the first place. There could also be a world of difference between what the hero wants to call himself and what the world at large want to call him.

    I already gave an example of how I came up with a name for a concept for a character yet when it came to creating in game found, unsuprisingly, that it, and all permutations of it (Flash Fire, Flash-Fire, Flashfire) was taken. A hand full of back up names were taken too, or maybe clashed with a power name (if that is posible) so blazing bolt, for example, was also out. It took me no fewer than 5 minutes to come up with The Blistering Blaze. I name that is not only much better, but also wouldn't look out of place on the front of a comic book.

    I have another character where his first choice of names slotted nicely in to his back story. Thus Shock Tactic, was formally the low rent wannabe super Villian Lightning Rod, at least till he crossed The Family and his wife and child paid the price. Other names, for serious heros I have, that you'll no-doubt hate, are

    Psi Fire (Appearing in a comic near you soon (tm) ),
    Mistique Blade,
    Microwave Girl,
    Clockwork Kitten, and her praetorian 'twin', Clockwork Kitty,
    Kid Ego,
    Time Mind (Brought to CoH from an old Marvel RPG campaign I played years ago),
    Justin Tyme, (same marvel rpg campaign),
    Lolita Lethal and her genetic clone sister Lina Lethal (escaped crey experiments)
    St Angelius aka, The Black Angel (First choice name, so went with real name for display name),
    Tess Trueshot,
    Shadow Smite,
    Miss Victory,
    Dr Frost,
    Cold Chamber,
    Perfect Pitch,
    Dread Visage,
    Trapdoor Spider,
    Senior Diablos,
    Speedo Sound (former champion Swimmer turned speeder that can't give up his former glory).

    Were all of those first choice name, well, for the most part, yes, but not all of them. Could most of them appear in a lagitimate comic book? Hell yes! Even My hero A Cold Spell, a technomance cryo sealed in armour of his own spellcrafting, could. Just because the character had a sense of humour with his own name doesn't make him any less of a lagitimate type hero. Infact, IC wise, he finds all the silly (read as serious) names most of the heroes of Paragon go around calling themselves to be rather childish.

    But basicly, as I tried to demonstrate, first choice name doesn't have to mean BEST. I came up with a better name than anything on my short list of names and ended up with The Blistering Blaze, which is far more suitable. I cannot think of any example of a back story where only one name will fit, other than a long established one being ported over, as was demonstrated with the Shepard and Freelance sory a few pages back. I did the same with 2 of my own characters when DP and Time were released and got both. if the names weren't availible, I wouldn't have brought them an and created new stories for new characters with new names instead. I work out my characters backstory before I create them too, but I almost never lock them down to a single posible name, always have a stable of posible names and know which ones I would prefer to have. If that doesn't work, I keep trying, there WILL be something out there that fits without getting silly or lazy.
  9. Quote:
    Originally Posted by I Burnt The Toast View Post
    Your ExGirlfriend
    Hehehehe, love it. Can imagine the NPC dialogue even now. Sometime get amusing dialogue with one of my toons. "Did you Hear? Lord Recluse was defeated by A Cold Spell"


    on an unrelated note, sorry for multi posting, but was replying as I was catching up and assumed there would be other posts between mine.
  10. Quote:
    Originally Posted by I Burnt The Toast View Post
    and truth be told I do not want Joe Schmoe out there in Broadcast with a duplicate of my name saying things that I would never say. Sure my friends may know it's not me because they know my global... but Player A who sees I BURNT THE TOAST screaming profanity or racial slanders in broadcast.... will probably react negatively to me if they saw me 15 minutes later. I'm sorry but I have little faith that scenarios like this would not be a daily occurrence as there can be quite an immature player base spouting off in various channels.
    This was very much a problem in that other super heroic MMO which had global@character naming system, yet another reason I didn't stick around long.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Interesting challenge. Ok, here's literally the first ten names off the top of my head:

    Gigaburner (available)
    Radiant Wave (taken)
    Hyperplasma (available)
    (The) Ignitioner (available)
    Hyperflame (taken)
    Hyperflames (available)
    Arc Burst (taken)
    Blitzfire (taken)
    Blitzflame (available)
    Lord Inferno (taken)
    Quote:
    Originally Posted by Forbin_Project View Post
    I had better luck than you did Arcanaville. Here's the frst ten names I came up with on Freedom and they were all available.

    Deep Friar (Deep as in Philsophical, Friar as in monk/burning pun) (available)
    J G Petrol (Jellied Gasoline) (available)
    Napalm Avenger (available)
    Phlogistinator (available)
    Khan Flagration (available)
    Blaze Incandescence (available)
    Pyro Luminosity (available)
    Midnite Immolator (available)
    Dusk Inferno (available)
    Eternal SoulFyre (available)
    On a related note, albeit 8 pages late, but then, I only just found this thread, I recently shocked myself picking up a name for a new Fire/Kin corr to run as part of a due with my partners tank a week ago. After failing and any permutation of the (unimaginitive I know) Flash Fire, I did a little bit of thesaursing and decided to try a name I thought would be easily taken.

    But to my suprise I managed to procure myself the name of "(The) Blistering Blaze". Nice double meaning on the first part of the name, and fit the concept even better than any version ofthe original, which admitedly was just a place holder name while working on the concept/costume.
  12. Ok, how about some peices similar to these so I fan finally update my toon Aspen Darksfire to finally match her new comic appearance?




  13. Quote:
    Originally Posted by Another_Fan View Post
    My point was Arcanavile's point was rubbish. Everyone is going to have problems fighting 4 master illusionists at a time, well maybe not a Dark Armor character but that is about it.
    Ah, but then Arcana was replying to B_L_Angels who said she solos carnies at +4X8 on a blaster, Arcana was pointing out how much trouble she had on a SR scrapper on the same difficulty, and that if a sturdier AT with inbuillt mez protection had trouble it was a clever feat to do so with a blaster.
  14. Quote:
    Originally Posted by Another_Fan View Post
    You don't have to sell me. I have been saying that since defiance 2.0

    Edit: Let me be clear. Blasters are a basic AT. They are the most picked AT at the start of the game. => Most picked by new players, New Players<> Advanced Players. => They should not be the challenge AT. So while I can appreciate that people would want a more challenging AT, and I have nothing against there being one, Blasters aren't the one it should be.
    Exactly the point I have been trying to make.
  15. Quote:
    Originally Posted by B_L_Angel View Post
    I suppose in your world people who get good at games are the problem.



    You describe a situation where the average will be an ever decreasing value.
    I have no problem with people that get good at games, I have got very good at quite a few games. So no, my world has no problem at all with people who are good at games.

    And how do I describe a situation where the average player looses value.

    CoX is an MMO, MMO's make money from having more players. Players that find little challenge in a game are the minority. If the devs balenced a game around only the hard core players that have mastered it and feel everything is 'easy mode' that will drive away the new players because the game will be so inhospitable to new players. players that run out of challenge will leave because the game lacks enjoyment any more so the amount of people giving money to keep the game running goes down. the game then dies because it is now not making money.

    simply put, the devs have in the past, and by all indications, will continue to balence the game around the majority of the player base, not those who can solo anything at the highest level of difficulty. To do so would be financial suicide.
  16. Quote:
    Originally Posted by B_L_Angel View Post
    I suppose if you can't come up with legitimate arguments against someone's position you might as well misstate it and hope no one notices or cares you are doing it.




    Since when is a list of three things everything ?
    I guess you STILL don't get it. You, who by your own words, play blasters because they are the only AT to give you a challenge at +4X8. You are not who the Devs balence the game for. As has already been said, if soloing at +4X8 is not a challenge for you than perhaps this game isn't for your because your skill level is just too high rather than most everyone elses (Apart from a small minority) skill level is too low because they cannot solo anything at +4X8.

    You hated that tankers got bruising on their weakest attack, well guess what, people that play and enjoy tanks loved it. You hated the stalker changes, well, those who love stalkers loved it. You not wanting changes because they will take away what you percieve to be your last bastion of challenge in this game is going to hold less sway with the Dev's the the many Average player that the Devs balence for.
  17. Quote:
    Originally Posted by B_L_Angel View Post
    Yet, you keep demanding the game be made easier because of your inability to master it. Do you think it is at all appropriate to do this ? Can't get the hang of the knights in chess ? Demand they move three spaces forward only.
    Not at all, where as you keep insisting that nothing be changed because playing blasters is the only challenge left for you at +4X8. You have mastered chess so you demand that Queens move like Pawns.
  18. Quote:
    Originally Posted by Kyriani View Post
    (yes yes you didn't say that I know I know)
    they aren't far off saying it though.
  19. Quote:
    Originally Posted by B_L_Angel View Post
    I am glad you speak for the player base. Were you elected ?
    So, I have to be elected to know, from the devs own comments, that the game is balenced arund SO's and the "average" player. People soloing at +4X8 on All AT's, and finding most of them "face roll easy mode" are not the average player. sorry to burst your bubble there.
  20. Quote:
    Originally Posted by B_L_Angel View Post
    I am hardly the only one in this thread who has made that point. All you are doing is arguing for changes that might make the AT more enjoyable for people who don't think its any good.
    No, you are not the first person to have said that, you are also no the first person to have been told that they are far from the base line of the player base that the game is balenced around.

    Personally, I DO enjoy playing my blasters, that doesn't not preclude me from seeing how they under perform compared to the other AT's I play less often. But then, I enjoyed playing Stalkers before their recent buff too. And guess what? after they buff, I still enjoyed them. and it opened up MANY more choices for how I wanted to play with them, rather than having to use hit and run tactics, or stealth straight to the boss and ignore all theother bags of xp along the way. Changes and buffs don't mean killing off how you wish to play. If a blasters snipe gets buffed, it does not mean you have to take it. and it doesn't mean you are "Cheating" your team of its benefit if you do.
  21. Quote:
    Originally Posted by B_L_Angel View Post
    Seeing as he didn't have any you aren't saying good things about your position.
    First, I Identify as She, and second, I have more than you who are only saying you don't want changes so as to not spoil your enjoyment.
  22. Quote:
    Originally Posted by Yogi_Bare View Post
    IMO, Corr/Fenders are more kinfolk than Blaster/Corr. The only common denominator are ranged attacks. Blasters do more control than buff/debuff which puts them closer to the Dom camp than that of either Corrs or Fenders.
    Which makes Corrs Blasters with Buffs

    Try it, look at the posers in common between a dark/dark blasty and a dark/dark corr

    But in all seriousness, there are lots of corss overs between many AT's.
  23. Quote:
    Originally Posted by B_L_Angel View Post
    Do you actually have that or is it just wishful thinking on your part ?
    Personally, I cannot point you to the exact post, but I am sure someone else can, Like Acanaville, who I have seen quote that very peice several times. And believe me, I'll trust her knowledge over things of this nature far more than anyone elses beyond the devs.
  24. Quote:
    Originally Posted by Yogi_Bare View Post
    That's why I say Dominators are a Blaster's closest kin; they have a similar offensive setup: Ranged/Melee Offense.

    Blasters tend to have a better ranged chain and damage buffs while Doms get better controls
    Well, you could say Doms are part blaster - part controller. Which is basicly how I view them.

    Personally I see Corrs as the closest kin to a blaster, as they are part blaster part fender, and fenders themselves are part blaster.
  25. Quote:
    Originally Posted by B_L_Angel View Post
    Doms are explicitly designed not to let you do that.
    Quote:
    Originally Posted by PRAF68_EU View Post
    Oh, so the design is broken then....
    Quote:
    Originally Posted by B_L_Angel View Post
    How did you go from what I said to what you said ? I can't imagine how you got that.
    Sorry to speak for you PRAF, but he gets that from the fact that Doms CAN and DO have both Good Melee and Good Ranges attack chains, so if they were designed not to but have, then they are broken!

    Rather simple really


    Quote:
    Originally Posted by B_L_Angel View Post
    If you can't make your point name call.

    What is worse you can't even get your facts straight. When you say a few people, you are talking about the number three most popular AT at 50, according to the numbers Paragon Studios released last year.
    Not name calling, just observation. And yes, blasters are the 3rd most popular at L50, but they are THE most popular a L20, does that not tell you anything? blasters, by the dev's own datamining, from the same scource as your figures are the most abandoned or deleted AT's.

    Just because you can solo a blaster at +4X8 doesn't mean that even 80% of the rest of the player base can. Hell, most of the player base cannot solo ANYTHING on +4X8. You asking for blasters to be left as they are JUST so you, and the other uber players CAN solo at that level and still have a challenge IS selfish as it disreguards the rest of the player base that might want to play blasters.