Squirrel_Mark1

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  1. [ QUOTE ]
    Woo, great pics! I wish I could've been there. Sadly, though, I am but a college student who lives nowhere near anywhere any event is ever held...ever.

    [/ QUOTE ]

    I hear ya <;.;> I live in IL... *central* IL. The closest we ever get anything big to me is St. Louis or Chicago; and driving to either... ugh. (Not that if it had been as close as either to me I wouldn't go.. I would... but I get to whine cause it wasn't! >.&lt

    You people are so lucky lol <^,~> Looked like a good time <@.@>m (And I don't generally leave the house <. .&gt
  2. I find leet *funny*.

    I'd never use it in a serious conversation; and if someone tries to use it in a serious conversation I admit; my opinion of them does go down the tubes fast.

    But for just pure "WTH" factor; it can be funny.

    Just ><; well, if you ever meet 'T3H R1K70-FR34K" in CoV >,< you'll know what I mean. He talks in l33t. I mean like... when you beat him up his *CLUES* are in l33t ><;

    You'll have to see it. Its great <x_X> (and for talking in l33t; he's somewhat eloquent. For a bonehead.)
  3. <. .> <dazed and confused look>

    To avoid looking stupid; I'm going to /nod and agree with everything said before me. Hurray for the OP! (I have no idea what's going on <;.;> Help!)
  4. As of last night, my Robots/TA mastermind couldn't light Oil Slick *at all* with my Pulse Rifle <;.;> I was very sad; the only way for me to get it lit is to fire it after my bots start their AOE volleying. Which works; but I"d like to be able to light it myself.
  5. [ QUOTE ]
    [ QUOTE ]
    States has posted 114 times since 10/1/04.

    *Goes to check post count of other MMO Lead Designers*

    [/ QUOTE ]

    Yes, but how many times has he, or any Dev, posted in the suggestions forum in that same amount of time?

    [/ QUOTE ]

    Remember though, they do say they don't post on suggestions much <^,~> No MMO I've played has ever had a dev team that does... Suggestion forums move *so* fast; and if I dev starts playing favorites in there (or hinting around) it can cause alot more antagonism than we need.

    Not to say I wouldn't love to see States or Positron or Cuppa (who isn't really a dev per-se <,< but I just like CuppaJo) posting on my awesome suggestions of DOOM <'x'> *BUT* I can't say I expect it.
  6. [ QUOTE ]
    [ QUOTE ]
    I've been playing COH for a year now and reading the boards but haven't made too many posts. I'm wondering what people think of the MMO's if you look at them from the perspective of a popular culture phenomenon. I see a return in many ways to D&D type scenarios with COH/COV, in that people can communicate with one another. Unlike the console based RPG's like Final Fantasy, Zelda, etc on Nintendo, Playstation, and XBOx (the non-online versions). Is this a good thing or does it mean that the genre has been co-opted by mainstream tourists? What do you think?

    [/ QUOTE ]

    There is, I think, a place for some interesting discussion on MMOs in the game space. Traditionally, games have been social activities - you get together with a bunch of friends and have fun. Pen & paper games, board games, card games, sports, etc. are all about that.

    For a number of years, though, computer games have been primarily a single-player experience.

    MMOs seem to move us at least one step back towards "games as social activities." A good friend of mine & game designer believes that board games are coming back into the mainstream, and aren't just for kids (and families) anymore.

    It certainly seems like they (MMOs and online console games) are becoming an accepted sphere in which to play games (have "meaningful fun") with friends.

    I think it's too early to tell whether MMOs will have real long-term endurance in mainstream culture ... or whether they'll be more fad-like ... but then 5.5 million WoW players can't be wrong, can they?

    cheers,
    Arctic Sun

    [/ QUOTE ]

    Sure they can <^,~> WoW stinks! (<,< Hey, I came back to CoH from WoW... TWICE. Take the compliment! >.&gt
  7. I thought he meant the ship Jason and the Argonaughts used in their pursuit of the Golden Fleece <;.;> My bad.

    (Actually; the guide seems alright; but ya might wanna clean it up some eh? ^^m just my 2cents; you've got some missing commas, and a couple typos that could be fixed. Guides need to be clean and presentable so as for easy reading! <^.^&gt
  8. *hugs Statesman* Can I get you pie? <~_~> coffee? anything? <T_T>m
  9. Squirrel_Mark1

    Call for Models

    Woops <@_@> This is Disaster Cat on the Champion server >.> <-- editted for stupidity

    Disaster Cat (1)

    Disaster Cat (2)

    Disaster Cat (3)
  10. Squirrel_Mark1

    Blaster Damage

    Wayyyy too much thread to read all of it. But, as a scrapper (who also loves blasters I might add); I'd like to mention something...

    I do think Blaster damage needs a boost. A *nice* boost, even above my own scrapper damage at the moment. The point of a "glass cannon" I believe is all or nothing attacks right? A blaster isn't hardly this at all though at the moment. Their damage is too low compared to their physical frailty. I think thats pretty obvious to everyone.

    I *don't* think nerfing scrappers or tankers is an answer either. We started the game (especially us scrappers) on the bottom rung; and I do not want to go back to that. Scrapper is my favorite archetype because of what it is; so rather than focus on bringing us down, I have some *other* ideas for blasters as well.

    More damage is definately something I think we need to see. Another suggestion I have... and I know this is out-of-theme to a degree, but, I think its worth putting out there. There is indeed *ALOT* of melee in the Blaster sets... I'm not saying that there shouldn't be any (Personally, I love the idea of occasionally mixing it up as a blaster, suits my robotic type characters fine, I take Tough for a reason). But; consider switching out a few of the least potent melee attacks for "shield" like abilities.

    I'm thinking in the vein of perhaps dropping Energy Punches from the Energy Manipulation secondary, and switching it to something like Tough. Perhaps put in some version of Fire Shield into the Fire secondary. Electricity secondary I'm not sure about but *something* could be done.

    Either that or give them their Epic pools sooner. I think the real answer lies in giving them a bit more defense. I know its out of the "glass cannon" concept, but it seems as though blasters won't be getting more damage anytime soon. Rather its looking like Scrappers and Tanks are going to get hacked back down to make blasters feel better. (Which *still* won't fix their problems I might add). Give Blasters help <o.O> not me more nerfness!