SpyralPegacyon

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  1. First trial I got in today, our eight-man team cleared Lambda with time to spare. Even with CC being horribly squishy in the sabotage phase, at least until I figured out my best strategy was to super jump the spawns. Next time I may just set her up outside to air guitar in Marauder's cutscene for all the good it did her.

    But yeah, not impossibly tough at all if you know what you're doing. I would've done more, but I have a widow thiiiis close to 50 I want to get in on the action and the ITF was beckoning me again.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    The Incarnate system - whether it is "like" the raid grind of other games or not - seems mostly geared towards large time sinks with large rewards at the end, and said large rewards create a very steep power creep. I genuinely worry about what will become of these trials once the expectation is held that everyone will have at least a couple of level shifts. Sure, older Trials will not be made harder, but what of newer ones? What comes after Cole?
    Just from the ones we know are Well-touched: Reichsman, Recluse, Honoree, Imperious(?), Statesman(!?)

    And then there's Rularuu and our ol' pal Hamidon and Hro'Dhotz can't be happy with all this magic flying around and neither can Malta and Nemesis is probably feeling like a kid in a candy store and Requiem and Arakhn can't be happy there's power greater than the Nictus out there and we don't know who's behind the anti-Ouroboros faction and who knows if Romulus is truly dead and...
  3. Quote:
    Originally Posted by Gemini_2099 View Post
    The market leader has gone from:

    40----->25------>10

    For the current expansion, 10 mans are the focus now.

    The reason the market leader has focused on 10 man PVE, and 10 man RBG PVP is that they have found there is more of a community building then with 40 man raids. Sure 40 man raids is more inclusive due to sheer size, but you are simply a cog in the machine. Your individual efforts don't stand out except when you make a major mistake. Furthermore, it is unreasonable to find that many people now a days as the MMORPG industry is on a decline as whole.
    But I already mentioned they're continually building 25 and 10 man content. And they're still producing the content for 25 man, so there's still a market for it.

    Quote:
    It has been theorized that all the older MMORPG's are becoming hardcore all of sudden because of this shrinking to cater to a "loyal" base. The market leader in the previous expansion was very accessible to all players with their heroics. Now, heroics are very tough unless you have the gear from the very same heroics. Doesn't that sound familiar?
    Familiar doesn't mean the exact same. It shouldn't be any surprise anyways that Paragon is borrowing end game ideas from the most successful MMORPG on the market either. The 800 pound gorilla is still 800 pounds for a reason.

    Quote:
    Indeed, that is the design behind the two trials. You must grind them until you obtain the incarnate slots, so you can grind them faster, and more efficiently.
    Or you can grind for shards and cash and still run the trials, and there will still be all the old stuff to do alongside new TFs. Again, more options are good, right?
  4. Quote:
    Originally Posted by Gemini_2099 View Post
    I agree with the spirit of this post but I have another remark as well. City of Heroes in the past was praised for content using small squads (team).

    What has the rest of the industry done since then? They have made raiding into small squads the focus. Why has City of Heroes ignored its roots, and more importantly the industry trend? I honestly don't know...
    Small squad content like Rikti mothership raids, right? The 800 Pound Gorilla of MMORPG's raid content you can still run with 10 or 25 man teams, which is pretty much the size range for BAF and Lambda. And then you have EVE and Rift's free for alls which AFAIK aren't size-limited.

    And its not like we didn't get a new pair of TFs either. You can do massive raids or still do the small team content, they're both still there. More options are good.
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    Mostly because most people I've seen say something like this mean it along the lines of: I'm not super unless I can crush any opposition to me with no effort at all.
    You too, huh? I keep reading those and wondering what comics they've been reading. Especially after hearing how its not 'super' to fail at Lambda.
  6. Another vote in favor of the endgame. I failed a BAF and a Lambda yesterday with my 50 rad^2 defender, but both were exciting runs and definite learning experiences. I would've run more, but the ITF beckoned and the new content still can't beat bowling for Romans just yet! That, and I am pretty hyped to eventually get my widow and F^3 blaster in the raid mix since they're the main affections of my altitis.

    i20 isn't all good, admittedly. The new team window, that I can see the utility for and my emp defender is thankful, but my eyes are still bleeding from all the bright green. THE GOGGLES DID NOTHING!
  7. Quote:
    Originally Posted by Shadow_Kitty View Post
    So here's a free idea for any passer-by devs: Schemes.
    I love me some mayhem missions, and this would turn it up to 11. I like it!
  8. Quote:
    Originally Posted by Anti_Proton View Post
    Ok, we were told that Statesman and Lord Recluse were incarnates who, unlike us, drank from the well too completely and gained their power too fast. This idea seems to fall apart from watching our very own intro video. Clearly, Statesman started out punching gangsters and over time grew powerful enough to drop a Rikti mothership out of the sky. This was the basis for our character having levels so that we too could become more powerful over time. Now if there is some variable I missed, I would love to know what it is, but as it stands, this seems to be a glaring omission.
    To borrow one of my favorite quotes from one of my favorite superheroes:

    "Me? I've got a different problem. I feel like I live in a world made of... cardboard, always taking constant care not to break something, to break someone. Never allowing myself to lose control even for a moment, or someone could die. But you can take it, can't you, big man? What we have here is a rare opportunity for me to cut loose and show you just how powerful I really am."
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Some days I wonder if we didn't suffer for losing Jack Emmert (a scary thought). Sure, the guy had a very *** backwards view of game design, but damned if he didn't at least keep the plot consistent and the story fast and loose. These recent... Developments trouble me. Stories coming out of the aether, story arcs existing with no backstory, no build-up and no lasting point, shoddy writing, railroading plots... I have to wonder how much of a crap anyone on the development team gives about this game's story at all, to say nothing of games as an artistic medium. This approach that "Story is just an excuse to punch things." and "You can just pretend it didn't happen." has the potential to erode one of the core principles of what makes City of Heroes great.
    The thing is, if what Jack brought to the table storytelling wise really was that great, why haven't we seen the same success out of his other projects? What you see as consistency and fast and loose, I see as rote storytelling and an inability to concentrate on one project before running off after the next idea to pop inside his head. Sure, it got City off the ground, but as we found out, it wasn't what the game needed as it matured.
  10. Quote:
    Originally Posted by The_Spad_EU View Post
    Cole's defeat would leave a huge power vacuum to be filled, allowing you to bring in virtually any new factions you wanted to without too much crowbarring and you've then got a whole new "world" to work with.
    In my visions of the future, I see post-Tyrant Praetoria as a PvP playground, where heroes can hero and villains can villain in the same zone, but I'm not sure the devs will want to touch that hot rail again.
  11. I am not a number, I am a free man!

    (And on occasion, a free ferret-man.)
  12. I was going to say something, but I'll just sign on to Blue Mourning's last two replies. Well said.
  13. Quote:
    Originally Posted by Eva Destruction View Post
    It does not matter if everyone agrees with this or not. These signature heroes should have been people we could admire and respect, someone for new heroes to look up to and for veteran heroes to be proud to call peers. As long as even a significant minority think otherwise they have failed at being that, and are best relegated to window dressing.
    To be frank, that's some pretty high standards there.
  14. Y'know, it didn't really hit me until now.

    "To take on the Coming Storm, you're going to be given god-like new powers. Oh, and your first step along to gaining those new powers is to take on the 'evil' counterparts of all the heroes you knew and loved as a lesson in how the path to hell really is paved with good intentions."
  15. Quote:
    Originally Posted by Jophiel View Post
    Apparently all of them. Hence the Evil Goatee Earth thing.
    Well, yes, Praetoria is 'what if the good guys, starting with Statesman, all took the wrong path?' and it cascaded from there.

    Or more to the point, if Praetoria is Evil Goatee Earth, then what is Primal Earth where the capes all took the right path? Care Bear Earth?
  16. Quote:
    Originally Posted by Jophiel View Post
    You could potentially try to create an alternate world in which Statesman, poor Statesman, loses his grip on humanity and have it not be a blanket "mirror world". Praetoria isn't that place. It's a place where every hero decided "Yeah, sure, let's do all sorts of screwed up stuff" and none of them said "Hey, I'm basically a good person and this Cole guy is messed up in the head. I'm not joining him, are you insane?" Rather, everyone is just issued an evil goatee and told to get to work in Bizzarro World.
    'A smart guy once said it's our choices that determine who we are.'

    Praetoria is the world where the capes made a lot of really bad choices.
  17. I'd have to go with Dr. Mechano and ask 'what kind of challenge'? The challenge of learning my class and how to maximize my effectiveness in my team - i.e. how not to faceplant as a blaster lacking IO sets and how not to faceplant Apex with the IO sets, that's still there. I imagine that if one's played long enough those challenges may not be there, but that's true for every MMO. Hence the 800 pound MMO gorilla constantly shaking things up with new tricks for their end-game content, and Paragon starting to follow their lead.

    Soloing content with certain classes, especially Praetorian content, well, that's not as much a 'challenge' to me as 'annoying'. I've already dropped a couple stalkers after they barely set foot in Imperial City, and I'm about to transplant the current one redside. (The Isles better for his concept anyways.) I like surprises and varying things up, but I also like the content to be fast. If I'm taking forever to beat the same mobs to complete the arc or even the mission, then we've crossed the line from pretendy fun-time games to 'bored now, time to websurf'.
  18. Quote:
    Originally Posted by Golden Girl View Post
    At Hero Con 2009, the devs said that they liked to think that the Praetorian Nemesis died as a happy old clock-maker.
    That's what he wants you to believe...
  19. And am I the only one around who hasn't rolled a Praetorian who couldn't escape Tyrant fast enough? Even my duty-bound police officer loyalist said 'what the heck am I doing' after Mother Mayhem's arc.
  20. Quote:
    Originally Posted by Golden Girl View Post
    Nemesis created the Praetorian Hamidon 25 years ago to bring about the current situation to distract people from complaining about everything being a Nemsis plot.
    Something I have to ask, and maybe I'm missing something: Nemesis pre-dates Marcus & Stephan's Excellent Adventure, so... where's Praetorian Nemesis?
  21. Quote:
    Originally Posted by BrandX View Post
    I want big one on one fights, against AVs, no lowering them to EB status! Ones you have to build an IO build to accomplish and then you can feel like you went one on one with a real threat supervillain (or hero).
    I would so totally get behind that. I heart teaming, but being able to throw down mano-a-mano with a Praetor or Recluse in an epic city-spanning fight? Gimmegimmegimme.
  22. Quote:
    Originally Posted by Selenir View Post
    So is anyone else bored of the new obsession with Praetoria?
    Hi, welcome to the General Discussions board. Punch and snacks are to your left.

    And for the record: No, I'm not.
  23. SpyralPegacyon

    Future of CoX..

    Quote:
    Originally Posted by BrandX View Post
    Console gamers do not want to pay monthly fees (there are exceptions of course). For everyone I know who plays consoles, who's idea of a computer game is something from Facebook, they all said the same thing, they'd never buy a game to pay a monthly fee to play it.
    The scuttlebutt I've heard says that said competitor is still doing well on the PS3 servers, its the PC servers that are turning into ghost towns. Which doesn't surprise me considering how the game was effectively designed for the console, with the PC being something of an afterthought. Now what happens when the PS3 gamers attention span flickers to the new shiny, that remains to be seen.

    Honestly, I love the IP enough to want to see a good MMO for it, though my real dream would be for Warner Bros to drop SOE like its hot and dial-up NCSoft and Paragon...
  24. SpyralPegacyon

    Future of CoX..

    Quote:
    Originally Posted by CactusBrawler View Post
    It could be taken as a financial model change in the Post WoW era of modern MMO production.
    Could be. It could also be taken as 'since our player base fizzled away shortly after release, we had to resort to releasing our game for free just so people would take interest again and hopefully spend money at the cash shop'. Which seems to be the case with Turbine and now Cryptic's move to F2P.