-
Posts
684 -
Joined
-
Midnighter's, huh? The vendor at the round table is a popular one, but we'll see! Ricki will be there to start and help represent the Entropy Legion, we'll also see if Flamethrower, Komet, and Tide can make an appearance as well.
-
Yeah, mine has a few changes. Most notably I kept Havoc Punch as a backup when Hasten is down or I don't have Spiritual active:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Silentsurge: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), ResDam-I(5)
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(9)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(23)
Level 8: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 10: Static Shield -- ResDam-I(A), ResDam-I(25)
Level 12: Energize -- Numna-Heal(A), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), RechRdx-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 18: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 20: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36), Aegis-Psi/Status(37)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 41: Lightning Reflexes -- Run-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), Ksmt-ToHit+(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Power Surge -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(17) -
I don't have the build with me at work, but I used one of Auroxis's elec armor builds to put together the final plan for an elec/elec I'm leveling up. His final build has him at 32.5% def to all positions, 90% resist to E, 70% to S/L, 50% to everything else but N, 400+% regen with energize, and all this without any PVPs or purps. Not to mention the added mitigation of firing Power Sink every chance you get. If I remind myself to do it, I'll post the data chunk up once I get home.
-
Quote:You're a braver man than I, Gunga Din.I log in. I run the tutorial. I run missions for my contact in City Hall. When they're finished, I run missions for the contact they introduce me to.
I keep running missions until I'm level 20.
I'll solo here and there, but mostly its sewers, tips, papers, and TFs for me. -
A much much needed emote for the Entropy Legion. Now give us the Monty Burns 'Exxxxxcellent' and we'll be truly happy villains.
-
-
Quote:Another thing is that a lot of this happened off-screen. Black Monday, the Rikti War, the fall of Astoria, you find out about all that through missions and badges. In-game, Nemesis has minions milling about aimlessly in Peregrine Isle while the main man himself is 'down with the street' and telling Lady Grey not to worry her pretty head. There's no 'holy crap this guy really is dangerous' factor with, well, just about any of our main villains. You kind of got a taste of it in Recluse's Victory and the alternate worlds, but even then there's not much of an 'oh crap' factor.I think a major reason people start taking things like the Council, the Column, and Nemesis less seriously is just over exposure to them. Especially ones like the Council and Column who, to a higher level player, have been faced and defeated more times than they can count. They can't seem to do anything without someone showing up and beating the tar out of a company of their guys. This is acerbated by in-game mechanics. A high level, IO'd out character, especially scrappers, brutes, and tanks, can just tear through vast numbers of Council without much problem. When an entire battalion of super-soldiers, science vampires, werewolves, warbots and space luchadores can't stop one five foot three girl... they start seeming like Team Redshirt. Especially as those super-soldiers are described in the fluff as almost needing anti-tank weapons to seriously hurt, but your unpowered kung fu master goes through them like a chainsaw.
But I think a lot of it is just the inherent limitations of the game, and having to tone down things to make them more palatable. Since no matter how many times you defeat Council Plot #4873 you'll still be facing more of them, they can't be ultra-competent and have limitless numbers. Or the Freakshow attacking entire office buildings full of people. Or just how many people did the Vahzilok need to grab to make that many zombies. Or, heck, Dark Astoria, where apparently, according to the lore, the heroes allowed an entire section of the city full of tens of thousands of people to be walled off undefended and did nothing to help them even as the zombie armies of the Banished Pantheon closed in. When you start having carnage on a level that exceeds events usually described as "history-changing national tragedies" on multiple occasions, or even regular events, it starts becoming... somewhat difficult to swallow.
At least, not until you see Kings Row, Skyway City, and (eventually) Galaxy City in ruins and then you start wondering if now its getting real... -
Didn't think I'd get to re-use this twice in one day, but:
-
But, really, I do see where this is really headed.
Chimera: I've done unspeakable things to your wife, broken your bow, and broken your backup bow. What're you going to do now?
Manticore: *pulls out a giant railroad crossing sign*
Chimera: Oh, pooh.
EDIT: More seriously, Michael is going to wind up homeless, so if there just happens to be an opening for a TF dispenser... -
If there aren't any Tankers on the team, my recommendation would be to get to the spawn first and start wailing away. Preferably to the middle or the rear of the mob, this way you can draw their backs towards the rest of your team. With Brute defense and HP, you should be able to hold out before help arrives.
-
-
A little late, but I got back to using your suggestions and tidying up a few more bits. Now I've got her to 45% S/L, 32.5% E/N/F/C, just enough recharge that I can keep the attack chain, and now I don't need Manuevers up so that'll help on her end use. This also opened up Hurl as a set mule and occasional use power, since it fits her concept better than LBE. Thanks for the advice!
(Meanwhile, I start working the devs to replace Hurl's generic rock with the random object code from Propel.)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Kometstryke: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Dmg/Rchg(13), C'ngImp-Dmg/Rchg(13)
Level 4: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25), Mako-Dmg/Rchg(25)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 12: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 20: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 22: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Sciroc-Acc/Dmg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 38: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17) -
Quote:The devs wanted to tack on more powers, without (officially) raising the level cap, and do it in a way that would explain how after seven years of being happy at 50, all of the universe's greatest heroes and villains suddenly started to gain incredible cosmic power all at the same time, and fit all that within Paragon's budget.The Incarnate lore likewise should have been as open-ended as the Magic origin was when the game launched. Instead, to draw the parallel, if Tony Stark wants to boost his Iron Man armor's performance, he has to become the Incarnate of a diety... what??? He can't, oh, I don't know, develop a better reactor power plant for the suit like he did in the second movie? NOPE. HE IS AN INCARNATE *clik* INCARNATE *clik* INCARNATE *clik* INCARNATE *clik* INCARNATE.
What a mess.
Or basically, its Bellisario's Maxim. I'm not saying its pretty, but there are reasons beyond simply bad writing. And its not like even the players on the game have a strict adherence to canon to begin with. Game reality is always what you yourself make of it. -
-
In the beginning, there was Kometstryke v1, who combined my idea of a former Destroyer turned Praetorian Science Project with seeing how a fire/fire scrap compared to my fire/fire brute. (Answer: Not well.) After getting her to 20, she languished for a bit, as I found the AT and her costume design uninspiring. Eventually I deleted her in favor of Kometstryke v2, same concept but now a SS/WP brute with minor mods to the costume. She never made it past Marauder's arc.
Then came Kometstryke v3. I fine tuned the concept a bit more, completely re-worked the costume, but most of all went the SS/Inv brute route as it was a close match to Destroyer powers. And that's when she took off.
Twenty levels of bouncing Praetorian allegiances and possibly the best times I've had with a melee alt this side of my Widow later, and I've found she's quickly becoming my favorite blue side toon. Running teams with my scraps seems so pedestrian compared to the thrill of hunting fury, dropping Knockout Blows on top of lieutenants and bosses, and whistling the Popeye the Sailor Man tune when firing off Rage and Dull Pain. Who knew BRUTE SMASH could be so fun?
(It also doesn't hurt that I get the occasional thumbs-up on her costume. I was going to switch out of her Praetorian armor once she hit Primal, but not anytime soon now.)
Anyhow, she dinged 30 last night, and I've been doinking around with various semi-budget builds for when she hits 50. I'm mostly happy with this one as it looks to fill what I was looking for: 45 to S/L, 32.5 to E/N, F/C is close to 32.5, solid resists, End shouldn't be an issue, neither should HP, and there's enough recharge to keep a Foot Stomp -> Punch -> Haymaker -> Punch -> Knockout Blow -> Punch -> Haymaker -> Punch rotation rolling if needed. I'm not sure if there's anything glaring I'm missing and Unstoppable and Hurl are pretty much afterthoughts I wouldn't mind losing, so I'm offering her to the forum for advice on any tweaks you might have to offer.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Kometstryke: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/Rchg(50), Zinger-Dam%(50)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(34), S'ngH'mkr-Dmg/EndRdx/Rchg(34), Mako-Dmg/Rchg(42), C'ngImp-Dmg/Rchg(48)
Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(43), Mrcl-EndRdx/Rchg(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(46), Mako-Dmg/Rchg(46)
Level 10: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(50)
Level 12: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(40)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 20: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), M'Strk-Dmg/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Hurl -- Acc-I(A)
Level 49: Unstoppable -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3) -
And now we know what happened to all the children of Paragon City.
-
The Entropy Legion has a fully kitted DB/EA stalker who at times has been the closest thing to a tank we have. I have a BS/SD scrap, a KM/SR scrap, and a SS/Inv brute blue side, and just now I dusted off my Nin/Nin and felt like I was having more fun with him. (It might've also helped that he was 30 and they're still getting there.) Its really all in what you want out of your stalker.
-
Because new faces should always be welcome on Virtue and Freedom.
-
I'm pretty sure my first, years and years ago, was Commander Ray. AR/Dev blaster who never really hit off all that well despite what I thought was a fun concept: Retired police officer with a machinegun and an old evidence locker full of goodies. I re-rolled him a couple times but in the end I wound up deleting and never re-using the concept.
I do have a few oldies from my first real creative spurt and the one I still treasure the most is the ChernobylCheerleader. She's one my 50s and really the first character I 'got'. It was with her that I broke through the PuG mental barrier and discovered the joys of teaming. It also helped that as a rad/rad defender, she was useful in ways other than shooting Skuls, which was a pretty awesome revelation at the time. -
* When I got to wondering what Radiant Aura and Accelerated Metabolism must be doing to my teammates, let alone the radiation bombs I drop on the bad guys.
* When my imagination filled in the blanks on how Hamidon went from human to amoeba. -
So I guess its too late to ask if I can have your stuff?
-
I can't be sad about this departure either. Grats, EMpulse!