SpittingTrashcan

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  1. Quote:
    Originally Posted by Avatea View Post
    Fixed a bug that caused many critters with ranged attacks to change behavior and prefer melee range, including Rikti Drones and most Mastermind pets. Critters should behave as they used to again.
    Thanks. Could someone check and see if this fixes the input lag in the Ice Mistral SF crystal room as well?
  2. I don't recall saying that this idea is bad or useless. Nor do I see how using the "abandon mission" feature in this way could be considered any more of an exploit than zoning twice to refresh the mission list. What I was trying to do is inform you that it is possible to get most of what you want right now, which is information I thought you (and anyone else interested in your proposed feature) might find useful. Apparently I did not successfully communicate my intentions.
  3. Quote:
    Originally Posted by BlueBeetle_27 View Post
    by making you type in your password every time you want to delete a character, you keep (nearly) everyone from deleting them.
    Quote:
    Originally Posted by Soupnazi View Post
    This would make this idea work, no?
    Not really. There's lots of mischief you can perform on a character without outright deleting them.

    But it's a moot point anyway, if fast switching is coming regardless.
  4. Quote:
    Originally Posted by Aisynia View Post
    Using necromantic powers, as I still think this needs to be added.
    Pick mission from paper.
    Abandon mission.
    Reopen paper, new set of missions.

    The workflow could be slightly optimized, but it's no longer necessary to zone twice.
  5. Quote:
    Originally Posted by Another_Fan View Post
    I am so glad I looked once again before hitting the links. In the same thread I have been both accused of having poor marketing skills and having so much money I don't care about the common people.

    Be happy I think this will add strokes to my game as I will be unable to stop chuckling while trying to make shots.
    When you get back from your game, you may wish to consider the different kind of money-management skills required from those whose job it is to turn a large pool of money into a larger pool of money, and those who are trying to make the most of a small pool of money. You said it yourself: because you are working with such large quantities, you can afford to overspend on some purchases by a considerable percentage margin because the absolute value of that margin is small compared to your overall volume of business. It may be the case that autofill is an optimization for the way you go about your business, but this comes at the expense of many users for whom that same loss margin represents an unacceptably high percentage of their wealth.

    Of course, this leaves you free to brush off such concerns as the consequence of failing to properly utilize the market or the rest of the game to maximize wealth generation. Very well: but historically, when elite users of a feature consider it fine, and average users do not, the developers tend to listen to the concerns associated with the larger pool of actual revenue. And that can very easily lead to changes that are detrimental to everyone. Personally, I'm happy to see so many of the people who are heavy users of the market asking for changes that benefit all market users, when it would be just as easy to recommend optimizations for unusual use cases or traps for the uninformed.

    Edit: Full disclosure. I am a moderate market user. I don't have anything approaching the level of resources you're demonstrating. I'm aware of some steps I could take to obtain that level of wealth, and I know who to ask and what I'd want to read if I wanted to learn more, but it's more effort than I'm interested in putting into the game, and more importantly it's effort expended in pursuits I don't consider entertaining. I can get what I want in a timeframe that I consider acceptable, but I do have to be careful with my resources. The changes to the market interface have made my interactions with it more time-consuming, more risky, and therefore less pleasant.
  6. I'm not sure how much more clear I can be: when I "work with" the system, it only helps me to do things that I don't want to do. When I try to do the things that I want to do, the system makes it harder. Making a certain methodology for performing a task more efficient is not a win if that methodology is not a good methodology.

    Or are you seriously suggesting that I waste inf by purchasing all items at prices that are powers of ten?

    Incidentally, your sizable wallet combined with your ludicrous suggested methodology suggest a disconnect with how players begin interacting with the market that reminds me of the story of the presidential candidate and the grocery scanner. I really hope I don't have to explain why the initial interaction is important to a game that people are hopefully playing for the first time every day. More personally, it's important to your own continued wealth (and of course the continued existence of a context where that "wealth" has any meaning).

    Unfortunately, I don't have a user pool to do proper interaction testing of this interface, but I'll give a shot at putting some friends and family in front of the interface, giving them some tasks, and watching how they go about it. Of course, Paragon Studios has hopefully done this already.
  7. Quote:
    Originally Posted by Positivity View Post
    Why release a costume creator when people can already use one via the existing free trial?
    Multiple megabyte application that costs the developers no server resources, which not only itself serves as an advertisement for one of the game's major differentiating features but serves to generate hundreds or thousands of images which also serve to advertise that feature, versus multi-gigabyte download that costs server resources and functions for a limited time? I dunno, I think there's room for both. The best kind of advertising is the kind that people actively seek out.
  8. I play Tanks, because I consider it important to be helpful, reliable, and unafraid of hard work on others' behalf. I am not physically powerful or intimidating in real life, so it's a fun fantasy to take on those qualities in game and use them as I'd like to believe I would.
  9. I keep mine off against the slim chance that someone might trust me in one instance because I happened to say something amusing in another instance. That would be unwise.

    That said, rep is not entirely meaningless, and the possibility that your reputation score has something to do with your own behavior and not just the random cruelty of others bears a little consideration. In fact, the more likely you are to leap to the latter conclusion, the more likely I consider the former.
  10. Positron's Blast:
    Acc/Dam/End
    Acc/Dam
    Dam/End
    Dam/Rech
    Chance for Energy Damage

    As for dam/rech, it's not as handy for low-level frankenslotting as acc/dam and dam/end IMO.
  11. I'm sure the phrase "like the fist of an angry god" would be noted for its particular applicability in any discussion of Dominatrix.
  12. You can run a music player app and City of Heroes at the same time.
  13. Quote:
    Originally Posted by Arcanaville View Post
    We could probably have customizable power emanation points for less work than that.
    So, basically, you're making me choose between high-fidelity boobs and crotch lasers.

    I'm going to have to think about that one for a while.
  14. Quote:
    Originally Posted by Golden Girl View Post
    I know - but it's highly unlikely anyone would run around fighting crime without good support under their outfit
    Unless they had to.

    I'd just like to note as an aside that it runs quite counter to stereotype for us to be accusing the developers of a video game of not paying enough attention to breasts.
  15. SpittingTrashcan

    New GR video! :D

    Quote:
    Originally Posted by Frosticus View Post
    Lol the fact that someone actually took the time to cut that clip short and then upload it was 3 minutes of wasted time.

    What I really think they should do is
    Now I have two things to look forward to tomorrow. The rest of that video, and the rest of this post. I will spend the rest of my day in pleasant anticipation.
  16. I don't recall ever seeing it recommended that a user interface should make one task performed in one way slightly easier at the cost of making many other tasks - including the same task, performed in a slightly different way - more difficult and error-prone. Maybe I've been reading the wrong books.
  17. Not quite a building, but if you created a skate park in one of the zones that has the sliding physics from Frostfire's map and the ski slopes, I might never leave it.
  18. City Vault is coming soon... and always will be.
  19. Quote:
    Originally Posted by MaHaBone23 View Post
    The Frostfire ice half-pipe.
    Whenever I run the Frostfire mission I spend at least as much time on the halfpipe as I do on the rest of the mission. I also love the ski slopes. If the devs created a skate park in one of the zones, I might never leave.
  20. "Reparations"?

    I don't think you quite understand how this works here. This is a pretendy fun time superhero game, not a war crimes tribunal.
  21. Quote:
    Originally Posted by Thirty-Seven View Post
    And here I thought the point of Merits was to re-balance the system so that you weren't guaranteed a recipe regardless of the difficulty and length of a TF.
    TL;DR: No, the point was to encourage people to run whatever TF they want to and get fair rewards.

    Longer: The issue that Merits were intended to address is that because all TFs awarded a single random roll, and some of them could take vastly longer than others to complete and/or were significantly more challenging, many TFs were considered difficult to justify running. When the perception is that some content is effectively not worth playing, that means that the effort that went into creating that content is not paying off in terms of continued player interest. The idea behind merits was to make sure that all TFs gave a reward proportional to the time and effort invested, with the goal being that all TFs were considered equally valid uses of player time. Deciding the ratio between time and effort put out and reward received was a separate design issue.

    I could argue that the decision to make any TF reward less than one random roll's worth of merits ran counter to the design goal of making sure that all TFs are considered worth running, especially since merits are earned on a per-character basis. For dedicated TF runners, merit rewards more or less normalized reward over time, but for a casual player who runs TFs only occasionally and on many different alts, the time between tangible rewards (that is, stuff they can actually use or sell as opposed to tokens) was greatly increased if they chose to run TFs that offered less than one roll's worth of merits per run. Anecdotal evidence suggests, and I think datamining will prove, that the popularity of sub-20-merit TFs is in steady decline and the popularity of 20-merit-plus TFs is high and increasing.

    I am not advocating a flat across-the-board increase of all end-of-TF merit rewards to 20+, mind. I have no problem with speed running per se, but some level of proportionality is important for speedrunners in the same way that it is for everyone else - to encourage them to play whichever TF they most enjoy rather than get bored running the same one over and over. As stated upthread, I'd rather see the developers take a longer and more thorough look at what they consider to be "worth merits", and then add well-defined (that is, encompassing all the tasks that the developers actually wish to be accomplished in order to earn a reward) optional objectives to existing TFs that can boost the reward to at least 20 merits for a thorough team.
  22. Heartening to see I was spot on in my guesses as to which suggestions would be popular. Also interesting to see how certain steps are difficult to reverse due to their perceived benefit, regardless of the overall net outcome.

    And on that note, I wonder if there's a way to reconcile pooled/transferrable merits with the veteran rewards. I'd just change them to a one-time award into the account-wide pool when the badges are earned, but then I don't have to deal with the torches and pitchforks.
  23. Mother Mayhem, like Sister Psyche, doesn't age when mindriding. How do we know that the "Shalice Tilman" who became famous as Mother Mayhem wasn't just the latest in a long line of hosts for the true Mother Mayhem?

    Also, unless prior continuity is being dropped entirely, Vanessa DeVore is alive and (moderately) well in Praetoria and leading the Carnival of Light.
  24. Quote:
    Originally Posted by Golden Girl View Post
    "Jiggle" would be a waste of dev time, as would "temperature"
    That would be a question for Marketing actually. Clearly losing the T rating would be a marketing failure, but anything that doesn't go over that line... well, Aion is getting press both for its graphics and its graphics if you get my drift.

    And really, it'd be hard to claim that this would be uncharacteristically prurient in a game that has already released a paid content pack containing one tux, one wedding dress, and four types of lingerie.

    But anyway. What were we talking about? Mother Mayhem, right. I'm sure she's a nice lady. For two reasons.
  25. Quote:
    Originally Posted by Nethergoat View Post
    It remains hypocritical and insulting.
    Is it... a slap in the face?