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Posts
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And then there's the villain arc that cribs from GUNNM, and the Penny Yin arc that cribs from Wacky Racers IIRC. It just makes me giggle, really.
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Quote:I would be more inclined to agree with this assessment if not for the existence of Fortitude, which actually does work this way.Pure speculation on my part, but I would guess the intent behind the duration, is that it is not intended to be used as a perma buff to an entire team, rather than being used only when necessary on a limited number of team members.
I would see no balance issue whatsoever in normalizing low-recharge ally buff durations at 4 minutes. Shorter is clearly annoying; longer and people start asking to be able to opt out, which while not entirely unreasonable is a headache I doubt the devs want to create for themselves at the moment.
Edited to add: and if the ST buffs were all made PBAoEs, I would consider it a bloody miracle. Of course, this would also mean that defenders would have to take some risks to re-buff tanks during a fight... not that I consider this a drawback, but I'm sure some would. -
In regards to brutes and scrappers:
Brute Shadow Punch at level 50 deals 35.03 damage unenhanced, or 297.76 damage at their 850% cap.
Scrapper Shadow Punch at level 50 deals 52.55 damage unenhanced, or 262.75 damage at their 500% cap - but they also get a chance for criticals.
In regards to resistance: Having n% resistance to a damage type means all incoming damage of that type is reduced by n%, so if you had a total of 400% damage enhancement and were hitting a target with 50% resistance, the net damage would be equivalent to having 200% enhancement and hitting a target with 0 resistance. Damage resistance is not subtracted from damage enhancement; it is a reduction factor on total damage. This is distinct from defense, which is subtracted from tohit enhancement. Also, because damage resistance resists damage resistance debuffs, damage resistance is not subject to cascade failure: whether your target has damage resistance or not, applying an n% damage resistance debuff to them increases the damage they take by n%.
Edit: addendum on caps. Certain inherents such as Scrapper and Stalker criticals and Controller Containment allow an attack to apply an extra amount of damage under certain conditions. This is sometimes referred to as "breaking the damage cap". Technically, this is not correct: the damage caps remain in place. However, the attack ends up doing more damage than the damage/endurance/recharge formula indicates it normally should, effectively doubling the efficiency of the attack. This is not a guaranteed effect: the special secondary damage is an attribute of each power that has it, and the amount has been raised or lowered in various cases. -
/em facepalm
... That's my suggestion, not my reaction. It's the most used emote that doesn't actually have an animation.
Also:
- I would like /em yoga as a flypose. It already has a bobbing-in-the-air version for hovering.
- I would like to be able to set any continuous emote as my non-combat-mode stance. (Continuous: crouch, crossarms, waiting, eatfood. Not continuous: slap, belch, howl.)
Oh, and I just remembered. The snipe animation for Zapp looks somewhat off. You do the brace-arm charge up, and then a blast of lightning shoots from your hand... and continues shooting for a while after your hand recoils. Please consider changing this to an animation more suited to a continuous beam. -
Dressing as a gang member is not a crime. However, if you approach these loiterers, they will pull weapons on you and attack - and assault is a crime. Attacking before they attack you is questionable, though.
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In this thread: a half-joking list of the terrible things that heroes are asked to do. Setting aside, of course, the grossly disproportionate retribution to various criminal offenses (setting a man on fire for loitering?), there are some missions whose explicit text asks our would-be heroes to engage in some highly questionable practices.
For starters, there's anything involving the Hydra Man Dimension. Apparently the Hydra Men are simple, peaceful creatures that really want to just be left alone. So of course we're sent to try to communicate with them by... punching them in the face. And then, once our brilliant scientific allies discern their means of communication, we're sent to test the translation machine by... punching them in the face. And then, when the Rikti engineer a Hydra Man based disease, we're sent to get Hydra Man protoplasm samples by... punching every last Hydra Man, Woman, and Spawn in the face. Until they collapse into goo.
HEROES!
Or there's that time that Daedalus needs some parts for his Time Shield Thingy. So he tells you to straight up steal them from a Crey warehouse. Now, Crey is by no means an innocent party, but theoretically they are entitled to protection under the rule of law from things like random breaking and entering. Also, they like money. You could, theoretically, buy things from them. But no! Off you go to beat up their security guards and steal their property.
HEROES!
Any other examples of egregious heroic wrongdoing you can think of? -
Why don't you just reroll? It's not like it's hard to get to 10.
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Quote:Total Focus already has a 100% chance to stun. It has always had a 100% chance to stun. EM may have issues, but reliable mez is not one.Give either Energy Transfer or Total Focus (Better Total Focus if Energy Transfer gets the desired changes) a 100% chance to stun, similar to the change that was made to Eagle's Claw from Martial Arts.
If EM were mine to play with, there would be any number of things I could do with it. Unfortunately, most of them would involve animation changes, which make BAB unhappy because he ends up putting in a lot of work to make things that half the recipients will hate because they're different.
I wonder how people would like ET if it had Shatter's cone - and hit you with self damage for each target? Heh. This is why I'm not allowed to develop games... -
The pet uniques are good choices for Hell on Earth, but if I have room in the build I'll also toss in 2 recharge IOs. It's a pretty good buff, but more importantly, it's never the wrong time to make my demons fart imps.
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Quote:I'm not sure why this is surprising. For most players, most time is spent looking cool and punching dudes, so of course any concerns related to those are promoted above concerns related to the pretend monopoly minigame. The market is ignored because it is not necessary, and it is not necessary in part so that it can be ignored: it's okay that the economy doesn't function, because it also isn't important.I think the important point is that some things seem to work when people raise hell on the forums (see costume recipes and Mystic Fortune) while others are ignored. Really ignored (see anything pro-Market related).
I wouldn't mind the devs paying more attention to the corners of the game, but frankly, marketeers are about as important as base builders. The market is just another ancillary activity to add a bit of spice to the looking cool and punching dudes. Which I'm okay with: I like looking cool and punching dudes. -
To be scrupulously fair, FourSpeed, I'm pretty sure I wouldn't want to play a game written by business application programmers. The part of this game where you run around looking cool and punching bad/good guys is pretty well executed. Paragon Studios could benefit from hiring one or two coders from outside the entertainment software domain, though.
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Quote:Funny you should mention the Paladin, since I play my Fortunata with a similar outlook. There are things that need to be done to ensure that the future unfolds according to plan. These things are necessary, but they are not justified. She knows that a better world would not find the compromises she makes acceptable, and looks forward to the society that no longer has a need for monsters like her. Her greatest fear is to be judged a hero by history, because it will mean that she has failed.Generally, characters who admit they are evil are VERY hard to pull of convincingly (about the only one I can think of is the Paladin in Serenity), but characters who REVEL in being evil are just Saturday morning cartoon villains no matter how sinister you try to make them.
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I think I have maybe three characters who consider themselves evil. One is a demon, and the other two are worshippers of elder gods whose primary ambitions are to be first in line to be eaten. The rest are either doing what it takes to survive or following an ideology they believe in.
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Personally, I prefer Dominators to Blasters, for the same reason some prefer Brutes to Tanks or Corruptors to Defenders, but I've yet to see a convincing argument that any of the specialist ATs are eclipsed by their generalist counterparts in their specialty.
Hey, weren't we talking about Assault Rifle? -
Sam, your model works fine for all animations where only the hip and heel positions are crucial. I'm worried about what happens in animations where the knee position matters. The case I'm most worried about is the /em kneel position, which has the heel quite close to and somewhat behind the hip, which could shove the digitigrade knee into the floor depending on the angles.
It occurs to me that I could probably create a Lego model of the plantigrade/digitigrade rig pictured and play around with it to see what happens in various cases. I'd need to add a little extra rigging to ensure that the digitigrade knee and ankle angles were the same. Then I can try moving the plantigrade leg into the various positions that it goes into in our animations and see what happens to the digitigrade leg. -
Single hard targets are less challenging to teams including mitigation, damage dealing, buffs and debuffs, than to solo characters. A Mastermind is a team in miniature. Hilarity is frequently observed to ensue.
That said, I prefer playing brutes, because being reliant on AI-controlled pets drives me bonkers. MMs are powerful, though, and no mistake. -
Quote:I would suggest something like this, whenever you earn merits and your total merits are over 20:So your suggestion is to essentially force people to make a conscious decision to save up merits rather than roll. Making the roll becomes the path of least resistance, however those who wish to save up can still do so by clicking "Do not roll."
In that case I have one additional suggestion: make it a small pop up and not the usual reward table that takes up your entire screen.
Quote:You have accumulated 20 merits and can redeem them for a random rare recipe!
You can redeem your merits now, or at any Merit Vendor.
[Redeem merits for a random rare recipe] -> takes you to the roll interface
[Not right now] -> closes window
[ ] Do not notify me again -> sets a preference under game options -
Since I am the some others, I'd like to address this. My understanding was that you would offer a random roll instead of the entire merit reward of a TF granting 20 or more merits. Now, if the idea instead was to grant all the merits, but also immediately give the option to roll 20 of them for a recipe, I'd be fine with that. In general, I'd be fine with notifying players as soon as they have 20 or more merits available that they can roll a recipe, and letting them do so right there and then. However, giving people the option to trade more than 20 merits for a random roll is what I would consider a bait and switch for the ignorant.
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Quote:Castle: Brute FE is too long, Dom FE is WAI.First, you can expect the 30 second uptime on the +dam(fire) to get fixed reasonably soon. The Dom and Brute versions were lasting longer than the Tanker version (and the Scrapper version), so it's reasonable to assume they'll be brought back in line.
Edited to add: on the larger question of doms vs blasters - if you bring one character, bring a dom. If you bring two, bring a controller and a blaster for better controls, better damage, and buffs/debuffs. Blasters are a team AT. -
Funny, I didn't see a single word about IOs. And as long as buffs and debuffs stay as strong as they are in this game, I don't see how IOs could possibly be made mandatory.
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[Secondary Mutation]
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Quote:To be excruciatingly fair, I believe the Midnighters are still supposed to be a bit of a secret. Some folks might not be in the loop. It's always worth noting that player characters are privy to information that the general public does not know about.Adding the Midnight club didn't invalidate much, but the game is still filled with little references to people coping with the Midnight Club being gone, and it's not!
Now, if the Newsie starts shouting about how the Rikti are actually altered humans, I might have to go scrounge up that picture of Captain Picard which the internet loves to use for such situations... -
Quote:This is a fair cop. Some things really are handy to get at level 11, but the roll pool also includes plenty of things that are largely useless at that level.My Cold has around 240 Merits right now and I'm not really planning on spending them...I would be very upset if I were forced to use my Merits, Influence, Infamy, stored IOs or anything I have stored away for any reason. For example, with Miladys Knight's plan, my level 11 Corruptor with 160 Merits would be rolling NOW, and I do not want to roll until level 25!
Quote:Re-examine Merit costs for stuff.
I can get behind merging the markets, too, but there are Technical Issues. If I were to list things that hit the sweet spot of popularity, benefit, and implementability, this would be my list:
- Selectable roll levels up to the rolling character's level.
- Merit repricing.
- Merit mailing, and changing the vet reward merits to a roll discount.
The first two seem quite doable. The last has broader implications and needs to be considered and implemented carefully. -
To other players, I am other players.
I roll randoms, starting at character level 30, in recipe range 30-34, and I sell the ones I can't use. I live what I preach. I do all right.