Space_Goat

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  1. Here's a modified chain adding perma-hasten, and retaining a 6-slotted Follow-Up.

    This turns out to be better, but it obviously requires those six slots of Hasten to work well.

    Slots:
    perma-Hasten: 5 to 6 slots.
    Follow-Up: 2 Acc, 1 AccBuf, 3 Dam
    Focus: 6 Dam
    Eviscerate: 6 Dam
    Strike: 6 Dam

    The sequence is not as short and sweet:

    Follow-Up, Strike, Eviscerate, Focus, Strike,
    Follow-Up, Focus, Eviscerate, Strike, Focus

    Every third Focus is double buffed, and every third Strike is double-buffed.

    Total damage is 42.93 Brawls in 17.4 seconds, for a DPS of 6.853. The endurance cost is a hefty 102.7. I hope you have Stamina.
  2. Here's a good chain for Claws that uses a 6-slotted Follow-Up:

    Slotting:
    Follow-Up: 2 Acc, 1 AccBuf, 3 RchRed
    Slash: 6 Dam
    Strike: 5 Dam, 1 RchRed
    Focus: 6 Dam

    The chain is very simple:

    Follow-Up, Focus, Strike, Slash, Strike[, repeat]

    Focus is double-buffed every time after the first. Strike is double-buffed every third time it hits. Every other activation is perma-Follow-Up.

    The chain takes 8.6 seconds to complete, and does an average of 49.79 Brawls, for a DPS of 5.79 B/s. It costs 43.2 endurance per rep.

    There is no room for Hasten, as you are in a power animation 97% of the time already.

    If you are not a Slash fan, you can alternate Spin and Eviscerate for Slash's spot instead.

    Follow-Up, Focus, Strike, Spin, Strike, Follow-Up, Focus, Strike, Eviscerate, Strike[, repeat]

    It would be nice if Spin could be double-buffed, but that borks the chain.

    Without resorting to power pool attacks, I'm not sure you can do better than the above. Claw attacks just seem to hate each other.
  3. This is a nice guide. Thanks for making it. Here are some random comments, because feedback is the reason we post, ain't it?

    [ QUOTE ]
    I'm not sure if this was ever done or not... BUT I was a little bored this morning and had a few respecs on a character on Test... So I respec-ed into getting all the travel powers to check out... Which is the fastest???

    Right out of the box... NO enhancements
    <font class="small">Code:[/color]<hr /><pre>
    Power MPH
    Walk 15 mph
    Sprint On** 22.5 mph (+7.5)</pre><hr />

    [/ QUOTE ]

    "Walk" is a misnomer for the four-minute mile. It should be called Run, at the very least. We heroes don't "Walk" anywhere.

    Sprint is just slower than Michael Johnson's current world record for the 200 meter: 19.32 seconds--23.16 mph.

    So every hero, even the skinny ones, can sprint faster than the fastest recorded Olympian, for an indefinite period of time, with just one speed enhancement. Cool!

    I hope Congreff doesn't get it into its head to start prosecuting steroid use in the heroes of Paragon City. We are all setting a terrible example for the youth of the nation.

    [ QUOTE ]
    <font class="small">Code:[/color]<hr /><pre>Swift** 20 mph (+5)
    Super Speed** 65 mph (+50)
    Super Jump 50 mph
    Hover 2.66 mph
    Fly 33.3 mph
    Group Fly 23.3 mph
    Teleport 65 mph
    Group TP 48.8 mph
    </pre><hr />

    [/ QUOTE ]

    This is where the wheels come off, so to speak. Those powers' speeds just seem tame, although SS at least feels like its fast. Finally, I do not like the name Super Speed, since all you really get is Super Sprint.

    [ QUOTE ]
    Now I know there are caps with Most powers and here they are:
    <font class="small">Code:[/color]<hr /><pre>
    Power Apparent cap
    Sprint On** 37.5 mph
    Swift** 30 mph</pre><hr />

    [/ QUOTE ]

    The combined speed of 6-slotting both powers is, I believe, 52.5 mph.

    [ QUOTE ]
    <font class="small">Code:[/color]<hr /><pre>Super Speed ~90 mph
    Super Jump ~80 mph
    Hover 29.3 mph
    Fly ~60 mph
    Group Fly ~45 mph
    Teleport** 143 mph
    Group TP** 107 mph
    </pre><hr />

    **Doesn't appear to have a cap... with 6 SOs it went at its expected max speed.

    So... THE FASTEST... The Winner... is TELEPORT!!! with 143 mph!

    [/ QUOTE ]

    Wow! It's gotta be worth 6-slotting to certain players, just to go 143 mph.

    [ QUOTE ]
    Now how to reach the cap with each power:
    <font class="small">Code:[/color]<hr /><pre>
    Power To cap it
    Fly 4 SOs (should put you at 66.6 mph but caps at ~60 mph)</pre><hr />

    [/ QUOTE ]

    Fly's speed ramps up as you go up in level, reaching its zenith at level 40, I think. So the number of slots you need to hit the cap is higher the lower your level. Unfortunately, I don't know what the numbers are or where to find them.
  4. [ QUOTE ]
    *Can't add people with _ in their names via the add friend box. You must use the /gfriend command.

    [/ QUOTE ]

    I found I could use the add friend box by using a space in place of the underscore. For example, I could add

    @Bill Brasky

    Using the add friend dialog box.

    It's creepy how underlines typed there-in appear briefly and then erase themselves. Brrrr!
  5. [ QUOTE ]
    It is not mandatory - one of your contacts will give you a mission to talk to Lt. Wincott, but you don't have to accept missions from him.

    [/ QUOTE ]

    It was a mistake for them to make this contact special. It would be less confusing if you were merely introduced to him, just like every other contact.

    I'm guessing that making his introduction a mission was a workaround. Adding him into the current matrix system of introductions may have been complicated.
  6. [ QUOTE ]
    So with 6 damage SOs my pimps will do 200% extra damage, or 300% total damage, or 3 times as much damage as if they were unslotted. So far so good, but now is where it starts to get confusing. These are numbers on recharge times. I got them from another thread and I assume they are correct.

    No Hasten + 0 So - 240s

    [/ QUOTE ]

    Assuming that's correct, the table should look like this (you had a few tiny errors here). I'm leaving it in seconds to ease the calculations.

    Hasten + 0 SO ---- 141s
    Hasten + 1 SO ---- 118s
    Hasten + 2 SO ---- 102s
    Hasten + 3 SO ---- 89s
    Hasten + 4 SO ---- 79s
    Hasten + 5 SO ---- 72s
    Hasten + 6 SO ---- 65s

    [ QUOTE ]
    No Hasten + 0 So - average one group of pimps up.
    Hasten + 0 SO ---- average 1.5 group of pimps up.
    **snip***
    It really made my head hurt to figure that out, and I know its not exactly right. But I am gonna go with it.

    [/ QUOTE ]

    You need only simple division to get the number you are after.

    Max #groups out (G): ceiling(240 / Recharge)
    Time with 1 less group (x): 240 mod Recharge
    Average groups out: 240 / Recharge

    For example, with Hasten + 6, you have out a maximum of 4 groups, but only 3 groups for 45 seconds out of each 240. The average number of groups is 3.69 (195 seconds with 4 groups, 45 seconds with 3 groups).

    Hasten + 0: 1.71
    H + 1: 2.03
    H + 2: 2.35
    H + 3: 2.70
    H + 4: 3.04
    H + 5: 3.33
    H + 6: 3.69

    You can see that 3 Recharge + Hasten is likely going to turn out the best, no matter what you combine it with. You will have 3 groups out almost all the time. Bumping up to 4 Recharge gets you 4 groups, but for a very short time. It's not really worth it.

    Revising your last table:

    6 Damage + 0 Recharge + Hasten: 513%
    5D + 1R + H: 541%
    4D + 2R + H: 548%
    3D + 3R + H: 540%
    2D + 4R + H: 507%
    1D + 5R + H: 444%
    0D + 6R + H: 369%

    So I get the same results: maximum damage comes from 4 damage enhancements and 2 recharge enhancements, assuming that you are always at the accuracy ceiling. I would choose 3D and 3R, simply because you take very little hit in damage potential, while having significantly more imps.

    It's probably worth slotting one accuracy SO to be safe--imps that miss are useless to you. Let's say you want to slot one Accuracy:

    5D + 0R + H: 456%
    4D + 1R + H: 474%
    3D + 2R + H: 470%
    2D + 3R + H: 450%
    1D + 4R + H: 405%
    0D + 5R + H: 333%

    [ QUOTE ]
    Does this look right to yall? My controller is only level 29 so I really can't test this myself. What do you level 32+ controllers think?

    [/ QUOTE ]

    Very good number crunching.