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Posts
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Joined
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When using any female or huge character model and any power that uses a right-handed brawl animation, there is an animation glitch on the right leg as the character returns to the normal combat stance. It literally looks like a spasm in the leg.
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If people are willing to pay for more than 30 slots on one server, are resources so tapped that this can't be accommodated? After all, I'd still only be able to play one toon at a time, unlike some friends who got around this and other barriers by creating a whole new account and occasionally run with two of their own toons at the same time!
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So what's stopping you from getting a second account for more character slots and only playing one at a time, since you've admitted you're willing to pay more money? -
Leveling is much faster now, especially with patrol XP and a number of other features. If you stick to Freedom or Virtue, or if you get involved with an active SG and/or global channel you'll have no problem finding teammates.
There's no comparison between the game at release and the game now. Consider it a new game. -
I think AE in every city zone is dumb in and of itself. I would have limited them to maybe half a dozen zones in CoH and maybe 3 or 4 in CoV.
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While I use a few different HOs in most builds, I don't know if they need to go back to their original lvls of enhancement.
However, why they can't boost them up to give the enhancement value of a lvl 50 generic IO, I don't know :/
Might see them get more use again.
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They already offer more bang for your slot than anything else out there:
Level 50 single aspect IO = 42.4%
Level 50 double aspect IO = 26.5% x2
HO = 33% x2
Edit: I would support them not being reduced while exemplaring, though. I think that's fair for "raid loot". -
http://wiki.cohtitan.com/wiki/Officer_Flint
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Medicom and Defeat
The Medicom is a state of the art analysis and healing device. It will analyze the current medical status of a friendly target and teleport them to the nearest hospital upon defeat. Equipping every Hero with a Medicom patch is the only thing keeping Paragon City from being overrun.
If you have an associate that can revive you, you may wait for that instead by not clicking OK in the dialog box that appears upon defeat.
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I have a hepcat (who looks like a human male with catlike face and ears) in a pinstripe suit who flirts mercilessly with catgirls. He also talks in the appropriate slang. Claws/SR of course.
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Have any of you had a power combination that you just found to be so exciting, you didnt want to stop playing it? Something that was just so powerful, or maybe just so all around fun that you loved playing as it?
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Most of my recent scrappers:
Dark/WP
Claws/SR
DB/Fire
Also:
Earth/Sonic controller
Dark/Nin Stalker -
The biggest issue with dynamic content is that almost by default, it requires content to go away. As someone who joined mid-2005, I never had the opportunity to do Calvin Scott's TF. Imagine if that happened with other TFs and contacts on a routine basis... You'd eventually end up with a huge pile of content that developers worked on that was no longer in the game. Imagine the following conversation:
New player: So what is fun to do in game?
Old player: Well, TF X was fun, but it was removed last month.
New player: ...
Old player: You can read the story on paragonwiki and then play the sequel, though. -
I've started so many villains that I typically just fight from the starting point to the door into Mercy proper and end up around level 5, at which point I train and head to Port Oakes. Doesn't take much longer than a sewer run and I can do it solo if I choose to.
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It is an extremely situational power. If you get double aggro, you can lock down one spawn to give you a little breathing room, or if you are about to team wipe you can cage them to let people rez and back off.
But yeah, that's about it. -
I have no idea what this thread is about, but it's hysterical.
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I've logged more hours on my main level 50 SINCE hitting 50 than some of my other characters took to GET to 50. I STILL haven't done all the content with him.
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Different things on different servers = different codebases = BAD.
That is all. -
Siphon Life, of course, and I'm also a fan of Focus on my claws scrapper. "You're running away? Not so fast!" *SHING* *mob collapses*
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Nay.
The holodeck addicts need at least a couple of reasons to venture out into the wider world.
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This.
I was running a high level team that had a mission in Atlas last week and invited someone who obviously had no idea how to enter a normal door mission - he kept complaining that the beam wasn't letting him in even though the door was clearly on the other side of the zone. He was at least level 43. I finally had to kick him after several attempts to explain that it was not an AE mission. -
Request granted! http://wiki.cohtitan.com/wiki/Jetpack_Vendor
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Assassin Strike and Placate.
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Anyone else think that the carnies are hawt? Especially when they do that scream thing?
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Yes.
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hi elessar1984 ,
now i tried world of warcraft and i must say i'm not excited about it. the gameplay is not what i expected and the combat system is slow and not really impressive.
When i compare the gameplay to city of heroes it's not even close. I didn't come further then a few levels, then i got bored by the game.
sorry to say this to the people that love the game
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I'd say it's when your creation of new characters and tendency to switch between characters prevents you from developing an existing character to the point where you enjoy them.
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Beer...
http://www.youtube.com/watch?v=ATBl4qH9I54
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If you want a song with Beer in the title...
http://www.youtube.com/watch?v=XOKbhQbvpPA