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Posts
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Joined
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*don't eat the babies*
Ahem.
What's the likelihood of getting a ticket price drop on rare salvage at the ticket vendor? All the auction house prices yo-yoing as a result of the recent AE adjustments seem to have taken a turn for the worse. I don't think my play style hasn't changed much in the last couple months, but I'm sure crafting a lot less than I did.
In general, I tend to avoid AE. I'd rather get a pick-up team together for a task force and I'm one of those people who hates getting pick-up teams together. I don't know why I don't play more AE. The infinities of missions to sift through? Waiting for ages for a team in the wrong zone's AE building? Lack of apparent rewards? Seems like in general we used to get more tickets, then those numbers were reduced because of exploits, but now there are fewer exploits and we don't get more tickets?
Shoot, let us make story arcs that drop specific rare salvage (or make regular/radio/tip missions that do this). I need Platinum to make a recipe, mightn't I know exactly the mad scientist (or legal science lab) to roust to get that Platinum? Crey Labs, those guys must have tons of the stuff, right?
Thoughts? -
Severe vulnerability to Toxic - Arachnoids - killed it for a friend of mine. And I stopped playing that story arc.
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As someone who's always trying to play costume piece catch-up with alts, I would like to request an extension to the event. Along with an earlier start time next year. And maybe a new mid-summer event. Arbor day, even. Something in between Valentine's Day and the Winter Event to let us into the Ski Chalet. Does Statesman have a birthday in July? Lord Recluse? Emperor Cole?
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Carnival of Shadows!
-Masks
-Attendant tops
-Juggler/Harlequin shoulders and boots
-Strongman helmets, shoulders, torso chains and belts, maybe boots, too
-Seneschal and ring mistress back items... the sticks
-Ring Mistress tops, gloves, skirt.
-Illusionist tops ( a trenchcoat equivalent of their robe would be awesome)
Sky Raiders
-Suits
-back details
Mook
-Suspenders, an actual chest detail and a torso texture
Goldbricker bombadier chest detail -
Geez, you guys. If you'd just seen some dude take out Burkholder, Maestro and Vandal, you'd run away, too!
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All things considered? I'd rather just have more new stuff.
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Can't get into paragon city or rogue isles with several characters on Freedom, Guardian and Infinity.
I log in fine, go through server and character selection fine, then when I click "enter" I hear the swoosh, and nothing. I'm stuck at the character selection screen, then about a minute later I get the DB error message, and I'm dropped back to the login.
My 3 freedom characters showed 0 days since last login, so... it's getting somewhere. -
Isn't that King's Row? West of the GC entrance, near where Paladin hangs out?
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Oh, I remembered!
DOORWAYS WITH BUILT-IN STAIRS OR RAMPS. AND ESCALATORS. AND MOVING WALKWAYS.
Someone mentioned "the good old days" when you couldn't have base items within 10 feet of a door. What happens if one room has a high floor and the other a low one? Does everyone just jump or fall eight feet from room to room? We're super heroes, not barbarians! We were not raised in barns like some trademarked corporate super hero who shall remain nameless!
Have 3 doorway "rooms" in the create room portion of the editor. One is the current style, one is Stair Doorway, the other is Ramp Doorway. The last two have selectable styles once you place them. Arcane/stone stairs vs. steel stairs and Plain vs shiny ramps. Even if you just re-use the current ramps and stairs and don't make cool windy or curvy sparkly, glowing stairs.
You could even make the doorways tube shaped, or arched - double arched even! And if you allowed doorways to attach to doorways... the mind boggles! In a good way, I mean.
Of course you'd have to add railings to stairs to conform to OSHA standards, but still! Easy-peasy, right? -
Base Entrance doors that actually exist as doors somewhere in the game. Yup, a mission door that works as a base front door, too. And either have a matching door in the Base Entranceway, or have a new entranceway room with a door.
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under 25
Atlas Park, Hollows, Faultline and Striga Isle.
Over 25
Steel, Dark Astoria, Crey's Folly and Firebase Zulu - oh snap! -
Can we get the doorway rules relaxed a little?
I have a small secure complex with 5 or 6 irregular players, so there's a slow but fairly steady income as I save for the ginormous power plant - because it looks cool. But I'm in there fiddling with stuff every week. I have a couple large rooms I'd rather not delete, and I'm always juggling rooms around for space and aesthetics. I am also continually confounded by having to delete decorative items to make way for replacement doorways - often they're items that have been painstakingly placed.
If I have a door in a room, I think it would be awful nice if I could put another door IN THE SAME PLACE after a move or rotate. This would be my primary suggestion. Secondarily, if I move a room, and for some unimaginable reason the editor can't put a doorway in whatever positions it defaults to, then it should look along every edge of that wall to see if a door will fit.
I *love* base editing. In January, if I hadn't been caught up in editing when I had to add a Basic Reclaimator, I probably would have let my account lapse. I like it so much that I got 5 of my rabidly anti-PvP buddies to help me get the badge for the ginormous power plant, which I can't even afford yet. I don't care for PvP, either, btw.
I might be willing to do base raids, but not at the expense of more constrictive base rules or having to recraft base items. Which, I guess, is the whole point of base raiding. And the strict doorway rules. Which I'm suggesting should be relaxed. -
I just realized something... It's apparently only emails WITH attachments that expire. I had several characters that had dozens and dozens of emails dating back almost a year, and I had to delete those by hand after i17 came out, some as recently as last week.
What the hell is expiring attachments all about? That's gotta be the lamest thing I've ever heard about in this game, and that includes all the presumably inadvertent mistakes that have been made over the years.
Is it the storage that's a problem? Considering how much spam email was sent and received in MORE THAN TWO YEARS before attachments went live I do not believe that's the case. Spam that never has and apparently never will be automatically deleted.
Trying to keep items moving in the economy? 11 servers, 12 character slots, 10 spots in the ENH tray... I already have the ability to "store" 1320 enhancements. That does not count the minimum of 1 space in wentworths (or the max of what, 29?) and does not count base storage. A couple hundred thousand prestige would get me a couple hundred storage slots, I bet. 20 attachments in email is negligible in comparison. -
This whole thing has made me unhappy about CoH again, on several levels.
Why is this a feature of email in the first place? Emails don't expire, although lord knows I'd love for spam email to. I can't be the only one who ever had to delete thousands of spam emails (and I mean in-game) with a UI that skipped every other item in the inbox. Even if it's not "technically" email, no email I've ever gotten in the history of this game ever deleted itself. Until, of course, now. Now that there's a more practical feature.
The game doesn't even suffer from the problems of attachments that real email servers do. Real email attachments are giant resource hogs, holding literally thousands or millions of times more information than the simple text messages they're attached to. In-game, attachments should be negligible (a GUID, maybe type info?) - less space than most in-game spam mail text.
Why was expiring emails never mentioned in the i17 preview information?
What does the preview information say? "Mail with attachments cannot be deleted until the attachment is claimed." If I can't delete an email, why should the game?
And then we get that snippy announcement all of a sudden after the first 30 days, like some cranky aunt slapping our hands for something *we* did wrong. I found that fairly offensive. Yes I was "sending emails all over the place" and yes, "this has been an obvious benefit right from the start" - that's *exactly* why it was implemented in the first place. If you implemented expiring emails as the reason for any change to the email system, and decided to toss us a bone by allowing attachments, maybe that should have been stated as the point long before i17 ever went live. Otherwise don't blame us when you coincidentally ruin the benefit of any new feature by adding ridiculous constraints. Has balancing the game come down to UI features, too?
Hopefully the poor support staff can stay on top of this ridiculous event. -
I'm in for 100 mil if it's still available, please.
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More strip malls, free standing restaurants, drive-thru fast food joints, grocery stores, supercenters, movie theaters, gas stations. I'm a child of the suburbs, so that makes things real.
Docks and skyscrapers are rare in my experience. As are 80 foot high steel walls.
A Subway. Complete with tunnels to hunt in.
A museum or two.
I really don't care much for the Rogue Isles in general, other than maybe parts of St. Martial. Maybe it's the lack of transportation (cars or mass transit) in many of the zones.
I think it would be awesome to be able to pick an actual location somewhere in a zone where the front door to a SG base is. From the hidden 23rd floor in a skyscraper in Steel Canyon to under the main island in Talos to the Abandoned Sewers.
Oh, yeah, I've noticed the in-game advertising hasn't seen much use. I honestly kind of miss it, because it gives a real-world feel to the game. Is there any chance you could have contests for SG recuitment billboards or other player created content? -
Handrails. For walkways and stairs.
More stuff to use as flooring, but less thick. More stuff to use as walls, but in more colors. (Also, bring back adjacent doorways)
Signage. Wall or on a pole. "Teleporters" "Power" "Medical" "Workshop" standard universal signage for danger, radiation, exit, etc. Arrows left, right, up (forward), and down (back).
Giant wall or ceiling pipes/ducts. Air Conditioning or big liquid carrying pipes.
Red flashing lights. Yellow flashing lights.
More matching wood stuff. Wood desks don't match wood shelves don't match wood cabinets don't match wood railings.Wood floor plates like the base logo plates, only without the logo. Or with.
Tables without the annoying sides on them, so you could slide chairs under'em.
Water. :/
On a less decorative note, and possibly a repeat from above:
Teleporters to Ouroborus, the Vanguard base (not the RWZ zone), Midnighter club, and presumably Praetoria. Maybe to AE. They could be custom and not look like the regular ones, even. Maybe make'em craftable. Something you can put in your base and go, look, we work with these other guys, see?
Icon representative. Make it a medical item so we can do the size changes. -
This is going to be a cynical post; consider yourself forewarned.
So, pets would "lock" on one power over and over. For clarification, was this a problem that made them too powerful? Under-powered? Was it wasting CPU cycles? Was it really just because of the repetitive power usage?
How will this "fix" change gameplay? Reduce my efficiency? Increase it, because I now get a whole other power effect I never saw before? It sounds awfully like a nerf.
So... what's stopping you from buffing the power back to some semblance of it's pre-change level? Who could you irritate by doing this? All the people that complained on the boards about it being too powerful? I.e., nobody. Who would you please? Everyone who has the power. Hmm.
background:
I've been waiting for a fire control or storm summoning nerf for 4 or 5 months now, ever since I decided to start loading up my favorite character with purple IO sets. As I relentlessly ran missions into the dirt, street hunted during busy hours in peregrine island for larger mobs, I kept thinking, they're datamining this. They are looking at my numbers and because I have worked to put 25 purple IO enhancements in slots they are going to put and end to my fun. Me, personally. They hate me. This game hates me.
Thank you for proving me correct. I will stop playing my level 50 characters. I will not spend my time in this game min/maxing my toons anymore. I will stop helping random heroes I see on the streets, because who knows if it's a dev that's going to turn around and nerf my powers next week. To hell with suggesting my regular weeknight team pick up people we've never played with to fill out our teams with.
I'll just try and get some brief enjoyment out of the two toons I play regularly now, maybe get them to 50, then stop playing altogether. -
I understand selling content (wedding costumes), and slots per server & transfers (ostensibly to help keep server populations in check).
I even understand - but never cared for - respec recipes. They're stupid. People want a respec, unlock the limiter on the respec trial. It'll keep people playing the game, probably get more people playing since generally you need a team. Respec recipes on the other hand... just random luck. Some poor fool is going to get to sell it for 15 million inf on the market. Okay, that keeps people playing, too, so they can afford to buy the stupid random drops from lucky saps.
But now you're selling respecs and undercutting your own damn business! You've now just told us all you'd rather have us give you $10 than spend 2, or 3 or 5 or 10 hours playing the game.
Next you'll take away all the costumes and start selling them, right? Buy the medieval armor pack for $10! Get it and the tech armors for $15! Oh, but you still have to play the game for 200 hours and kill a million rikti to get enough merits for the vanguard costume pieces.
I hope nobody's superstitious about Issue 13, 'cause I'm getting a bad feeling about the shape of things to come... -
I like this post, even though I don't agree with a few of his suggestions.
I play my Fire/Fire tank once a week. I've been playing with a regular team since December, and the team and my tank is at level 28. I've been playing CoH for a year, and have only four characters in the 27-33 level range. They're my highest lvl characters. I don't have any level 50 characters.
I work to maximize my characters abilities, but I play to have fun with friends, not to powerlevel. This should be obvious from the above. However, I don't care that there are other people who want to sit down and powerlevel in 80 hours. Sometimes, I'll take characters that I don't team regularly and jump in with a PL'er. It's nice to have that option, whether for ridding myself of debt or for working through a particularly boring stretch of missions. Or just for the freakin' action to see 60 mobs on a dude.
The Burn changes are for Balance? What balance? PvE? See above. PvP? I honestly don't care about PvP, and any changes to balance PvP at the expense of PvE are a giant loss to this game. I don't play for PvP, and literally NO ONE I KNOW who plays regularly - or who used to play regularly but have since cancelled due to nerfs and boredom - plays PvP CoH.
Go ahead and build CoV for balance and PvP, but keep your chocolate out of my peanut butter. I'll pre-order it, hopefully beta it, play it and if it's nerfed like you 've been nerfing CoH I'll cancel. If you can make PvP as fun as PvE is, I'm all for it, otherwise I'm not interested.
I love burn the way it is on I4. I hate the way it works for I5. It's the one decent damage attack I can take in that viciously irksome lvl 6-20 (inclusive) range - 8 powers "available" and I *have* to take 5 pool powers, 2 for travel and 3 for stamina. And because it's a level 18 power, with stamina at 20 I can't really slot it until 25 or so.
My suggestions, reduce the damage. Limit the recharge time to 2 or 3 so ENH to make it up all the time (not freakin' 6). Keep the fear so that if two are up at the same time they run away. Or allow taunt enhancements on it and change the name to Hypno-burn.
If you want it to be a controller power, i.e. fear, change it to "oh my god, it's like I stared into the sun for too long" and make it disorient the enemy. Fear is just going to get my team killed. Thanks for killing my teammates, devs.
Better yet, leave Burn like it is in i4, and swap it's position with Rise of the Phoenix. I mean, if I'm going to respec it out of my build, I'd rather swap it out for a (lame) power I'm not going to take anyway, and get it again at 32.