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Posts
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Joined
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I'd love to see what you think of my arc (Duplicity - see right half of my sig for details)
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I'd love to see what you think about my arc - Shadows in your mind (bottom left of my sig for the info)
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I had this problem. I had a custom group I made in an arc, formatted my computer and i assumed that next time I edited the arc it would download the custom group data. In fact it wiped it - it had nothing to refer from (no files to tell it what powers or costumes etc) so it wiped it and all there was left was enemy names... that's it.
I had to manually recreate my entire enemy group. Ever since I've been sure to manually copy the custom enemy folder every time I do anything. -
Well here's my entry, hopefully just in time. It tells the story of Romulus the warshade...
Author: @Soul Storm
ID: 85847
Name: Duplicity
Desciption: Romulus the Warshade has stumbled across a situation that needs your help specifically. Will you help him draw out possibly one of the deadliest villains of our time?
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I would love to seen some fresh sounds for the blasting powersets. Specifically the fire/electricity and also the dark ones (I'd love to see a whole new set of dark visuals but that's for another topic). Please could you take a look at the sounds for the dark toggles and also some of the more popular pool powers like... hasten.
That's all I can think of right now -
I was feeling a little mad tonight after the Mothership Raid so I got Lightnia and Sal to help me to lead a random Blueside CoP attempt. We got the teams together and went for it! We had a little trouble on the first stage (I think we didn't have enough damage on one or two teams) so after a couple tries we managed to get the first stage done and dusted. We were then surprised that we had the Red AV and it was plain sailing from there.
All in all, we completed the raid in about 35 minutes from beginning to end.
(I don't plan to lead random CoP's all that often but its nice to get a good run when it happens that way.)
Next raid will be on Friday evening by Tsumiju -
Typical you manage it when I'm not there! Did you do it red or blueside? What did u do diff to yesterday?
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Eep double post: that's what you get for trying to reply to a forum post on your mobile!
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We tried the first stage 2 ways; holding at 30 which worked but also tried taking them down in one go which also worked.
In the second stage we tried all sorts, tries a team per cube and working as a big group. The big group worked because we needed buffs to survive (too many buff/debuff) but we were too slow so found it difficult to take shield off wc. Sped up in time though. Second run again worked as a big unit which worked well as long as we all took groups at same rate. -
I ran another 2 attempts tonight. The first one we had a purple version of the AV and we struggled so much and just couldn't do it, trying many different tactics. We tried a second time and got the Red AV (still don't know what triggers Red/Purple) which we managed to slowly whittle down and so Union got its second CoP Raid success!
Thanks to Mini-Nukette, Nightshade, Salacious and Electronuts for help with team leads.
Below is the group pic for second successful raid...
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Well I'm pleased to be able to say that we completed the Cathdral of Pain Trial on Union for the very first time tonight with around 5 minutes to spare! This was our third try and our most problematic when it came to being able to complete the first half of the raid. Every other time we were able to sync up the pillars with no problems but this time it just went horribly wrong and it took us 45 minutes to actually take them down, and only with a bit of luck at that
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With 10 minutes to go (roughly) we moved into the second part of the raid and we cleared the mobs as usual and managed to get the AV down to half health. Then we cleared the mobs again and managed to get the AV down to 25% health that time. This was when everyone wanted to start to believe that we could actually do this! We had a person or two quit team out of frustration during the first stage but suddenly we actually had a chance at completing it! We cleared the mobs again and we managed to complete the trial with, I'm told, about 5 seconds before the AV's shield came up again.
Man that was an absolutely epic finish and I'm proud to be part of the teams that managed to complete it for the first time.
Below is a list of the people that took part and below that are a couple of pictures I took of the finishing victory shot.
Team 1
1 - Polyphony (@Soul Storm) (Sonic debuff)
2 - Kassroll (tank)
3 - Ejecutora dark (-regen debuff)
4 - Pirea (debuff troller)
5 - Piromana (kinetics)
6 - Li sensei (scrapper)
7 - -Lady Arrowhead (blaster)
8 - Fortunata Kulenkov (-regen/dmg)
Team 2
1 - Tsumiju zero (scrap)
2 - Flints (ice tank)
3 - Mindtrip (-regen debuff)
4 - Estelita verde (debuff)
5 - Exploding boy (kinetics)
6 - Miss firestarter (blaster)
7 - Isuki (archery blaster)
8 - Patebringer (scrapper)
Team 3
1 - Tamedragon (fire tank DMG)
2 - Mac attack (invuln tank)
3 - Ultimate damz (debuff/heal)
4 - Frigid brigitte (-regen)
5 - not2sweet (scrap)
6 - Sonia Startrail (pb - dmg)
7 - Prince masterful (blaster) (left before end)
8 - Tancred sunstorm (pb - dmg)
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If you go up to a civillian with a starting letter of M you can find out how many hours you've played that character or "been on patrol" but as for date created etc I'm not aware of a specific way players can access that info!
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They did some stealth server resurrection and now Union is back up!
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There's a few topic on this, http://boards.cityofheroes.com/showthread.php?t=239427 that's one of them...
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Same issues I've been having since 8.30am!
Looks like ol' faithful server hamster had a cardiac attack and still is in intensive care... we need a new server hamster STAT! -
I can understand why you'd have endurance reduction, but I didn't know why you would have recharge reduction.. I spose that makes sense. So is the best way to slot this power 1 end red or what then?
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Well I was happily levelling along my /NRG brute in praetoria this morning when I realised that Entropy shield has a bizarre list of allowed Enhancements:
Endurance Reduction
Recharge Time
Now the thing that is strange about this to me is that Entropy Shield is a toggle, so why would I want to put Recharge enhancements into it? The power gives you status resistance so is there a reason that I can't put Resist enhancements into it specifically?
Just a bit confusing, anyone care to enlighten me?
Also, are there any more of these bizarre slotting choices in NRG that I have yet to find out? -
I've been in the base and seen it change over time and the pictures don't do it justice. Best base I've seen.
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Channel name: Union Taskforce
Description: Major channel for everything Taskforce, Strikeforce and Events related. Organise or just chat about anything related to these.
Restrictions: Keep off-topic chat to a minimum when people are organising other events. Friendly banter welcome.
How-to join: Public /chan_join "Union TaskForce"
Also, I'd suggest removing Mothership Raid Chat and Union Hamidon Raids since those are the channels that Union Raids was created to be used for those purposes? -
Just in case no one has found this yet, I had a quick look on Youtube and I've found some of the footage from yesterday. The below link will take you to the guy's channel and you can watch the video's from there.
Click for Videos
Edit: Oh dear God there's a horrible high pitched noise throughout all the videos. If you can stand it feel free to watch it. -
Your best bet is to use one of the three main channels:
Union Chat
Sal's Badgehunters
Union Taskforce
You'll be able to get a team/sf on one of those. -
I'm definitely up for this. As regards channels to advertise it I'd say either Sal's Badgehunters or Union Taskforce (which also organises and advertises events too).
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Okay guys I've considered both of your posts and below is a revised version of the build.
I shifted a Recharge from Buildup (only affected recharge by 2 seconds anyway) over to Dwarf strike and put a Mako Dmg/Rech to compliment the Acc/Dam HO. I shifted over a slot ffrom Gleaming blast to Dwarf Smite and put another Acc/Dam HO in there to make sure there was plenty of damage there. I put a Achilles Heel -res as you suggested to go with the acc/dam HO and so that should make the dwarf more rounded out as a pseudo tank.
I also took out Quantum Flight (to be honest I only really ever used it as a travel power these days) and I shouldn't need to use it if I build the thing correctly in the first place (more often than not). I replaced that with Pulsar and stuck a Acc/Mez HO in there to make it as useful as it can be.
I also took your suggestion to put the slow resist in TP and replace it with the +end proc. (Genius!)
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The whole idea behind this toon is that its like a switch army knife - it can do whatever it needs to in order to fit on a team. By nature the build is tri-form because I'd ideally like to keep all of the forms in there. I do use the light form quite a bit while in human mode because its good for mez protection and holding off AV's if a lot of people die etc.
I can see what you're saying about mez protection in human/nova forms and yeah I'd like to be able to squeeze some protection (note: not resistane as that's more or less useless in pve as it just affects the duration rather than whether you get mezzed in the first place) but that is also a good role of both light and dwarf forms.
You say that I'm not going to tank well with the dwarf slotted as it is... why is that? I have slotted the dwarf for resistance which is what a tank needs to perform its job. Granted there isn't a lot of damage behind the dwarf because of the lack of slots but the way I think about that is if I'm already on a team as the pseudo-tank I just need to keep the agro on me and others will be tailored to damage. I'm interested in what you could come up with if you re-did the build to be what you would consider a good tri-form with the dwarf properly slotted? -
I would mainly be using Dwarf form when the team needs a tank or if there's heavy mezzing enemies (like a Mothership Raid). Most of the time I'm in human form or if the team needs a blaster I go nova. The mez is a pain in human form but I've put some protection in there (albeit not a lot) but mainly relying on team mates for protection in that area.
I've never once had a problem with end so far in nova, but I've taken your advice and put a +end proc in nova. I did this with one of the slots from Light form, which I have now slotted purely for recharge (I agree that the resistance is already capped so there's no point wasting slots).
As far as having pulsar in the build I did have it and used it quite a lot a year or two ago, but if I'm mostly teaming the kb from Solar Flare will do a similar job. I'd love to have room for this power but as you say, quant flight is needed as an excellent 'panic button' and conserve power is needed for the crash after the Dawn Strike nuke is used and useful for countering the end drain on quant flight.
Below is the revised build.
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Any further suggestions?