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Posts
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Joined
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Yeah we need ya! Anyone is welcome to come along! We've done 2 nights of EoE farming and we'll be getting more spawning hami so I think we have enough. Ideally only the melee/taunters should need the EoE's.
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There is a hero version (in eden) and a villain version (in the abyss) so I'm pretty confident in saying the hero version can only be done by heroes or vigilantes and the villain version can only be done by rogues or villains.
As for roles, anything debuffing/buffing is always good. We tend to have a lot of blasters or scrappers for something like this so anything tanking or debuff/buff would be more valuable.
EoE Farm went well last night, will be doing another one tonight after the Mothership Raid in RWZ at 8pm! -
I'm not much help with Demons but I have some experience with Poison. Take a look at my thugs/poison build here... it may help you a little bit.
Do you have any specific questions in mind for a demon/poison build? -
In order to get into Eden you need to be 45+. Having done the raid before will help you but hopefully my instructions in the raid itself will be clear enough for you to know what to do anyway
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Added in some more leaders names and thought I'd mention the EoE farms will be at 8pm Tues and Weds this week (24/25th).
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Ok well here's revised build, I've put in kick, provoke, tough and weave and taken out aid self and aid other. I swapped the immob to web envelope and the shield to Scorpion shield so that I have high energy, s/l defense. Tough will give me some resistance but I'm relying on defense and bodyguard mode as much as I can. I've tried to slot for as much defense as possible, prioritising s/l which i've gotten up to 61% with power boost on. I've also tried to keep in as much +hp and recovery/end as possible. I'm hoping that with Phantom's AB and a Clarion I won't get any problems.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Solvent Abuse: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), EdctM'r-Dmg(5), SvgnRt-Acc/Dmg/EndRdx(7)
Level 1: Alkaloid -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Numna-EndRdx/Rchg(50)
Level 2: Envenom -- HO:Lyso(A), LdyGrey-DefDeb(13), LdyGrey-DefDeb/Rchg/EndRdx(15), LdyGrey-DefDeb/EndRdx(17), AnWeak-Acc/DefDeb(25)
Level 4: Weaken -- HO:Lyso(A), DarkWD-ToHitDeb(9), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15), SipInsght-Acc/ToHitDeb(19), Cloud-Acc/ToHitDeb(27)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Neurotoxic Breath -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(17), CtlSpd-Acc/EndRdx(23), CtlSpd-Rng/Slow(43)
Level 12: Call Enforcer -- HO:Nucle(A), SvgnRt-Acc/Dmg/EndRdx(21), BldM'dt-Acc/Dmg(31), Achilles-ResDeb%(34), EdctM'r-PetDef(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Gang War -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(23), S'bndAl-Acc/Rchg(37), ExRmnt-+Res(Pets)(39), ExRmnt-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(46)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(34), S'fstPrt-ResDam/Def+(46), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(46)
Level 26: Call Bruiser -- HO:Nucle(A), S'bndAl-Dmg(29), S'bndAl-Dmg/EndRdx(31), S'bndAl-Build%(34), SvgnRt-PetResDam(37), SvgnRt-Acc(40)
Level 28: Paralytic Poison -- HO:Endo(A), UbrkCons-EndRdx/Hold(31), UbrkCons-Acc/Hold/Rchg(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Poison Trap -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-Acc/Hold(36), GladNet-EndRdx/Rchg/Hold(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39)
Level 41: Antidote -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Web Envelope -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
Level 50: Clarion Radial Epiphany
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(19)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:What other changes would you guys suggest?| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1593;760;1520;HEX;| |78DA6594CB6F125114C6EF30530B142C08943E680BF4415F6089C6C4C4D8A7F5551| |25A7CC54D83ED14A6C20C296074E99F60E36363D4B50B97DAB833C6581B13B72E5C| |19176AD26AD2BAC6D3F98E320913C8EFCC997BCEF9EE378FD4ED59D78BB3772784E| |4992964CBE5A554B65C51D78B9ABE624F552BD98A66E8B210C29D310AB754BD129E| |BA512DABCD9409D6572E65AAC5A2A1272EE5ABB9729B253F5D5D5D4DA40DAD6CE8D| |EF37A5E5DA70E897F81336D188544A6A4AA2B6E339CD372F98AA6E7BCE6592AAB6B| |A56AC154D06A66E6D5EC8ABA5ECE6BA5D09992B69CB00C4A659755967EA79DC425E| |8FFB649F05153C42982220BDB4F625211CA0EF33B31A688437B38CF29969ACB9299| |B32D808732A0FD22985C04F35423718D7412735C5B36F3DAE16DD0F3116CFF046A5| |423A3A649E61AFB4BBAD6AD08D726D7BE068FD865939DDF70FD1DED0B5BAB89A608| |7447E98E349B226A52F328727EE61ACD7260BDEC782C993D3CCFC0B627E0C853F03| |D356E615D2DEC999FBDE961EF226F48874F117D3FE05D3F7BD9471ADCACCBFD05DA| |6D946BE5D9AD69425411B1057064919901B768B697677B2750DF3609F64F8183FB6| |06C0F8C7F852732CDF161FF8A2F2A99BADA7BC0482F180F628FC908CE3BA926C0DA| |0279F4EB5C03C337C16401F4D2DA20FADB8201DCF790078CFBC10FA4BF83F577B07| |7A1D3A8EF99062333BC9F3FF02CB60F16E91E75A1D6D67502B53DE778CF73A0421A| |BA5943B7077B08F3EC306BDA260DBD7C0F7AF9D9D0A977947B476765D383BE49E60| |C9E2D83D60C608D34C0CFCD20B340D786D8A721F67698BD1D666F87D9D34D6A370A| |8DF2286B1A638D63ECD7980F7C25E33D3D589BB887DCD10DE67DE60370D725C438E| |F6B9C75ED38E9BDC32C21C591FB55CF49D215D43A2F40DBAE75FD10D6FFAEE76CD2| |23F8ECDCE0F7EE2118AA7F13E847871869C88C3764920D99630D99E30D99796BC68| |1F9A9831C34D6D2F56F8D90CC0A87E7FF97A4A604A98063AFBF1E7FF6D5E381403D| |BEEA3CF009F1354B7CDD122F58E2E7963E7F018735FF5A| |-------------------------------------------------------------------|
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Hami Raid will be Thurs 26-01-11 7pm GMT
I'll try to keep this first post up to date with the team leaders etc:
Once we've got all the team leaders I'll try to organise a time we can go meet up and go through your roles as team leaders before the actual raid. So before you put yourself down for a lead check the date etc and make sure you're fine with meeting up before the raid too!
Raid Leader: @SoulstormEU
Hami Taunt Leader: @Biscuits Deluxe
Taunt East Leader: @Salacious
Taunt West Leader: @Ideon
Yellow (Scrapper) Team Leader: @Thyristor
Blue (Ranged) Team Leader: @Rathexeron
Green (Hold) Team Leader:
Auxilliary Team Leader:
If you feel you're up for a lead position contact me either by PM on the forums, or in-game (@SoulstormEU) -
Hey guys, I'm looking to rebuild my Thugs/Poison MM with a high spec IO build. My main philosophy with this guys is that the pets do all the damage and the mm himself is pure debuff. At the moment it seems that even though the pets have roughly 30-35% defense and the big weakness is spiked damage (and AI stupidity). Basically if my pets die I die more often than not.
Ideally I'd like to come up with a build that's stupidly hard to beat, devastating in combat and Incarnated out could even take down AV's solo.
I've not played it since Poison had its little revamp but I understand the different changes made (envenom and weaken seem to have a much longer recharge now!) and I'm curious as to whether you guys think putting Poison Trap in would help (in general missions etc). It's not something I would want if I have to specifically engineer the situation (i.e. lay it down, pull enemies over then it works) every time but if i can drop it in normally and it makes a good difference then I'd be interested.
Here's my currently planned build:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Solvent Abuse: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), HO:Nucle(5), EdctM'r-Dmg(5), SvgnRt-Acc/Dmg/EndRdx(7)
Level 1: Alkaloid -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(7), Numna-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(9)
Level 2: Envenom -- HO:Lyso(A), LdyGrey-DefDeb(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(13), AnWeak-Acc/Rchg(15), AnWeak-Acc/Rchg/EndRdx(15)
Level 4: Weaken -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(17), HO:Lyso(17), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), DarkWD-ToHitDeb/EndRdx(21)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Neurotoxic Breath -- RechRdx-I(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-EndRdx/Rchg/Slow(29), TmpRdns-EndRdx/Rchg/Slow(29), TmpRdns-Acc/Slow(31)
Level 12: Call Enforcer -- HO:Lyso(A), Achilles-ResDeb%(23), HO:Nucle(25), EdctM'r-PetDef(25), BldM'dt-Dmg(27), HO:Lyso(36)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(45), HO:Cyto(50)
Level 18: Gang War -- S'bndAl-Dmg/Rchg(A), ExRmnt-+Res(Pets)(27), C'Arms-+Def(Pets)(33), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 22: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50)
Level 24: Aid Self -- Mrcl-Heal/EndRdx(A), IntRdx-I(31), Numna-Heal/EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
Level 26: Call Bruiser -- S'bndAl-Dmg(A), S'bndAl-Build%(39), S'bndAl-Dmg/EndRdx(40), HO:Nucle(40), SvgnRt-Acc(40), SvgnRt-PetResDam(42)
Level 28: Paralytic Poison -- HO:Endo(A), Lock-Acc/Rchg(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43)
Level 30: Antidote -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Poison Trap -- UbrkCons-Acc/Hold/Rchg(A), Lock-Acc/Hold(43), Lock-%Hold(46)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 44: Electrifying Fences -- TotHntr-Acc/Immob/Rchg(A), HO:Endo(45), TotHntr-Immob/Acc(46), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(50)
Level 47: Elixir of Life -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Invader
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Acc(33)
Code:Any help/ideas? As you can see the current idea is to have Phantom Radial as lore for the AB, Reactive Radial interface for obvious reasons, Intuition Radial for alpha because it seems to fit well and Cyto radial judge because of its synergy with poison.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;745;1490;HEX;| |78DA6593CB4F135114C667DAE1D142A54F288F02A5D09642071A1F0909110151519| |A608AC6B821950E74B49D69FA30BAF45F7021EA3FE0C244E34E8D2E8C312271615C| |B970E54A4D1013C0A89B7A98EFE034E9A4CDEFCE77CFB9E7BBE7DE49DE38D9FAE8F| |4AD294174CEE6D2A5D272325D2A2BC5BCAA659A939572BAACEA9A551004474ACF5D| |57B472FFF4954A496922A5C38C5C4E55F2795D9397B295B5527B8D3E53595D95177| |5B5A46BAE792DAB146905F960605FD4F59C9C2A284AA6CD182E28E98C522C65D582| |C3784F2A197545D514B7F1B6A4E494825E84A5AEB982BA22D7544A56D8F94D3F791| |BA5FFEB06819FAA247C272424C1B2054A9344897E5F89114968DC81BE26D5E49C17| |9193021B2F80CD4BCC7360967244E4348813FBEB5A05FB86C5986BDD64BE070F7D6| |07E0455CAB572AEF52934E73326AFE56EB61AEF6E1BE87D8EF937B43F6CB12A3404| |E17F800EA6C93053B5348D40F332DB9957A9A68DF76863CDFE187BE979C27C08F63| |E00DF52A116F6D93281DEB5BF221F1E49F04FC2A7FF1B7AD9B58D3543EC3F449E1C| |ECD3F119DE5DA4B5C1A7B5CD891A612F38EA03134791BF41B55D5CDB3585FCAE5DB| |0FF0B3120098327F03E38CDDC01DD54C7833AA2877B34C60CD09C0FEB8ABE39D1F0| |9E9807FB68AE837BD4C173BDDDC80BF2F907CF400F72CE3BF2D9C93E3B8FA37E781| |68CCC30B957915DAC35BC07E6A99FDDC8B5761F43CCF02FE40CFF0163BFC11CC506| |383610656F8360280CC622E02679EAE3DEF7F1BE35CA1F80661938C56BEF81F1BFA| |04E3143DC9B21BE2361E60BBA86513EBB688CCFCC2F1AE71097F13E16075F52EC08| |F771E43EC7F2FEE2F738769DCFFB2E788D6ACBEC593EB8C3741EE3AC8DF3FDE831B| |F55FAD1232CEC2B222B36EC64D1FC3A05D1884A9A51559BF3FFF757DDB293CCD962| |1C757FD46A5168DBA6268A17E1257416FDFE69CE59C4DB7C47D79977C0F13ADFB13| |A2551A71CA9530ED72997EDC6D8D8CDA59AB1F148749F13BC6D97D71C7FF298E321| |9F39FE076370FC78| |-------------------------------------------------------------------|
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Updated the guide to advise new tactics on tackling the War Walkers and getting targeted.
If you can get a minimum of 4 clarions on team you can have 2 fire off before the fight and 2 fired off in the middle of the fight and if you're on a good team that should be the end of the fight before you need any more. If you aren't on a good team, you'll need backup Clarions/insps to protect you from the confuse. -
Recently I've been running more of these trials again and I've been trying out some new tactics that I've updated the guide to reflect. Hope this helps guys!
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*wanders in to represent for Union then gets sidetracked by Damz's sideburns*
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Thought I'd take the opportunity to wish everyone around our little European Lounge here a Happy New Year!
I'm planning to see our new year in surrounded by my family and a little bit of alcohol! What about you guys?
See you in the new year! -
I did a quick search to see if this had been posted before but I couldn't find anything.
What with all the Incarnate Trials being organised in Pocket D so often on different servers my suggestion is to add a variety of new tracks to the Pocket D playlist. The time spent in there listening to that same track over and over again does grate on you a bit.
What do you guys think? -
Okay guys I've added a few new bits throughout the guide to make it that little bit more informative. Keep correcting any mistakes I miss!
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As far as I know people have been having trouble applying the Glowing Lichen temporary power to the LIWW. The only way you can overcome this is simply to keep trying or to stay close to the LIWW and auto-cast the Glowing Lichen by Ctrl+Left Clicking it. Sooner or later it should apply.
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Quote:Awesome.
We're just doing a quick restart of the log in servers. Should be completed in 5 minutes.
Did you guys get kicked from game? -
I've rewritten the Avatar section and added a few new tips as well as editing the map at the top to show bomb locations in green.
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Quote:Well I'm glad that the guide is helping people out! Feel free to spam a link to the guide whenever you want, it's intended to help everyone that needs it! Oh and keep checking back as I plan to add more as and when I can.Thanks for putting this up! This guide was pivotal in my succesful run on Justice yesterday morning. Not only was it my first time leading, but it was also my first run of the Trial ever!! Our League had a few people on it that knew what was up, but the vast majority were running it for their first times.
The map helped a ton, also... so thanks to Tsumiju also! -
I've updated the guide now that the official walkthrough has given some more specific details. Let me know if you spot anything that needs correcting guys.
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If it helps anyone, I've just posted a walkthrough of Union's Underground Trial strategy here.
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Hey guys thought I'd confirm that I've added in the extra badge Preservation Specialist. I mentioned it by name in the guide, but forgot to tag it onto the badge section... doh!