Solos

Renowned
  • Posts

    175
  • Joined

  1. [ QUOTE ]
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    I wouldn't mind hosting a story arc of yours if you need some more room. Although you could ask to get pohsyb to Dev Choice your arcs since he likes them so much.

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    Only 1 dev choice per account now.

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    To me, this represents a simply bizarre policy because it hurts the best writers among us. I really enjoy playing the dev choice arcs because they're the best the mission architect has to offer, those are the people who should be encouraged to make more and more arcs.

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    A bunch of people in beta whined that their arc wasn't good enough so now it's one per person.
  2. [ QUOTE ]
    I wouldn't mind hosting a story arc of yours if you need some more room. Although you could ask to get pohsyb to Dev Choice your arcs since he likes them so much.

    [/ QUOTE ]

    Only 1 dev choice per account now.
  3. Also you can only use long capes. I bet if they changed it so you could only use short capes it wouldn't clip much. My scarf only clips in the bottom left corner on rare occasions, and "Fringe" doesn't clip at all.
  4. [ QUOTE ]
    A few people might find this as amusing as I do:

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    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 20 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 20 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    You have earned 25 tickets from a storyarc. Click Here or visit an architect vendor to claim them.
    [Tell] -->REMOVED: Oh my, you've just put me back in to the Hall of Fame, so I thank you!
    [SuperGroup] Miracles: back in hof
    [SuperGroup] REMOVED: tell us when you get your first '1'
    Someone voted on 'arcname'.
    [SuperGroup] Miracles: 1

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    Cleaned up for presentation, but factually accurate.

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    http://img12.imageshack.us/img12/3203/ratingsystem.gif
  5. Old Habits Die Hard

    Arc ID: 14911
    Faction: Villain
    Creator Global Name: @Solos
    Difficulty Level: Easy
    Mission Count: 2
    Estimated Time to Play: 10-20 minutes
    Synopsis: A routine heist goes embarrassingly wrong. You'll have to work fast or risk becoming the laughing stock of the Rogue Isles.


    The only arc i've published so far. It's Dev Choice so you won't get any tickets but it's a fun 15 minute diversion if you're a villain! Actually you should wait until it goes live so you can get salvage and recipes in a situation you actually care about!
  6. [ QUOTE ]
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    This would be a cool idea if people didn't ruin it with their MS Paint edits.

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    Buh? 4,000 hours in MSPaint? If you don't like the direction it's taking, you could always participate constructively, and add something you do like. I don't think you can really 'ruin' something like this, since it is just a community activity for every one's entertainment.

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    Volley 16
  7. This would be a cool idea if people didn't ruin it with their MS Paint edits.
  8. [ QUOTE ]
    What is love when you can never be together? The lovers

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    Got any more screenshots of your characters and lowest settings? I'm loving these.
  9. What's a voice font? Is it something the Pocket D patrons can use to pretend to be a girl?
  10. Solos

    Sexiest CoX Art?

    I would post gammapuke.jpg but Lighthouse says i'm not allowed.
  11. [ QUOTE ]
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    PvPers are proud of the work involved in making a pvp toon. I like many others had to take my lumps and ask questions and take the ridicule while learning and I still have a long way to go.. I personally hope the Devs file this idea in the also ran dept.
    If you wanna dummy it down or make it cheap and easy then this is the idea to go with. Personally implementing the duel modes would not only make me retch I would have to cancel my subscription and go play elf bowling.

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    "I got treated like crap, and now I want to treat people like crap in return. If you make it so that when I treat people like crap, they can PvP and still exclude me then I will not play this game anymore."

    Great argument. Aces.

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    They should add a method of PvP where you can set up an instanced fight between yourself and your friends and customise what the win conditions are. That way people wouldn't be forced to fight those 99.9% of PvPers who grief people and trash talk.
  12. If we're talking about PvP in PvP zones, what is barring these people from talking in broadcast in PvE zones already? The game doesn't disable broadcast for an account as soon as a player kills someone in PvP or anything. It's a pretty stupid idea anyway but what makes you think the people in the zone would change and what do you have against the hide opposing faction chat feature?
  13. [ QUOTE ]
    I read the OP, and skimmed most of the following conversation.

    As others have said, GREAT post. Very thoughtful.

    I am well known on my own server for disliking - no, despising PvP.

    The OP hit the nail directly on the head with many of his points. In fact, the next time I am asked why I'm so anti-PvP I may just point the asker to this thread.

    The part that rang the most true to me was the inability to avoid griefing. In PvE if someone I'm playing with is causing a problem, I can kick him or quit the team. I can avoid the problem. In PvP if someone is causing a problem.. my ONLY choice is to leave the zone.

    Thanks for taking the time to spell this out so well.

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    If you use the arena you only fight people you want to fight.

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    I'm sure you want more people to PVP, but until it gets fixed, !#@$ you.
    The game wasn't made with PVP in mind, and as the time goes by, the devs show that they arn't going to do anything other then !#@$ it up some more. Whoever thought that specialized pvp builds would " Enhance" the pvp experience, or that the constant nerfs needs to just go back to working on the new zones, TF's, and power builds that we need more then this !@#$.

    Nice post, but until they start giving some attention, you can wait another two years to get any kind of change to the pvp.
    Until then, I'll do my PvPing in Battlefield 2.

    !#@$ pvp.

    [/ QUOTE ]

    So what you're saying is, they should ignore this post on how to fix PvP until they fix PvP?
  14. [ QUOTE ]
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    I think Human_Being's assessment of PvP is excellent. His solutions, not so much.

    My concern is the sheer amount of work it would take to implement those ideas. As HB says, it's a gamble that might not pay off. I know I speak for a lot of people when I say we don't want the broken-at-concept PvP detracting from our PvE experience, or keeping content from being added to the game.

    The other main issue I have with HB's solutions is that they are complicated not just from the developers' standpoint, but also from the players' standpoint. That's a lot of work to switch from a PvE build to a PvP build. I'm probably one of the few people who don't particularly care to respec my characters. I especially hate to do it when they are higher level. My level 50 Blaster and level 44 Tanker would benefit from a minor respec so I can add IOs to their build, but it's such a daunting task that I won't do it. So I'm certainly not going to it for PvP.

    I think the solution needs to be simpler, as simpler is always better. And that solution has been around for years: every player is the same.

    The single most glaring issue with CoH's PvP is the rock-paper-scissors balance. As we've seen, that simply doesn't work. Contests are never fair, ever.

    So here's the K.I.S.S. solution: when you enter a PvP zone, you are exactly equal to everyone else. Everyone gets 100 Endurance. Everyone has 200 Hit Points. Everyone's Tier 1 attacks do X amount of damage and take Y time to recharge. Everyone's Tier 2 attacks do 2X damage and take 2Y time to recharge.

    Yes, that means that a Tanker's Fire Sword does the same damage as a Defender's Blazing Arrow as a Mastermind's Dark Blast as a Stalker's Gambler's Cut and so on. No respec necessary, no complicated schemes to allow this or disallow that, no adding stores or storage or whatever to PvP zones. Just a straight out, across the board levelling of the playing field.

    This sort of thing has come up before, and I actually saved a screenshot from 3 years ago. (Although the sig seen there is from post-ED, the post is 9 months before CoV's release.)

    As to the PvP flagging idea, taken at face value it seems reasonable, although I do agree that going to a PvP zone should mean that you're going to engage in PvP. Flagging is, in essence, acknowledging that the game's PvP is broken, and it's really a band aid rather than a true solution. With a "Monster Code" in effect for everyone, that should remove a lot of the odiousness from the situation, meaning that a PvP flag wouldn't be as necessary.

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    Why stop there? Why not remove all ATs, sets, powers and enhancements from the game entirely? Give everyone 100 HP and brawl and everyone is balanced. No more PvP imbalances, no more farming, no more empath whining, everyone would be equal. Of course it would be mind numbingly boring and everyone would quit, but that's a small price to pay for a perfectly balanced game.


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    You don't think it's mind-numbingly boring now? Weird. Right now it's "roll FOTM or lose." At least with a level playing field everyone has an equal chance without having to look up the current most effective build then roll one and PL it until it's ready for PvP.

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    I've PvPed with my Ice/Ice dominator almost exclusively for over a year now and that's hardly FOTM. I managed to beat a lot of FOTMs such as fire/EM blasters, ice/EM tanks and ice/cold corruptors before mind/fire permadoms became popular. I have fun thinking of original builds that can beat the builds people copied off the PvP forums. The current system isn't perfect (and would need an overhaul of the values of a lot of powers versus players to be anywhere close) but i prefer it to your suggestion of making it nothing more than pray for high tohit roll.
  15. [ QUOTE ]
    I think Human_Being's assessment of PvP is excellent. His solutions, not so much.

    My concern is the sheer amount of work it would take to implement those ideas. As HB says, it's a gamble that might not pay off. I know I speak for a lot of people when I say we don't want the broken-at-concept PvP detracting from our PvE experience, or keeping content from being added to the game.

    The other main issue I have with HB's solutions is that they are complicated not just from the developers' standpoint, but also from the players' standpoint. That's a lot of work to switch from a PvE build to a PvP build. I'm probably one of the few people who don't particularly care to respec my characters. I especially hate to do it when they are higher level. My level 50 Blaster and level 44 Tanker would benefit from a minor respec so I can add IOs to their build, but it's such a daunting task that I won't do it. So I'm certainly not going to it for PvP.

    I think the solution needs to be simpler, as simpler is always better. And that solution has been around for years: every player is the same.

    The single most glaring issue with CoH's PvP is the rock-paper-scissors balance. As we've seen, that simply doesn't work. Contests are never fair, ever.

    So here's the K.I.S.S. solution: when you enter a PvP zone, you are exactly equal to everyone else. Everyone gets 100 Endurance. Everyone has 200 Hit Points. Everyone's Tier 1 attacks do X amount of damage and take Y time to recharge. Everyone's Tier 2 attacks do 2X damage and take 2Y time to recharge.

    Yes, that means that a Tanker's Fire Sword does the same damage as a Defender's Blazing Arrow as a Mastermind's Dark Blast as a Stalker's Gambler's Cut and so on. No respec necessary, no complicated schemes to allow this or disallow that, no adding stores or storage or whatever to PvP zones. Just a straight out, across the board levelling of the playing field.

    This sort of thing has come up before, and I actually saved a screenshot from 3 years ago. (Although the sig seen there is from post-ED, the post is 9 months before CoV's release.)

    As to the PvP flagging idea, taken at face value it seems reasonable, although I do agree that going to a PvP zone should mean that you're going to engage in PvP. Flagging is, in essence, acknowledging that the game's PvP is broken, and it's really a band aid rather than a true solution. With a "Monster Code" in effect for everyone, that should remove a lot of the odiousness from the situation, meaning that a PvP flag wouldn't be as necessary.

    [/ QUOTE ]

    Why stop there? Why not remove all ATs, sets, powers and enhancements from the game entirely? Give everyone 100 HP and brawl and everyone is balanced. No more PvP imbalances, no more farming, no more empath whining, everyone would be equal. Of course it would be mind numbingly boring and everyone would quit, but that's a small price to pay for a perfectly balanced game.

    You might say that everyone gets the same gun in an FPS but the reason that is fun is the skill needed to point and click at people. Today's MMOs still require very little player skill so all the fun comes out of customising your character to beat how everyone else built theirs. The main problem with PvP in this game is that it works completely different to PvE. In PvP you want single target burst damage, but in PvE you want high AoE damage over time. A separate build would help a lot, but you would still get FOTMs until they rebalanced the PvP effects of powers so the AoE sets could compete with single target heavy hitters.
  16. I didn't read the whole thread to check, but how about allowing oberser bots into PvP zones? That way people who genuinely want to check out the zones without getting ganked can, and PvPers don't have to deal with outside buffers, training and untargettable trash talkers.
  17. [ QUOTE ]
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    Why is my blaster in the last one? I don't remember posting in an art request thread about it.

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    No idea what you're talking about, which blaster?

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    Icicle bears a striking resemblance to my blaster Icicles. I was just wondering what made you decide to use my character. I don't remember posting in a "Post here to be part of my comic!" thread so i'm just confused why you decided to use my character over hundreds of others. Thanks for including me in it, i'm just confused why you did?

    Of course since you seem to be as confused as i am there's probably an Icicle on another server with a costume very similar to mine (i say other server because i've met the Icicle on Virtue and she wears a biker jacket and jeans). I've ran into someone who has pretty much the exact same costume as my dominator so i guess it's not too far a stretch.
  18. Why is my blaster in the last one? I don't remember posting in an art request thread about it.
  19. Solos

    New Story up.

    Yes. Even ignoring the subject matter (i don't really want to read a story about your character biting off a Bane Spider's [censored]), it has pretty poor flow and the grammar and spelling are quite bad in places which makes it hard to follow.
  20. Why are all those hosted on Lighthouse's Photobucket account? Can't NCSoft afford to host them or do they just not want to be associated with these people?
  21. Tell me more about what happens to women after encountering Nemesis's staff.