Socorro

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  1. Quote:
    Originally Posted by CodeJunkie View Post
    Have you ever played EverQuest?

    The problem with allowing players to challenge other players openly is that even if there is a way to ignore incoming challenges, you then have players tell spamming other players to turn off their ignore challenges flag. This already happens with players that flag them selves as not wanting to accept invites.

    Like others have said, there is not real way to control players no matter how well you control the mechanics.
    I actually agree with you - that's why I said (in some other posts) that allowing it on only one server would solve 90% of griefing issues. Those that don't want the grief stay on a PvE server. I have no idea how easy it'd be to limit it to one server (and neither do you ), but it would work, IMO.
  2. Quote:
    Originally Posted by MrSuzi View Post
    I dont know why anyone would NOT take Nova form!? I was recently on a Positron TF, we had 2 defenders and a tank, but no blaster. Someone on the team commented "We dont need a blaster we have a PB with Nova" That sums up how great that power is. Considering that it is only a single power why would you NOT take it?

    One Power, yes, that requires lots of slots to be effective - slots that then aren't going to Human form powers...

    I prefer Human Form over Tri-Form. My main 50 PB has Human for one build, and Tri for the other. Soloing, the Human is *much* more effective. Now I'll yield that on certain teams where a niche (Tanking, DPS) is sorely needed, a Tri-form might be better, but again, my Human form seems be extremely powerful on teams - I still prefer it even then.

    Admittedly, my Human form is much more IOd out than my Tri, but still, for this point, it shouldn't make that much of a difference
  3. Quote:
    Originally Posted by Aura_Familia View Post
    Not to mention you'd have to have enough folks TRANSFER to this server or start over on it, to make it worthwhile.
    I think we'd see *alot* of folks making new toons on it. I would. I'd like to try a server where everything is just as it is (same missions, same TFs, same arcs) but I could fight another PC just about anywhere.

    Maybe someday we'll see...
  4. Solicio, I said *IF* it were easy to implement... You (and others) don't have to keep going around pointing out hard it'd be for the Devs to do (Split code bases, etc). You simply don't know. If it *IS* hard and time consuming, I wouldn't want the Devs to work on it either at the expense of other development, but really, that's their call. It could be something they could do relatively easy (personally I suspect it would be, but I have no more real info than you do...)

    Now, griefing is a valid point, *but* if global PvP were limited to one server, I don't see where griefing should be that great an issue. By the very act of making/transferring a toon to that server, you are opting for global PvP and should be expecting challenges, and be prepared to answer most of them. Viola, a large chunk of griefing gone...

    If you don't want that, play on a PvE only server. How hard is that, really...

    Finally, I don't expect any of this to ever be implemented (things are gonna stay how you like them). That said, I personally think it'd be interesting (again, if limited to one server)
  5. Quote:
    Originally Posted by Mr_DJ View Post
    it's funny you know...I can't recall how many times I've been asked that question Angel from King of Fighters
    Well, there's something about her that's just...cool. And I wish I could make a costume like that in CoX

    Thanks
  6. I PvP pretty much never in the current game environment. I think I would more often were there a global PvP option. However, I do not want it if *any* of the following is true:

    1) It's so intensive, time consuming, and cost too much to implement that it'd draw Dev resources away from other things I want *alot* more.
    2) It isn't any fun, whether thru grief-ability, bad mechanics, whatever...

    I don't think anybody here who is advocating global PvP is doing so unless the above were also dealt with. If *either* is true, no arguments - I don't want it anymore than some of you more vehement protesters.

    And again, if only #1 is false (it does turn out to be relatively easy and cheap to implement, which none of us really know) and some of the PvP mechanics were fixed, then one Server Only (make it a brand new server) dedicated to global PvP should solve griefing. You don't want to deal with griefing and other less savory aspect of PvP - don't go to that server

    Despite that most don't want PvP in this game, I believe that one server would have a healthy population - I know I'd give it a try

    And Finally, everybody quit getting worked up - we all know *none* of this is going to happen
  7. Dr DJ, who is the girl toon in your sig and panel?
  8. I'm against TFs offering a better chance of getting Purples on any level. Many players, me included, cannot put in several hours on a routine bases to run TFs. I've got 3 50s and a lvl 48, but never run a Statemans TF and only 2 of 6 Phalanx TFs in 2 years - that illustrates my plight. TFs should be their own reward (Merits and Badges and just getting to do the darn things)

    Instead, I wish there was something to make the Zones themselves more alive - maybe this idea would fit better there. If you're fighting in a zone, not an instanced mish, you have a slightly better drop rate.
  9. Socorro

    End Game Content

    I still think a ramped up version of Radio/Newspaper repeatables, available to 50s only, would really help with the endgame.

    For lvl 50 heroes, you don't just have a police scanner, you have a Global Defense Force Special Mission Assignment..thingy that only tried and true Heroes are worthy of. It works in *any* zone, the missions are always harder than reg. repeatables, perhaps mini-arcs (3 missions or so).

    That's alot of news missions to write: well, put the AE to good use. Challenge players to write Arcs using ingame foes and attempt to stay within canon. Alot would be discarded, but I bet the players would pump out alot of good ones, knowing how they'd be used. Then these selected Arcs would be randomly accessed via the Global Scanner.
  10. I'm all for more endgame content. While an unofficial theme of this game is 'It's about the Journey - not the destination' (ergo, make a new character), alot people are continuing to play 50s instead of rolling Alts.

    That said, Claws is right. They can't just pump it out on demand nor should any other game be the sole reason for doing so. And as Freezeman said, chill, it's coming

    Freezeman: "Chill"... haha
  11. Well guys, we just don't know do we?f I've already admitted I *could* be wrong (check my previous posts). Can you?

    Again, I could be wrong about the relative ease of it - I simply don't think I am and, I gave my reasons and speculations why. I no more know for certain than any of you who claim that it'd be extrememly hard. We are all guessing. I'll admit that I don't know how the game engine is coded exactly, but I feel my hypotheticals are backed by a lot of experience in how programming works, so until one of you with *Game Coding* Experience tells me this would be very difficult to accomplish (or a Dev, of course), I think I'm more likely right.

    And Memphis Bill, none of my points had anything to do with whether the Playerbase wants this or not, nor the politics of it all (what server?), nor am I arguing that PvP mechanics themselves don't really work well while coinciding with PvE. Those are all valid but all I was debating was would it be relatively easy code-wise to setup a gbobal PvP flag.

    Anyhow, this thing (Global PvP) isn't gonna happen, no matter how easy or hard, now is it?

    That's pretty much it. Have a good 'un
  12. My main is a Human Only PB, so I know all about KB grief. It's easy enough to control once you get a bit of experience, but it still bothers me that I have to.

    Knockback looks so cool and is *soooooooo* comicbooky it should be welcome in the game, not something that just about everybody despises. Soloing I find it pretty useful - minions knocked away on their A$$es aren't attacking me. Even so, I sometimes get aggravated that I have to chase my own foes like a soccer ball.

    KB should have some sort of extra benefit to make it more desireable or at least accepted on teams. The best thing is would extra damage, IMO. KB into walls/objects causes a bit of extra damage. KB off of cliffs causes falling damage...

    Something!
  13. Quote:
    Originally Posted by AzureSkyCiel View Post
    So I had this weird idea for repeatable contacts to function a little like Newspaper and Police Scanner as contacts, like after fulfilling a certain number of missions from a repeatable contact like borea you'd get a choice of two special missions that would basically be either a mayhem or safeguard, so that heroes and villains can experience both.

    Using borea as an example again, say after seven missions she's gives you a choice to slip you and small team of heroes and/or villains into the Rikti Mothership and raid it, replace the concept of the bank vault with a critical part of the ship and instead of stealing money you're planting a bomb.

    Or for something like a safeguard, you have to protect a Vanguard outpost, and to make it really cool, it can be a Vanguard outpost at some other point on the globe.
    I'm out of arcs on my main, done all the raids many times and TFs when I can...but I love playing her and want to finish purpling her out, so unless I'm helping others with their arcs, I do lots of repeatables, and it would be nice if the repeatables didn't look so...repetitious haha

    /signed
  14. *sigh* let me shoot you down one peg at a time...

    Quote:
    Originally Posted by Zekiran_Immortal View Post
    By your own admission you do NOT know the code.

    There is no such thing as a single binary on-off switch that could possibly affect a PVP on/off mode. Why?

    Because as you should know - behind that switch is a whole slew of changes to the data that must go through and NOT affect anything else. Come on. You should know better if you claim to be a programmer in ANY language.
    Your attempts to discredit my programming knowledge nonwithstanding, how do you know a whole slew of changes are needed? A PvP flag already exists in the code. It gets turned on/off depending which zone your in. It's already there - no code needed. The additional code is simply adding new scenarios/events that turn the switch on.

    Quote:
    And again: they CANNOT do something "just on one server". Ever. It's all or nothing. That is, again, why the Korean and Euro servers were and always will be *separate things* from the North American servers. They served a *different game*. Enough is different that it would be an impossibility to maintain.
    Nice. Perhaps if you had ANY experience programming. Lessee, I've created an application that handles Worker's Comp, Dental, and Medical Claims. Depending on how a user enters the application, the GUI interface and the reports can look dramatically different (Work Comp and Health have many diff. govt related rules). Many think it's two different programs.

    How do I control this look? Via a Single 1-byte variable. Despite the different look and behaviour, every single deployment of this application (now running in 26 different states) uses the Exact-Same-Code-and-Exact-Same-Database-Structure.

    Oops, but I didn't do it using the game's code, so I don't know what the flip I'm talking about...

    Quote:
    And also once more: there is no circumstance that an ingame thing like this which could allow tremendous griefing, should ever be one forgotten toggle away. Ever.
    You mean even if it's only allowed on one clearly marked Server where you know what you're getting when you make a toon there? Oh yeah, you don't even think it's possible...

    Quote:
    We have been given pvp zones and the arena. If folks aren't using those, they aren't going to want world-wide pvp either. And: those that WOULD like it?
    May or may not be true. I personally believe the PvP mechanics are broken (which is whole 'nuther issue). That's what drove most players away, not that they simply hate the concept of PvP period.


    Quote:
    Frankly, I don't want to play with those people. Ever.
    Well, your last bit of logic here wins the day. You have how reduced my arguments to shambles. I concede
  15. Quote:
    Originally Posted by Clouded View Post
    So while you might think this is a great idea, it's actually an absolute waste of development time/resources since there are already PvP zones, the Arena and the fact PvP population is very small which draws very little attention from resources.
    I actually don't care that much - I almost never PvP haha

    However, *IF* global PvP/Dueling were relatively easy to implement and *IF* the devs restricted it to a single server, I fail to see why that puts all the naysayers such in such a hissy...

    Note my two big *IFs* above - if either is false (which only the Devs really know) then I'm against global PvP as well.
  16. Quote:
    Originally Posted by Zekiran_Immortal View Post
    Excuse me, but asp.net is not how the game's made. Standard code rant applies: you do not know how "easy" it is. We've been TOLD that it'd be impossible to maintain a separate database for a server that's "different" from all the others. It'd basically be a WHOLE different game.

    That's why they can never merge the EU and NA servers - because they DO have to maintain an entirely different "game" on the EU servers (the language issues alone have caused most of that, I suspect).

    It is neither worth their time, nor a good idea in the first place, to have ANY amount of world-wide pvp available. Plain and simple, NO.
    If you'd stop your knee-jerking for a second, you'd note that I admitted I could be wrong about the ease of it all *and* I've said that were it not so simple as I think it is then I wouldn't want it implemented. There are other things I want *alot* more. Furthermore, although I don't code in the game's language, I've coded in enough languages to know that there are lots of commonalities in programming.

    Here's one: the binary switch, flag, boolean value, 1/0, On/off, whatever you choose to call it. With a single yes or no, you can controls whole swaths of code. So...Once More...Why is there a need for *separate database* for a single server when basically all servers can operate with the exact same code, but one simply has a Single Binary Flag set to *True* (the global PvP flag). One single byte does not a separate Database make...

    While I don't know the specifics of the game's code, I do know the generalities of coding and what looks to be more or less a binary switch, and the PvP flag certainly looks like one

    You don't really know how hard it would be anymore than I know how easy it would be. I personally suspect it would be something relatively easy for the Devs to if they so chose, while you think it's earthshatteringly difficult. If they ever decide to implement it on *one* server, then you can quite easily never make a character there
  17. Quote:
    Originally Posted by DechsKaison View Post
    /signed so hard

    I like this idea, and I further compliment the OP's ability to present it.

    Me too - maybe they'll do something about it someday
  18. Quote:
    Originally Posted by Fleeting_Whisper View Post
    I doubt it would be difficult to create the /duel code. But trying to maintain multiple codebases across servers just slows everything in the development cycle down.

    Sure, they could give us /duel on just one server. But would you be willing to have that if it added another month or two to the development of every issue, and weeks to every minor update?
    No, if it were that difficult and added much time to development of other things, then I would be soundly against any form of '/dueling',... but I don't think it would be a difficult as you all are suggesting to limit it to a single server.

    As I said, the PvP Flag is already there (turns on when you go Recluse's Victory...), the /Duel command would turn this on in any Zone. Now, to limit PvP to just a few participants while everyone else can just stand around and watch in safety might require a bit more work, but once done essentially the same code would apply to all servers. Then, to limit it to one server I can't see requiring much more than a binary switch. In other words, there isn't a need for more than one code base. All Servers have the same code - all but one have a binary flag turned off.

    But hey, I code in ASP.NET. CoX.Code isn't my language so maybe it's not that easy, but I suspect it wouldn't require near the developement time you are suggesting.
  19. Quote:
    Originally Posted by Riley_Delacroix View Post
    That opens up the can o' worms of split codebases. Adding that option to one special server means that it's going to by definition have different settings/code than the normal servers....
    I think you're making it bigger than it is. There's already a PvP flag in the code/programming. It gets turned on when you enter certain zones (Recluses Victory, Bloody Bay...) and turned off in others (RWZ, Cimmerora, all 'regular' zones...).

    Would it be difficult to allow this already-existing flag to be turned on in any zone and/or to limit this capability to one server? I'm not a gaming programmer, but I am a programmer nonetheless, and I don't think it would be difficult at all.

    Rednames are free to correct me of course, in which case I'll drop the whole case. I'll agree that if it's difficult to do, there are better things to spend Dev time on.
  20. I almost never PvP. I got my first arena badge *ever* last weekend - that's after nearly two years of play. Nevertheless, I believe that if I got the occasional challenge in one the regular zones, I'd probably take the challenger up on it now and then.

    But I hear all of you that wouldn't want to touch global PvP with a 10-foot pole. The worries of having to deal with challenge spammers/griefers is legitimate.

    To me, the solution is simple. Implement a global PvP/dueling feature, but it only works for a single server. If it turns about to be really popular and griefless, maybe add another server.

    Even though players don't like PvP, I'd bet that server would become rather popular.

    I can't see how anyone would have any issues with this...
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Single sentence: In no way do comic books justify player vs. player combat, such that they cannot justify player vs. NPC combat in exactly the same way.
    *Lots* of comics follow this formula. Two heroes meet, have some misunderstanding, attempt to settle it with their fist/powers against each other, they reach some sort of agreement, then join forces against the 'real' villain.

    Some sort of open PvP would certainly be in genre. While I think the fear of challenge spamming is real (if presented a bit over dramatically), it would be cool if there was some way to implement it without having to go to specific zones/arenas.
  22. Quote:
    Originally Posted by MortisEques View Post
    The last time I bothered to have a go at CO I was challenged to a duel 3 times, by the same person, one right after the other. The fact that some people cant take a hint the first time I click "decline", makes me really not want a feature like that in this game.
    How frickin' hard would it be to have a 'Enable/Disable Duel Challenges' Option, defaulted to 'Off'? And if they spam you in regular chat, 'Ignore' works pretty well too.
  23. Quote:
    Originally Posted by Boxxy View Post
    what i like most about the OP is the need to compare what the next best thing for CoX could be with what is already known to be in CO....

    What does CoX have left: nothing!

    The next big thing: Champions Online!
    He left out interacting with the environment: throwing cars, telephone poles for bats...

    Oh yeah, CO has that.

    But seriously, I think CoH will *quickly* catch up to just about everything CO can do.

    OP, couple things I'd like:
    1) Carrying other characters. Rather teammate or NPC. Be cool for flyers to be able to carry non-flyers to high points, and to carry Rescued (or kidnapped victims) to safety. Related - throwing enemies.
    2)Vehicles of some sort.... much requested, never delivered...yet
  24. I now think I'd like the new Martial Art Tier 9 animation as an option for Inc. Strike.
  25. [ QUOTE ]
    [ QUOTE ]
    While the OP's idea isn't really feaseable, I empathize with what he's wanting, which is essentially a broader playing field.

    Similiarly, I wish there was some incentive for higher level characters to go back to 'lower' zones on occasion. I like playing my 50s; I love the zones of Striga and Croatoa - but they went their separate ways long ago...

    I wish there was some mechanic where I could go to those zones on a 50, explore a bit, and experience a challenging fight here or there. The OP's mechanic would allow that, but brings in a whole slew of other problems.

    Even so, I wish there was *some* way to do it...

    [/ QUOTE ]

    Go to Ourobouros, start a Flashback mission in that level range, and you will be autosidekicked down to that level. You can even do all of the Croatoa story arcs via Ourobouros if you missed them on the way up. The fights can even be made more challenging. There are settings where you can't use Inspirations, or Termporary Powers, or your powers are unenhanced.

    Wish granted?

    [/ QUOTE ]

    Not really. I like playing my 'Fifties', with their full slew of powers, chance for purple drops, etc. On occasion, I'll go to Oro, go back in time and adventure with my less powerful toon, but overall I want to play my 50.

    So, I'm pretty much stuck in PI, RWZ, Cimm, and the Shards (and the occasional TF). I still think it would be nice if 50's had something to do in every zone. I once recommended that for 50's only, that Radio/Paper missions work in every zone. In essence, a 50 is flagged as a global power, in effect has become a global force and there's a need for her in every zone. If that implemented it would atisfy me, but the idea didn't draw much interest.