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Quote:Well, normally, I don't either - I just did this as a 'for instance' in light of the discussion we're having here. Only a fairly powerful toon could do such a map that fast, IMO, which is what're we're sorta have let this thread devolve too... (plus, it was during lunch - my honey looked at me funny for even doing it, so had to hurry
I'm glad it all works for you, but what if my personal standards regarding fun, do not even include time as a factor in the equation?
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But normally time isn't an issue for me - I'll often go thru a mission slowly on purpose, and I generally hate being on TFs where they're doing a speed rush to the end. -
Quote:Haha...I hear you. The male's movements are jarring to me, and those grunts when jumping... *shudder* And don't get me started on the Huge models.It's the movements for me. Something about the way the male characters run... it just bugs me.
Prior to joining the ranks Paragon, the thought of playing a male character never occured to me anyway.
Still, I managed to get a male Tanker to level 50 recently -
Quote:Well, generally a toon has to perform pseudo-well to be fun in an MMORPG - true masochists usually relegate themselves to other pursuits...What is the most fun!
Human form is the most fun, not only because it is my costume, but more-so because it is the powers I have picked and the character I have built. A form is someone else's power selection and costume.
But I agree with you. Human is the most fun *for me*, and it works extremely well.
I've made some pretty powerful claims in this forum, so to to reassure myself, I did a quick mission during lunch: A cave map in the Shards, fighting CoTs and rescuing 5 victims and wrecking 3 altars. Giant room at the end with a horde of demons, robed idiots, and a Death Mage boss...
Finished the entire thing in less than 10 minutes - never used Light Form once...
Yep, self-confirmation mission successful. -
I don't have the patience to try Beta stuff, here or anywhere else. A few months down the road, if everyone says that CO is the Uberestest Thing Evar (and they've started isolating and working on the bugs) then I *might* give it a try. But the looming changes for CoH are really holding my attention - and I only have time for one
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I suppose I could believe that someone who has mastered a Tri-form Kheld would see better numerical performance vs. someone who has mastered a Human Only. However, I simply do not believe that the descrepancy is as great as some of you are suggesting, nor would I be surprized if it turns out that a High Level Human Only (I'll yield that low levels probably lean more toward formers) can actually perform better in more overall situations than a Tri-Form.
What do we use to judge these things: Calculators or actual Performance?
My Human Only PB can solo a PI Bank Mish, chock full of Malta and Carnies (some of the worst mezzers in the game), stop the robbery, halt all ambushes, complete all the side missions, then clear the entire map and have 10+ minutes to spare when done. I've done this more than once...
How fast can a Tri-form PB do it? I have no doubt that a good Tri-form build with a player who knows what they're doing could also do this (and has, I'm sure), but do they do it that much faster and more efficient? What's the threshold here?
Fighting EBs? I've taken down Carnie and Rikti EBs (remember that PBs have no Psi damage resistance).
How well can a Tri-form farm the Cimeroran wall? I play on virtue (populous server) I've never encountered another Kheld doing the wall besides me, and I do it routinely. I can hover above the Romans and blast them with impunity with my Ranged Attacks and AoEs, and with my Shield and Heals, they literally cannot touch me. In those moments, I become what this game doesn't want - a Tankmage. If I switch to lightform, I herd up two or three mobs, then wail with my AoEs. I have a lvl 50 Tanker, Brute, and Scrapper: my PB can mow down these Romans every bit as quickly as they do (sometimes seems quicker since I have more AoEs). It's so easy, almost like stealing, that I feel guilty for doing it too long...
Note that all of the above is when soloing. On teams it just goes up from there. On large teams, I'm right there with the Scrappers and Blasters when dealing damage, but unlike the Scrapper I have a boatload of AoEs and unlike the Blaster I have Shields and Heals.
And yet I hear that the Tri-Form is, in the hands of a master player, supposed to be obviously head and shoulders above and better than this???
As I said, I'll yield that *maybe* a Tri-form is, in the hands of a master play, more efficient numbers-wise than a Human Only - but I'm afraid I have think the degree of difference is not all that much - and it may just be the other way around.
Maybe I'll really try to master my Tri-form alt. build and find out for myself, but it's almost like taking a test in school. My classmate might be a bit smarter than me, but if I'm smart enough to score a 100 on the test, well, how much better can she do than that? If both builds can score a 100, what will we have proven? -
These Gems are absolutely classic
- I'm at work...must...stop...laughing
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Quote:I don't think it would. A lot of the Formers play that way because they simply like shapeshifting and going from different extremes of play at a keystroke. Somethining tells me you're such a one. C'mon, if Human got mez protection, would you rebuild your fave. high level Khelds, or do you prefer them just as they are and wouldn't change a thing?...Which may decrease in many, the need to even use the form, thus leading to a Human/Dwarf mentality that treats Dwarf as yet another shield that simply blocks away all ranged attacks. Yay for the new would-be FToM and City of Conforming Kheldians.
Quote:...the problem with a TankMage exists because a TankMage essentially unbalances the holy trinity of survival, melee attacks and ranged attacks. Anything that can survive well both in melee and ranged combat, has to sacrifice something in the damage arenas, and anything that does very well in melee and ranged combat has to sacrifice its survivability. Essentially, I don't see how your idea could be balanced.
Worse yet, if Kheldians were designed like you suggest, and essentially, using Dwarf form for instance would limit you to just your melee attacks, but there would be no "form-change" effect, people may get the wrong idea and think their character has suddenly become broken, because the way many players would look at it would be: "dude!!!! I spent 50 levels on my main Hero just to get this guy and when I use Dwarf-form, I can only use melee attacks? Sheesh that's broken! FIX IT!".
The rightly built Kheld already breaks the trinity anyway. Power Up, bombast a mob with incredible Nova attacks, then when the survivors close in, you've switch to Dwarf and they can't touch you - what does that sound like?
Quote:I approach this from the point of view that the melded Kheldian itself, as are we all, is nothing more than Quantum particles. However, since humans have not yet learned to control their QMatrix, and Kheldians obviously have, when a Kheldian shifts forms, it essentially enforces the QMatrix it remembers, thus changing the form physically, which leads to the blocking of powers that would otherwise work in different forms. -
For a Human Kheld beyond lvl 40 I just can't see why anyone has any Mez issues. We have so many Inspirations, and the 3-1 is so easy, that I'm almost *Never* without a Breakfree or three. Positron said he was worried that giving Mez protection to Human would obviate the need for Dwarf...and I see his point. My Human Only simply never needs the extra protection Dwarf can provide. I don't even save my Purple and Orange Inspirations. The minute I get 3, I trade them for a Red Insp and More damage (unless I'm running low on BFs). My defenses and Heals are just seem sufficient enough that I can concentrate on killing (Hmm.. that sounds creepy
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See, the 3-1 Insp trade essentially means my Human Only has Mez Protection *all* the time. No matter if it's normal missions, soloing, Task Forces... I never worry about Mezzing...ever! And should I happen to need something longer lasting, like say against a lvl 52+ Rikti Mentalist Boss or a Carnie Dark Ring Mistress, well, there's always Light Form if you just gotta... I use it rarely though - and routinely take down Mezzing Bosses without it.
About the only time lack of mez protections is kinda noticeable is Rikti Mothership raids, but it's never that bad, esp. if you have a team with Tanks and Trollers.
As The One keeps saying, Human is better *NOT* than Triform - it's not worse either. It's just very different. I've been playing around with my Tri-Form second build a bit and it's quite effective. In the hands of a more experienced former I can see how it'd be awesome. Even so, I feel more effective and more powerful in my human only and just prefer that playstyle. -
My ratio of female to male characters is about 3 to 1. My 3 50's are female, but I have a male tank at 49 now - took me a while to get into him haha
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Quote:
Simply put, because it would allow a TriForm Kheldian to have more powerfully slotted powers than any other AT in the game. The reason I said it seems redundant to me is because my attack chains rely mostly on Nova or Dwarf attacks so I don't feel a "need" for slotting Human-form attacks.
To complicate things, there's also the matter of slotting different attacks for different things. Since my Human-form is mostly for utility purposes, I usually to slot my Human-form blasts with a mixture of slows/procs rather than reliable DPS, where-as the Nova blasts are slotted more for DPS and procs. Having Nova/Human blasts share the same slotting may decrease my abilities while increasing my DPS in a form I almost never use for DPS in the first place. For me and my playstyle, that's actually not an improvement.
But it wouldn't decrease *any* utility in your human form. If you're sharing slots between Form and Human attacks, then you essentially have the same slotting left over for Utility. The difference is that your Human form would have a little extra Ooomph on top of it.
Quote:Uh oh.. I have a bad feeling about this...
Yup, I was afraid you'd say that.
Quote:I can already, with the use of binds and good reflexes and timing, pull a spawn with Nova blasts and meet them on the ground in Dwarf.
Anything that would remove what little risks I'm taking while form-switching, will essentially decrease the pleasure I get from pulling those stunts off, and bring the whole AT more than one-step closer to being a TankMage, then everyone would want one, and CoH will turn into City of Kheldians.
Quote:EDIT :: You'd also completely remove the whole idea of a Kheldian that took the forms actually being able to truly transform and change into a completely different being, and where's the fun in that? )
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Quote:Well, you certainly know more of triforming than I, but still, could you elaborate on why it'd be grossly overpowered?Yes, [Similiar Power slot-sharing] would be fun, but in my opinion and based on my TriForm experience also redundantly overpowered!
I'll also spell out how I think forming should have been done...
See, to me, forms shouldn't have separate powers, per se (other than what's truly inate to the form itself. ie. flying for Nova, hitpoints/resist for Dwarf). Rather, the forms should serve as *modifiers* to the base human form's powers. Nova grants damage bonus and reduced defense - dwarf, pretty much the opposite.
Using PBs as an example, the Nova form itself doesn't have any Ranged Powers. Rather, it just changes the Damage Modifier for the human power the player has already selected. ex: The PB's Proton Scatter Power's damage mod goes from 0.8 to 1.45, but it's the same power - there's no such thing as Bright Nova Scatter.
Likewise, White Dwarf doesn't have any attacks of it's own - it used Radiant Strike, Inc. Strike, and Solar Flare, which the human form must have picked (current dwarf animations would work). The dwarf heal is the human heal. The Dwarf Powers Subliminate (taunt) and Step (teleport) become powers choices in the Luminous Aura secondary. Heck, Step could replace the groupfly power.
The obvious effect would be that this would certainly help with the slot crunch formers experience. Further, some powers would have to 'disable' while in a form, either for a thematic or overpower reasons. Nova's can't do footstomp Solar Flare any more than a flying Character can, although I don't see that big of a problem with Nova having a version of the two Strikes, turning Nova in a true Blapper form. Shields should probably disable too. Ranged attacks should also disable in Dwarf form. But certain Powers (Kheld and Pool) should be accesable in any form: Hasten, Conserve Power, Healing others...
Another effect is that selecting a form wouldn't automatically grant you 4 or 6 new powers in one stroke. A PB isn't suddenly a floating gunship for picking Nova at level 6. It has only the attacks the Human has selected (likely Bolt and Blast), and wouldn't get Scatter and Detonation if/until the Human also got them.
This is all theoretical musing (I had time to kill at work), and we know such is not going to happen now, so no need to go about pointing out problems. My assumption is that such issues would have been addressed were it implemented this way from the beginning. I do think this is how it should have been done, though - in my humble opinion
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Quote:Ditto...in reverse
Yes, actually Human-form doesn't do well at all... for me! You see, I've never managed to make it work for me because quite frankly, I like the forms, and I dislike the shields. I never doubted that past Lv38 Human-only Kheldians are quite workable and can be fun, but they're just not for me.
I know some of you make the Forms into awesome-sauce, but I just can't get them. Maybe if I get different form-looks, or not have to use binds to maximize them, or they'd combine redundant powers (ex: Bright Nova Blast and Luminouis Blast should share slotting) then I'd be more game -
Quote:Yes, it's kinda like how a room full of folks might act if someone, with complete surprise, dumps a box of snakes right in the middle. If we're expecting it, we can (cautiously) deal with it, but it not, chaos ensues... hahaWarshade neg. energy resists help.
Yeah the thing that gets teams wiped isn't the cyst. It's generally the panic over it's appearance. Something about the nictus bloom makes people freeze up or run around in circles. I like to wade in and taunt until the team regroups. Then I mutter about the trouble with in-laws. -
Quote:Well, while I look for Mezzers (and more avidly when soloing), I don't really play that cautiously, esp. on teams. In fact, I play my Human Only almost exactly like I would a Scrapper. I charge in with them, right on the tank's A$$. I'll take Alphas if there's no tank. A High level Kheld on a large team; we're too powerful to lay back haha.Socorro makes a good point, you have pre-emptive tools in your arsenal to avoid the mezzers at least when solo - whack them in the face before they see you, get them stunned or knocked on their backsides or dead - 'most' mezzers are lt's so should stun in one hit.
In a team there are more mezzers that you can't necessarily just deal with that quickly, but you should have the support of controls/shields/mez protection anyway, or even just learn to never be directly behind whoever takes the alpha and try attacking from as close to the back as you can get.
Not to say I don't use *any* strategy on large teams. I do try to position to avoid too much KB grief, and I consider it my job to take out the Kheldian foes (Vs,Qs, and Cysts...esp. Cysts) and if I don't warn the team of a cyst before we bump into it, I feel a keen since of failure. Other than that, I run around bashing and blasting things (although I will try to get large groups in AoE positioning). I've gotten into PB-Lock more than once -
Pre-Light Form, all the advice everybody gave is good. Post Light Form (lvl 38 all the way to 50), you are good to go with Human Only, thanks to recent changes. No toggles dropping and the 3-1 Insp Swap *IS* your mez protection and it works fine.
I'll solo any non-AV mission or arc in the game on my Human PB without blinking. Example: I've soloed most of Crimson's Malta arcs and Harvey Maylor's (sp?) Carnie Arcs and I never had to make an escape to the store or contact for more BFs, the 3-1 swap means I always had 3-5 on me (that's how many I try to keep). This, plus the tactic of bashing the smack out the Mezzer first should get you thru just about everything.
Another good test: a Bank Mission in PI. The whole map is full of Carnies and Malta, as is the Vandals and Side Missions. I've cleared the entire map and completed all side missions more the once on my Human PB, often with several minutes to spare.
Again, all this PB uberness really only takes effect post-38, and with good IO slotting, you'll find you don't use Light Form that much anymore. That said, I leveled my PB Human only all the way from 1, soloing a good chunk of it (alot prior to the 3-1 and toggle changes too). While it's certainly challenging, I never experienced the mezzing horror stories some describe. I think that knowing I had to deal with it going in (meaning I had to use tactics to overcome it, and not flip out when it did happen) made a good bit of difference too.
Perhaps it's a change in mindset, but that's doable too - after all, my first 50 was a Scrapper -
Quote:Give them Super-Duper Speed to replace Whirlwind then - I've seen Whirlwind used exactly as much as I've seen Group Flight used (ie, Never)...
People have often suggested a "Superfast Fly" as a replacement to GF but it seems clear that the Devs aren't willing to make Super Speed pointless in any way. *shrugs*
Or a running up walls ability... they'd love that... -
Group Flight = Utterly Useless.
I've never seen anyone use it. I've never used it myself. I did pick up the Kheldian version on a 2nd build for my PB, but have never seen the need for it...Ever. Well, were I a jerk and wanted to grief people a bit, there's a use...
What could replace it...? I think an extremely fast version of flight (Super Sonic Flight) where you rocket across zones would see some use. That you have to have two power picks to get it would provide some balance against other Travel Powers (also make it an endurance hog) -
Well, sometimes the Purple Gods just smile on you. I've had 4 Purple Drops in the last two weeks. 3 were the less desired types (2 Unbreak. Constraints, 1 Abs. Amazement - these sell for less) and 1 was a Ragnarok. Selling all these, I was able to get Armageddon #5 and have 150 Million Inf left over.
So now my main has 26 Purples and I don't have another power I can put purples in (unless I respect to get Pulsar and put Absolute Amazments in it, but that's not happening). I'm now considering her effectively 'Purpled Out'.
Did it in about 3 months, folks, in the current inflated game economy, playing normal missions and no farming (except the occasional Roman Wall - but that's too much fun to be considered farming). So it most certainly can be done.
It's just a goal I set, but really, if you don't enjoy playing a particular toon, don't bother. The reward alone isn't worth the grind. Fortunately, I really enjoy playing mine. -
Happened Last Night - Two Cysts spawning in the same room, within a Rock's throw of each other. And the group didn't plan it right - we ticked them both off at the same time haha... And one of the Cysts emitted *hree* Nictus Bosses...!!!
Luckily we were a strong group. Me (being the experienced Cyst-killer that I am) and one other toon took out one (and the three bosses) while the rest of the group took the other. No deaths...
Still, just found it odd that two cysts spawned so closed together. Anybody else ever had that happen? And it served as a *double* reminder of the continously ongoing, neverending, perpetual ignored bug of Cysts spawning in regular missions. I don't care if a they're not a threat for a powerful or prepared team - get them out of reg. missions already, Devs! -
Good subject - I'm gonna get a bit detailed with my strategies...
For my Human PB, I play like a Scrapper. I charge right in the middle of the mobs (or right up to them) and start blasting/smashing. I don't worry about Mezzes whatsoever (whether Rikti Mentalist bosses, Carnie Dark Ring Mistress, or Gunslingers)- the 3-1 BF trade makes it a non-Issue.
Soloing, if the mob is large enough 4 or larger (but no boss), I'll get right up next to them, hit Buildup, open with Proton Scatter, followed by Luminous Detonation (if only it did no KB), then I find the tightest grouping, run there and finish with Solar Flare. This often kills several minions. I'll then go for the Lieutenant, finishing him off with Radiant or Inc. Strike. All my AoEs have long recharged by now, so picking of any remaining minions is candy. Smaller mobs are only worthy of a few blasts and strikes.
If the Mob has a boss or 2, I go straight for them: Build Up, Radiant Strike, Inc Strike... then mixing in Solar Flare and Luminous Blast with those two until the boss is dead. The AoE from Solar flare often has all minions dead by the time this is done.
On teams, I'm much more careful so as to not cause KB and upset folks. I use Proton Scatter and the Single Targe Melees and Blasts liberally (no or minimal KB). If there's a good controller I'll use Solar Flare once lockdown is established. If my damage boost from Cosmic Balance is real good I'll often play much like an Nrg blaster would, hanging back and blasting, and running in with a Blap when I feel like it. If my Resist is decent for Cosmic Balance I'll often take the alpha just for fun
Solo farming the Cimeroran Wall (gotta mention this cuz' it's become a thing all it's own): There's two modes.
1) If Light Form is up (and resulting 85% resistance), I'll hit it and dive in, taking out the healer with a single IS, the commence AoEing. I can easily take out 6 groups or more before Light Form crashes, taking on two or more groups at a time (however many I can get via aggro cap). With the AoEs of Proton Scatter, Solar Flare, Luminous Detonation, and Photon Seekers, I'm literally mowing thru them - and I've discovered how to position so most of the KB sends them against the back wall. I lose very few over the wall from KB.
2) When Light Form is recharging, I simple hover over a group. Target Healer, the Build Up, Lum. Blast, Proton Scatter and Lum. Detonation. The healer is almost always dead after that and since I'm firing from above, no KB. Then I hover over near the wall. The Cimmeroran AI means they try to climb the wall to get me while I'm AoEing them to death. My Shields are more than sufficient to defend their Spears and Greek Fire Bombs. Once most minions are gone, I'll usually drop down and finish off the Lieut. and stragglers hand to hand.
Soloing the wall is so easy I feel guilty if I do it more than once every few days haha
In all scenarious, Defense isn't much of a problem. With all my Shields I have 35ish% Resistance to everything but Psi, and my two Heals are usually plenty enough to handle the damage that gets thru. If Not, there's always Light Form (rarely used unless wall soloing). If I hit Light Form - it's over. I am going to win the fight unless it's against an AV (I'm starting to wonder how I'd fair against some of the lesser AVs...)
I used to employ more of the utility powers like Pulsar, but I found that I could kill minions just as fast unmezzed or mezzed - why waste the time or slots haha. I respecced out of it. Same with Quantum Flight - almost never needed it nor used it.
Seriously, this toon is about as powerful as I can get her. I will see what she can do when I16 (and large large mobs) get here, but I may retire her for a while after that until GR - then she's gonna go bad, bad, bad,... Let the world tremble haha -
Quote:Make that 25! Just purchased another Armageddon for my Human PB for the Low Steal-of-a-Price $180,000,000 haha. So, with one more Armageddon and I'll have 1 Set 6-slotted, and 4 others 5-slotted. I'll pick another goal after that - and just fill the last 4 un-purple slots *if* they happen to fall...I started maybe 3 months ago, and I now have 24 purples slotted...
Maybe I'll IO out my Tri-form build (non-Purples though haha) -
Did you mean Restore Essence (the self heal) instead of Reform Essence (the Rez)? If so, sure - that big green glow should do something haha...
Also Aye to the -5% Res for attacks - should help close some of the Gap between PBs and WSs.
I'm Meh on the Pet. I just don't care for Pets as a concept. I pretend my Photon Seekers aren't pets but homing missiles (quite easy to do, actually, with the way they play).
Since 2/3 of these suggestions are designed to enhance teaming, I'd prefer the Inherents just give small buffs to the teammates along with the buffs they give the Kheld (some sort of cosmic symbiote thingy). Say, roughly half of what that AT gives the Kheld. Ex: A Tanker gives a PB 10% dmg boost, the Tanker also gets a 5% Damage boost. (Controllers could get a full mag to their powers).
Small buffs, but enough of a carrot to make Teams want Kheldians a bit more... -
My moments (not uber-hilarious, but make me smile...)
1) Slotted the wrong enhancement in my MA/SR Scrapper, and I thought I had ruined her permanently (didn't know at the time you could put other enhancements over them), a point I loudly protested about in Broadcast (THIS SUCKS!!!!) before some patient one helped me out...
2) Got Fly at lvl 14, and used it for several levels before I realized you could used the mouse for turning (I used the q,w,r,x keys for 3d movement...and it was sluggish to say the least). I remember getting real frustrated trying to keep up with a team during a bank mish - them zipping all over the place...
3) Got invited to a team, followed the Red Pointer to the spot of the mission (the side of a cliff)...and got extremely upset when I couldn't find the team nor a door entrance. Finally, this Hole magically opens in the side of the Cliff and a teammate comes out and says "This way, please *chuckle*"
4) relatively recently (it's never too late to be a noob), I'd just started seriously trying to work the market, and started trying to sell the *real* expensive stuff. I put something for sell for 30 Million. No immediate buyer, so I yanked it back out...Then I proceed to protest to everyone in the vicinity that Wentworth's *stole* 1.5 million from me and I wanted it back *NAO!!!*
Ahh...good times... -
It's funny - I chose this moment in CoH history (the advent of AE, the reduction in supply, and the corresponding huge price inflation of IOs and Salvage in general, and Purps specifically) to purple out my Main PB. I simply enjoy playing her and also saw this as a very big challenge.
I started maybe 3 months ago, and I now have 24 purples slotted, and it hasn't been that difficult. While I've had more purple drops than I thought I'd have, by far most of them I've gotten from Went's. You see, the price inflation works both ways. I sell Salvage, Crafted IOs, and Purps I can't use for prices way higher that we used to get. So, even though the Purples I want are priced outrageously, I have *alot* more money to buy them with. Seems to about even out.
And really, all I do is play: repeatables, TFs, other players' arcs. The only thing I do that could really be considered farming is the occasional venture to Wall in Cimerora. You'd be amazed at how my Human Only PB can mow down those legions - She does it better than my lvl 50 Brute (one day I may record it to show...). It doesn't feel like farming cuz it's such fun... -
Too many new ATs. The 10 Base ATs have just about every possibility covered. A few special ATs, tied to the game world, are alright, which is exactly what SoA and Khelds are, but I *never* want to see 'special' ATs come close to the number being played by the base ATs.
Read articles in the past about other ATs that almost made it: Blood of the Black Stream, Coralax, Incarnates... No, no, no...
I've seen a small swell in Kheld populations recently. While a small swell is okay, too many makes them not 'special'
If we have to add new ATs, I'm essentially okay with the creation of a Longbow AT to compliment the SoAs (they're already entrenched and ready-made), and I'm okay with Kheldians being available to villainside as is (Nictus exists, and there are rogue PBs).
Incarnates as a new Epic??? Meh, make em a new Origin, and give Origin perhaps a bit more impact in the game, but Incarnates should use the base AT templates.
Some sort of shapeshifter - nah, create a powerset, not an AT.
So, really, the only new AT I'm sorta okay with is Longbow, and that's only because SoAs exist already. Probably would have worked better if you got special costumes parts and temp-like powers by joining these groups, similiar to how Vanguard works. But they're already here...
Anything else can just stay put, even the hinted at Spy AT (intrudes on Stalker territory if you ask me)