-
Posts
1061 -
Joined
-
IO sets that turn KB into KD won't work because KB is only really detrimental when on teams. Soloing, the mitigation it gives can be a life saver.
IMO, the best way to handle it would be to give the KBer the option of when to KB or not. Pretty much the only way I can think of to do taht is with a Toggle; that, when on, gives the character Negative KB global magnitude, effecting every power that causes KB. Maybe its magnitude is not off the charts, so Nuke Powers would still cause some KB.
Should it be a toggle that every toon has automatically? An accolade? A Temp, crafted from a Recipe? Not sure, but it's the one solution that noone really should have any issues with...and one I'd use in a heartbeat. I LOVE KB when soloing, but I'd also really love to turn it off on large teams. -
Quote:I'm not eeebil...I'm just pixilated that wayNo. Less true words were never spoken. Farming the walls is a neverending morass of horrible drudgery. I have never experienced any horror so loathsome as that which this poster has so insensitively chosen to direct you to. You must never, ever, EVEREVEREVER do it. Only eeebil farmers ever do it. It is hell on earth. Stop it right now.
[build up... aim... Rain! Bwahahahaha! Fistful... Blazing. Sweeeeeet! Stealth almost up... hover to next spawn...] -
People have been complaining about the Inflated in-game economy lately, but the best way to get purples is to play the market. Crafting and Selling certain IOs will earn you a lot of money, with which you buy purple recipes. Plan on spending about 10 minutes or so per login session to make sure you're steadily moving stuff thru the market.
Yes, purples are outrageously expensive right now, but guess what, so is everything else. That means you're selling stuff for a whole lot of Inf, so it evens out. (all prices will drop with I16, buying and selling, so it'll still even out then)
Finally, you don't have to farm to get good IOs - just play.
Why am I qualified to say this? Because a few months ago, after AE was already out and the market prices were going up. I decided to take up the challenge of purpling my main toon (A Human Only Peacebringer). In that inflated economy, I've managed to slot 28 Purples in a few months.
And I don't farm (except the Cimeroran Wall occasionaly, but that's so much fun it doesn't feel like farming). No mishes set aside for farming at all. I just played: solo or teams, missions or TFs, whatever was available, and then did the market as I said. I got my share of purple drops, but a good chunk came from the Market.
Essentially, if you don't enjoy playing a single toon for a while and/or simply detest playing the market, I wouldn't bother with purples. They're nice and shiny, and you certainly notice a performance difference when you have them, but they're not worth grinding for if you're not having fun. Even if you don't like the market, it's only a few minutes per play session. Otherwise, stick with other IOs - they work splendidly too...
IMO, of course.. -
Not denying any of that. The thing is I didn't 'keep doing' random rolls. I went to the Merit Vendor with the express purpose of trying for a Miracle +Rec, yet I *felt* really lucky, like I was gonna get it, and then did get it on the first roll. Just felt like the odds for that particular circumstance would be rather astronomical... Just had that feel of things serendipitously falling into place haha
-
Quote:Well, thought this was a good idea and gave it a try...A great place to start "practicing" to solo an AV is with one of the pylons in the Rikti War Zone. They do great damage and have a comparable regeneration rate to AVs.
I can generally survive, but have to use oranges and purps when not in light form. I believe I could last long enough if I could just do a bit more DPS. I could make the Pylon's green bar start to go down, and then it'd seem like a burst of regen would kick in and I never could make progress.
Quote:Originally Posted by GuardianFirst, while not actively doing anything, the mere presence of teammates is an outside buff to you, I'd say you can't take advantage of your inherent, sorry.
More importantly: I'd strongly suggest you pick up as many accolades as you can. In particular the +max hp, +max end, and Geas of the Kind Ones especially (+recharge, +recovery). Sure, it's on a 25min timer, but you can fire it even when you have zero endurance and it will overcome most -recovery penalties (say, from Light Form crashing, or the Dawn Strike drain).
There's no really good AV for Khelds, so let's say Infernal as a middle of the road one to test with. Pick something that does almost exclusively smash/lethal damage (unless I am forgetting the one that does energy?) and drop your other shields to pick up Tough to get your resists to that as high as possible...or pack a lot of Lucks.... Old school AV soloing involved a lot of binge inspiration munching, I suspect a Kheld would need to do the same. .
Khelds, as we all know, can do well solo, but others do it better. On teams, however, we are gods... -
-
Oh I fully agree, and it's what I normally do anyway. What was remarkable this time; I *was* looking for a specific rare expensive recipe, and got it on the first roll!
-
Well, I'm considering giving this 'soloing AVs' thing a try, so I'm counting on you guys to tell me I don't have a chance... haha
Firstly, I've never attempted it - on any toon. However, my Human PB has successfully soloed the EB versions of Nemesis, Ghost Widow, and Nosferatu and many of the Praeteroian EBs. Most of these were done before I recently started 'Purpling Out' my PB.
Well, now she is purpled out, I have a lot of recharge (about 140% with Hasten, which is auto and has less than 20 sec. downtime) and Purple Procs for the extra damage needed. I've not calculated my DPS, but I feel like I might could put a dent in an AV. No, what would likely prevent me from succeeding is my Damage Resistance and my Endurance.
Right now, my Resistance sits at around 35% for Smash/Lethal to around 50% for Energy/Neg. Energy, with everything else somewhere in between ('cept Psi, that's around 11%, forget soloing a Psi-dishing AV). I don't have an real Defense to speak of. I depend on my Resistance and fast-recharging Heals for protection and that works very well against pretty much all normal content, but got a feeling it's not sufficient for soloing an AV. I believe to have a shot I'd have to stay in Light Form as much as possible and hope I can ride out the moments it's down. Lots of Oranges and Purples, maybe...?
Then there's my Endurance. I normally run all 3 Shields, Combat Jumping, and Assault all the time, plus have Hasten on Auto (thus it's up most of the time), so I can burn thru *alot* of endurance. To counter it, I have a Numina +Recovery, Performance Shifter Proc, and IO bonuses, so for most situations Endurance is manageble, even though I use it like a Hummer. But on Long Fights, it can start to dip low. I have Light Form and Conserve Energy for those moments, but not sure of the gaps between their downtimes. Maybe alternating between them will work. I also recently got a Miracle +Recovery, but haven't had a chance to see how much of a difference it makes. Additionally, I could probably turn off some of the shields, depending on the AV...
So, how to go about it? First, got to pick the right AV. An Uber Psi or Mezzing AV is right out, as is probably one of the Tanker Type AVs (my DPS is good for a Kheld, but not sure if it's that good). Any suggestions (or how about suggesting "Give this idea up, fool!")
Another opinion: LX stated that for these goofy scenarious, using a Shivan or other Non-AT based Pet is not really soloing. Well, what about having other players on your team but they don't help you fight the AV? They'd just stand around cheering you on...and of course provide some nifty Cosmic Balance buffs. I'm pretty much certain I could solo some AV with that haha. It *is* a part of our ATs package (we're not going outside the AT, like with a Shivan), but it does require teammates... Thoughts? Is it soloing an AV if you have teammates but they don't help with the actual fight? -
Just gloating, sorry...
Nah, not sorry... haha... just had a little ol miracle with a miracle IO...
Well, my Human PB is about IOd to the gills now. 27 purples, -KB IO, LotG +Rchg, Numina +Recovery. So I run several Toggles all the time, plus have Hasten on Auto (Not perma, but less than 20 seconds from it, so close enough). For most content, I don't have much of an Endurance problem, but I've noted that for some GM and AV fights I start getting low on End. It takes a while - I have decent recovery, but nevertheless, this is my pimped-out toon, and I want as much chrome as possible.
So, I figured, why not get a Miracle +Recovery and put it in Health - then maybe I can be the first PB to solo Hamidon or something. I look at prices at Wents... Holy Carp!, they've gone up just like Purples!! 150 Million+... Really don't feel like spending that much.
Do you ever get those feelings, like the stars are lined up just right. I had a few merits from some TFs, so I go over the Merit Vendor. I'm explicitly wanting one single expensive recipe... I still feel like I'm in the zone...
*Cha-ching* Random Recipe Roll - and I've got me a Miracle +Recovery.
What are the odds...? I haven't been living *that* right haha. -
Get it however you can. The -KB Zephyr is, without too much question, the single most useful IO I've ever slotted in my Main (a Human PB)...and she currently has 27 purples
-
Alrighty, well all that makes sense - thanks alot guys...
-
Never done it but felt like trying one. Heard Posi was one of the more soloable one, so got me a couple of padders, started TF, entered first mission, then thanked the padders and told them they could exit any time. But when they did, the Taskforce ended, and I got dumped back on the streets haha...
I thought that's all you had to do: get enough to start the TF, then once it got going, others could all drop and as long as you had one remaining it'd keep going. What am I missing?
Thanks... -
Indeed, I love slamming those Romans on the Walls in Cimerora. I use all my AoEs againsts large mobs and can cut through them pretty effectively. I'm curious as to what level my PB will be able to handle. I'm going to try the 8-Man setting (with bosses? Maybe...) immediately, then scale down from there if it's too rough, but I'm expecting to be able to handle it.
-
Quote:Well, you're wrong :P haha (kidding)Actually, let me say that I disagree with you on that point. The ability of a Kheldian to shift forms at will and be mobile and be able to use a form-power and immediately after a Human-power, is at the basis of TriFormer gameplay, a.k.a Jack-of-All-Trades, therefore, as far as I'm concerned, your speculation about form-shifting does mean Jack indeed!
On a serious note, the day Kheldian TriFormers must choose their form and stick with it through a fight, and this is enforced by game-play mechanics, is the day I turn in my non-existent Kheldian sash.
-
Quote:Haha It's a goshdarned conspiracy I tell ya...Oh, I see. Shoe's on the other foot now, huh? For years you human formers were held in derision and accused of not playing the archetype how the devs intended, and now we get two little shifting bugs and you're all like "HAXXORS! EXPLOITS! Not playing as the devs intended! YADAYADA!!!111!!"
I see how it is.
::removes tongue from cheek::
Okay, yeah. That was a joke. Couldn't resist.
Oh, and it's all a Nemesis Plot.
No, it's not.
::Nods head "yes"::
Seriously, I really don't care how formers play - doesn't bother me in the least. And even though I see where LX said the current rooting was going to be fixed, I still stand by that I don't think the Devs imagined folks doing things like Double Mires and Double Footstomps as standard playstyle when they invisioned the AT. Not that it matters - I also don't think they intended for Cysts to appear in normal missions either. They've simply allowed some oversights to become more or less official features...
But that's just speculation on me part - don't mean jack -
Well, I think all you formers have been exploiting shapeshifting bugs for years (Double footstomps, anyone
)
I don't think Kheldian shapeshifting was conceived as something you do all Helter Skelter like, popping from one form to another like the Impossible Man, but rather you see a scenario, pick a form that best deals with it, and more or less stay in that form unless there are dire reasons to switch again.
That's essentially how I play a tri-form, since I don't bother with all that non-official keybind styles that you have to dig into someone's virtual storage bin to find. Maybe that's why I'm not as effective a former as some of you - I'm not exploiting haha
Don't take offense. I'm half joking. Half in the sense that I don't care how you play, and the other half in that I think I'm right in how the Dev's originally conceived the AT to work (and still do, possibly, and a pushing it in that direction).
The change is supposed to be a concentration thing, as evidenced by the animation (the big squeeze), and there are other animations like that that root you. My Brute stops in mid-flight all the time when I turn on certain toggles...
We're not smart enough to Toggle, Chew gum, and Travel at the same time -
Quote:Also keep in mind that Khelds get a travel power for free, so that's two extra slots they don't have to spend just to get around....And this really is only the powers you get to choose from, the powers you can actually have is 24, no matter what AT you are. Kheldians get their Form powers for free, though, so they are above and beyond those 24 Human Form powers...
And give us the flight and teleport pools already. So what if there's a chance we pick a redundant power - other ATs face that risk already (Empathy Defenders and certain Medicine Pool powers), that's what respecs are for... -
Quote:I'm glad that you can't change the colors of Kheldians, that would be completely... odd. The whole thing with khelds is that there is the "light" side Peacebringers and the "dark" Warshades. The colors are indicative of their race... it's all the same across the entire race. Where as with say an electric blaster... ionizing atoms for a lightning bolt could maybe refract light on the light spectrum to change colors. My 2 cents.
Well I hope we can someday. It'd be easy enough to have a Light Template only for PB and and a Dark Template only for WSs - they're doing something similiar now for certain powers.
I want a Golden PB!!! Energy can have different tints. And colors being race distinctive...you don't really want to open that can of worms, do you??? -
I do see it as Kheldian Epic are already built in to their sets. We have 14/12 powers vs. other ATs 9/9.
I really, really do hope Khelds eventially get customization. I so want that hand ground smash for my PB's Solar Flare, and maybe Martial Art's new Tier 9 animation for Inc. Strike. Oh, and goldish coloration for the powers, and being able to tint those bubble shields so it seems they're not there...
Alternate forms would be wonderful were I a former; as is they'd just be gravy
I do believe we'll get customization for khelds someday (perhaps by GR, where I see them proliferating *lots* of options to all ATs ), though perhaps not to the extent I wish... -
Quote:I think we are basically agreeing to disagree, which works splendidlyIf they are an admitted bug by the devs then my mistake, I wasn't aware they were a bug. I understand they house the essence of Nictus, but I had a view completely different than yours. I looked at it as though they appeared randomly looking for bodies to force themselves on, its not like Nictus have manners and are going to ask like a Peacebringer would.
You have said your opinion and I have read it so I guess we can leave it at that.However, I did want to follow up on the 'Cysts as Bug' thing. I first read of it as a bug in an old guide:
Quote:"Kheldians have their very own story arcs, given out every 5 levels through the
course of the game. These arcs are some of the best in there, letting you see
Nictus infused Freakshow, find out the origin of the Nictus themselves, and give
great background on Kheldians overall. The last arc, between level 45-50, sets you
up against Requiem and Arakhn (Nictus infused Council leaders). It also brings in
the nasty things known as Shadow Cysts. Shadow Cysts should ONLY ever be
encountered during this arc. These horrible things spawn literally hundreds of
Unbound Nictus (wild evil Kheldian scientifically altered life-forms). Every
one of these that hits will not only hurt, but also slow you. The thing is that
these are not only effective against Khelds - they will hurt everyone the same.
A bug in the game means that any team with a Kheldian in it and over 6 members
has a chance to find a Shadow Cyst ANYWHERE (including as spawns in the street
maps). I have seen a mission against the Envoy of Shadows (Circle of Thorns AV)
where the Envoy was literally standing on a Shadow Cyst. We faced 3 team-wipes
before getting past that mission."). Ultimately, whether it was a bug or not, the fact that the Devs have purposefully chosen not to correct it means it isn't now. It's now a feature *shrug*
Cheers... -
*sigh* Novella, if you are a 4+ year vet then surely you've read and heard many of the rough scenarios Kheldian Players have had with Cysts. Perhaps some of these are just whiners and complainers, but I know that many are not, because I've experienced it too. Now that I'm a much more accomplished player I don't experience it nearly the level I used to. I, too, can solo Cysts now.
All that begs the point. Cysts, relative to how often they spawn, are much more likely that other foes to cause an extreme situation, especially for less powerful and inexperienced teams. When I described my 8-team wipe scenario, you bring up things such as maybe team makeup wasn't adequate, and suggest that the team shouldn't have kept trying. I don't know how 'optimal' our team was, but we handled all 'normal' mobs and bosses just fine... and since when is giving up on a scenario considered the normal gameplay. Most teams should only give up when a situation is hopeless...and if Cysts can cause an over-abudance of 'hopeless' situations, again relative to spawning rates, then to me that's a problem.
Additionally, when I said that that Cysts are the worst non AV/GM foe out there, I didn't mean for Khelds only (as you seem to have taken it), but all ATs. Yes, my PB can handle Ring Mistress, Rikti Mental Bosses too (solo them fairly easily now), but certain other ATs don't even blink with those foes. And yet just about every AT seems to be wary of a Cysts. A Cyst is the only foe in the game where I've seen non-Khelds make special keybinds just to spot one (well, them and Sappers...a Vs and Qs, but the latter are kheld related too, so doesn't help the topic). I teamed with a Defender once who's keybind included team speech: "I detect the dark presense of Cyst Crystal." or something like that...
I've never seen Tankers and Blasters holler out 'Dark Ring Mistress!!!', or "Look out! Malta Gunslinger!"
Ultimately, Cysts are an 'admitted' bug that the Devs have, for whatever reason, decided not to fix. It doesn't matter how well a prepared or powerful team can handle them, Cysts don't belong in regular missions, physically or thematically. Remember, they're the safe houses of Nicti that don't have a host; the Crystal keeps them alive. Cysts are supposed to be, like, sorta precious... So when I see one on a Sidewalk in Downtown PI while streetsweeping ( and I have ), or hanging out with Devouring Earth I find it more than a little odd...
But you have no problem with it, so lets just leave it at that... -
I hope they go the 'extra Enhancement slots' route, whether is those 'universal' things from the survey, or just more slots to add to existing powers - with IOs you could see a real increase in power there.
-
Quote:Fair enough. What exactly does amuse you about these scenarios? You begin your post with...Another persons frustration doesn't amuse me. I just simple want to understand the big deal and frustration people have with enemies that I and many other find rather easy to deal with.Quote:
This was brought up on my server the other day and I got a good laugh from it. Why does it seem like people are so scared of Cysts?
Quote:Did anyone actually say they were irritated with you? Also if they did then screw them, its part of the game they need to learn to deal with. Why would you even begin to give it a second thought anyways?
I've had my share of negative comments, but most players are civil and don't say anything directly, but the little innuendos are not hard to pick up on, and I've read the boards, where people feel more free to speak their true feelings. And the fact is lots of players would rather have any other AT besides a Kheld on their team. When I log on my Tanker, I get one random invite after another. On my PB, not so much, even though I've IOd her and developed a very effective playstyle. I often have to start my own teams or ask to join an existing one...
So why is this? It's an old story. Khelds are not more powerful than other ATs (they used to considered a bit weaker), yet they bring in special foes that, in the right circumstances, can make a mission extremely difficult
Quote:I actually like the randomness of the Cyst appearances because it offers a change a pace. I've never found them difficult and I am sure others feel the same and I am not saying my skills are uber by any means. I just think there are far worse things in this game other than Cysts and yet they get so much negative attention or bring negative attention to Kheldians as if they make things harder whn they don't in my opinion.
I don't find them difficult Now. Not now that I've got enough power to handle them, and that I've got special key binds to spot them before they surprise the team. Yes, there are worst things in the game (AVs, GMs) but for a normal boss level minion, I don't think there's anything worse than a Cyst. What boss-level foe to you consider worse?
Quote:I understand the irritation to a degree, but I just don't think at any level after 10 do they present much of a problem especially for a Peacebringer.
You haven't said so (and likely won't), but based on your language I can't help but conclude you must be thinking one of two things:
1) We're exagerating; making these scenes seem much worse than they really were.
2) We're incompetent; and you likely think you could've handled these scenarios without undue problem.
As for me, I just think you've been fortunate enough to have never been surprised by a badly-placed Cyst. Perhaps lots of Khelds players haven't, but the potential for such a scenario exists, and has happened enough times to make some people have great antipathy towards Cysts (and by association, to have some ill will towards Khelds). -
Quote:Hrmmphh...Glad we amuse you.This was brought up on my server the other day and I got a good laugh from it. Why does it seem like people are so scared of Cysts? Not only are they easy to kill, easy exp/inf, they don't present much of a challenge when compared to most of the enemies/objects/bosses that you encounter during your journey from 1 to 50.
I personally have never had trouble defeating them nor have they defeated me except in the instances that I forget about Quasar and they kill me which are few and far between.
Some of the people in the JFA channel said it stems for peoples bad experiences, but I don't fully buy that.
Some can someone please explain to my what the big deal is about these rather nonchallenging objects?
If you're prepared and/or your team is halfway competent, then Cysts can be dealt with relatively easily. Heck, I've taken them out all by myself while the rest of the team hung back and watched...
But I've had a couple bad experiences. One occured when I was on a high 20ish team. A Cyst spawned near a large mob that contained an EB (maybe an AV, maybe 2 EBs...anyway). We didn't see it at first, and next thing you know we were fighting a roomfull of pissed-off purples in addition to the regular mobs. Teamwipe ensued...
Rezzing resulted in immediate re-death, so we all Hospitaled and came back. Everything we tried wouldn't work: pulling, rushing in mass, mass AoEs all at once... The Nicti kept reducing us to a crawl, then they and the other mobs kept killing us. 8 full teamwipes, and I could feel the irrititation directed at me cuz I was the Kheld that caused it to be there to begin with.
We finally did kill it and all it's babies, but I'm sure it's experiences like this that cause many to detest Cysts. Yes, there is lots of ways to handle them, and it's been a while since I've had any trouble with them, but there are few enemies in the game that can create such a difficult scenario as a Cysts, especially for lower level or relatively new players. I don't hate them because their so difficult anymore - they simply don't belong in regular missions (a Cyst in a swamp with a bunch of Hydra - those Nicti really take pains to ensure their houses are safe, eh ). Finally, un-fixed bugs shouldn't have to acceptable (well, unless you're microsoft - then there's no choice)
I guess you've just been lucky to never have experienced anything like this, or maybe you just have Uber Skilzz compared to us -
I'll admit that a Forming Warshade seems to have more potential than a Human Only Warshade (don't know from experience - never got one past lvl 14). But Peacebringer's Human Only, esp. at high levels, seems every bit as effective as a Former. My lvl 50 PB's 2nd build is Tri-Form, and it's pretty good, but I can just arrest things faster (and without the shapeshifting clunkiness) with Human Only.
There is one aspect, though, where a PB Tri-form is perhaps better, and that's when a team needs a Niche performer. Say, all a team needs is extra DPS or can't find a Tanker, a Tri-form can fills those rolls. I played someone's AE arc (something about the Marines). Team had a Tanker and 3 Scrappers haha. Star asked me if I could switch to my build that had Nova for the extra AoE DPS. I did, and that's pretty much all I did, hover back and blast clumped mobs. I was pretty effective, but I still think my Human Only would have been effective in that situation (or at least as good). A Human PB, with those single target Melee attacks, shields and heals, is better against bosses and above - and this arc was chock full of them...
And let's be honest, no Niche-player is ever a *Must Have* in today's CoH world.