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Hey, I didn't get a chance to see your data chunk request until now. I got it but I see you've already worked up a build. Wow, all I can say is thanks for going thru the effort. Now let me load it and have a looksee.
btw, I had another idea to accomplish similiar - I post it at some point for critique.
Thanks again -
I guess when certain level of power is achieved, Homogeneity just sorta creeps in.
Look at the Justice League. Superman, Wonder Woman, Martian Manhunter, Captain Marvel (in the past)... All of them flying bricks - on the same team! Yes, they have some tricks that set them apart (especially Manhunter) but they're all essentially built from the same template. Same with Sentry, Gladiator, Hyperion, etc. from Marvel.
Even so, when Captain Marvel and Superman fought in Kingdom Come, it was still interesting. Their backgrounds and personalities, not their powers, was what made them different from each other.
So, my main is currently an SS/WP Brute. Wow...how original! Well, she is to me. It's an iconic powerset I wanted and wasn't going to not take just because so many others take it as well. But my background is my own, and I'd be willing to bet real money that no other Brute has exactly the same story.
These coming Incarnate Powers. Everyone of them I'll work in to my background, even Lore. Not worried that I'll be superficially powered like many others - That's already the case. My story is what differentiates me anyhow... -
Quote:If you don't already have an SS/WP brute build handy, you don't have to go that much trouble redesigning mine, really. 'Course, if you do (maybe making builds is fun in itself for you), I'll certainly appreciate it and grab it, but I didn't want to ask anyone to do true time-consuming stuff on my behalf. Still, thanksI'll be able to put up a reworked version of your build later tonight.
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Quote:I wonder if I was on your team (Brute: Kimber Lee Luster). There was an Earth/ 'troller on the team and I was amazed with the Rocky Lockdowns...I ran my Earth/Storm through it last night and only died once. I was actually surprised, since it was my first time through with that character. Earth/Storm was actually pretty helpful for Battle Maiden. No -Regen on the team, but she was whacked in less than 15 for the MO badge. The mobs were absolutely demolished with the immobs and holds.
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Yup, first time I ran Apex I faceplanted a few times. Since then, it's just not hard to get out of the way when that warning patches start up. I accidently clicked Sands of Mu (major rooting) right when one started and still got away in time.
I like the trick - it's a good escape from the 'stand still and bang on a bag of hit points strategy'. -
Quote:While I'm pretty happy with my build. It blows most of the game away. The only thing I can't do is solo most AVs (I have a couple). Still, I'm interested in a SS/WP Brute build that has the stats you describe. Do you (or anyone) have a build already you could post?The thing missing from all of this is that there is no -To Hit build vs. Regen build debate necessary.
The goal is softcapped defense (or near Softcap adding -To Hit to cover the gap), and this can be achieved without slotting Dark Watcher in RttC - even on a Brute.
On top of this, you can still pack 120 HP/S regen, 2500+ HP and if you can fit it into your build, Darkest Night. This is a much better route for -To Hit, and also debuffs your enemies damage as well.
Thanks -
I was thinking the same thing but didn't have the nerve to say it, as many are more well versed at IO crunching than I am. 165-200 hp/s (even if only when in the middle of large mobs) is a stat that I would strongly consider redoing my build for.
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There's this little blurb stuck in there...
*Quality of Life Enhancements
I hope that means a few new costums parts, etc. -
Quote:I dunno. I monitor that stat all the time. 4 Numinas in there currently (plus good slotting in other heal powers). What else can be done?I don't have mids in front of me to put it in and look, but both sets of upper numbers look really small to me. With full RttC my brute bounces between 165hp/sec and 200 hp/sec. I guess try it again and watch your power stats to make sure you have the cap on the RttC.
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Quote:Thanks, but not asking for a critique of my build outside of RttC issues as discussed in the thread. This build runs solo at +8, can do the RWZ challenge easily, can solo Pylons (or just stand next to one indefinetly), so I'm plenty happy with it even though I have some less than popular powers selected.How much flexibility is there in this build?
I ask because:
- Tactics is a waste of endurance if you already have Rage.
- Assault is not granting as much of a benefit as you might think due to +Damage bonus saturation from Fury & Rage.
- Handclap is a power I simply can't condone.
But to address your points anyway...
1) I got tactics primarily so I can have 2 of the Recticule IO set for a bit more S/L Def bonus, and it helps your team
2) I got Assault simply because I had everything else I wanted, it is like using a small red all the time, and it helps your team
3) I got Handclap because again there's nothing else I wanted and it's quite thematic for a Superstrong character. Finally, while soloing, I love pushing mob numbers to the limits. On those rare moments where my Greenbar does start to drop, I've discovered the Handclap can give you a moment to recover. It's kept me from faceplanting a few times now. More useful powers out there, certainlyh, but Handclap's not utterly useless for the way I play. -
I was able to break away for lunch for a bit. Here's my lvl50 SS/WP Brute. Current RttC slotting has the 4 DWDs
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Kimber Lee Luster: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Hecatomb - Damage/Endurance
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (A) Miracle - Heal/Endurance
- (19) Miracle - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (15) Unbreakable Constraint - Hold/Recharge
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Unbreakable Constraint - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) Dark Watcher's Despair - To Hit Debuff
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Endurance
- (34) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
- (A) Rectified Reticle - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Rectified Reticle - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (39) Endurance Modification IO
- (39) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (29) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (A) Force Feedback - Chance for +Recharge
- (43) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (45) Armageddon - Chance for Fire Damage
- (46) Armageddon - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Rectified Reticle - Increased Perception
- (50) Rectified Reticle - To Hit Buff
- (A) Taunt Duration IO
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Endurance Reduction IO
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Elusive Mind
Level 50: Spiritual Partial Radial Revamp
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Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Jumping
- (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed
- (A) Jumping
- (A) Healing IO
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
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Quote:Won't be able to until this evening. That work stuffSomething definitely looks off there. Put up the build and we'll try to find the issue.
Prior to then, it should be easy to replicate in Mids for anyone who wanted to try. Just 4 Numinas vs 2-Numinas in RttC, set to level 50 (using the IOs that optimize Healing). Then, with the power selected, you move the slider from 1 Foe to 10 Foes, then look at Regen Numbers. Yes, I have other IOs and such, but for the basic issue at hand, Numina Slotting in RttC should reveal the relevent numbers. -
Okay, I have a WP Brute that's slotted the same as we've been discussing. I had 4 DWDs and 2 Numinas slotted in RttC for her.
Streetlight's numbers convinced me to give the 4-Numina slotting a try. I bought the Numinas for 70 million or so and ran a tip mish (set at +8) to check it out. My regen was better, but so little I barely noticed. I guess I expected more, so I look at the differences in MIDS.
RttC with Numinas slotted (in all cases most optiomal IOs for Healing)
2-Numinas (my previous slotting):
1 foes in range: 56.87 hp/s
10 foes in range: 112.9 hp/s
4-Numinas (my current slotting):
1 foes in range: 71.69 hp/s
10 foes in range: 119.83 hp/s
With one foe in Range, there's a fairly significant difference (almost 15 hp/s)
But with 10 Foes in Range, there only about 7 hp/s difference. The difference lessened! What the hades is going on here? I have the latest version of Mids - are these numbers right? Is there some kind of Uber-ED going on? I tell you when I jumped into an 8+ mob what I saw might have accurately reflected this.
If these numbers are right, then I'm of the opinion that 4 Dark Watchers (giving an xtra -.5 ToHit, plus 5% more global recharge and some End. Recovery) was the better deal after all. The more-foes' numbers matter to more to me. I'm a giant Mobs basher, not an AV killer.
Feel free to show me my error, but the final numbers are less than stellar, or so it seems. -
Quote:I'm sitting right at 44% Def to S/L and 40%ish to some other types. I've got all my other powers slotted just like I want them. I wanted to make that last push to softcap without losing something else I really want to keep, so I thought that extra -ToHit would effectively do it for me. Your calculations are thought-provoking, and I might reconsder my slotting (but I'm loath to lose that 5% regen haha)....The only time it might make any sense, and there is only one time, is if you absolutely need that 0.57% -ToHit the to-hit clamp in the attack calculation. With so many other ways to cap your defenses, why bother losing Regen (the foundation of WP's survivability) for that measly 0.57%?
Do you really ever absolutely need it? Maybe. If you force the opponent exactly to the 5% clamp with it and your opponent deals 100dps, then you can expect to take a whopping 5dps. If you come up exactly that crucial 0.57% shy, then you take... 5.57dps or 0.57dps more. Staggering...
If I weren't already incredibly survivable (Soloing +8, Rikti Warzone challenges without blinking), and monitored my regen and routinely see regen of 100-150 hp/s (I have Health and other IOs contributing as well) I might be more swayed.
I do see your numbers though, and I might give your slotting a try just to see, so we can let this debate subside. I've got the Inf to reslot if needed.
'nuther question. Would your advice for RttC slotting be any different if the AT in question was a Brute or Scrapper instead of a Tanker? -
I said it's better to layer Protection if you can, but I favor defense. I went with 4 Dark Watchers, and 2 Numinas. That's valuing Defense over Healing. I never said to completely forego healing, as you can see in previous post of mine.
In one, after describing my slotting I said...
Quote:...And I still have room for a couple of Numinas. :
Quote:Anyhow, I put 4 Dark Watcher's despairs in there for that very reason (and extra Recovery, Health, and Recharge bonuses from that set is never a bad thing for the ATs that use Willpower . Threw in a couple of Numinas to top it off. -
Lessee... very suprised to get John Henry (a Warmace Tanker with Sledgehammer) on one of the lower pop servers.
Blaize of Glory (DP/Fire corruptor) was a bit of a suprise.
Karen Kosmic (energy blaster)
Stone Buttress (stone tanker) -
Quote:Again, I have room to fit 2 Numina's there for + 68.9% heal. You're losing miniscule amounts of healing and you're gaining effective defense. Defense vs Heal - I thought that debate was long settled (btw, already got maneuvers and weave).Most of a WP characters healing is IN RttC and boosting the healing is going to be WAY more important than boosting a tiny -to hit which is likely to be resisted and only going to affect foes in melee range anyway. If you really want to boost your def, take maneuvers and/or weave and slot them up - then you get a boost to your def that is not resisted and in the case of weave for a tank is going to be much higher (5% unslotted, about 8% fully slotted).
RttC gives you 125% regen for 1 target, +25% per target after that. You can nearly double that by capping the heal enhancements - that is a LOT of regen that you are giving up for a measly amount of -to hit. -
Quote:Who said I skip healing? There's room for 2 Numina's in there (68.9% heal bonus). What's the hp/s for a Numina Heal and Numina Heal/End? Don't have a calc handy but in my head it looks to be around 60 hp/s. In any case, I bet it's a lot closer to your 65 hp/s than 38 hp/s.This is a good line of thinking to apply to the build as a whole when choosing global IO set bonuses, but you don't apply this line of thinking to the individual enhancement of RttC.
Not slotting RttC for healing is a mistake.
From Mids (Tanker):
- No other regen powers other than inherent fitness (not slotted) & RttC
- RttC 10 enemies in range
- 0 slotted with L50 healing IOs = 38 hp/s
- 3 slotted with L50 healing IOs = 65 hp/s
Is losing effective Defense worth that little bit of hp/s? -
A WP Character is gonna have pretty good healing already. Yeah, you can choose to beef Healing/Regen up a bit more, but I feel that if you have a choice between extra healing and more Defense (or its rough equavalent, -ToHit), you go with Defense. Overall, it's best to have layered defenses (Defense, Resist, and Regen), but when you have to choose, go with Defense. Just my feelings on the matter...
So, 4 Dark Watchers for that little extra (maybe even a full increment, which matters near softcap). Plus, that 5% recharge comes in handy if you skimped on Crushing Impacts because you went with Kinetic Combats instead.
Again, I don't worry about Taunt on a WP toon. It's not WP's theme. If Taunting was really a priority for me, I'd go with a Set that simply taunted better. -
Quote:Well then, 4 Dark Watcher's puts me at -5.91% ToHit Debuff (inate, it's -3.75%, so that's effectively an extra 2% Defense), and since Debuff resist applies to the total percentage, ever with AVs I've at least -1, and much better with most everything else. It also gives me 1.5% xtra Health, 2.5% xtra recovery, and 5% recharge.Yes to both questions.
(Though note that a level 50 AV is 84% debuff resistance, not 80%.)
And does this -ToHit I'm applying also make it harder for enemies to hit my teammates (making it a team buff)? If so, that's gravy.
Considering that people will spend 2 billion+ for a PvP IO that gives -3 Def, I think putting some cheap -ToHit IOs in RttC to get nearly the same result (plus some extra goodies) is totally worth it...And I still have room for a couple of Numinas. -
Yeah, 'preciate it
Sadly, based on the number of signess so far, it seems apathy rules where an alternate to Ninja Run's animation is concerned. I imagine most players would like there to be an alternative, they just 1) want other things much more, and 2) don't think these petition threads do any good.
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Quote:haha I started that thread. I thought there was a 'real' petition somewhere. Oh well, thanks anyhow...
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Farming, eh
I've never built a toon explicitly designed to farm, nor have a held on to a mish like the Demon Fire map, or used an AE farm, so I don't call myself a farmer.
However, when soloing, I do like to run at +0/+8 as that is the optimal setting to get drops (and I don't really like playing a lvl50 that can't run at that setting) . Sometimes I'll just log in and run a quick tip/radio mish. Even though I enjoy the mission itself, I'm quick to see what loot i got once done - to me, that's farming of a sort.
I don't run a plantation, but my little side garden has some good stuff every once in a while -
Quote:Alright, if I'm thinking the math right, anything resisting even 80% of -ToHit still gives me at least -1 ToHit (mine's over -5). I'm sitting at 44% S/L. Doesn't that effectively put me at 45% (and Softcap, for all intents and purposes). And isn't it also true that most Enemies won't have near 80% Debuff?Higher-level enemies will also resist it due to the purple patch, and AVs will resist it by a ridiculous amount (between 60% and 87%, depending on level, though I don't think you can find an AV low enough level to have 60% debuff resistance, making the low end more like 67%)
I feel it's worth it - I don't mind being the minority -
Echoing many others...Absolutely worth it. Besides, it's not real money. Unless you're saving for purples or something else you really want, what else are you gonna do with 300 Million+ Inf?