Snow Globe

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  1. Quote:
    Originally Posted by Dr_MechanoEU View Post
    The harder Trials DO give better rewards. Keyes and TPN have a higher chance of a rare or very rare as a reward, Underground and I believe the Mother Mayhem trial awards one rare or very rare upon completion and the Underground gives a substantial amount of threads.
    The Minds of Mayhem trial has no such reward structure. I've finally been able to get on successful MoM trials and have had common rewards most of the time from it.
  2. Quote:
    Originally Posted by Ukaserex View Post
    This is the second time I've referred to the Avatar of Hamidon as being 54+2, and the second time I've been corrected. I know I saw the Avatar referred to as 54+2 somewhere, but can't find it now. Still, after the first correction, I did remember seeing later in the ugt that he was 54+1, yet my feeble brain seems to want to promote the Avatar.
    Oh, I agree that it feels like that the Avatar is higher in the Underground. Also you might be confusing the Underground version of the Avatar with the the MoM version of the Avatar.
  3. Quote:
    Originally Posted by Ghost Falcon View Post
    I guess we're also morally bankrupt to give away free server transfers a month for free to VIP subscribers, too.
    Actually I have no problem with you selling a fully disclosed service that gives the customer a choice between time and money. This is a set price for a set service with the customer getting exactly what they want: an alignment change.

    Quote:
    Originally Posted by Ghost Falcon View Post
    Come at me with the pitchforks, but really? *Are you not seeing the reasons for introducing this service?
    I might get after you for the super packs, but this? Not a chance. I'm not sure how many you will sell at this price point, but I'm not going to say that you were wrong to introduce this.

    Quote:
    Originally Posted by Ghost Falcon View Post
    If you want to provide more constructive feedback like "this is a great feature that i would rather get free per month as part of my VIP membership than server transfers or 400 points per month" then we're all ears.
    Hmm. Now that you mention it, it would be nice to have the choice between a server transfer, an alignment change, a character rename, or even a respec each month. Another idea would be to rotate between the four.

    And sorry, I still can't find anything constructive to say about the "super packs" other than they are a cash grab that will pull in money for the company at the expense of customer goodwill.

    Quote:
    Originally Posted by IanTheM1 View Post
    Now I'm left wondering if it was an epic level misquote or something, because I have no idea where the morally bankrupt part came from that you're so dutifully parroting.
    See last week's "featured items" thread.
  4. Added a "Interior strategy guide" to the original post.
  5. Quote:
    Originally Posted by Ukaserex View Post
    I recommend avoiding UGT and MoM until you're +3, as the Avatar is 54+2, as are the avs in MoM.
    Actually the Avatar of Hamidon is 54+1.

    Scale from easiest to most difficult is a bit subjective.

    However, despite my problems with some of the later trials and ONLY with a good league, I'd rate the trials this way easiest to most difficult:
    • BAF.
    • Keyes.
    • TPN (if everyone on the league has at least 2 level shifts).
    • Lambda (if at least half the league have 1-2 level shifts).
    • Original Keyes.
    • Underground with mostly +3 group.
    • BAF OR Lambda with a mostly unshifted group.
    • MoM with a mostly +3 group.
    • TPN if people aren't paying attention.
    • Underground with a mostly unshifted group.
    • MoM with an unshifted group.
    Also, FYI:
    • BAF=54
    • Lambda = 54
    • Keyes=54
    • Underground = 54+1
    • TPN = 54+2
    • MoM = 54+2
    • DD = 54+3
  6. Snow Globe

    In Memory of

    My condolences to his family and friends.

    I don't quite recall teaming with him though.
  7. Quote:
    Originally Posted by Bosstone View Post
    You're smarter than this, Snow Globe. Do you really not think that you would have only gotten 8 threads on that run without the Windfall? Random is random. You got a bad streak that time, most likely. Reasonable conclusions can only be drawn with a larger sample size.
    I'm damned if I don't back up what I say in some form, and I'm damned if I do back up what I say with what I have available. Worse, it is always from the exact same people.

    It wouldn't matter if I had shown 100 runs with and without windfalls, or no run data at all, because the same people posting here would still find a way to start flinging mud. We both know it.
  8. The other 4 windfalls I've used (that was my last paragon rewards windfall), have all seen me disappointed in the results. I've used them on plow ITFs, and in other trials.

    At least with the XP booster, I know I'm actually getting a boost.
  9. Quote:
    Originally Posted by Mazey View Post
    The fact you made a new thread about this suggests the exact opposite.
    This was intended as feedback to the developers without going to the extreme of harassing them about it. I pretty much know that my opinion and yours (as well as a few others that bother posting here) aren't the same. This thread wasn't meant for you, and if you don't like it, you are in luck as there are many other threads you can read and post to.

    Quote:
    Originally Posted by Mazey View Post
    It's called bad luck.
    Actually it is called a false promise. The description of the boost claims one thing. The results show another.

    Quote:
    Originally Posted by Mazey View Post
    The fact of the matter is, if you use the windfalls, you going to see a 50% greater drop rate on average.
    Not shown in my use of the boost. In fact using the boost shows a net loss, not gain.

    Quote:
    Originally Posted by Mazey View Post
    Sometimes you'll see less than that, sometimes you'll see more than that.
    I could accept that if two of the results did not show that having windfall resulted in less threads, rather than more.

    Quote:
    Originally Posted by Mazey View Post
    What it comes down to are two issues.

    a) Do you think 50% is worth it?
    and
    b) Do you dispute that the 50% extra is working properly?
    Actually a bit of both. But I'm not being paid to test, and I'm sure not going to pay to test it. That is the developers job, not mine. However, it is my responsibility to let them know that something isn't working so the next player won't feel like they've been cheated.

    Quote:
    Originally Posted by Mazey View Post
    Issue 'a' comes down to a matter of opinion and is something you know without need to test at all. You know what the current 100% drop rate is, and so you know what 150% is. You already know if those extra 50% is worth the cost to you or not.
    That would be fine if I did, in fact, get the 50% increased drop rate as claimed. I did not. I got +33%, -14%, and -33% thread drops. No amount of hand-waving will get around that.

    Quote:
    Originally Posted by Mazey View Post
    Issue 'b' is not a matter of opinion, it is a matter of fact, and if you want to make a claim about it, you need to provide proof.
    I did. I had a net reduction of threads using windfall instead of a positive result. I don't care if that is good enough for you. My hope is that the developers actually check out if the windfalls are working as they claim, because from my perspective, they are not.

    Quote:
    Originally Posted by Mazey View Post
    So, really, if you don't care about 'b' at all, and you don't care about our opinions on 'a', what the hell is the point of this thread?
    Did you for even a moment consider that I wasn't posting for -you-? Or even for other players for that matter.
  10. Quote:
    Originally Posted by Bosstone View Post
    lolwut
    Just because I don't care for doing the statistical analysis doesn't mean I can't look at the numbers of each run and see a discrepancy between what the power says it does and what actually happened.

    Edit:
    Percentage difference for threads between windfall/not windfall.

    Run 1 threads: 9
    Windfall Threads: 12
    Difference: 33.33% more with Windfall.

    Run 2 threads: 14
    Windfall Threads: 12
    Difference: 14.29% less with Windfall.

    Run 3 threads: 18
    Windfall Threads: 12
    Difference: 33.33% less with Windfall.

    As you can see, at no point did I see +50% threads. Two runs I actually got more than the windfall run.
  11. Quote:
    Originally Posted by Gaia View Post
    May also want to add that you can gain credit towards them whilst of an opposed alignment although you cannot receive the badge itself.
    If you had bothered to actually check out the quoted post, you would have seen the following just after the quote:
    Quote:
    Originally Posted by Snow Globe View Post
    Heroes can get 6 more Day Job badges from locations that only exist in the Rogue Isles and Villains can get 6 more Day Job badges from locations that only exist in Paragon City and the Shadow Shards. You can get credit for these as a vigilante or rogue, but the badges for these locations will only be granted when you fully switch sides.

    As a Vigilante you can earn credit (but not the badge) for:
    • Pilot
    • Crey Employee
    • Arachnos Agent
    • Smuggler
    • Arachnos Official
    • Demagogue

    As a Rogue you can earn credit (but not the badge) for:
    • City Official
    • Law Enforcer
    • Commuter
    • Shop Keeper
    • Dimensional Explorer
    • Intern
  12. Quote:
    Originally Posted by Mr_Morbid View Post
    ONE run with windfall running and THREE runs without do not provide nearly enough data for a worthwhile analysis.
    I couldn't care less about the statistical analysis. If you want a statistical analysis, pay for it yourself. I'm not going to waste my money and time for you to get your kicks.

    Quote:
    Originally Posted by Mr_Morbid View Post
    Come back when you have data on a few hundred runs of each.
    Only if you pay me.
  13. Quote:
    Originally Posted by DreadShinobi View Post
    Your control group has 3 samples (which is better), but you still only have 1 sample size of windfall, and all tests done in a non optimal testing environment (there's alot of variables).
    You know, I think there is a point you and others are missing. I'll get to it in a moment.

    Quote:
    Originally Posted by DreadShinobi View Post
    It does boost the good drops, you just didn't notice them because your sample size is too small.
    This is asking me to statistical substantiate my qualitative feedback. In other words you are asking me to prove my opinion of the packs. I don't have to. It is my opinion, and I don't care what you (or others) believe about the boosters.

    Quote:
    Originally Posted by DreadShinobi View Post
    This is the same thing all over again when you complained that you were getting more commons/uncommons than rares/very rares in Keyes. Keyes did get a boost to it's rare/very rare drop rate but that didn't make those rare/vr drops more common than commons, which is fine.
    A developer stated that players would see a noticeable improvement in Rares and Very Rares in Keyes without having to resort to statistics. Guess what? I have to resort to looking over my statistics to notice a difference in the reward table for Keyes.

    Here's the point, and it applies equally to windfalls as it does to the Keyes "boost". If I'm being told that I'm going to see a significant increase (and if I'm paying any money at all for the boost, I'm wanting to see a noticeable increase), then I should not need to compare it with a huge sample. If, after comparing it with similar activities, I see that it is under performing then there is something wrong. This applies equally to any aspect of the game that the developers have said there should be a noticeable increase.

    Quote:
    Originally Posted by DreadShinobi View Post
    It's not going to make very rares drop any more than commons, uncommons, or rares, but the OVERALL amount of drops you get will increase by about 50% as it is stated subject to RNG and outliers.
    I'm not interested in comparing the overall value of the windfalls from the overall player base. I'm only interested in seeing a significant increase on a personal scale. I could care less what others get, as they aren't impacting my play.

    Edit:

    Quote:
    Originally Posted by DreadShinobi View Post
    Activating this power will increase your Influence gain by +25%. Also, this power grants the user a greater chance at earning Medium and Large Inspirations, provided the user is either a VIP or has the appropriate Reward Level for these Inspirations to drop in the first place. Additionally while this power is active, the user will have drop rates for Invention Salvage, Recipes, Very Rare Recipes, Rare Boss Recipes, Incarnate Shards (if level 50 w/ Alpha Slot unlocked) and Incarnate Threads (if level 50 and in an Incarnate Trial) increased by 50%. NOTE: Salvage and Recipe drops require the player to either be VIP, have Reward Level 7 or own an Invention License. Incarnate Shard and Incarnate Thread drops require the user to be a VIP subscriber. These effects last for 1 hour.
    The highlighted portion seems to be in error 2/3rds of the above samples. Otherwise I'd have received 15-27 threads for the windfall run.
  14. Quote:
    Originally Posted by Scirion View Post
    If the following calculation is correct, I should have 17 tokens. I currently have 15. My billing date is the 3rd. I can has tokens?

    All accounts start with 1 token.
    1 token for having a retail edition
    1 token for each Veteran Rewards badge (March 2010-August 2011 = 6 tokens)
    1 token for every 4 Veteran Rewards badges (March 2010-June 2010 = 1)
    This section is correct. 9 Tokens for this section.

    Quote:
    Originally Posted by Scirion View Post
    1 token for your first Paragon Points purchase (400 on December 11th, not sure if I purchased any between launch of Freedom and then, that's as far back as the billing history goes)
    Correct. 1 Token for this section.

    Quote:
    Originally Posted by Scirion View Post
    1 token for every 1,200 Paragon Points purchased (purchased a bundle of 1,200 plus the bonus {which I don't believe counts towards the token} on February 8th = 1 token)
    The bonus points from the points bundle do add to your total. If you only bought 400 on Dec 11, and the 1,200 point bundle on the 8th, your current total should be:

    400 + 1,200 + 120 = 1,720

    To figure out where your next token will come:

    1,720 - 1,200 = 520

    1,200 - 520 = 680 to next Paragon Reward Token.

    At any rate, 1 Token for this section.

    Quote:
    Originally Posted by Scirion View Post
    1 token for every month you are subscribed (September 2011-February 2012 = 6)
    Sep = 1 token
    Oct = 1 token
    Nov = 1 token
    Dec = 1 token
    Jan = 1 token
    Feb = maybe 1 token at this point, but I doubt it. It is given at the month end based on your entire subscribed time, but calculated from September 28.

    5 tokens for this section.
    ----------
    Given what you've said: 9 + 1 + 1 + 5 = 16 tokens.

    However, you're going to have to talk to customer support for a full accounting of your tokens.
  15. Quote:
    Originally Posted by Blood Red Arachnid View Post
    However, since the windfall run produced around twice as much INF as non windfall runs, I'm not exactly sure what the problem is here.
    The problem is that it boosted inf and many low-grade drops, but not threads or other high grade drops.

    I wouldn't pay for a "windfall" that amounted to a small bonus. That is my point.
  16. Quote:
    Originally Posted by DarkSideLeague View Post
    This - I only use Windfalls for Shard/Threads and inf - so I use them on Steamroll ITFs and Undergrounds (and sometimes Apex/Tin Mages).
    Look again at the shards/thread section. Using a windfall only beat 1 of the three non-windfall runs for theads, and only barely.
  17. Found something I shouldn't have, Mutation: Heightened Speed. Removed and adjusted totals.

    Quote:
    Originally Posted by Bosstone View Post
    Now that's something to chew on. Thank you for pulling the info.
    I do love using Excel for this, as that was easy to do. Far easier than pulling the data out of the logs.

    Quote:
    Originally Posted by Bosstone View Post
    It'd be interesting to break the drops down by type, but I'm not going to do that nor would I ask you to.
    And further breakdown (yellow column is the windfall stats):

    Couple oddities. I got an Incarnate Shard, probably from inside the hospital on one run. One run I didn't get any recipes.
  18. For those that asked for comparisons, I've updated the original post with 3 other Underground Trial runs that did not use a windfall.
  19. Quote:
    Originally Posted by Bosstone View Post
    Where's the tally of a UGT run without Windfall? It's hardly scientific to evaluate something that boosts your odds without checking both before and after.
    I'll dig up a comparison from my logs.
  20. Quote:
    Originally Posted by DreadShinobi View Post
    A UGT probably wasn't the best place to use the power.
    Let's see:
    • Level 50 content. Check.
    • An hour long. Check.
    • Many foes. Check.
    • "Increased" chance at threads. Check.
    I got more threads during a pre-beta Underground than that, without the windfall.

    Yes, a plow ITF would have more foes killed, but the character doesn't need an extra chance at Incarnate Shards.
  21. I used one of my Vet Reward windfalls on an Underground Trial I did on the 18th:

    Code:
    Date				Item
    2/18/12 6:33 PM	Incarnate Thread.
    2/18/12 6:36 PM	Hamidon Goo.
    2/18/12 6:36 PM	Kinetic Weapon.
    2/18/12 6:36 PM	Incarnate Thread.
    2/18/12 6:37 PM	Chaos Theorem.
    2/18/12 6:38 PM	Regenerating Flesh.
    2/18/12 6:39 PM	Psionic Threat Report.
    2/18/12 6:39 PM	Ruby.
    2/18/12 6:41 PM	Grace of Joule.
    2/18/12 6:41 PM	Incarnate Thread.
    2/18/12 6:45 PM	Catch a Breath.
    2/18/12 6:45 PM	Temporal Analyzer.
    2/18/12 6:45 PM	Temporal Analyzer.
    2/18/12 6:45 PM	Incarnate Thread.
    2/18/12 6:45 PM	Uncanny Insight.
    2/18/12 6:47 PM	Temporary Power: Stun Grenades.
    2/18/12 6:50 PM	Dramatic Improvement.
    2/18/12 6:50 PM	Ceramic Armor Plate.
    2/18/12 6:50 PM	Temporal Analyzer.
    2/18/12 6:51 PM	Silver.
    2/18/12 6:52 PM	Silver.
    2/18/12 6:54 PM	Pangean Soil.
    2/18/12 6:54 PM	Incarnate Thread.
    2/18/12 6:54 PM	Silver.
    2/18/12 6:56 PM	Incarnate Thread.
    2/18/12 6:57 PM	Kinetic Weapon.
    2/18/12 6:57 PM	Nevermelting Ice.
    2/18/12 6:57 PM	Power of Grey.
    2/18/12 6:57 PM	Nevermelting Ice.
    2/18/12 7:00 PM	Incarnate Thread.
    2/18/12 7:01 PM	Incarnate Thread.
    2/18/12 7:03 PM	Power of Grey.
    2/18/12 7:04 PM	Hydraulic Piston.
    2/18/12 7:04 PM	Mathematic Proof.
    2/18/12 7:04 PM	Temporary Power: Envenomed Dagger.
    2/18/12 7:04 PM	Shield of Hermes.
    2/18/12 7:04 PM	Fortune.
    2/18/12 7:04 PM	Hydraulic Piston.
    2/18/12 7:04 PM	Incarnate Thread.
    2/18/12 7:06 PM	Incarnate Thread.
    2/18/12 7:10 PM	Uncanny Insight.
    2/18/12 7:15 PM	Demonic Threat Report.
    2/18/12 7:15 PM	Incarnate Thread.
    2/18/12 7:17 PM	Take a Breather.
    2/18/12 7:17 PM	Invention: Damage (Recipe).
    2/18/12 7:17 PM	Sturdy.
    2/18/12 7:18 PM	Fortune.
    2/18/12 7:18 PM	Uncanny Insight.
    2/18/12 7:19 PM	Incarnate Thread.
    2/18/12 7:20 PM	Hydraulic Piston.
    2/18/12 7:21 PM	Fury of Joule.
    2/18/12 7:21 PM	Ceramic Armor Plate.
    2/18/12 7:24 PM	Good Luck.
    2/18/12 7:24 PM	Nevermelting Ice.
    2/18/12 7:26 PM	Awaken.
    2/18/12 7:26 PM	Destiny.
    Code:
    Totals:
    1	Awaken.
    1	Catch a Breath.
    2	Ceramic Armor Plate.
    1	Chaos Theorem.
    1	Demonic Threat Report.
    1	Destiny.
    1	Dramatic Improvement.
    2	Fortune.
    1	Fury of Joule.
    1	Good Luck.
    1	Grace of Joule.
    1	Hamidon Goo.
    3	Hydraulic Piston.
    12	Incarnate Thread.
    1	Invention: Damage (Recipe).
    2	Kinetic Weapon.
    1	Mathematic Proof.
    3	Nevermelting Ice.
    1	Pangean Soil.
    2	Power of Grey.
    1	Psionic Threat Report.
    1	Regenerating Flesh.
    1	Ruby.
    1	Shield of Hermes.
    3	Silver.
    1	Sturdy.
    1	Take a Breather.
    3	Temporal Analyzer.
    1	Temporary Power: Envenomed Dagger.
    1	Temporary Power: Stun Grenades.
    3	Uncanny Insight.
    Inf Earned: 6,455,101
    Prestige Earned: 10,344
    Drops: 56

    Overall, I'm not impressed by Windfalls.

    Edit:
    Here are the results of 3 other random Undergrounds where I didn't use windfalls, since the 11/10/2011 patch.
    Code:
    1	Benedict Tech Stasis Regenerator.
    1	Ceramic Armor Plate.
    1	Demonic Threat Report.
    1	Energy Weapon.
    2	Enrage.
    2	Focused Rage.
    1	Hydraulic Piston.
    1	Incarnate Shard.
    9	Incarnate Thread.
    2	Insight.
    1	Kinetic Weapon.
    2	Nevermelting Ice.
    1	Portacio Ind Internal Munitions.
    1	Portacio Ind Subdermal Plating.
    1	Regenerating Flesh.
    1	Temporal Analyzer.
    1	Temporal Tracer.
    1	Thorn Tree Vine.
    1	Titanium Coating: End/Res (Recipe).
    1	Titanium Shard.
    1	WetWare Eng Adrenal Gland Booster.
    Inf Earned: 3,146,963
    Prestige Earned: 7,989
    Drops: 33

    Code:
    1	Awaken.
    1	Catch a Breath.
    1	Ceramic Armor Plate.
    1	Demonic Threat Report.
    1	Dragon Rage.
    1	Dramatic Improvement.
    1	Energy Weapon.
    1	Focused Rage.
    1	Gold.
    14	Incarnate Thread.
    2	Insight.
    1	Invention: Endurance Red. (Recipe).
    1	Keen Insight.
    2	Kinetic Weapon.
    1	Luck.
    1	Mathematic Proof.
    2	Military Encouragement.
    1	Military Healing.
    1	Military Speed.
    1	Nevermelting Ice.
    2	Regenerating Flesh.
    1	Respite.
    1	Ruby.
    1	Rugged.
    2	Spirit Thorn.
    1	Unquenchable Flame.
    Inf Earned: 3,842,343
    Prestige Earned: 9,232
    Drops: 44

    Code:
    1	Break Free.
    2	Catch a Breath.
    1	Ceramic Armor Plate.
    1	Chaos Theorem.
    1	Demonic Threat Report.
    1	Destiny.
    3	Enrage.
    1	Essence of the Furies.
    1	Fortune.
    18	Incarnate Thread.
    2	Luck.
    1	Mathematic Proof.
    4	Portacio Ind Internal Munitions.
    1	Respite.
    2	Rugged.
    1	Sapphire.
    1	Spirit Thorn.
    1	Sturdy.
    2	WetWare Eng Cyberheart.
    Inf Earned: 2,672,772
    Prestige Earned: 7,518
    Drops: 45

    For the windfall run:
    Inf Earned: 6,455,101
    Prestige Earned: 10,344
    Drops: 56

    Edit 2:
    Found something I shouldn't have, Mutation: Heightened Speed. Removed and adjusted totals.

    And further breakdown (yellow column is the windfall stats):


    Edit 3:
    All four runs took 1 hour each.
  22. Quote:
    Originally Posted by Coyote_Seven View Post
    Well, I haven't seen these Supergamble Packs that you speak of, but I sure have opened up a lot of regular ol' Super Packs! They're fun!

    Alternate reply: I think I'm going to start a drinking game. Each and every time I see someone either imply or accuse CCG like elements in a game are "gambling", and make attempts to derail threads in this way, I'll take another drink...

    ...of tea. No way am I damaging my liver for you lot!
    That's good, because you'd likely get alcohol poisoning on the first day.
  23. Quote:
    Originally Posted by mousedroid View Post
    Also keep in mind that while you can get most of the blueside Exploration badges as a rogue, you cannot get into the "reflection" of Galaxy City, or whatever it's called, unless you are a vigilante, or full fledged hero.
    Great... I forgot about those. I need to update that list now... Actually I'll wait for Issue 22 and add the Dark Astoria list at the same time.
  24. Quote:
    Originally Posted by mousedroid View Post
    I followed your first suggestion, but as to the second one, I lost track of my reward tokens back in October when this whole fustercluck started, so I have no idea how many, if any, I have missed, or when they've been rewarded.
    Well, if you don't mind me asking the following questions:

    How many reward tokens do you have currently?
    In August, what was your Veteran Reward level?
    Were you due a new Veteran Reward in September?
    Have you had a steady subscription since September?
    Were you supposed to have an annual token between August and now?
    Have you bought any points? If so, how many?

    If you don't feel comfortable saying on the public forums, send me a PM, and I should be able to provide you with a fairly accurate guess as to how many you should have now.

    Edit:
    Given your posts, I think I can guess 37-40 range at the moment.