Snow Globe

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  1. Quote:
    Originally Posted by Tyger View Post
    The only reason I suggested it was the annual one was because I kept track of my 'global' slots.
    So do I. I have 2 global slots from Freedom Launch, +5 from the sale they had a few months ago. Guess what? I have 7 global slot available, and I just passed my annual vet reward status. I got an extra Paragon Reward Token.
  2. Quote:
    Originally Posted by Hyperstrike View Post
    Okay Snow Globe.
    Stop holding back.
    Bite Find's head off and tell us how you REALLY feel!
    Point taken. Post edited.
  3. Snow Globe

    VIP Starter

    Quote:
    Originally Posted by ThatGuyThere View Post
    And thanks, Snow Globe!

    From the way I read the guide, and that makes it sounds like the VIP Starter Kit actually isn't anything; VIPs get Going Rogue anyway.
    The starter kit is basically what a player would get if they bought the basic game.

    1 month of VIP status and everything that comes with it.

    They'll get 1 free server transfer, 1 Paragon Reward Token for having a retail code on their account (probably a second after the month's play), 400 Paragon Points, access to creating a Praetorian, the GR alignment system, several costume sets, 12 slots/server, several VIP-only powers, controllers, MMs, etc.

    Of course most of that goes away after they stop subscribing.
  4. Quote:
    Originally Posted by BellaStrega View Post
    I should have determined whether the arc was repeatable before trying the hard way.
    You can access the arc (and the badge) again through flashback.
  5. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Call it a curse of communication awareness, but when someone says something condescending or makes negative implications I pick it up immediately.
    I think you are being overly sensitive and you are seeing things that aren't present.
  6. Quote:
    Originally Posted by Finduilas View Post
    I wasn't totally surprised when I could only attach one beacon to it instead of six as advertised--I'm guessing that's because they haven't changed the one-beacon limit on the 1x2 TP room. Annoying, but par for the course.
    Players in this section have been posting that fact since mid-January:
    Quote:
    Originally Posted by Obsidian_Light View Post
    Beacons, with the exception of the Teleport Bay, is unlimited. I would assume (based on the fact I haven't touched Beta yet and current knowledge) that won't change just because a teleporter can house 6 beacons by itself.
    Which I confirmed.

    Quote:
    Originally Posted by Snow Globe View Post
    Quote:
    Originally Posted by American_Angel View Post
    Have the room limits been adjusted????

    It would be dumb to have to have the large gp room for two telepads....
    The room limits have not been adjusted.
    Quote:
    Originally Posted by Snow Globe View Post
    The 1x2 teleport bay only allows for 1 teleporter and 1 beacon. The rest allow you to have an unlimited number of beacons.
  7. Quote:
    Originally Posted by jacktar View Post
    Hi Snow and the Gang,

    Am I missing something?

    Did a Masters of DD and got all the badges (Thanks to Crux).

    I never got "Rescued and Recovered" for the 4 spines, but did get "Gate Crashed" for it, with all the same text.

    Did I miss a change?

    Thanks
    Quote:
    Originally Posted by Zombie Man View Post
    Huh, mine says "Gate Crasher" too.
    Yeah, looks like a change since I made the list. Thanks for the catch, corrected.
  8. For the DD Trials I did, we cleared the guards, had most players just take the spines one at a time and bring them all to 10%-15%, then onto the next. At the fourth spine, we killed it and proceeded around the others, we had a good half-minute to spare.

    And Recall Friend did NOT work in the belly of Mot.
  9. Where is the grassy knoll?
  10. Quote:
    Originally Posted by Zwillinger View Post
    No new images to share. Not sure they're off of dev shards and in an environment we use to stage images yet. We'll have some more to share soon.
    What about the images you used on Ustream a couple weeks back?
  11. Quote:
    Originally Posted by Electric-Knight View Post
    Not true!
    Most everyone would be highly concerned over who shot first!!
    I don't give a darn... He wanted 1st's position. He was tired of being the shortstop.
  12. Phase 1:
    If going for the "Anti-Antimatter" badge, get him under 10% health during before powering the sixth terminal.

    Phase 2:
    The EBs will drop 3 power cells randomly among all players in the league.

    Phase 2 and 3:
    If 6 terminals are "primed" with 1 cell, Anti-Matter doesn't need to be pulled to that terminal.

    Phase 3:
    If going for the "Bunker Buster" badge, have everyone take 3 doors of one bunker down to 0 at the same time. Repeat with second bunker. Repeat with third bunker.

    Phase 3 alternate:
    1. Bunkers
    a. If there are 3 Illusion Controllers or Stalkers (or a combination) in the league, have them use the stealth vents near the back of the bunkers. This nets 8 power cells per restock.
    b. The rest of the league clears the terminals.
    c. No bunker doors need to be harmed.

    2. Power Up Terminals
    a. Those with temp powers should prime 6 terminals around Reactor Infinity before Anti-Matter arrives.
    b. WarWorks must not be present.
    c. Anti-Matter must be present to use a temp power for the first time on that terminal if the terminal has not been primed.

    Phase 4:
    4. Time Stop
    a. At 80% health, Anti-Matter will freeze time and retreat to north-west recharge bunkers in the Truck Depot
    b. At 50% health, Anti-Matter will freeze time and retreat to south-east recharge bunkers in the Truck Depot
    c. At 20% health, Anti-Matter will freeze time and retreat to south-west recharge bunkers in the Truck Depot
    d. As soon as players can move, they should destroy the terminals around the bunkers (there are three or four). Anti-Matter regenerates health at high speed until the terminals are destroyed. Do not destroy the terminals if going for the "Loves a Challenge" badge.

    Additional note: all badges award at the end of a successful trial.
  13. Quote:
    Originally Posted by Arcanaville View Post
    Something about the notion that racial slurs related to Star Wars are among the most actionable CoH offenses is amusing to me.
    I didn't say that they were among the most actionable. However my thought process is that if the racial slur was actionable and the Star Wars infringement was actionable, then the character in question had two metaphorical guns to its head. Either one would trigger the action, but it would be a moot point as to which did the character in.
  14. Quote:
    Originally Posted by venombeyond82 View Post
    Ok... So on the Beta, you could get x25 Super Packs for 1 Token. It goes live today, and now it's get x5 for 1 token. Why was this done? I don't get it. I thought x25 for 1 token was fair and just. Considering it's a gamble when you get them, anyway. I know for a fact now, I will be unable to get the Elemental costume set properly.
    Quote:
    Originally Posted by venombeyond82 View Post
    Back on Beta, when I first found out about the Super Packs, I spent 4 tokens, and got 100 Packs. Sorry, but it was x25. Talking to an NC Rep, they said they did this for testing only, that it was never ment to be 25 on Live, but that people could quickly get them for Beta testing. I remember it clearly, as does my roommate who was also testing beta, and using them. It WAS 25, sorry, not 5.

    Edit: It's very possible it was in the earlier beta builds it was 25x, I haven't been on for the last 3 builds.
    They clearly stated their intentions in December:
    Quote:
    Originally Posted by Zwillinger View Post
    Now for the new stuff (12/12/2011):
    • Super Packs will be available as a Tier 9 Repeatable Paragon Reward Program option. Right now the idea is that players will be able to redeem a Paragon Reward Token for 5 Super Packs. This number is, as is the case with all things in beta, subject to change.
    I'll keep everyone updated as more decisions are made. Please be sure to check these out when they hit beta.

    Thanks!

    -Z
  15. Quote:
    Originally Posted by Zwillinger View Post
    There was a bug preventing them from functioning on live. This is currently slated to be fixed in the first patch following today's launch. IOTW, very soon.
    Next week?

    What about the crash bugs?
  16. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Cool, they're on sale again! (Wonder why they skipped LotG for the sales, though?)

    Note that these have actually been in the market for most of last month as part of an extended trial, and may be a permanent addition if they perform well.
    I tend not to pay attention to the enhancements.

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Thanks for posting this update, Snow Globe. I'll get the info on the OP as soon as I can.
    No problem. I was more than a bit tired and I didn't want to mess up your spreadsheet by accident or I'd have updated that as well.
  17. Snow Globe

    The Done Club

    I managed to get into the done club on Sunday. Of course that means that billing is 1 vet badge behind (7 year), Bug Hunter has still not been awarded to me, and Passport is still Passport.

    1,308 badges.
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Anywho, there are a few other things that are being added to the store in a little over an hour. Ghost Falcon confirmed that the following Attuned IO sets will be added to the market tonight at midnight PST:
    Actually some of those sets are in the market before midnight.

    Edit all seem to have a 168:XX:XX hour:
    · Commanding Presence - 310 PP
    · Edict of the Master - 414 PP
    · Sovereign Right - 464 PP
    · Call to Arms - 472 PP
    · Expedient Reinforcement - 472 PP
    · Neuronic Shutdown - 400 PP
    · Ghost Widow’s Embrace - 428 PP
    · Lockdown - 428 PP
    · Debilitative Action - 400 PP
    · Trap of the Hunter - 428 PP
    · Unspeakable Terror - 400 PP
    · Glimpse of the Abyss - 428 PP
    · Performance Shifter - 366 PP
    · Theft of Essence - 428 PP
    · Dark Watcher’s Despair - 366 PP
    · Touch of the Nictus - 438 PP

    Returning Sets:
    Kinetic Combat - 310 PP
    Numina's Convalescence - 468 PP
    Basilisk's Gaze - 428 PP
    Luck of the Gambler - 900 PP
    Eradication - 428 PP
    Obliteration - 428 PP
    Decimation - 412 PP
    Positron's Blast - 460 PP
    Devastation - 486 PP

    New power:
    Flying Disk power - 250 PP
  19. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The rule of thumb isn't that simple. There is an equation to it; how much you will enjoy something is weighed against the potential consequences of that act as follows.
    Actually, the rule of thumb is quite simple: Their service, their rules. It doesn't matter how much fun you are having. Someone harassing another player may be having fun, but it is against the "parks" rules, so they are acted upon.

    Making excuses also doesn't protect you from GM action.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Though if I just need a name change, I suppose I could go with it. It'll be hard to match the genius of the exploding fish military captain.
    I'm guessing that you've already made the character and are seeking to justify breaking the rules. If so, go somewhere else, because you won't find much (if any) sympathy on the forums for a blatant rules violation.
  20. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The name is actually a parody of Admiral Akbar from Star Wars. His catchphrase is going to be "It's a trap!" and everything.
    And that would be grounds #2 for the petition.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    The reason why I ask this isn't just because I probably should avoid it, but because it sounds like I would have a really fun time with this and I really want to do it. Everyone gets a kick out of my joke toons, and last I checked everyone still gets a kick out of Achmed the dead terrorist.
    And I'm saying that a single complaint will be acted on. Especially a racial slur combined with the Star Wars reference. The GMs will not care how much fun you are having. What you are suggesting would be a clear violation of the EULA, and they would have to act if they were presented with a petition.

    I know one player, after 7 years of naming all his characters with an everyday word, that is now left the game because of GM overreaction to a petition. What is worse is that he belongs to the racial group that the word is taken as a slur against. He had fought (and won) this battle a few years ago, and now the GMs have gone back on their promise to leave this player alone about this naming convention of his.
  21. Generic Rule: If you have to ask, you probably should avoid it.

    Edit:
    Come on, use some common sense, you already KNOW people will be upset about that character. It is bound to be reported, and bound to cause GM action against the character.
  22. Quote:
    Originally Posted by JayboH View Post
    From this point forward, the only area for potential concern is when it's time for the monthly-based VIP rewards to be applied (server transfer tokens, Paragon Points stipend, and Paragon Reward Tokens). I use that phrase (potential concern) loosely, because as long as the game account remains on an active VIP subscription those items will award on a monthly basis.
    Actually, this is in error as well... There is supposed to be, from officially documented sources (Zwillinger/Black Pebble * and the City of Heroes website), that a player is to get +1 Paragon Reward Token per twelve months of played subscription time.

    * See image below:
  23. Quote:
    Originally Posted by Tyger View Post
    I sent a suggestion to Zwill about adding single character slots as a repeatable claim in lieu of losing the annual bonus slot...

    ... then I hit 7 years and I got my annual slot
    Quote:
    Originally Posted by JayboH View Post
    According to what I have been told by the support staff, you no longer get free slots on your annual badge because of the paragon points. You can save them and buy slots whenever.
    Quote:
    Originally Posted by Tyger View Post
    Funny because I did get an extra slot. Not from a purchase either. I had a few slots on my main account but my others had none to spare then they all got an extra one.
    I didn't get a annual slot token either, and should have at the beginning of February if we were supposed to get one.
  24. Quote:
    Originally Posted by Taxibot_Belle View Post
    Hi everyone! I'm supposed to have all of the Elemental Order costume pieces, but I can't find some of them, like the pants or the top. Can anyone help me by telling me how to access them? I'd like to see what they look like. Thanks!
    Without going to the wiki... You can see for yourself by clicking on "Collect" (ie. badges), then selecting "Super Packs"->"Heroes and Villains", and the list will tell you where to find the parts.