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I do believe you have "killed off" every single CoH and CoV contact there. (edit: If not, very close to all of them.)
I guess it is your way of saying goodbye, huh? -
Just a reminder:
The "base entry permission" by rank will NOT lock out ranks from entering the base.
It just allows those ranks to change the ability of teammates or coalitions to enter the base or not. -
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Okay okay okay enough joking- do you know if they need our help Lighthouse??
Anything we can do as a community to help the City Scoop staff we will be there to help!!
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I cannot confirm nor deny that I cannot confirm nor deny that we may or may not require help or assistance.
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And I deny that I have any confirmation on what he allegedly just said.
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We don't demand solid facts! What we demand is the total absence of solid facts! We demand that we may or may not give semi-official statements about what may or may not have happened! -
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Uhm....isn't this thread just like a "pre-meeting" to go over what the hell they are gonna talk about at the meeting....
could this forum be more bloated with useless threads??
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Have you looked into the player suggestions, and player question sections lately? -
They were accidentally purged. Steps have been taken to restore them, but don't expect them back before Monday.
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or in I-11 beta...
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Actually I-11 beta hasn't started yet, and a lot of scoop staff don't get invited to the closed betas. -
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Uh, the City Scoop is still going?
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Yes. -
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Hah! Beat you to it by 3 hours!
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I blame homework. -
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4. Auto adjust the TF participants levels using PvP code.
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# 4 would be my least favorite because it would eliminate any experience from the equation. If everyone auto-exemps to the highest level of the TF then the lower level players would get no experience.
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I'm guessing that you haven't paid any attention to what happens when you get level raised in a PVP zone. Or what happens when you sidekick/lackey up either. You will still get drops/experience/inf/prestige while SK'd. This would be no different.
If you are level 15 and enter Bloody Bay you get auto SK'd to level 25. In other words it treats you as if someone level 26 is mentoring you while you are in the zone.
While you are SK'd/Lackey'd in the zone you get experience until you reach level 26, at which point you get no experience.
So with this suggestion you would get experience, just not as much as if you were a level 10 on a team of level 15s in the Positron TF currently. -
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Clobbertime and I are both saying that public access is not a good cost to replace Prestige. Got any better ideas?
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Instead of 1.5 times the rent of the equivalent sized hidden plot, double it.
Proposed costs without the public option, but still not allowing any PVP object (no anchors, no vaults, no IoPs, one control main, one power main):
<font class="small">Code:[/color]<hr /><pre>Small Public Spot 8x12 826,931 40,000
Public Spot 12x12 1,653,861 86,000
Small Public Location 12x16 2,335,746 130,000
Public Location 16x16 3,298,770 210,000
Large Public Location 16x20 4,311,655 290,000
Small Public Complex 20x20 5,635,547 400,000
Public Complex 20x24 7,013,803 560,000
Large Public Complex 24x24 8,729,132 700,000
Massive Public Complex 24x28 13,286,975 1,220,000
</pre><hr />
This would halve the plot cost, but double the rent.
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Look at it from the bottom-up, not from comparing what we have now.
You have someone who starts at 0, saves up enough for your proposed 8x12 public plot. Now they need to keep saving more to make that an 8x12 hidden plot. From their point of view, the game is imposing a rather large(*) cost just upgrade the base access to keep out the random vagabonds.
(* - it's gotta be "rather large" or the cost different you're proposing isn't worth making these new plots, right?)
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Yes, it has to be "rather large" to make these new plots available.
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You quoted but didn't respond to my suggestion of an 8x10 plot for 650k, 10k upkeep. That would also address the problem you stated of wanting cheaper plots, but would do so with a different cost balance - area instead of public access.
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The 8x10 suggestion doesn't cover the request to have all the current sized plots made available for PVE only use at a reduced cost. It doesn't balance the reduced cost vs rent, nor can you (thanks to the 1 space around each room) use that extra room to put 2x2 rooms in. 8x11 would be better.
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What other cost balances can you come up with since the public cost has the potential flaws that we mentioned?
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The reason I selected the public option is that it has the comic book feel. Some would think that random ambushes would be a benefit, rather than a cost.
I would have also suggested a seperate "public" entrance, but I didn't want to take art time for this suggestion. -
I have the feeling that some wouldn't mind. The only other way I could think of making the base public is to have a percent change for an ambush to happen from an equal level mob whenever someone enters the base. I figured that no one would like that idea.
Besides, some of those same people asking for cheaper plots are asking for the ability to show off their bases without the ways we have now. -
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[ QUOTE ][*]Allow anyone of the group's faction to enter the base *(see note below).
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I dunno. Free reign for the type of person you find standing under Atlas to come stand in your base and do whatever it is they want to do?
Instead of a whole list of new plots, how about just 1 to address a certain problem for small groups....
8x10 plot for 650k, 10k upkeep.
(here I go on the Keep It Simple designs.)
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The free reign is part of the price cut.
I just wanted to give people what they were asking for: Cheaper prices for all the plots for those that don't want to PVP. -
I really like the SG applications idea.
I really hate the INF/Prestige trade off. It should be either removed or at most 50/50. Either way, INF lost to prestige should count towards the INF badges. -
It kind of goes without saying that I would welcome the decoy items (and I have been asking along with everyone else since the idea of decoys first appeared in this section as well).
As to allowing inactive items, I'm not going to go there as I wanted the least amount of coding needed to "get the job done". Far better (code wise) just to set the maximums to zero. -
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[ QUOTE ][*]Track "Damage-Mitigation"... Healing shouldn't be the only Metric used to gain an Insp store!!
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um... Snow_Globe, you're the master of the Badge Issues thread. Want to take that one into your realm?
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While I'm personally "bleh" about the idea, I can/will add it to the next badge issues list.
Oh, and to make my life interesting, I have made a "Base Issues Tangent thread: Plot costs."
In that thread, I have proposed a set of public plots (cheaper upgrade cost, more expensive upkeep, serious restrictions on some items allow inside, with a "open door" policy) that should somewhat pacify the RP/Pure-PVE Base crowd. -
I almost hate to open this can of worms yet again, but here goes.
Problem: People want a strictly-PVE base that is cheaper than the current plots.
Proposed solution:
Make a set of Public Plots. Charge a nominal fee for changing from a Hidden to Public plot and from a Public plot to a Hidden Plot.
The fee should be a percentage of the price, like the auction house sales fee.
What is a Public Plot?
<ul type="square">[*]The plot will not be able to hold any Items of Power, batteries, anchors, or base defensive items.[*]The plot should also be subject to higher rent to balance the low costs.[*]Allow anyone of the group's faction to enter the base *(see note below).[/list]*note: This will need to have some/a lot of code to put in place to be able to select which base to enter. Maybe it would need to have a public building with a SG registrar (need more of those by the way, at least 1 in every (edit) regular city (/edit) zone) where you can do a search of public bases and enter the one you choose.
Base items should only work for those in the group or coaliton. So a character could not use the teleporter in a public base if they were not a part of the group, for instance.
Proposed costs:
<font class="small">Code:[/color]<hr /><pre>Public Plots
Name Size Cost Upkeep
Tiny Public Spot 8x8 0 0
Small Public Spot 8x12 551,287 30,000
Public Spot 12x12 1,181,329 64,500
Small Public Location 12x16 1,796,727 97,500
Public Location 16x16 2,748,975 157,500
Large Public Location 16x20 3,919,686 217,500
Small Public Complex 20x20 5,635,547 300,000
Public Complex 20x24 7,793,114 420,000
Large Public Complex 24x24 10,911,414 525,000
Massive Public Complex 24x28 18,981,392 915,000
Hidden Plots
Name Size Cost Upkeep
Tiny Hidden Spot 8x8 0 0
Small Hidden Spot 8x12 1,653,861 20,000
Hidden Spot 12x12 3,307,722 43,000
Small Secret Location 12x16 4,671,491 65,000
Secret Location 16x16 6,597,540 105,000
Large Secret Location 16x20 8,623,310 145,000
Small Hidden Complex 20x20 11,271,093 200,000
Hidden Complex 20x24 14,027,605 280,000
Large Hidden Complex 24x24 17,458,263 350,000
Massive Hidden Complex 24x28 26,573,949 610,000
Secure Plots
Name Size Cost Upkeep
Small Secure Location 12x16 11,250,000 200,000
Secure Location 16x16 20,000,000 420,000
Large Secure Location 16x20 31,250,000 750,000
Small Secure Complex 20x20 48,828,125 1,300,000
Secure Complex 20x24 70,312,500 2,100,000
Large Secure Complex 24x24 101,250,000 3,200,000
Massive Secure Complex 24x28 137,812,500 5,000,000</pre><hr />
What this will do:
Balance the costs as to use, help smaller groups have a larger area to decorate, but would cost more for upkeep.
Edits:
To ask for registrar for city zones. -
I'd like a use for those, well other than using them for auction house sales badges
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Incorrect/missing SG logos on items. Bomb, Globe, Lightning 2 and the letter X show up as the Biohazard logo. The number zero shows up as the Globe. Club, Diamond 1, Hourglass, Ornate 2, and Shield 1 are not visible at all.
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Visual guide here. So that whoever is looking for them can tell at a glance where the problems are.
If I get the time, I will find out which of the SG Logos have their colors reversed (and there are quite a few of those), and will update that image with those.
Edit:
If you would refresh the image posted above, you will see a less confusing version of the visual list.
Logos circled in red appear as the biohazard emblem.
Logos circled in yellow do not appear at all.
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There was another motive to the control aux suggestions (basic attaching to the combo units, expert attaching to basic control mains), beyond the additional control produced: most aux items do not get used, except for decoration purposes.
Put simply: No one will attach anything other than databases, because the prestige/control ratio is greater for them. No one uses the expert control auxes because they build them and find out that they will only attach to the mid-level computer. If they do use the expert control auxes, they use the advanced databases. Again this is about price/control (well that and the mega-monitor is ugly).
Edit:
Oh, and it isn't that I think you are opposed to my ideas, it just seems that you do not think it is an issue, or that any fix would be "to complicated" for the effort involved. -
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Or the beat up stuff in the Atta mish. Off the top of my head, a couple destroyed signs, some half buried cars, a broken vending machine (OMG!), some road construction stuff.
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* Speaking of which, that "happy hour" neon sign above Atta's throne.
* Non-functional, powered down versions of all base defenses. I would love those arcane FF generators without the shields for decoration.
* A FC Heavy or a Vanguard bot. Powered down. -
Remember, this thread is looking for items that already exist in the game.
I'll add all the medical stuff from the asylum map..
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A boombox playing the same tune over and over again would be annoying.
Doors: they are going to have make a new object anyways, so make a static door, just like the current washroom doors. -
Actually you opened the door with the Boombox suggestion.
As a decoration (not functional), an elevator is a great suggestion.
Same with doors (wall mounted). There are plenty of those around. -
Seeing that the Issue 9 base suggestions thread got the purge, I'm going to repost some of my suggestions here.
Rooms:
A change to the decoration rooms (and some additions) with proposed costs. No functional items (no anchors, storage items, etc) should be allowed in these rooms:
1x1 - 2,500
1x2 - 5,000
1x3 - 7,500
1x4 - 10,000
1x5 - 12,500
1x6 - 15,000
1x7 - 17,500
1x8 - 20,000
2x2 - 10,000
2x3 - 15,000
2x4 - 20,000
2x5 - 25,000
2x6 - 30,000
2x7 - 35,000
2x8 - 40,000
3x3 - 22,500 <- Current Studio Size
3x4 - 30,000
3x5 - 37,500
3x6 - 45,000
3x7 - 52,500
3x8 - 60,000
4x4 - 40,000 <- Current Recreation Room Size
4x5 - 50,000
4x6 - 60,000
4x7 - 70,000
4x8 - 80,000
5x5 - 62,500 <- Current Meeting Room Size
5x6 - 75,000
5x7 - 87,500
5x8 - 100,000
6x6 - 90,000 <- Current Trophy Room Size
6x7 - 105,000
6x8 - 120,000
7x7 - 122,500 <- Current Assembly Room Size
7x8 - 140,000
8x8 - 160,000 <- Current Great Room Size
This would allow for far more choice in base design for all sized groups. It would also scale the costs so that each square of usuable decoration room would cost 2,500 prestige. The current cost is 150,000 no matter the size.
- Make a 1x2 Control room. Charge 50,000 prestige. Allow Mainframe, and one of the Terminal / Clerk Desk, Corner Terminal / Augury Table (bumped to 15 control), Monitor Bank / Scrying Paintings, or Holodisplay / Mystic Advisor. This will give an exta 10 to 25 control over the mainframe's new ability.
- Make a 1x2 Power room. Charge 50,000 prestige. Allow only the Basic Generator in it.
- A 1x2 Medical Room 50k, allow 1 medical main, 1 medical aux.
Decoration items:
A 1x1x1 block textured to match the wall/floor styles (or that can inherit them from the room). This would allow for stairs to go beyond 1 level.
Functional base items:
- Increase the Mainframe / Magic Axis to 100 control (+50 control difference) for the same price.
- Corner Terminal / Augury Table increased to 15 control (+3 control difference), change price to 35,000.
- Allowing the combo unit to attach a limit one of the following: Terminal / Clerk Desk, Corner Terminal / Augury Table (bumped to 15 control), Monitor Bank / Scrying Paintings, or Holodisplay / Mystic Advisor. This will give an exta 10 to 25 control.
- Allowing the combo unit to attach a Circuit Breaker / Crystal Focus (just one). It would have a net gain of 135-140 power.
- Allow the Mainframe / Magic Axis to attach the Advanced Terminal / Seer Desk or Advanced Corner Terminal / Viewing Portal to allow more flexability to reach the supercomputer. -
Even if you get an official feedback thread, I wouldn't expect much. Like I said, it would have to be looked at by various levels of management/pr/etc people before the thread gets under way.
Upcoming issue information, things that are currently being developed, exploits, etc. might prevent any meaningful information from being officially posted.
Also Ex is away at the moment.