Snow Globe

Forum Cartel
  • Posts

    6298
  • Joined

  1. [ QUOTE ]
    yes trial accounts can send email. thats how the rmt'rs get ya. its not by their real acounts.

    [/ QUOTE ]
    Not according to the Issue 12 patch notes...

    [ QUOTE ]
    Trial Account Limitations

    Trial Accounts now have the following restrictions. Characters on Trial Accounts may not:

    * Hold more than 50,000 Influence/Infamy
    * Join a Supergroup
    * Use any chat other than /local, /team,or /friend.
    * Invite characters into a Team (although Trial Account characters can join a team)
    * Use In-Game Mail
    * Level up past level 14
    * Enter any PVP Zone


    [/ QUOTE ]
    Edit to provide link and quote.
  2. Currently /h and /help gives an error message if used to try to message the help channel.

    "Usage:h takes 0 args, you gave 3."

    I suggest adding to this the following:

    "Use /hc to talk on the help channel."

    Additionally, if the help channel is the default channel of the tab, it should use /hc instead of /help behind the scenes.
  3. No, only the [edit] characters victimized by [/edit] RMTs would get it. (And hopefully the [edit] senders [/edit] get banned for it.)

    Edit: oops, my bad. I blame homework .

    I still think it would be a bad idea as this depends on an outside source to get.
  4. Snow Globe

    Recognized Badge

    Actually villain accolades were introduced with Issue 7. The Born in Battle change was, indeed, after that. I've corrected my correction .
  5. Snow Globe

    Recognized Badge

    [ QUOTE ]
    [ QUOTE ]

    PvP badges were put in when the Tyrant was in charge, Posi has taken his position now. They have the power to change the PvP badges, but it might make some of the people who worked their butts off getting them mad. Plus they do have better thing to attend to, AE badges needed a fix because they "promoted farming".

    PvE badges are obtainable by everyone, everyone can die, thanks to pool powers everyone can heal, everyone can take damage, everyone can be held, everyone can gain influence, everyone can do the achievements without spending hours on end trying to make a mission that people want to play.

    [/ QUOTE ]

    Point of clarity, unless it was just confusion from how they interacted with the player base for CoV Beta. Positron was the one responsible for the Epic badges [I believe most of the global badges that came with CoV really].

    He was also most certainly the one responsible for deciding where to put the reqs for Born in Battle :P.

    [/ QUOTE ]
    To clarify and correct the clarification:
    Positron was in pretty much the same spot that Synapse is in now (in charge of rewards). He was doing so before Issue 6 (CoV). The gladiator system used the badge system, but the Old_Lord_Recluse was responsible for that. Positron inherited that system after. As to the requirements, Statesman (as lead developer) likely decided the requirements for the badges. This is like what Positron is currently doing with Synapse.

    The epic badges were put in place with Issue 5, not 6 (CoV).

    Edit:
    The following separated from the previous sentence to make better sense:

    Born in battle initially required the first epic damage badge (100 million hp taken, something I doubt ANYONE has achieved through regular play even at this point), but was reduced to the current damage taken badge (10 million hp taken) [edit for accuracy]several months after[/edit] Issue 7.
  6. Because the badge sites tend not to put up the badges till they actually go live.
  7. [ QUOTE ]
    My only hope is that when I decide that my main badge hunter, who's not quite so good in PVP, wants to get these badges that there will be fellow badge hunters to help join up with my team in a match that's more ... handicapped ... towards my not quite so good in PVP character. He just needs his fair chance, and if that means a teammate or 7 to make it fair for him considering his viability in PVP, then that's what it is.
    (yeah, the fact my main badge chaser is a squishy corruptor built for team-oriented play kinda explains why I'm still lacking the 400 Rep badge on him but I have it on other people.)

    [/ QUOTE ]
    My main badge character's survivability rate will plummet with Issue 15. With my Ill/Emp controller, I was able to stalemate a Fire/Fire/Fire Tank (not win, but not lose either) in a 1 on 1 match. Without the ability to control my opponent beyond 4 seconds, I guess I'll have to consider myself a punching bag in the arena.

    I already can't do enough damage to win a match and I don't have the defenses to protect myself from any other AT, so losing the ability to control means I will lose most of the time.
  8. Both Synapse's and Positron's posts are repeated in the first two pages of the May 29th Scoop:
    http://boards.cityofheroes.com/showf...umber=13558679

    Positron's post can be found here:
    http://boards.cityofheroes.com/showt...umber=13549269
  9. [ QUOTE ]
    [ QUOTE ]
    For an example of a fully functional PVE base:
    http://spreadsheets.google.com/pub?k...hAYw&gid=1

    [/ QUOTE ]
    I've fiddled Snow_Globe's spreadsheet and come up with this base which might be a starting point for me.

    [/ QUOTE ]
    See below for revisions and suggestions.

    [ QUOTE ]
    I have no idea if it is legal, I'm afraid, as I'm not quite ready to fork out 400M inf yet!

    [/ QUOTE ]
    Not quite legal, as the 1x2 teleport room can only hold 1 beacon, not 2.

    [ QUOTE ]
    I had to give up base rezzing, but IMO that's not a great loss because I think it is hard to have a base rez where you come back with full health.

    [/ QUOTE ]
    No base allows full rezzes.

    [ QUOTE ]
    Suggestions from the more knowledgeable would be very appreciated. Also, how do I get around the lack of base item crafting benches?

    [/ QUOTE ]
    For this kind of base, you don't need to touch a base item crafting table other than the one teleporter.

    See this for a stripped down (and legal) version of what you seem to want (with prestige and Inf costs)
    http://spreadsheets.google.com/pub?k...mp;output=html

    Suggestion:
    Each character in the group up until the 15th character gives a 20k prestige / 10 million Inf bonus to the group.
  10. Snow Globe

    Purchase Error

    [ QUOTE ]
    hey guys i was wondering if anyone can help me with my problem?
    I have tried to purchase the City of Heroes: Architect Edition from the NC Store and whenever i fill in my billing info and say purchase and all it takes me back to the NC site and says error i must try again later or tomorrow and i was wondering how long this is gonna go on for? is it temporary or it it a regular thing?

    Thanks

    [/ QUOTE ]
    Are you in Latin America? If so, then you might be out of luck.

    See this post for some possible alternatives:
    http://boards.cityofheroes.com/showf...umber=10643735
  11. [ QUOTE ]
    so your SL will ALSO need base Editing privileges, if only for that purpose.

    [/ QUOTE ]
    <blink> A Super Leader cannot remove any of his/her privileges (other than stepping down while promoting someone else), so there is no way for the SL not to have base edit rights.
  12. [ QUOTE ]
    I really wouldn't bother if you're trying for the badge. They're going to take it away when Issue 15 hits live anyway. You'll get a badge when one player plays and rates your arc, and since you already have one arc with a rating, you'll get it.

    [/ QUOTE ]
    This badge is staying, as it is one of the required badges for revised accolade.
  13. Well, I wasn't going to say it, but yeah.
  14. [ QUOTE ]
    Just remember kids, the grass is always greener on the other side. Honest!

    [/ QUOTE ]
    This reminds me of a "Far Side" comic.
  15. [ QUOTE ]
    yeah, I'll be setting up an arena match swapping cartel as soon as the issue launches.

    [/ QUOTE ]
    Yes, and I doubt you'd be the only one.
  16. [ QUOTE ]
    [ QUOTE ]

    Snowglobe, and especially Demon-Hunter, you both would be glad to teach him how to build bases, yet you are so arrogant as to be isnulted that he wants to help you enjoy the market instead of hating it. To take your frustration and turn it into enjoyment.

    [/ QUOTE ]

    Hmmm. So I guess it would be okay for someone to go into the Market forum asking about the markets only to turn it around into a discussion about how it violates some unspoken RP rule or saying that Marketeers need to see it their way because they're having a hard time getting purples for your "uber l33t build." Put simply, why would you do that? It's out of place.

    The way I see it, and its purely my personal view of course, is that if someone wants Base help, you go to the Base board. If you want Market help, you go to the Market board. I wouldn't go to the Market forum and expect anyone to want to listen to how what the way they do something is wrong because of something base-related. Anytime someone goes into the Market forums with an opposing view they're usually laughed out of the room, so to speak.

    By entering the Market forums though, its understood that this is the topic of conversation that the majority of people want to hear about. Entering the Base forum with one line of questions and then essentially asking "What do I have to do to convince you to use the Markets?" just seemed condescending to me.

    [/ QUOTE ]
    I pretty much agree with the above statement.

    [ QUOTE ]
    Fulmens stated that wasn't what he intended and I took him at his word on that. Far as I was concerned the issue was over at that point.

    [/ QUOTE ]
    I hold no ill-will towards Fulmens or others in this thread.

    My responses have little to do with blaming marketers for ruining the game. I have a problem with people trying to convince me that their play style is for me.

    [ QUOTE ]
    If you'd bother reading farther down before calling me out, you would have seen that unlike Snow Globe, I'm not against using the Market. I do use it.

    [/ QUOTE ]
    Actually I use the market as well, but only when I need to.

    However the market is as flawed as much as the Architect (or worse).

    My suggestion to the market forum if they want fixes is to do the following:
    <ul type="square">[*]Identify the problems and make a concise point about each.[*]Prepare yourself to be ignored while the developers do the exact opposite of what you suggest.[/list]This has "worked" for the PVPers, base builders, and badge section for the last couple of years.
  17. But you'll never be able to collect another badge on that character. Besides there is another flaw in this plan of yours: The game will not recognize the badges, so it effectively removes the badges at the point where Issue 15 goes live without touching the character.
  18. [ QUOTE ]
    not bad for 15 minutes.

    [/ QUOTE ]
    Indeed.
  19. Do not try to build yourself a birthday cake out of stacked desks
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    1. Log into a character with the badge.
    2. Open up the badge window.
    3. Click on the events tab (unless new "account badges" tab is made in which case open that instead), click on existing badge.
    4. Game now (after change) understands that your account should have the badge and sets the flag on the account to award it to all characters from that point on.
    Clear now?


    [/ QUOTE ]

    Well, that's clearer. Also clearly undesirable. It functionally overloads the act of setting a badge as your title to propagating that badge to other characters.

    [/ QUOTE ]
    So what if it overloads the setting a badge as a title, we're talking a grand total of 6 badges to check against.


    [/ QUOTE ]

    The fact that it is only 6 badges makes it even less desirable to modify the system. If you wanted to do this with 1000 badges, there's a compelling argument to make the change. Doing it for only 6 badges requires special code to program in the exception. This requires more documentation, more code, more effort, more testing, more time, more manpower, and more money. And as you say, "we're talking a grand total of 6 badges." Not worth it.

    By your logic, they would have programed in a special bar for Vandal long ago. After all, we're talking a grand total of 1 badge.

    [/ QUOTE ]
    My personal preference is to check at log in for the badges, if those badges exist then set the flag globally and be done with it.

    However there are those that don't want the badge so I was trying to come up with a compromise that they could choose to activate or not.

    I don't want Arcana's select on each character. If it is going to happen then it should be done for the entire account once, or remain having to log in for each character (the current setup). Arcana's setup is more complicated for the 6 badges, and even MORE of a hassle than what currently exists.

    I would agree with active accounts (not logged in, but paid up) during the anniversaries getting the badges.
  21. [ QUOTE ]
    [ QUOTE ]
    1. Log into a character with the badge.
    2. Open up the badge window.
    3. Click on the events tab (unless new "account badges" tab is made in which case open that instead), click on existing badge.
    4. Game now (after change) understands that your account should have the badge and sets the flag on the account to award it to all characters from that point on.
    Clear now?


    [/ QUOTE ]

    Well, that's clearer. Also clearly undesirable. It functionally overloads the act of setting a badge as your title to propagating that badge to other characters.

    [/ QUOTE ]
    So what if it overloads the setting a badge as a title, we're talking a grand total of 6 badges to check against.

    [ QUOTE ]
    This makes a lot more sense, and accomodates more character options:

    1. Add an "Claimable Badge" badge tab
    2. For each event, add a "Event badge" which shows up under the Claimable Badges tab comparable to the veteran rewards badges. Give that badge a claimable reward which is the actual badge for the Event.
    3. Upon logging in any character during the event timeframe, award the Event Claimable badge to the *account*, which by extension will award that badge to every character in that account when they next log in, including characters created after that point in time.
    4. If the player wants that specific Event badge on any specific character, they can simply claim it in the same manner that they claim veteran awards.

    [/ QUOTE ]
    Okay if the whole point is to NOT log in to every single character, then that point is entirely crushed by your point #4. Secondly, it isn't retroactive, thanks to your point #3. Last of all needlessly complicates the process. Sorry, no dice.

    [ QUOTE ]
    Players can now award the badge to any characters they want, no characters they don't want, it still requires actually logging in during the event at least once, it leverages a pre-existing mechanism and UI metaphor to claim the award, and requires no more tech than the above suggestion (which both revolve around a feature to award an account-based reward based on an in-game action, which I'm not sure currently exists at the moment).

    [/ QUOTE ]
    It also needlessly complicates the process, and does not work in a retro-active fashion.

    I will point out that:
    We both require one character to have logged in during the event.
    We both use the existing UI, even though we use different aspects of it.
    We both require new tech.

    Where we differ:
    You want a reward "badge" placeholder, I just want to select the badge.
    You want each character to claim the badge, I want one character to claim it for all characters.

    Early Bird and the lost ticket badges seem to indicate that badges can now award an account based badge based on an in-game action.

    [ QUOTE ]
    My questions were not based on not understanding your original post, but requesting clear restatement as it seemed extremely improper design at first glance, but with sufficient ambiguity that it was possible you meant something else completely different.

    [/ QUOTE ]
    What, exactly is improper about it? If the only objection is selecting the title, then logging into the character with the badge should set the award to the account and at that point every character should be awarded the badge when they next log in. This would annoy those that don't want the previous badges from activating globally.

    Why not just add a /check_global_badges command? Type it in and it checks if the character has any of the few badges, if it does then it sets the account flag.
  22. [ QUOTE ]
    [ QUOTE ]
    Each badge reads:
    You have helped celebrate the X anniversary of City of Heroes.

    It is for the player logging on, not a character badge.

    [/ QUOTE ]

    And Immortal reads: "You are truly Immortal. You have survived one billion points of damage." The player didn't earn sustain one billion points of damage, the character did.

    Same with Empath: "You have helped your fellow heroes by healing them for one hundred million hit points." Again, the character, not the "player".

    See? The logic doesn't play. At best, it's being interpreted to suit a viewpoint, but then it would have to apply to all over similarly worded badges - like, all of them. Should ALL of them be global? No. Vet badges, VIP, etc., all of those are "global" to the actual player. Everything else is engaged by action of a toon - including logging in for the anniversary month. See my point?

    [/ QUOTE ]
    Yeah, I knew I should have also quoted the second half of that:
    (This badge was issued to every character who logged in during the month of May, 2009)

    Player action required for badge = logging in.
  23. Each badge reads:
    You have helped celebrate the X anniversary of City of Heroes.

    It is for the player logging on, not a character badge. When a badge is for out of game actions, then it ceases to be a character badge.