Snow Globe

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  1. Quote:
    Originally Posted by deadlydemoncoh View Post
    i just got a new computer so now i have 2 computers. one of the computers is a emachine el-1600-01: http://www.emachines.com/products/pr...prod=EL1600-01 . it has 1 gb ram. i have a extra 2gb ddr2 mem card i was thinking about popping in it. so before i attempt to do this my question is, if i take out the 1gb mem stick and put a 2gb mem stick in it will it work? the frequency(mhz) on the 1gb mem stick in the machine is 800mhz and the 2gb has 667mhz. can i do this?
    Head over to www.crucial.com run the memory utility there ("Scan my system"), and it will tell you all the various configurations your computer can handle.
  2. Sorry, I should have mentioned (and I actually posted this in Kenja's thread), that trying to get CoH/CoV to recognize lshift, rshift, lcontrol (lctrl), rcontrol (rctrl), lalt, or ralt will be doomed to failure.

    You can only get the game to recognize any of those 6 keys by themselves, not with another key.

    As far as I know you can only use shift+key, control+key (or ctrl+key), or alt+key.

    This is not the keyboard's fault, it is how the game was made.
  3. It depends on your archetype and a few other factors (how much +hp powers you have for instance).

    If you are a scrapper or stalker, you can benefit from 2 heals in rest.
    If you are a tank or brute, you can benefit from 1 heal in rest.
    Other ATs are at 1900%/2000% regen at rest.

    I seem to remember tanks/brutes/scrappers can use one of the RWZ Rikti bosses in the missions (Chief Soldier with rounded shoulder pads).

    See this post: http://boards.cityofheroes.com/showthread.php?t=115344
  4. Quote:
    Originally Posted by Silas View Post
    So I got a new computer recently, but the keys were really really loud so I decided to get a new one. At the shop I saw this was on offer and looked good so I got it

    Very satisfied so far, but was wondering if anyone had any tips/tricks in regards to the macro buttons for City of. I don't want to make afk fighting macros or whatever (which I don't even think is possible, from my experience with the ingame macros)
    Actually you can do attack chains and a log off prevention, but I'm not going there as I think botting is evil.

    Quote:
    Originally Posted by Silas View Post
    but I'd like some feedback from others who have similar keyboards. Just stuff like how you use the extra "macro" keys on the side (G1 through 18) can they be bound like normal keys or what?

    Basically just tips and tricks on how to make the most of this shiny new keyboard.

    Thanks in advance people
    Here are three guides.
    Kenja's G15 Master Guide by CuppaKenja [I10]
    Multiple Character G15 Macro Setup by Duck LOrange
    G15 Ignore Spammer Macro Creation by Snow Globe

    Thankfully with all the spammer controls put into place since I wrote my guide on the keyboard, the guide has now pretty much been obsoleted. It still gives some insight on the workings of the Keyboard though.

    I also have done silly things like programmed my password into one of the keys (I make sure that it is on a bank I don't use except for meta game stuff like loading VOIP and the ignore spammer, etc.)

    Edit:
    Oh, and another tip:
    Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Owning a G-15 v1 (18 G-Keys), I found some resources for G-15 Overlays. An Overlay is a paper cutout template with fancy graphics. It has spaces to write a note as to what the G-Key is for.
    Ex.
    [G1:Super Speed][G2:Toggles On][G3:PANIC*]

    G-15 v1 Overlays (CoH/CoV will be about halfway down the first page.)

    Pay attention to the printing instructions or it won't fit. I also recommend printing out 3 copies, 1 for each Mode setting (M1, M2, M3)

    The v2 (6 G-Keys) does not have any completed Overlays as of this post for CoH/CoV, but you can request them.

    *Panic is a bind I used on Shadow that activated "Fly+UP+Forward". Great for those quick escapes when you're in over your head in a zone or outdoor map.
    Great for remembering which key does what.
  5. Quote:
    Originally Posted by Shard_Warrior View Post
    My main is within 10k of the Immortal badge and I've never done a damage farm with her at all. I guess that I'll be the only player ever to get it through non-farming...
    Ok, so there might be a handful of characters that are close or have it through play.

    That still does not absolve the +hp problem. The game has not counted a huge portion of the damage taken by characters. I have two characters that are about half way to the ten million mark. Both characters are around 54 months old.
  6. Quote:
    Originally Posted by Lady Arete View Post
    I sure hope not.
    More would take away any sense of accomplishment now. If they do nerf it further it would simply be rediculus.
    ...
    (But seriously)
    No, I hope they will not nerf it further. The badges are now on a more sensible level. Some depending upon the AT will need to farm them. I know my mm will have to for her Damage taken badge (that Born in battle accolade.. doh), but hey less waiting time now
    Actually, the damage taken series is the one holdout of the "farming is absolutely needed badges". I doubt that there is a single character that has earned 100 million hp worth of damage through non-farm play.

    On the other hand, it would be less an issue if the following conditions were met:
    • Hit points of damage above the normal level maximum should count. The infamous "working as designed or intended" is being used, but even some of the developers were in the dark about this until players tested it. There are far too many sources of +HP powers for the condition not to be widespread.
    • Falling damage should count. It doesn't.
    Falling damage is a drop in the bucket overall, but the +HP power issue is ongoing and avoidable. The 100 million needed for Immortal is about as ridiculous as Empath at 100 million.
  7. Snow Globe

    Silver Bullet

    Quote:
    Originally Posted by GavinRuneblade View Post
    If you're too low to visit Oro, can't you still get into a flashback mission using the team leader's base if they have a pillar of Ice and Flame in it?
    Quote:
    Originally Posted by Snow Globe View Post
    Yes, and in that case you need to be level 10+.
    Quote:
    Originally Posted by Roderick View Post
    Last time I tried, th base crystal wouldn't talk to me unless I was over level 25. Getting a 25+ teammate to start the mission, and then either accompany you or quit team so you can solo it works though.
    A bit of reading goes a long way.

    The poster I responded to suggested that if you are too low to get into Ouroborus, then you could be a part of the team (ie. not the team leader) to start the mission. I was pointing out that even if that happened, you still need to be at least level 10 for the team leader to select that mission.
  8. Snow Globe

    Silver Bullet

    Quote:
    Originally Posted by GavinRuneblade View Post
    If you're too low to visit Oro, can't you still get into a flashback mission using the team leader's base if they have a pillar of Ice and Flame in it?
    Yes, and in that case you need to be level 10+.
  9. Quote:
    Originally Posted by DocDominion View Post
    Ahh, thanks much for the Wiki page, that's exactly what I was looking for. But it seems like those aren't ALL of them, right?

    That is, last night on my Tanker I was killing zombies and got a badge that unlocked a pumpkin-head costume piece, and that wasn't on the list. Thanks again!
    Check these pages for unlocks (not all are badges, just most):
    http://wiki.cohtitan.com/wiki/Unlockable_Costume_Pieces
    http://wiki.cohtitan.com/wiki/Weapon_Customization
    http://wiki.cohtitan.com/wiki/Shield_Customization
  10. Another suggestion would be using the Dr. Khan TF.

    Edit:
    I've found that trying to do radio missions ended up getting 1 toxic every twenty minutes or so. It just isn't time effective.

    You might try for setting for 8 person team, with a +1 or -1 foe level.
  11. Quote:
    Originally Posted by Doc_Hornet View Post
    Another resource is Paragon Wiki which, although not a map per se, has in-game screen captures for the locations of individual exploration badges. Sometimes those badges can be tricky to find even with Vidiotmaps (the devs can be diabolical at hiding 'em ). The screen captures help a lot in those cases.

    http://wiki.cohtitan.com/wiki/CoH_Exploration_Badges

    .
    I'm not sure how busy TonyV is (so I don't know how up to date they are), but he also has provided in-game maps at:

    http://paragonmaps.com/index.php
  12. Shouldn't you be arguing this with the Developers instead of me? I've already suggested a viable way to provide a continuous way to remove large amounts of Inf from the game: Large buffs for large amounts of Inf (500k-1 Million a buff that lasts 24 hours).

    Bottom line: The badge idea sucks and will never accomplish what you want it to do.
  13. Quote:
    Originally Posted by Fulmens View Post
    You aren't reading what I wrote. You're skimming it and making up the rest. That's a problem.
    Making things up? I'm actually looking at what is happening on the market. Your example, as others have pointed out, is completely absurd. The speculators are the ones putting in low-ball bids, and then selling at "regular" market value, rather than using whatever was bid on.

    A quick glance at the market section of the forums brings up many threads illustrating this.

    See it does work. - "I also used lvl 50 set IO's that resell for $10,000 and can be bought for $1,000 or less."

    Discussion - investment scheme - "Obviously, farmers and established marketeers wouldn't benefit from this scheme - it's too much hassle for too little return. This would be for those players who aren't rich and don't have the inclination to play the market, but still want to profit from it."

    I could go on, but ever since the market was introduced the problem has remained. The problem is that people don't use what they buy, they bid low and sell the item for a higher price. Hence, this is a Market problem. You will not solve this problem by shifting the burden to remove Inf until you get rid of the people that don't use what they buy.

    For the record, in my 10k crafting run I probably spent around 100 million inf on consumables (salvage, actually crafting, deleting empowerment buffs, etc). At one point I had 100 million inf, and accidentally put a crafted IO for bid at 2 billion inf (and losing 100 million inf). I took that IO off and put it back at a normal price (at that time). So I've personally destroyed well over 200 million inf, not including all my sets that I've slotted.

    If you remove the "buy low-sell high" mentality from the market, then you get people using the items bought. If people use the items bought, that inf is destroyed.

    Quote:
    Originally Posted by Fulmens View Post
    By the way, I gave a slightly abbreviated version of what TopDoc did, in a failed attempt to avoid the wall of text, and you seem to have misinterpreted it. What TopDoc did was sell his drops, mostly at below market price, because he had a lot of stuff to move. That's all. If the crafted item was worth a lot more than the recipe, he'd craft it. But his efficiency is all in GENERATING items at high speeds. That's what he likes doing.
    I've read all of Top Doc's articles for the Scoop, I've even played with him a few times. I know that his play style is more intense than the average player.
  14. Quote:
    Originally Posted by Fulmens View Post
    Couple of people on one of the badge channels were talking about farming up a couple hundred million cash inf towards the "inf created" badges over 2XP weekend. Let's discuss three things about this:

    1) People are still working on the "inf created" badges, so there's still a continuing stream of badge-related money going into the game. Not as big as the surge when badges were new, but it's still real.
    Yeah, I'm one of them. I checked that character last night. I have 153 million inf on that character and about 211 million to go to get the last badge.

    Quote:
    Originally Posted by Fulmens View Post
    2) There is a huge leverage effect on the market. Let's say those two people generate 100 million inf each that counts for the badge. 200 million inf total. That has to be spent ten times before it goes away, so that's 2 billion inf of spending to get rid of that 200 million inf.
    Then, like I said, the problem is the market. People are NOT generating the "ten times" use of the Inf, the market is. Solution: Fix the market.

    Quote:
    Originally Posted by Fulmens View Post
    They have also generated something like 400 million or more of "new cash equivalents"- generic IO recipes that get sold to vendors, creating new inf that was not there before. That's another 4 billion inf of spending.
    Funny, I should have a couple of billion Inf if that were the case. I don't. You are applying faulty reasoning to a situation. I destroy inf by actually slotting the IOs I buy. Perhaps if there were no speculators, you wouldn't have this rampant inflation.

    Quote:
    Originally Posted by Fulmens View Post
    3) They've leveraged their own net wealth by far more than 200 million. Let's say they aren't working hard to raise their net wealth. Let's say they are only a quarter as effective as TopDoc in turning "farm time" into money. He was not doing anything magical- mostly he was crafting the stuff that was worth a lot more crafted, and selling purples- but let's say that people are only getting a quarter as much good stuff for some reason. They'd raise their own total net worth by a billion inf total.
    I would say that the majority of people are not as effective as TopDoc, and not just on the market. If there were more people that were as effective, the situation would be far, far worse.

    Quote:
    So these are people who ARE FARMING. People who CAN AFFORD a 125-million or 250-million inf badge. And people who ARE GENERATING that amount of inf, right now. Not "using the market heavily" .
    Unrealistic premise and it still completely side-steps the problem that you want to eliminate in the first place: the "ten-time" use for the Inf.

    This whole thread shows how the original suggestion is a bad idea both for badge hunters AND the market. You need to stop looking outside the market to fix the market's problems.
  15. Quote:
    Originally Posted by Tyrak View Post
    The last time I upgraded, it worked like this: you'd pay 7 mil, then get back 1.5 mil. The final cost is 5.5, but you have to have the full 7 up front. It works in a similar manner for downsizing - you pay the smaller plot cost, then get a refund for the plot you had.
    I've never had it happen the way you have just described. The answer should be that the original poster should only need the 5.5 million prestige to upgrade.
  16. Quote:
    Originally Posted by Eric Nelson View Post
    Well put, SG. I have to say, I was following this thread, and didn't really "get" your point until now. You're right, as a continuing inf sink, this badge idea wouldn't really scratch the surface as I think Fulmens intends.
    Actually, the other points (the ones you didn't get) are my objections as a badge collector.

    The on-going inf destruction was my attempt to clarify why the suggestion will not work in the long-term, which I presume that is the goal. The Inf destruction provided by this suggestion will amount to the same as the developers making a new set of IOs. Everyone will be after the new shinies for the first little while, but after that you are stuck with the same problem. You need an on-going drain, and making badges will not provide it.
  17. Quote:
    Originally Posted by Roderick View Post
    Not to mention the fact that he's said he wants them to be an outright purchase, and has never mentioned "farming" for the badges.
    And you are side-stepping my point: No one but marketers have that kind of Inf around.

    To put it another way: I've got all the market badges, I got all the invention badges, I don't have the last Inf badge.

    On my badge hunter I have around 200 million Inf because I sold a Miracle Unique and was selling to get the old 10,000 craft Fabricator badge. On my main character (without those badges), I have around 150 million Inf because I won a contest. My characters generally have sub 10 million inf, even the 50s.

    Quote:
    Originally Posted by Roderick View Post
    This suggestion - if it can even be called that, since he's just putting it out in the open to see if it's worth suggesting - is a way to DESTROY the excess money in the system, which the current means already in the game do not accomplish. WHY would he want the badge to rely on those existing means?
    It will not work the way you think. Read on for why.

    Quote:
    Originally Posted by Fulmens View Post
    Snowglobe: I am talking about giving money to an NPC and getting a badge for it- and nothing but a badge.

    If we had one "giveaway" badge for every "inf earned" badge, what would you consider a fair ratio? If you have Trendsetter (50,000,000 "inf earned") what would you consider a fair price for "Trendsetting donator" or "Trendsetting squanderer" or whatever?
    This will still not accomplish what you intend. Will it destroy some Inf? Sure, but it will never destroy as much as you think. You want something that will be continuously be a drain on Inf. This will not do that.

    Hate to tell you this, but most badge collectors will get badges like this on one (and only one) character. This is no where near the amount of Inf destruction that you are looking for. What you want is a steady stream of consumables to destroy Inf. I only bought the Payoff badge on one character, for instance.

    Instead, what you will end up with is the same situation that we have with the more difficult Master badges, the flashback badges, the invention badges, and even the far less tedious Giant Monster badges. Until the developers added merits it was like pulling teeth to assemble a team to fight the monsters. Even with merits it is sometimes hard to do.

    Quote:
    Originally Posted by Fulmens View Post
    Keep in mind that Topdoc, admittedly a better farmer than you or I, made 29 million inf cash (that counted for the badge) and 524 million inf total in his published numbers. If you do a quarter as well as him, that's roughly 5 to 1.
    Again it will be farmed. For the average, non-market player it has to be farmed. That makes a bad badge.

    The part you seem to be missing is that you are looking at one segment of the game (the market) which has been broken because of another area (lack of things to spend Inf on) and not realizing that those with billions of Inf are the extreme fringe of the player base. You have to deal with them, not the rest of the game.

    Make some day long temp powers that costs a couple million inf that provides a great bonus (possibly along the lines of a Shivan in strength or the equal of a single purple proc). That you will get people destroying Inf for, not a one-time badge that is purchased.
  18. Quote:
    Originally Posted by Roderick View Post
    No, you don't. Because, as this post where he originally had the idea shows he wants you to just pay 2 billion inf outright to get the badge.
    And I've explained both in this thread and in the past just how much the idea that people have 2 billion Inf on their characters is so far out of the reality (beyond the people that have dedicated themselves to the market).

    And it doesn't matter what he's posted elsewhere, I was referring to his initial post in this thread. I would suggest that you read it again.

    Quote:
    Originally Posted by Roderick View Post
    And to Chad's question of "Why?": Because there's too much money in the system. It's FAR easier to create money than it is to destroy it, and Fulmens is actively combating inflation by destroying as much as he can, and convincing others to as well. Some of his ideas are better than others. I'm not really sure I agree with this one either, I was just giving clarification to those who were objecting to a different idea than the one he was posing.
    Again, I know exactly why Fulmens is doing this. The problem is that the only people that have that kind of Inf are those that are using the market more than the average user.

    Quote:
    Originally Posted by Roderick View Post
    Same thing, different way of saying it.
  19. Quote:
    Originally Posted by Blue Rabbit View Post
    And for all the Villains out there, since no one thinks about the villains (damn you!) Nerva is the way to go, all over the shores and forests of Primeva Island.
    Actually there is another good spot in the NW corner of St. Martials near the Carnies as well (actually there are a few spots in the NE too).
  20. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'm not sure exactly what you're hoping to achieve by having dozens of people just throw away 2 billion inf for a badge. Is this a roundabout way of trying to get prices lowered in the market (if there's less money available, prices will have to drop)? If that's your goal, I'm sure there's better ways to achieve it.
    That, exactly, is the goal to this suggestion. A similar suggestion was made in the base section a few months ago. (Then it was converting Inf to Prestige.)

    The market section is desperate in seeking a way to destroy Inf to try to curb inflation. I find this somewhat ironic to have this discussion on a double XP weekend, but there it is.
  21. Quote:
    Originally Posted by Roderick View Post
    I think you misunderstand the suggestion.
    No, I fully understand where the suggestion is coming from. Like I said, I've had this talk with Fulmens before.

    Quote:
    Originally Posted by Snow Globe View Post
    * It isn't backwards compatible. (Ie, no credit for past actions.) This may have been a good suggestion 4-5 years ago.
    Quote:
    Originally Posted by Roderick View Post
    There's no stat to track, there's no "lost progress" from said stat not being previously tracked, and there's nothing market-centric.
    As to the tracking of how much inf, take a closer look at the first post. Fulmens likens these badges to the inf, healing, defeat, and damage badges. So it appears that I am not mistaken.
    Quote:
    Given that the process of getting defeat badges, heal badges, damage badges, etc., produces a tremendous amount of level 50 play...
    Given that there are badges for MAKING up to 2 billion influence, not counting recipe sales and whatnot...
    That is exactly how the suggestion is coming across, and like I have said, it will not happen. See this post by Positron for the reasons why I say this.

    Quote:
    Originally Posted by Snow Globe View Post
    * It is market-centric, meaning that if you are that active with the market you'll get the badges nearly instantly, but those that are not are at a distinct disadvantage.
    Quote:
    Originally Posted by Roderick View Post
    What Fulmens is suggesting is that you walk up to an NPC, give him millions of Inf, which he summarily destroys, and he gives you a badge back. Think along the lines of the badge you get by spending tickets in the MA.
    The market is the only section of the community that seems to have a large amount of disposable income, therefore I stand by the "market-centric" statement. Everyone else that I know actually spends inf. Slotting IOs, buying respec recipes (ok, maybe not this so much).

    Heck, why not have a place where people could pay 10-20 million inf to respec their characters if they are out of respec tokens? Actually I know the reason why: This would equate real cash (for buying respecs from the game store) to Inf.
  22. We've butted heads before (and will likely do so again), but I have to disagree with the methodology for determining numbers.

    Issues I have with the proposal:
    * It isn't backwards compatible. (Ie, no credit for past actions.) This may have been a good suggestion 4-5 years ago.
    * It is market-centric, meaning that if you are that active with the market you'll get the badges nearly instantly, but those that are not are at a distinct disadvantage.
    * This suggestion flies in the face of the developer's goal to avoid "grindy" badges and those needing farming.
    * It really isn't needed. You could achieve the same goal (inf destruction) if the sales fees on sold items (not the placement fees, but the after sale processing fee) counted for the Inf badges.

    This last point is crucial: It does what you want without the need to create more badges. This has the added benefit in that it doesn't require people to "start from scratch" or requiring the developers to track another stat.
  23. Quote:
    Originally Posted by GreatRock View Post
    I'm not clear on the name of the badge, but where is a good spot to find Greater and Lesser Devoured. there doesn't seem to be any in Eden
    Greater & Lesser Devoured are near the Hive entrance. However, there is no badge for them.

    The eminators (Protectorate) are summoned by LTs and bosses and can be farmed outside of Terra Volta. If you are talking about the Bladegrass Gladiator, any of the "leafy" D.E.s count.
  24. Quote:
    Originally Posted by StrifeFox View Post
    There is a progress bar for D3, mine was not there then a few days after this post, it just suddenly appeared. It could perhaps need to reach a certain point to show up. D2 requires only a million while D3 requires 10 million. What I am thinking is untill recently I was not at the way point for it to show up.

    Lets say hypothetically that the badge progress would only show up once you reach 7 million. So between 1 million and 7 million the badge will not show up though there is an ingame ticker that keeps track of it still. That is always a possibility; more likely a small bug on the badge - even a possibility that at one point in time they originally planed for another badge to come between the two which was for 5 million but ended up either being removed before release, or was lost in the math and forgotten.

    Either way, I'd give it some time and just keep earning prestige, see if it shows up on its own after a while.
    This sounds suspiciously familiar. The SG healing badges had the exact same issue. I would say that it is a display issue, and that the progress is likely still being tracked.
  25. Snow Globe

    5th Column....

    I just posted that in case anyone was wondering where to do the hunts. Just being preemptive.