heres one for the griping... being whats done is done, for now... smoke grenades.... yes, i do have a fire/dev blaster, and i love her dearly. yes, i agree to a point that SGs are overkill.... catch - manual explination of SG.. most foes in affected area cant see past MELEE range. if attacked, they see you, but have a penalty to hit. okay, so whats the difference of melee range and ranged? close quarters combat. if i can punch or kick you, then youre in melee range, if i have to launch any type of projectile to bring damage to you, youre in ranged combat. a shooter in a smoke screen will not be able to see his target, unless he's using NVGs (night vision goggles) or heat sensor equipment, which i seriously doubt is in thier carry packs. ive taken my blaster to test, ive used SG there, and even with SG combined with super speed and cloaking dev, i got hit more often with the 3 than i did without. but that was purely fluke. smoke grenade isnt that overpowered, theres just alot of sour -pusses out there that dont like someone being able to solo when they cant. i dont go out looking for a team, i dont really care for it as i have died more often in teams than out of, so theres a sour taste. if you do manage to get a /dev blaster in your group, i would think you would take advantage of his ability to use SGs and employ him/her to do so, dont complain because he has something you dont. heck, i would trade smoke grenades for a flock of fire emps or some other classes pet ability, which blasters dont get. actually, i would trade web grenade for anything at all....