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a game that allow cross dressing.
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It isn't cross dressing. Female clothes are not going to be available for male characters and vice versa. -
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I thought CoX was rated Teen. The devs go out of there way to gen names and costumes that are inappropriate for the Teen rating. Nothing with a sexual nature or undertone is allowed due to the rating. Rightfully so though. Which is cool an all but what confuses me is now with booster pack 3. They are introducing cross dressing. It potentially opening up a huge can of worms. Now if you changed gender and it applied to all character slots then this would even have come up. but since you can have say 3 slots male and 2 female. Say what ya want but that is cross dressing and i would think that this would violate the Teen rating.
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Actually it's gender swapping, not cross dressing.
As much as I hate Troping to prove a point, it does apply in this case:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GenderBender
Some examples of Gender Swapping cited in the link include an episode of "Sabrina the Teenage Witch" where the main character and her friends drink a potion to become temporarily male (just like with the costume change emote in CoX!). This was a show targeted to "Tweenage" girls (a "tween" is between the ages of 10 to 12). So obviously the "T" rating is perfectly safe. -
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for the dev vision of the game
or
for the players vision of the game
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It really needs to be a balance of the two.
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Not quite. This idea that "Player vision" and "Dev vision" are diametrically opposed points of view is a false dichotomy
What it needs to be is that the Devs have to have a vision that will make 80+% of their target market happy. Design doesn't occur in a vacuum. They're designing for SOMEONE. Not EVERYONE, mind, but SOMEONE. Who constitutes that Someone is very likely dictated by marketing surveys, demographic information, and all sorts of other boring business things.
Success depends on how many of the target audience enjoy the results of that design vision.
So the game belongs to the devs who are designing it with a particular audience in mind. If that audience is large enough and responds positively enough to that design vision, then the game is successful.
If someone finds the devs are making decisions that they actively dislike, that doesn't mean the devs are ivory tower arteests who are ignoring their customer base. It might just mean that person isn't the kind of player they're attempting to attract and retain. -
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they run the joint, but they need us to stick around.
there's no percentage in being dictator of an abandoned country.
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Well, you don't want to be unappealing to everyone, but you do need to think about who you DO want to be appealing to, and set your vision around those people, to target that market.
Being TOO focused, the way PotBS was in the beginning around tailoring the game to be, in the words of one dev over there, "the art of the gank" proved to be less than successful, and is a bad idea. Too focused means too small a target audience and your game goes poof
On the otherhand, trying to please everyone will ultimately mean you please no one, as there are too many competing interests to make everyone happy.
So you need to figure out who your target audience is and, providing their numbers are large enough (which is what marketing surveys are for), make the game as appealing as possible for those people. You may not make all of them happy, but you should aim for 80% of them.
For example, I'm thrilled the direction that Paragon Studios is taking this game. I lost interest in the game a year and a half ago and left for apparently greener pastures which turned out to have too much... erm... cow droppings in the pasture. Now, my interests are revitalized with MA, Going Rogue, Power Colorization, super boosters... yeah I'm digging the game again. Their "vision" jives totally with what I want in a game, and so in this case, whose game is it is an imaginary question, because it's obviously MY game, and they're designing it JUST FOR ME! I AM that target audience!
Now if they could just ever figure out how to design for PVP, it'd be perfect :P -
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Kinetics can boost your damage to near Blaster levels,
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Kinetics really shines the most on a team, however. For a soloist, I'd recommend /traps, /dark or /rad (with my own preference being /rad)
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/Rad Corruptors will be better against EBs and AVs with purple triangles.
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/dark is also pretty good too for debuffs, and /traps is practically made for soloing. Debuffing Corruptor sets are the way to go for solo Corrs.
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Stalker - If you like stealthing to the end of a mission and killing the boss fast, this is the AT for you.
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Or if you like murdering everything on the map. You do not need to stealth missions with a stalker. It's an OPTION, but it's by no means a requirement. I have two stalkers I've played a good deal and one I used to sneak by everyone and the other is a cold blooded killer who leaves no one alive. I much prefer the leave no one alive route
The fun part of that, is you can walk all over the area, pick which fights you want first and really make the enemy fight on your terms. Figuring out what those terms should be is half the challenge.
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They're a lot squishier than Brutes
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But perfectly capable of scrapping it out.
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you can't stand and fight for very long
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That depends. My Claws/Regen stalker has staying power. I can hold my own against EBs on CL5 for long drawn out fights, and most mobs can't put out enough damage to threaten my regen rate even WITHOUT instant healing or Dull Pain up, and I can keep my regen high enough that with a couple of Purples in my tray, the EBs will miss me at least a few times, and since a couple of seconds is all I need to bounce back in a fight, I never die.
In fact, the good END costs of that set really help with long fights. Add in Hasten to get those /regen powers up faster and that means AV fights are the only real threat to me.
I am sure other builds can scrap just as well, but that's the one I've been using for scrappy stalking.
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Personally, I prefer MMs over all, followed by Brutes. I like being able to solo anything I run into in a mission, and those two ATs are tough enough to handle elite bosses while still being able to take on hordes of minions. Though after I15 I'm definitely giving a Mind/Energy Dom a try...
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Who needs a team when you ARE a team? My Bots/FF MM can steamroll anything and my Necro/Storm looks like he's going to be doing the same thing soon enough.
I have a few Doms and my only complaint with them solo is damage output, but after I-15 that should be taken care ofLooking forward to that.
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Thw slowest soloer in the game is a build that you do not enjoy...
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Truth. -
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Is there a better Villain side option?
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Yes. All of them.
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I think Mynx is pretty low on the trainer totem pole. When asked "where does nobody go?", Skyway City is simply ignored. Because nobody cares about it. Not even enough to say that nobody cares about it.
Wait..
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I thought of something to say here, but I just don't care enough to say it. -
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Intentionally and repeatedly annoying people with power effects is
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...no different than annoying them by wearing a pink cape in their presence unless the power directly affects their character.
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Agreed. Pink capes should be petitionable too.
Attache
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I disagree. It's nice to have visual clues to identify people I want to avoid (not that pink capes is something I'd avoid per se, but annoyingly bad costumes in general are usually attached to annoyingly bad players). -
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30) Did the Luddites have anything to do with the fact that there isnt a single driven car anywhere in the Rogue Isles
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Actually there are driven cars and trucks in some parts of Port Oakes and St. Martial. -
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I just use the console command. I don't need some other hero telling me how to use my powers.
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There's a console command? How do you do that? I'm very interested in that. -
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Never given it much thought. I've always just gone to whoever was the closest. Doesn't even register to me that these people are supposed to be 'training' my character in their powers, as my own little role-playing completely ignores that they might be even remotely involved in that process.
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This. "Training" is just a metagame chore I have to do every once in a while to get New Kewl Powerz -
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If I wanted to name the henchmen of my character after characters from a movie, kind of like a tribute, is that acceptable?
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If they are Trademarked names, then it's not allowed. If they're not Trademarked, you should be fine. -
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Just don't want to step over that line and cause any issues with copyright infringement, any chance it might be doable?
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No. http://boards.cityofvillains.com/showfla...=2#Post13300922
"Code of Conduct Reminders:
NCsoft has the right to ban any mission that violates the Rules of Conduct or User Agreement.
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Parodies and derivative works are not allowed." -
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QR
At a total guess, I'd say we're more likely to get an option "Turn off other player's power customization", than to get "remove buff".
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I'd like the option that the Fortune Telling provides of not to even accept a buff in the first place.
Or add an Options Page entry for "Always Accept Buffs" or "Only Accept Buffs from Teammates" or "Never accept buffs". -
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Yes, it's the "avoid playing the game as much as possible" paradigm.
I can do that anywhere at anytime. I generally log into the game to, well, actually play it.
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Not fair. I'm still playing the game--just not in the same way you are.
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You mean just not as much as I am.
Gameplay consists of fighting things. If you avoid fighting things, you're avoiding gameplay. Q.E.D. -
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Oh, dear... I have the weirdest PM ever, and I know for certain y'all won't be able to top it.
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Reading that was a religious experience for me. -
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I usually run an ITF a day on Virtue... never have problems finding one.
Make sure you also join the VirtueTFs channel..lots of them (TFs) advertising there.
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You generally can just hang out by Imperious and find a team. Or if you start one, do a search in your level range and you'll find plenty of search descriptions that say "LF ITF" or something similar. -
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a competent stealth team will always be faster than a competent steamroller team.
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So I have heard, but I've never seen that actually manifest.
I simply no longer believe stealthing to be a good tactic for any TF or SF and won't participate in it any more. I have yet to see any instance where stealthing actually saved more time than it ultimately cost. The best stealth team I've seen has finished a TF exactly five minutes LATER than a similar steamroll team.
I just simply don't believe it any more.
And besides all of that, I find stealthing immensely BORING to boot.
So, no significant time savings, less XP from fewer kills, and boredom.
No more stealthing for me.
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Conversely, I find stealthing more fun than just steamrolling because it's something besides the "run around and beat everything that moves till it stops" paradigm of playing.
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Yes, it's the "avoid playing the game as much as possible" paradigm.
I can do that anywhere at anytime. I generally log into the game to, well, actually play it. -
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A lot of the missions can be stealthed, but it's more fun to steamroll, and it's quicker if you think you can stealth it, but just end up dying a lot.
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This. I ran it back to back once, the first time with a steamroll team. It took us about 1 hour 45 minutes to complete. The second was a team that insisted on stealthing everything. Took two hours and fifty minutes.
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Your definition for "steamrolling" hurts.
My group "steamrolls" (our definition of it--everything in the way must die) and pull out 25-40 minutes on a better team and 40-60 minutes on a more average team (or the mission #2 layout that has the cysts all over the map).
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In that run, we even took breaks between missions for people to go to market, take bathroom breaks, etc. It was kinda disorganized until we got everyone on the map. But getting more than half the team back into the mission was sometimes painful and slow.
After that, we just plowed through and killed everything. And all groups of foes in our way were annihilated. We killed everything we saw that was in our path. No stealthing.
We had two /kin corruptors, two brutes and an MM, so plowing through the missions was fast and easy. I never saw Rommie go down so fast. The team was almost all villains except one defender. -
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a competent stealth team will always be faster than a competent steamroller team.
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So I have heard, but I've never seen that actually manifest.
I simply no longer believe stealthing to be a good tactic for any TF or SF and won't participate in it any more. I have yet to see any instance where stealthing actually saved more time than it ultimately cost. The best stealth team I've seen has finished a TF exactly five minutes LATER than a similar steamroll team.
I just simply don't believe it any more.
And besides all of that, I find stealthing immensely BORING to boot.
So, no significant time savings, less XP from fewer kills, and boredom.
No more stealthing for me. -
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A lot of the missions can be stealthed, but it's more fun to steamroll, and it's quicker if you think you can stealth it, but just end up dying a lot.
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This. I ran it back to back once, the first time with a steamroll team. It took us about 1 hour 45 minutes to complete. The second was a team that insisted on stealthing everything. Took two hours and fifty minutes. -
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....sorry, psyched about Futurama coming back. :P
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Hold the phone... what now?
Like coming back for real? As in the actual show, not just carving up the stupid movies into episodes? -
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I don't RP much, but when I do, I really like to stay in character.
How do you offer, or pass around enhancements, inspirations, salvage and recipes to your group or team members and still stay in character?
I tend to refer to inspirations as "candy" anyways.
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I don't like trying to RP metagame concepts.
Salvage seems like it does exist exact as it is in game and can be referred to by name.
Inspirations don't have a physical reality. They're Inspirations... that is the comic book moment of the hero digging deep down to tap into a greater potential. They therefore do not exist in an rp context for me. I don't mention them. I just drag and drop them onto others who can use them with no fanfare. I'd rather someone say "((need blues))" than say "Does anyone have any BLUE CANDY?". WTF? Who's bringing up CANDY during a fight? Get lost creep!