SlickRiptide

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  1. Quote:
    Originally Posted by Aggelakis View Post
    Actually, Joe Morrissey cleared it up in Canon Fodder:
    Two points -

    First: Manticore is Sean Fish, the original "story guy" and currently active again. Hero 1 is Joe Morrisey who is also the/a story guy.

    Second: The quote you provided, Aggie, is about Longbow, not about Freedom Corps. Squares and rectangles.

    It's commendable that Paragonwiki has that lore. It's also frustrating that you have to go to Paragonwiki or The Wayback Machine nowadays to get that lore. It used to be that even though it wasn't linked on the website, that you could still get the info from the official website if you knew the URL's. Now? It's been vaporized.

    You could make a legitimate case that all of that lore is, in fact, NOT official lore any more.

    It's puzzling. I've been in this hobby for many years now, and every game I've involved myself with was a game where lore accumulated over time. I've never seen a situation where the lore was deliberately sprayed out over a half-dozen different media, and then those media allowed to atrophy and shrivel away until you just don't have any lore any more except for that lore that's remembered by the most active fansites.

    Maybe the best question of all is this: Where would we be if Paragonwiki folded tomorrow? How sensible is it that we should be that dependent upon a fan site for basic game information?

    It doesn't make any sense.
  2. Let me state up-front that Paragon Wiki is a great service and it serves its purpose well. It's typically the first place I go when I want to look up something about the game world.

    I'd be the last person to diss it, and that wasn't my intention.

    The problem, such that it is, comes from the label in your signature, Tony - "Paragonwiki - Compendium of Official Information". It's labeled as such, and people treat it as such, to the point that people will quote "Paragonwiki says thus and such" in an argument and they just accept that whatever they just said is true, simply because they believe in the integrity of Paragonwiki.

    That's okay as far as it goes, but it doesn't go nearly as far as people tend to think.

    Case in point - Freedom Corps, since I brought it up earlier and I've had some input on that page in the wiki: It's a generally known "fact" that Miss Liberty founded Freedom Corps. So well known that it's just accepted as axiomatic by most people who care about these things.

    Yet, there are no citations supporting that "fact" except the one PM from Joe Morrisey that I mentioned in the Freedom Corps discussion page. The only empirical evidence appears to be that she authorized Jingle Jets one holiday season.

    Now, Joe Morrisey is official but a PM from Joe runs into the same problem I mentioned upstream - It's apocryphal. There's no actual evidence that Joe told me that aside from the PM that might nor might not still be in my in-box after the big forum upgrade. What's more, before Joe sent me that PM, I could find no evidence AT ALL that Miss Liberty founded Freedom Corps, even though I found it mentioned in many places, including multiple mentions in the wiki.

    On top of that, the current state of the Freedom Corps page is that Statesman and Miss Liberty were partners in its foundation. This because we have a statement by Jack Emmert (in-character as Statesman) that Statesman founded it, and a statement by Joe Morrisey that Miss Liberty founded it, and so, according to the last person to edit the page, the only "logical" deduction is that they both founded it.

    And so, the game lore changes and a significant number of people assume it's correct based purely on the fact that it came from Paragonwiki.

    This is the nature of wikia. It's not a slam on Paragonwiki. If it's a slam on anything, it's a slam on the way the people running the game have deliberately created this lore vacuum that makes a fan-run information website the primary compendium of "official" game lore.

    Heck, since the website reorganization, the Paragon Times has vanished utterly. A huge chunk of Arctic Sun and Gilgamesh's lore is gone, except where a few people have managed to save their own copies of it. We're going backward lore-wise instead of forward.

    It ain't no way to run a railroad.
  3. Your biggest challenge is that an amazingly large amount of the source info is actually apocryphal. Paragonwiki is a great resource as far as quantity of information but as far as quality goes, it ranges from "good" to "guesswork" and pretty much all of it is uncited, undocumented, and unsupported. Large sections of it are simply wrong, because it documents what the contributor has deduced on his own or heard third-hand because the topic is something that isn't actually covered anywhere in either the game or the associated fiction.

    There's no "rigor" and that's because there can't be. All we players know is what we glean from the game, the comics, and the website lore. A basic question like "Who runs Freedom Corps and what is its purpose?" is impossible to answer definitively without bugging the rednames for the answer. In the end, that's exactly what I mean by "apocryphal". You ask "What does Freedom Corps do?" and I say "They train heroes and act as a kind of super-powered Emergency Response Team." You ask, "How do you know that?" I say "Joe Morrisey told me."

    Now, it's up to you decide whether you believe that I asked Joe Morrisey, that he gave me the answer I say he did, that I'm telling you what Joe actually SAID as opposed to paraphrasing it and then figuring out if you even know who Joe Morrisey is and whether has any background to be actually giving a definitive answer to the question.

    And if all that adds up, then we're left with the situation where you know the answer, I know the answer and NOBODY ELSE KNOWS. Furthermore, there's no official documentation to back it up and if I lose or delete that PM I mentioned then any documentation at all is lost forever.

    Apocryphal.

    To my mind, this is an unconscionable state of affairs. One of the major reasons that WoW became the juggernaut that it is today, is that it had this humungous body of lore behind it AND EVERYONE KNEW THE LORE. More than that - If you don't know it, you can find it in the game! It's scattered all through the game world, and these days they even give you an "accolade" for tracking it all down and learning it.

    This is why I'm happy about Manticore's Cannon Fodder thread and yet still unhappy about the fact that the powers that be seem to be satisfied with a game where none of the players really knows very much for certain about the world they're playing in. That's nice for them, I suppose, because it doesn't box them in if they want to change the lore or write story and make the lore a "surprise". It sucks, for us as players, though, IMO.
  4. Hmmm...

    Well, TBH, my question was more about how players would feel about corporate logos than whether it would actually be a good idea for the corporations. I personally think that corporations tend to believe that any publicity is good publicity. It's just not always EFFECTIVE publicity.

    The Free Realms thing works because it's "synergy" and the two divisions are just pushing money around that all belongs to the parent company in the end.

    If Pepsi thought that putting their logo in City of Heroes would produce a measurable increase in sales of real-world product then I have no doubt that they would be in negotiations to make that happen, and worrying very little about how the brand was being used as long as no direct damage was being done to Pepsi itself.

    If Pepsiman entered Paragon City as a contact and players could buy a six-pack of Pepsi to get a code that would unlock his missions, and the end result was a "Pepsi Splash" temp power and a logo costume piece, Pepsi would be interested in that IF they believed that all or most of the 120k+ subscribers would go out and buy one or more six-packs as a result.

    Granted, that's not a huge blip on Pepsi's radar. Something like that would be measured against the "game fuel" campaign that they had with WoW, where the potential number of "eyes" was magnitudes larger and no actual product purchase was neccesary. Still, a measurable blip is a successful campaign.

    Taking over the world while wearing the pepsi logo in a video game probably wouldn't factor very highly into their list of concerns if it could be shown that they were making real money by allowing that. If that WAS a concern, well, the mission is only blue-side; problem solved.
  5. CoHBABs wrote:
    Quote:
    Tried to log into the training room, and realized that I haven't been invited yet. To hell with 60+ month vets, I'm a dev and not in yet!
    2 minutes ago from web
  6. Quote:
    Originally Posted by The_Vulgarian_EU View Post
    I'm not sure I want that. You young'uns probably put marridge-yah-wana and what not in those.
    That'd be funny if I wasn't able to remember watching Martin Luther King Jr.'s funeral live on TV. *heh*
  7. Quote:
    Originally Posted by The_Vulgarian_EU View Post
    .
    There's always the risk that once the Devs get used to making announcements through Twitter, they'll find that easier to do than using other means. After which we'll have much less Dev interaction, unless we want to go through all the fluff about what they had for breakfast etc.
    To get used to it, they would first have to be doing it. Except for very rare cases, the devs have not posted any game announcements on Twitter and the Online Community Relations team has posted such information simultaneously in both venues.

    If you think it's breaking news that Matt Miller is forming a fantasy football league or that Bruce Harlick had a REALLY good dinner out last night, then you've got cause for concern. Otherwise, you can relax. In fact, by NOT being on Twitter, you missed out on being the butt of Chris Bruce's little prank today. Otherwise, you haven't missed out on anything directly related to City of Heroes and there are no indications that you ever will.

    Basically: Don't sweat it. Have a cookie.
  8. Never mind! BABs was just having some fun with the tweeters. *doh*
  9. Quote:
    Originally Posted by Shadow Wail View Post
    Are there any Cons in the eastern area of the US?...maybe the north east? I could see that there are no Cons for the middle states...theres nothing there but trailers and tornadoes?
    Starting next year, PAX is launching a spring convention for the East Coast if I understand things correctly.
  10. Quote:
    Originally Posted by Aggelakis View Post
    Any Seattloids know a place that won't charge an arm and a leg for a one-off t-shirt? Everywhere I've talked to wants to charge me like $40 for one shirt! GAH! I'd rather draw on a blank tee with Crayola markers!
    Why not just buy a tee-shirt transfer at Staples and print your own? Granted it won't last as long as silk-screening, but how often are you going to wear and wash it anyway?
  11. The real sticky wicket is that Bumbershoot, the big Seattle arts festival, is also happening that weekend and Sheryl Crow is the headliner on Saturday night.

    Life's full of tough choices, i'nt it? Jason Mraz is headlining Sunday, so maybe that will make up for missing Sheryl...
  12. While I tend to agree that corporations like control over their image, the example in my OP is a real-life example that has all of the dangers mentioned above. Someone decided to go ahead with it anyway.

    Granted, there is a pretty srs bsns word filter in Free Realms, there's still nothing preventing anyone from putting on one of their "Cloudy With a Chance of Meatballs" logo shirts and standing around in Sanctuary (Atlas Park equivalent) shouting about how awful the movie is or just generally being a jerk while wearing the movie logo.

    For that matter, there's nothing preventing me from putting on a tee-shirt with a Pepsi logo and murdering somebody with an axe while I'm wearing it. Regardless, Pepsi still licenses logo tee-shirts.

    I don't think the "corps are scared that people will act evil and cast the company in a bad light" argument is really all that strong. It's more a question of how effective it is rather than a question of risk.
  13. Most of the advice you'll ever need is already posted here, so I'll just add a couple of items:
    • Beer is never the answer.
    • The good friends you make in college will be the friends you carry with you the rest of your life. Pick wisely and hold onto them.
    • A personal relationship with your professors is never bad and will open up discussion you'd never have otherwise. I was two years out of university when one of my Comp Sci profs called me up out of the blue because someone had spoken to him about needing people with certain skills and he thought of me. I was happy with my situation at the time, but I appreciated the call and sometimes wish I'd TAKEN that opportunity. *heh*
    • Beer is never the answer.
    • Despite what you may believe, college is not about training to get a job. It's about broadening your horizons and teaching you to THINK. It's about tossing you into a melting pot of ideas, people, culture and sometimes violent disagreement that is all designed to challenge your view of the world and push you into seeing your existence from a new perspective and, hopefully, learn something from it. Even with a technical degree, you'll be required to take some liberal arts. Embrace them as opportunities to learn instead of as stupid inconviences. You'll be surprised just how big an impact some of those "stupid" classes will make on your life. This is the number one piece of advice that I have given my own kids about University.
    • Have a plan and a goal. Hold onto them. The kids who fail out are typically the kids who had no goal going in and continued to have no real goal except "to make it through".
    • Work hard. Play hard. Understand when it's appropriate to do either.
    • Expect to fall in love at least twice and understand that, like high school, most of the social cooker of University will be left behind when you leave it. See above about lifelong friends, though.
    • Finally - Beer is never the answer. It DOES make for some useful short term entertainment when accompanied by good friends and pizza, though. Moderation is your watchword.
  14. Quote:
    Originally Posted by Perfect_Pain View Post
    I <3 Puppies.
    *Looks at P_P's rotating avatars*

    Really? Whodathunkit?
  15. Here's what brought this to mind:

    I went into Free Realms after a few days' absence and discovered that it was raining meatballs. This was unusual even for Free Realms. After asking around, it turned out that Sony Pictures Animation is releasing an animated film called "Cloudy with a chance of Meatballs". They "hired" Sony Online Entertainment, the MMO division that runs Everquest, Free Realms and other games, to promote the movie in Free Realms. SOE setup an event where food falls from the sky and players collect various bits to turn in for one or more tee-shirts with the movie logo on the chest.

    As my avatar put on his in-game movie shirt and proudly became a corporate shill, I got to thinking of Captain Amazing from the film _Mystery Men_. Those who have seen the movie will recall that his uniform was covered in logos of the corporations that sponsored him, so that he looked more like a race car driver than a superhero.

    How would you feel about real-life corporations paying to have their logo added to the game as a costume bit? What if it was a semi-cool looking costume like Pepsiman? What about something that resembled a racing jacket?

    Would it be the height of selling out or would it be "cool" at all to have costume parts themed around a real-life corporate logo? Would it make a difference if the real-life logos were added as part of a pack of in-game logos like Crey Corporation or Hero Corp?
  16. To quote a certain power-armored guardian of truth and justice in Paragon City:

    It's on like Donkey Kong!

    Official Announcement. The announcement this year does NOT mention tickets. Maybe Niviene will want to confirm, but it appears on the face of it that anyone who stops by is welcome. Dare we hope that Ms. Liberty will drop by for a photo op? She might need that Flying Crane Kick...

    While I have absolutely no insider knowledge of Paragon Studios and their plans or commitments, we do know that Matt "Positron" Miller, Joe "Hero 1" Morrissey, C.W. "pohsyb" Bennett, and I believe even Bruce "Horatio" Harlick will be at PAX. The Community Relations team should be organizing things, so I'd expect that Niviene and one or more of her cohorts should also be in attendance. Whether any or all of them attend the Meet and Greet will probably depend on their schedules and families and what not.

    Cende brought her world-famous cookies last year, and amongst other entertainments, there was a marriage proposal. Also, proof that not all gurlz are G.I.R.L.s.

    I will try and be there, pending permission from the spousal unit. (She has this idea that PAX might be a place to pick up chicks... never mind that my age is.. well, just never mind...)

    Is there any interest in trying out the CCG? Granted it's pretty much dead nowadays, but still interesting, especially since pretty much all of the Vanguard came from the CCG. I could bring my cards for people to experiment with if people feel like it.

    I recommend attending the meet and greet. When everyone has at least one thing in common, the ice is already broken. CoH itself is a built-in conversation starter. It's also a chance to meet the people who make this game and talk to them one-on-one, or at least one-on-few. A rare opportunity. Last year I remember talking to BaBs about his animation work and Hero 1 about the (at the time) upcoming Mission Architect and the work that led up to it. They're generally tight-lipped about unreleased content, but if there's anything to hear about I-16 or Going Rogue, this will be the place to hear it...

    Photos from 2008 Meet and Greet
  17. CoH_OCR wrote:
    Quote:
    PAX announcement is up! We hope to see you all there! http://bit.ly/facf9
    about 3 hours ago from web
  18. CoHBABs wrote:
    Quote:
    Finished "Crystal" and "Lava" themes for Earth Assault/Control today. The golems are pretty nifty. Other pet sets will probably complain
    11 minutes ago from web
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    But, really - what is the POINT of these social networks?
    Information wants to be free.

    That's all there is to it. The fact that people use the conduit for boring, mundane stuff is simply a consequence of the immaturity of the technology.

    When the world wide web expanded beyond its original intended purpose of making it easier to fetch academic documents remotely, it didn't immediately turn into the multi-media sea of interactivity that most of us incorrectly call "The Internet".

    Commercial web pages were originally not much more than attempts to copy print material and publish it online. Personal pages were typically boring, mundane stuff like "I'm George and I live with five cats and this is my web page. Look! I have a page view counter!"

    Myspace began life as a "social network" but it's evolved beyond that now to become a primary place for independent musical and arts performers to show off their work and gain the early recognition that can lead to that "big break".

    Twitter is evolving into a way for "leaders" to immediately be in contact with their "followers" and influence them. Nathan Fillion is a good example of someone who has earned a fan-base through his acting work and who has embraced "social networks" like Myspace and Twitter as avenues to pass on his wit and wisdom to those fans and to organize them into an organized group to achieve a goal, whether it's voting him "Mr. Twitter" or raising $10,000 to support "Team Castle" and help fund a Children's Hospital.

    The "problem" that a lot of people have with social networks is the implied hubris. If you make a Myspace page or startup a Twitter account, in the minds of many people you are essentially communicating that "My life is so important or interesting that other people will want to know about it and I therefore am providing a source to feed that need." The critics tend to overlook that the average non-celebrity Twitterer is primarily expecting that his friends and family are the intended audience. They see that the whole world COULD follow your life and so they make the intuitive leap that such exposure is the motivating factor of the social networker.

    In a nutshell, the "point" is that some people are information consumers and social networks provide information for consumption. That's basically it. If you say, "But that motivation is no different than a forum" then you're right. It's just a difference of format. A forum is an exchange but it's not typically a network. You follow topics, not people. Social networks bend the other way. They promote a focus on individuals instead of on discussion topics. That's the "point".

    And, as I mentioned, that is what irks so many critics. The idea that anyone who uses a "social network" is sending a message that they feel themselves to be "important" moreso than their "actual" importance. Those same critics are more often attacking the entire concept of the social network rather than attacking individuals on the actual quality of their information, based on the idea that it's somehow "bad" for individuals to believe in their own importance.

    I liken this to the people who were raised by parents who taught that any exercise of pride was bad; even, or especially, if the pride is justified. If you don't think your life is interesting to put online while I think my equally mundane life IS worth putting online, then it's not seen as an expression of my fascination with modern technology and gimmickry, it's seen as a social statement that I think my life is more important than yours and my "social networking" is, in essence, a way of passing judgement on the inadequacy of your life.

    Nothing could be further than the truth, but that doesn't change the feelings it inspires.

    In any case, the point in the end is that I want information and that person has it, and social networks let me get it. In addition, the "network" lets me see where THAT person is getting their information and I can decide if I want some of what they're eating in addtion to what I've already ordered.
  20. CoH_OCR wrote:
    Quote:
    Our PAX announcement will be up soon, but until then...want to see some pics of the new Going Rogue booth wall art that's being created?
    about 3 hours ago from web
    Quote:
    http://twitpic.com/ejzcd - Here's a look on the computer of the image that needs to be created for the booth.
    15 minutes ago from TwitPic
    Quote:
    http://twitpic.com/ejzoj - PAX booth wall art piece #1!
    13 minutes ago from TwitPic
    Quote:
    http://twitpic.com/ejzrd - PAX booth wall art piece #2!
    12 minutes ago from TwitPic
  21. Quote:
    Originally Posted by PhiloticKnight View Post
    I gave you a reason. Not my fault if you don't think that not using your powers effectively thus causing the unnecessary deaths of civilians is a "good" reason.
    I guess we REALLY hate War Witch then, seeing as how she burned down a rave with her fire sword and directly caused the deaths of a bunch of innocent civilians, whereas these innocents killed by Statesman's negligence/incompetence/grandstanding appear to be mainly hypothetical...
  22. Quote:
    Originally Posted by Extor_Prime View Post
    In the comic book, he's a self-righteous, arrogant jerk. Being a godling, he plays by the different rules than everyone else, yet he demands that everyone conforms to his vision. He may not be an obvious tyrant like Recluse, but he is just as domineering towards his fellow metahumans.
    The thing is, that isn't true in the general case. It's only true in the specific case of one or two three-issue storylines. If you go back and read the whole Top Cow run you'll see that only a couple of writers take this tack with him. Yet, those writers are somehow the ones who have defined his character for a lot of people, especially the people who hate Jack Emmert already.

    This is why I have to wonder what happens when you take the comic out of the equation. The gimmick of having a half-dozen different writers was a cute gimmick but the result is that you have a half-dozen different takes on a character AND ONLY TWO OF THOSE WRITERS ACTUALLY HAD ANY INVESTMENT IN THE CHARACTERS. Those two being Troy Hickman and the team of Sean Fish/Matt Miller on the final issues.

    And somehow, people focus on the drill seargent and ignore the guy who cared about his team or who embraced Foreshadow as a friend or who did any other positive and caring thing while leading the Freedom Phalanx.

    So, yeah, you can't ignore the comics, but it seems to me that if you're going to give them so much weight that you ought to be spreading that weight around to the entire Top Cow run instead of letting a couple of issues of Statesman kicking Manticore's butt and Manticore mouthing off to him to be the defining moments for the character. Most of the comics might as well have been titled "Manticore (and friends)" anyway, for all the character development that the rest of the Phalanx got.

    And if someone hates Jack Emmert and expresses it by hating The Statesman, then really, just let it go and move on already.

    In a big way, this is really a failing of the game itself. It shouldn't be the case that the signature characters are blah nothings when you look only at the in-game material. The game itself ought to be the place you can go to judge what kind of characters these are.
  23. So.... Nobody actually has any good reason to hate Statesman, the in-game Superhero?
  24. Can someone explain the Statesman hate? I really don't get it.

    Try and do it without referencing the comic if possible. If it's not possible, that's fine, the comic is canon, but I'd personally prefer a comic-free explanation.
  25. Quote:
    Originally Posted by Extor_Prime View Post
    It's just so bloody satisfying to ban someone. Yes, I am a petty and spiteful person. I say Statesman the poster should stay banned.

    Statesman the character should be killed off. It should be a suitably glorious death, and he should be forever enshrined in some prominent spot. We could visit him and weep on his grave. At this point he's so irrelevant and largely resented there's no reason for him to stay alive.
    People need to get over the fact that Statesman was originally Jack Emmert's character.

    As for Statesman being "irrelevant and resented" I think you'd have a hard time proving either of those things. Especially the "largely resented" part, because it requires a majority of the playerbase to have some kind of emotional investment in the character in the first place, let alone a negative one.

    The entire Freedom Phalanx is "irrelevant" to the game, in that they don't actually DO anything except hand out some task forces and guest-shot in some strike forces. Statesman is no more or less irrelevant by that yardstick than any other signature character.

    Jack's gone. The comic writers who portrayed him as a drill seargent didn't "get" the character. Troy Hickman is really the only comic writer who "got" Statesman. In-game, he's anything but a hard-***, self-absorbed, self-righteous, drill seargent.

    Move on already. Statesman's fine.