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Cyberium_neo, I'm curious what you think "real damage" actually means. I suspect that what you mean is "take away from the Heroes' resources but not let them do the same back to me because they're good guys and shouldn't do that".
You are ignoring a few realities that maybe you are just wishing weren't true.
- Most players don't enjoy PvP. This isn't because "the devs failed to implement good PvP". It's a simple fact of the industry. Even a game like WoW, which is all about faction PvP, has most of its players on either PvE servers where open PvP is forbidden or on roleplay servers where it is severely limited. The main PvP is engaged in by a minority of players who mainly do it in battleground instances, pretty much like it's done here.
- Heroes outnumber Villains. It might be that they are closer to parity nowadays, but I feel comfortable in saying that the Heroes are a big enough majority that they'd wipe the field with the Villains in any open world PvP that pitted all Heroes against all Villains.
- PvP players are opportunists for the most part. Granted, I am making a broad statement based on anectdotal evidence, but again it's one I feel pretty safe in making. PvP players want to win. For many (most?) it's a power trip, no matter how much the purists want to claim that it's about skill vs. skill. When the Heroes DO start wiping the floor with the Villains due to sheer numbers, those opportunists are going to switch sides so that they can be the ones wiping the floor instead of being the floor wipes.
PvP isn't about Hero vs Villain. It's about one player dominating another player and that's all. It's not going to magically change into something more just because you get to do your fighting in Paragon City instead of in an instance.
Moreover, the door swings both ways. You can't say "I'm a villain, so I'm expected to be destructive. I get to destroy your town but you goody-two-shoes Heroes don't get to destroy my town." Game development doesn't work that way. If it's good for one side, it's good for the other side.
If it was your playground being leveled every day by the Heroes so that you were being "hurt", and your fellow villains were even defecting to Blueside just because there they would be winners instead of losers, would you really be happy with the fact that you were able to be "villainnous" by trying to damage City Hall in Paragon City?
I don't think you would. I don't feel like you really give a hang about what's good for the game as a whole. What I keep hearing from you is "I'll only feel villainous if I can do whatever I want to whoever I want whenever I want."
Basically, anarchy. Maybe that would work in some game, but not in this one and not in any game I've ever played. And, ultimately, it would still be meaningless. The only way you would ever truly feel "villainous" would be if you destroyed City Hall AND IT STAYED DESTROYED.
I don't need to explain why that is never going to happen.
No disrespect intended, but, well, get over it. What you want is not conducive to a fun game environment for most of the people paying to play the game. From a business standpoint, it would be a foolish thing to even admit contemplating. That's just how it is. PvP is a power trip anyway, but the kind of PvP you're envisioning is a power trip taken to the extreme, and its one that would backfire on you unless you made the provision that it was also completely unfair and only open to one faction instead of both of them. - Most players don't enjoy PvP. This isn't because "the devs failed to implement good PvP". It's a simple fact of the industry. Even a game like WoW, which is all about faction PvP, has most of its players on either PvE servers where open PvP is forbidden or on roleplay servers where it is severely limited. The main PvP is engaged in by a minority of players who mainly do it in battleground instances, pretty much like it's done here.
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Well, I wouldn't argue with that, nor would I argue with the freemium conversion being Hail Mary pass.
Quote:For Turbine or Paragon Studios?
Quote:Star Wars: The Old Republic would beg to differ.
(Now if that doesn't do very very well then I agree, future mega-budget P2Ps will become an endangered species.)
I'd agree that after having one Star Wars MMO already perform way under expectations (maybe two - I'm not sure how well Clone Wars Adventures is doing) I'd expect that this would spell the end of big budget licensed games.
Quote:I don't think the freemium market has settled down yet, and I think when it does we'll see some casualties. 3 years ago or so when I was exploring MMOs for the first time there were very few quality full 3D world freemium titles. That's no longer the case, and I doubt that there's enough microtransaction money to keep them all in the black.
I had posted a question about whether purchases were meeting expectations (the game was in early launch and even now still carries a big "beta" tag) and while he was understandably vague, he made an interesting observation:
What he said was that they needed to find something expensive to offer what Facebook called "the whales". That is, the big spenders who are happiest when they ARE spending lots of money on their pastime. These people, apparently, make up a significant chunk of the revenue of any particular freemium game.
This is why, for instance, a kid's game like Wizard 101 offers a $30 shark mount that is not really good for anything except impressing people with how much money you are able to spend to look unique.
I've noticed, also, that there are more than a few people like myself who won't subscribe to multiple games but who, over the course of several months, are willing to make microtransactions that come out to more or less the equivalent of having subscribed to multiple games.
It's partly the "get the shiny while it's hot" thing. Ironically, partly thriftiness, like "Ooh, a sale on NC Coin! I better stock up now, so I have more later on." Partly just the freedom to make impulse purchases which tend to be large sometimes and small sometimes.
I think the new Facebook generation of gamers is going to grow up with microtransactions as the norm and they won't think twice about spending money that way, where many of us old-timers still look down on it or even see it as somehow an evil or corrupting influence.
The next couple of years will be interesting, alright. -
Quote:Donald Trump would disagree.Does that make Turbine a poster child?
Oh hell no. They lost millions of dollars, and one of the reasons they succeeded in regaining profitable status is because they laid a massive amount of employees, shut down a whole studio, and stopped working on any other projects.
That's not really a business model that other companies want to follow.
Nobody said that changing to meet a changing market would be painless. They did what they had to do. If they trimmed all of those expenses, it's because those expenses weren't helping the bottom line.
I suppose the real test will be if Turbine becomes profitable enough to start taking on other projects now.
I also think that you've not only seen the end of MMO's with the budget of a major motion picture. You've also seen the end of subscription-only MMO's. There might still be a couple in the pipeline (I still haven't heard a revenue model for The Secret World) but I think any new game is going to be either freemium or a hybrid from the beginning.
It will be interesting to see what the next year or two hold. -
I've never actively participated in the end game of any MMO I've played. So, I can truthfully say that I don't need one.
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Quote:Here's the thing - How many subscription games are there right now that are racking up fantastic revenue numbers?But none of these games had staff that said "We're sooooo successful as a subscription game, let's change models to F2P!"
That's why subscription games going F2P is still regarded as a bad thing.
Outside of Korea, I can only think of WoW and maybe Eve, and that's only because Eve is the "little game that could" that defied the odds and succeeded despite doing everything the opposite of the way that the other game publishers did them at the time. Aion seems to be holding its own also, but I don't know anything about its numbers stateside.
CoH is in a decent position. It's got a mature, loyal audience that tends to stay right at about the number of subs that make the company profitable. It's not growing, but it's not shrinking particularly either.
Yes, it's true that all of those games changing from wholly subscription to some hybrid of freemium and subscription are games that were losing subscriptions. Chalking it up to the quality of the games is disingenuous. A bad game, is a bad game, even if it's freemium. If those games were truly bad games, they would not have found a freemium audience either.
What happened is that the market became saturated and everyone was chasing the same players - those willing to pay a subscription. WoW enlarged that pool hugely, but most of those it added were playing, well, WoW.
Most of the available players didn't want to pay for two games at once. That meant that if a player signed up for City of Heroes, she didn't typically subscribe to LOTRO or DDO or EQ2 or AOC or WoW or any other game at the same time except for short periods of time.
The switch to freemium was as much an acknowledgement of that fact as it was about trying to reach an expanded audience. People who won't pay for two subscriptions are still people who will occasionally purchase something from a cash shop in a free-to-play game when it strikes their fancy to do so.
Those games were doing poorly because the market changed. Adapting is what saved them and allowed them to grow again. If they HAVE grown, and they're still in business, then I don't see how to count them as anything other than successful. Saying, "Well, it doesn't matter that they are succeeding now because they were originally designed for subscriptions and they failed at THAT." is being a little nit-picky about your definitions of success.
Frankly, I think that if NCSoft had launched Auto Assault and Tabula Rasa today as freemium games instead of a few years ago as subscription games, that both of them would be acceptably successful instead of being failures. (Well, the whole development debacle of Tabula Rasa being overlooked, at least.)
Will CO make it as a freemium game? Who knows? It all comes down to having a compelling cash shop or a compelling reason to subscribe and I'm not sure they have either. Time will tell. It might have made more sense to take STO freemium at the same time, but I suppose that moving CO there first is a bit of an experiment, just as Free Realms and EQ2 Extended were experiments by SOE as to what the market would and would not bear. -
Quote:A statement like this ignores the fact that the industry is changing dramatically.All the best games go free to play after a year - it's the one sure sign of success in the MMO industry
I have no clue about the status of CO, nor do I particularly care. What I do know is that freemium is no longer the red-headed stepchild of the gaming industry. It's the way that the industry is moving.
Someone mentioned Turbine as if Turbine was a failure because they went freemium, when Turbine is the poster child of how to successfully make the transition to freemium.
The gamers who are willing to subscribe monthly to a game as a service are quickly becoming a minority. In comparison to the entire potential gaming market, they always WERE a minority.
Freemium seems to be a successful inroad into that elusive "mainstream market" that so many MMO's have tried to reach and mostly failed. The success of Turbine is a recognition that the market changed and they changed to accomodate it rather than sit on their hand and insist that the market adapt to them.
Will all games succeed as freemium games? No. It's not a guarantee any more than subscriptions are a guarantee. Will CO make it? I have no idea.
What I know is that Turbine is making it. SOE is in the middle of making a very tentative and cautious transition. They have a slew of freemium Facebook games. Free Realms began as a MMO light with a freemium sidekick, that is now all freemium for all intents and purposes. EQ2X appears to be doing at least as well as EQ2. Pirates of the Burning Sea has, so far, successfully made the transition. For SOE, it doesn't matter one whit about how one single game is doing or if it becomes freemium. What matter is that they sell of a lot of Station Cash overall, and that overall revenue goes up. From that perspective, the subscription numbers of DCUO aren't all that important. If it transitions to freemium, all that it means is that it will get a wider audience and people who already play SOE games will give it another look because they can use their station cash there.
This is one strength of the freemium model. It can become capable of supporting a PUBLISHER rather than supporting any one product of the publisher.
To bring this back around to being somewhat on topic, DCUO's current subscriber base may not be the whole story. It's ability to attract new players and people who will buy wad of station cash to play with it are what the real story is. SOE is the original umbrella publisher, anyway. They're whole story is about station access, not about any one game under the umbrella.
But, then, that just goes to show that every publisher has their own story and painting all of them with a single brush is a mistake when it comes to understanding their place in the market. Particularly when it comes to making broad statements about the viability of a game based upon its revenue model.
Right now, I'd be more inclined to say that a game that focuses solely on subscription revenue is a game whose publishers are the ones taking a risk and being shortsighted, at least insofar as revenue and player growth are concerned. -
This should probably be in Suggestions, but I suppose it's mainly pie-in-the-sky wish fulfillment, so:
- Move the game to a freemium format with a subscription option. Offer the game on an ala-carte basis to non-subscribers, so that a "full member" gets access to everything while partial or non-members can elect to purchase zones, powersets, costume sets and special use areas like the Market and the Architect.
- Historical Missions - Not time travel, but "you are there" missions along the lines of the Guild Wars Bonus Mission Pack. These would be missions where you, the player, experience a historic event from the viewpoint of the Hero or Villain who is the protagonist of the story. Control Marcus Cole on his first outing as a masked adventurer. Control the Back Alley Brawler as he first discovers the truth behind Superadine. Discover what happened to Jacaranda Vista that left it sunk beneath the bay. Explore the history of the heroes who warranted all of those statues that fill the skyline around Paragon City.
- Update Baumton. If a "disaster zone" is still considered a good idea, then make a new zone called "No Man's Land" that represents the area between the War Walls and create new content geared towards that theme. Baumton should be reclaimed and the reclamation should be seen to happen over time, with stories that involve players in the reclamation.
- Drop the "frozen in time" aspect of the story and acknowledge that time is marching on. Move the story of the city forward periodically and re-write content as necessary to reflect it. Persistent world shouldn't mean static world. Begin a year long story about the reclamation of Astoria that progresses monthly based on the success and failure of the players, so that the final outcome is truly a player-driven outcome rather than a pre-determined one.
- Hire a staff of in-game Event Coordinators to run both impromptu and pre-scheduled live events on a periodic basis. Events would run the gamut from a simple invasion/bank robbery/disaster aversion/etc... event to a full-blown scripted encounter with a world-threatening enemy.
- Move the game to a freemium format with a subscription option. Offer the game on an ala-carte basis to non-subscribers, so that a "full member" gets access to everything while partial or non-members can elect to purchase zones, powersets, costume sets and special use areas like the Market and the Architect.
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It is. I was there.
Quote:I'd also say you're missing my central point. I'm not just talking about colour I'm talking about texture and shades and even translucency.
I know that the common explanation for the continued lack of props situated on the character's back is that there is a limited number of mounting points and they are pretty much all in use. This was an explanation from the devs, not speculation by players.
I suspect that there must be a similar explanation for skin textures being "baked in" instead of being something that you apply the same way you apply clothing and props.
Things change, of course. At one point, power customization was a dream that the devs said "never gonna happen", then they found a way to make it happen. If skin texturing ever became some kind of priority, they might find a way to do that too. -
Unfortunately, that's a deliberate design decision and you can blame the early adopters of the game for it.
It only took a couple of "Captain Naked Man" characters and some assorted brouhaha on the early forums to insure that the skin tone palette would get nerfed and silliness such as the removal of nipples from breast models would get implemented.
In the very early stages of beta, the costume and skin palettes were identical or close enough as made no difference. Human nature being what it is, enough people used that fact to create naked toons that the ability was nerfed.
Yes, it's a pain in the butt and no, it's unlikely to ever get changed. Feel free to try, though. I'll be right there cheering for you. -
Turgenev said it best, so I'll defer to his post.
I've played, and at least tried, most of the games NCSoft has brought to America. I've been a CoH subscriber (with some short lapses) since the beginning,and I've been a Guild Wars player since the beginning. I've pretty much always been a satisfied customer.
Today, I am proud to say that I am a customer of NCSoft. Especially given that the financial support to the relief efforts in Japan has been far less than similar recent occurences in Third World countries because people tend to feel that Japan is wealthy and not "in need".
I can only look at the photos and videos of the miles of tsunami-ravaged coast and think that nobody, no matter how wealthy their economy normally, is equipped to deal with something like this.
Bravo for a commitment to your neighbors and for your generosity. -
Super Chicken
I think that speaks for itself...You might need a HTML5 certified browser to see it.
And... this was meant for the media forum, but I guess I'll let the mods move it if they deem it appropriate.
*EDIT*
Just for clarity's sake - This is not my work. It was created by a fellow Free Realms player whose handle is RolandSpore. I was just tickled by it. -
Illusion/Rad controller has been nerfed multiple times since the game launched and it's still one of the most potent soloing combos in the game. If you're already familiar with controllers then you'll have no trouble with it.
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Quote:This is more or less what the poster in That Other Game's forum was proposing.Do I have to specify *recent* tragedy when it should be clear from context? I don't see what Terra Volta has to do with anything, unless when you run it you're RPing that your characters are in Japan helping contain the radiation leaks.
Quote:Suppose for a moment that back in 2001, there was an European-made MMO set in the "present day" and just after September 11th someone made a character whose mutant powers awakened from the shock of losing their family in the WTC attack. Would that strike you as a normal and understandable way of dealing with what they saw in the news?
I want to emphasize that I'm not picking a fight with you here, Gale. Each of us has his or her own level of tolerance for various things and clearly where one person might see this action as something commemorative, you see it as diminutive (though I'm not real clear on why you see it as pathological).
The place where you draw the line of "recent" is likewise a personal one. 9/11 was nearly ten years ago now but I'll wager that there are many who would still consider it too "recent" to be eligible for using in an origin story while there are others who are not emotionally invested in it enough to be concerned about it.
Hurricane Katrina. Three Mile Island. Chernobyl. Indonesia. Are any of these eligible? Is it pathological to want to express a strong emotional response to any real-life catastrophe in a game or through some kind of personal expression?
If an artist is inspired by the Japan disaster to create art and profit from it, is that a raising of awareness or exploitation? What if she donates proceeds to relief organizations?
If Moo's original question somehow involved doing exactly the same thing as far as creating commemorative heroes but it also in some fashion generated revenue that was donated to the cause of disaster relief, would THAT be pathological? I don't know how that might happen; it doesn't really matter. Let's say s/he offered to design costumes for people at five bucks a pop and the proceeds were donated, so that people sporting those costumes could say "Look, I helped Japan!"
Considering game companies that are selling in-game commemorative items whose proceeds are used in this fashion, this isn't such a far-fetched idea. As far as that goes, if I go into Ravenwood Fair and buy a buddha statue for my fair and LolApps donates that revenue to Japan relief, would that be pathological? It's still mixing happy, funtime games with serious real world trauma.
If Paragon Studios offered a Japanese themed costume pack tomorrow for $5 with all proceeds going to disaster relief, would you buy one? Would it be offensive?
Suppose a supergroup posted the following:
"Let's show our support for Japan by filling Freedom Square with heroes bearing a red sun symbol. We'll gather at thus-and-such date and time and take a screenshot showing our solidarity with the Japanese people."
Good? Bad? Offensive? Inoffensive? What about this:
"Let's show our support for Japan by donating $10 to the Red Cross (instructions on donating and specifying Japan relief). As a token of your donation, everyone who donates should add a red sun symbol to their costume. Nobody will police you, so you're on your honor. In a week, we'll gather in Freedom Square and take a screenshot showing all of the people who are standing united with Japan and encourage them to stay strong."
Good? Bad? Offensive? Exploitive? Is it automatically a pathological thing to do just because it involves happy funtime games dealing with a horribly unthinkable real world catastrophe? If it's just one person doing it on their own instead of an organized group, does that somehow turn it from "good" to "pathological"?
It's hard to draw a line in the dirt here and say "this is appropriate but that isn't", especially when every individual has their own emotional response to the catastrophe and their own set of values to measure that response against. -
Just saw "A Heart Divided". Very good. I really liked seeing you turn your hand to a story instead of a trailer, Michelle.
Speaking of stories, you should encourage your friend Cende to put hers out there. If looks like it's bound to be interesting.
I'll admit that I watched the film before reading the summary or comments so I was expecting it to be Serena and Raymond until well into the film. -
Posted elsewhere but I'll post it here also, just for completeness' sake, and in case the OP in this thread gets updated someday.
Riverdane presents - The Other Side (aka Dude)
An oldie but a goodie! From the early days of CoH video productions. My copy of the WMV file is dated July 2004. -
Yes, this is a massively necro-post, but I can't see that any other thread is more appropriate for it.
The Other Side - aka Dude
This is still my favorite CoH video ever.
I'm pretty sure that this is missing from the Big List of Videos.
Whatever happened to Riverdane, anyway? -
Quote:Again, ouch!If the only way you can feel better about a disaster is to wonder how your imaginary character would react to it, I can only say: feel better soon.
Different perspectives, maybe. To me, this falls under, "I donated money and I'm watching yet another video of people fleeing tsunami and hearing about how the death toll has doubled again. I wish I could do more."
I don't see that commemorating the event in a game is a bad choice as your "more". Some random googling shows people on Another Super Hero Game's forum grappling with similar issues of feeling like doing "something" inside their game, even if that something doesn't actually change the real world and mostly just makes the actor feel like they have taken some positive action.
You seem to be seeing it more as a way for people to dismiss reality and go back to their computer generated fantasy without having to deal with any guilt or horror from the real world events.
But like I said, maybe I'm reading too much into your condemnation. -
Ouch, Gale! That looks like a pretty harsh condemnation (and generalization about) your fellow players.
Maybe I'm reading too much into it.
Considering the Disaster Trifecta that Japan currently has going in the real world, I'd imagine that CoX Sendai probably has a giant monster attacking it as well.
Personally, I'd say do what makes you feel better. The most that the average US citizen can do is contribute a few dollars to Red Cross or a similar organization and then hope that the money actually helps relief efforts. If making a commemorative hero helps a person come to grips with the real world event and feel like they are doing something about it thereby, I see no harm.
Put a blurb in the character's info box about how to text money to relief efforts and you might even do some good if someone reads it and takes action themselves. -
I didn't forbid you to do that. I DID give you advice on how to do it effectively. It's your decision to take it under advisement or dismiss it. /shrug
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Speaking of NCSoft, consider that your anger at Paragon Studios may be misplaced. It's entirely possible that they have no choice in the matter of how the "list merge" is implemented.
Paragon Studios is a development studio. They don't run the servers. NCSoft does that. It's entirely conceivable that Matt said to someone at NCSoft, "How can we make this happen?" and they told him "This is how we can do it." and that's the only choice that was offered.
NCSoft does NOT care about the details of your globals. They care about network services, and keeping City of Heroes, and Lineage, and Lineage II and Aion up and running. Maybe they even keep an Auto Assault server up just for their own amusement.
The point is, your problems with your globals aren't their concern. They have one way of doing a list merge, and this is it. Otherwise, just don't do one.
Scream at Matt and the gang all you want but that isn't going to make a systems admin at NCSoft NA in Austin suddenly come up with a brilliant new way of doing things. His concern is managing the merger and keeping the systems running smoothly afterwards, at the lowest cost in time and resources to his department. From his point of view, somebody is going to lose their global so he's going with his idea of the simplest possible method of doing a merger - altering the data that is being added to his current database. Like it or not, that means the EU loses, based purely on practicality and there's little or nothing that Matt or Melissa or anyone else at Paragon Studios can do about it.
Maybe you need to bark up an entirely different tree. -
Here's the thing:
None of the solutions being proposed here and elsewhere are particularly mind-bending. Most of us who proposed a solution of one kind or another spent at most a few minutes coming up with that solution.
That makes it the height of absurdity to imagine that a roomful of Paragon Studios developers and/or program managers sitting down and discussing their options couldn't somehow come up with that very same idea.
The fact of their not implementing any of these player-sponsored suggestions is not evidence that the Paragon Studios people lack the imagination to add a tag to a global or to force both conflicting names to change and let them duke it out.
Neither is it evidence that they look down on the European audience as second-class rabble who have to take whatever crap they're given and like it.
It's evidence that they had what they felt were good reasons for rejecting obvious alternate courses of action in favor of the one they announced.
Anybody who has worked for a software design company of any sort knows how these things work. There are proposals made. Group meetings to consider alternatives. Pros and cons weighed. Decisions handed down and implemented.
This isn't something where Positron asked War Witch, "What about this name collision problem?" and she replied "No worries. We'll just screw the Euros. Let's get some espresso."
If you're dissatisfied then, by all means, express your displeasure. A large enough groundswell might prompt a change in plan. However, do it with intelligence, courtesy, and most of all with tact. Accusing the game devs/publishers (NCSoft probably had some input into this, you know) of treating you as "loosers" is a wonderful way of getting yourself dismissed as someone who is simply one of the emotional people who is part of the collatoral damage that they naturally expect to incur as a result of making this kind of decision.
Yeah, believe it or not, they knew they would make some people unhappy and they made that decision anyway. What does that tell you about the alternate strategies that they rejected?
In a like vein, taking your complaints to the official discussion thread is the most effective way to get your voice heard. You know someone is monitoring that where here you know nothing of the sort. -
Quote:/eyerollI'm Sorry but... It says Server List Merge. Not The EU are moving to the NA servers. Irrelivent and ignorant statement.
A merger of server farms is qualitatively no different than a merger of servers, as far as globals are concerned. It could be much worse. They could be choosing to just shut down the EU servers and have it actually be a merge of servers. Then you would really be looking at renaming characters.
My point was that these things happen and when they do there is no choice but to resolve the conflict by making somebody unhappy. I've yet to see a game company decide to resolve the conflict by saying "Let's make EVERYBODY equally unhappy!"
Speaking for myself, I'm all for easing the pain by giving the affected people a special badge or title as compensation.
However, I have to agree with this - If there's an official thread about this topic, why are we starting side threads instead of contributing to the discussion that the devs are reading and participating in? -
Maybe I'm unsympathetic because I've been through this before in other games that have undergone server merges. It's extremely typical for name collisions to be solved by altering the incoming name from the server that is being closed so that it no longer collides with the existing name on the server that the closed server is merging into.
Sure, it sucks to have to change your global or, worse, change a character's name, but the alternative is to have no merge.
Sure, Sam has an "easy fix" except that, like it or no, you're moving into our neighborhood and that gives us squatter's rights, if nothing else.
It's a given that someone is going to be unhappy. There's no painless way to go about it and no truly "fair" way. Only a lesser of evils. -
Quote:What sort of "chance" would you like to have been given? A duel with the current owner of those names on the US server? A game of poker with the global as the stakes? A costume contest? A dice roll?I'm sure there will be good things about the merger, but for me it might be the end since I wasn't even given a chance, I was just told YOU LOOSE!
Would it make you happier if the current US owner of @Black_light was forced to change to @US_Black_Light, so that you were both caused an inconvenience?
It strikes me that anybody who currently knows you as @Black_Light, is a person who also knows that you are European. That means that once the change goes into effect, those people will know to contact you as @EU_Black_Light. You shouldn't lose contact with any of your current friends.
That makes this appear to come down to an issue of vanity. It hardly seems worth quitting the game over unless you were already leaning towards quitting anyway.
Honestly, in your situation, I'd just make my personal little rebellion by changing my global to @The_REAL_Black_Light and get on with my game afterwards.