SlickRiptide

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  1. I guess they ought to get around to actually putting a promotions tab on that page, then...
  2. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Crazy1van View Post
    300 INF on Percy! That kid gets himself kidnapped every week or so it seems.
    Yeah, but that makes him safe from actually getting killed, doesn't it? He's the Perils of Pauline character.
  3. Quote:
    Originally Posted by BrandX View Post
    Taking on Longbow becomes a bit different. But then, I don't add things to the Longbow, like...you know...them attacking innocent civilians (which I still have yet to see any Longbow NPC do...who knows maybe the devs will change that at some point).
    I can't say how the Arbiters feel about things (I suspect that they don't actually give a hang) but in the USA, it's not a criminal offense to simply be a member of a gang.

    When Longbow comes down the street, broadcasting their "we're the only people who know what this world REALLY needs" arrogance and turning their flamethrowers on people who are doing nothing more than lounging on a wall or standing on a corner having a conversation, all while talking down to those same people and/or insulting them, then they are, in fact, attacking innocent civilians.

    You can justify by saying "Yeah, but I just know that they were going to be breaking into that pawn shop as soon as my back was turned", which would fly just fine with Longbow but which any non-corrupt Judge would throw out of his courtroom.

    Most/all of the gang bangers in the Isles are immigrants, or so it appears. They aren't citizens, though I'd look askance at the characterization of them as being something other than civilians. Either way, like I said, I don't the Arbiters actually care a whole lot, so it's not really an issue from anything other than a moral standpoint.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm seeing some very interesting replies so far, and it's confirming what I suspected - most people integrate their characters into the story to a greater extent than I do. It's a bit surprising that so many make standalone characters that don't directly relate to City of Heroes, though. That I hadn't expected.

    Let's see if I can't refine the question a tad:

    If you completely ignored the game's plot, would your characters and their actions still make sense in the game's existing setting?

    If a piece of story required your character to feel a certain way or perform a certain action that goes against their concept, what would you do about it?
    Are you positing the existence of a central plot to ignore? The only such plots I can think of are the Praetorian invasion and the related Incarnate storyline. Since I already ignore those, in the sense that I don't bother playing them and they have no impact on my characters, then I'd say yes, my characters still make sense in the game's existing setting.

    We have the problem that without the missions, we're just people hammering on bad guys. The missions provide the setting. The game would lose most of its appeal to me if it was literally a "setting" only without any context. We'd just be back to playing Everquest again, banging on static spawns of bad guys for the sake of banging on them and to collect loot.

    "[HELP] Group forming at Fifth Column camp 5. Healer and Tank needed."

    Personally, I need to know the whys and the wherefores in order to immerse myself enough to care. If the bad guys are just bags of hit points and I'm supposed to create the justification for deflating them then why am I bothering to pay someone for that privilege?

    Regarding railroading, I don't get overly concerned about it if I feel like the writers at least paid lip service to acknowledging the necessity of writing around it. As a player, I understand that no matter how autonomous I might wish my characters, particularly my villains, to be, that there is only so much autonomy that is either practical or desirable from the game's standpoint. Some arcs are more successful than others in this regard but I always have the option to drop a mission if it clashes hard with my character's concept and I've done so once or twice, though I'm hard put to remember now what prompted those actions in bygone days.
  5. Quote:
    Originally Posted by TrueGentleman View Post
    (Anyone else unable to load this twitpic? I've tried unsuccessfully from both my PC and smartphone.)
    I get a broken image from it. Probably a case of an incomplete link.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Like I said - I'm not dising Galaxy Girl. I'll have to go read her backstory some time. I just thought there'd be more in the actual game.
    Actually, I'm glad you mentioned all of that. I have another thread around here about "is the back story adequate?", and one of the things I've been complaining about is that so much of the existing lore is 1) missing and 2) outside of the game where a new Freedom player will have problems finding it.

    If a veteran player is in that boat then it just emphasizes the need to bring this stuff into the game proper.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Huh... OK, that answers my question. I'll have to see about checking the website when I have more time and more inclination. Seems like most of the affection for Galaxy Girl comes from "expanded universe" stuff, though, at least from what I can gather.
    If you consider the website lore to be "expanded universe" then I'd answer a qualified "yes". The website, Paragon Times, stuff like that is, to me, just a way of publishing stuff that won't fit into the game client. It's still all derived from the "story bible" and all composed and published by Paragon Studios.

    The novels and comic books are what I would classify as "expanded universe".
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Where do you people get all this benevolent info on Galaxy Girl from? All I know of her in-game is her name because it comes up a few times and what Protean has to say about her sidekick.
    Like, what in particular, Sam? Like most everything else in the game, the actual lore is pretty sparse. Galaxy Girl DOES have more written about her than almost any other hero, but that's not actually saying much. Heh.

    The existing lore primarily comes from the statue plaque, the history plaque, and the Galaxy City backgrounder on the website. Oh, and the "Dauntless" badge. Arctic Sun (You remember him?) did a rewrite on the Galaxy City background that went into a fair amount of detail (relatively speaking) about Galaxy Girl. I think he may have re-done the statue plaque also, actually, as I remember a time when the statue's blurb was along the lines of "Kelly Graham got mugged and BIF,BAM, POW, she was Galaxy Girl!", in typical terse statue plaque fashion.


    I miss Arctic Sun. When they let him go, that was when the background lore development took a nose dive that it never recovered from.
  9. While I care a great deal about the story, most of my characters do not, until it effects them in some way. That said, I have a couple of characters whose origins tie into the Rikti War and those characters have very strong feelings about aspects of that whole storyline. Nearly all of them ARE affected in one way or another by the stories they participate in, but they don't end up attached to them, if you see what I'm saying.

    So, I'd say it's something I take on a case-by-case basis. It's not a general rule one way or the other. These days, my characters don't even have a personal story most of the time until they reach level 10 and I feel like I'm going to play with them more than once or twice.

    Heck, my single greater-than-level-ten villain is just a guy who actually likes being a soldier of Arachnos. He likes being tough and shooting things. He's turning into a Huntsman-style build instead of either of the specializations. I liken him to the Shoveler in the film _Mystery Men_, justifying his hero obsession to his wife: "I like shoveling. I'm good at it!" He couldn't care less about being a Destined One or about The Spider's big plans to rule the world.
  10. I "took a walk" through King's Row tonight and saw that there aren't all that many Longbow around anymore; not like the early days when you couldn't throw a rock without hitting them. The one outside the hospital talking to the security guard was typical, though - "We have to put these punks in King's Row on alert!"

    Where the Longbow in Atlas Park and Galaxy City seem to be prototypical superhero types, the Longbow in King's Row have always seemed to be in need of an attitude adjustment in regards to their dealings with the gangs and people of King's Row.

    ObPatriotism:

    None of my characters have ever been in a position to feel like they were being forced to decide between patriotism or not, except for one who is deliberately characterized as being a bit daft in that department.

    From a real-world standpoint, I had an interesting experience here on the forums last year around this time. It was Independence Day and in the spirit of the occasion, I logged into BabelFish and had it translate a greeting into French, along the lines of "In recognition of Independence Day in the United States, I wanted to thank you all [French forum users] for the help that your ancestors gave our ancestors. Without it, we wouldn't have a holiday to celebrate."

    I'm sure it sounded like machine-generated French, but the French forumites seemed to enjoy it. It sparked a short but interesting conversation wherein the handful of respondents commented on the fact that while they appreciated the greeting, that they thought it was a bit odd that America has a holiday dedicated, essentially, to patriotism. One or two responded back in English, so we were able to actually talk a bit. :-)

    They seemed to feel that this was a bit, um, silly is the wrong word, but i'm not sure what the right word is - not frivolous or amusing, really, but some amalgam of all three that I'm not really popping out of my brain right now. They said that they had no similar holiday and couldn't imagine French or even European people getting much behind a similar patriotic holiday. They felt that something like, say, Bastille Day fell into a different category somehow.

    I imagine from this that a foreign player like Sam might have some issues with "playacting" a patriotic character, particularly an American character, given that they don't really "feel" our concept of patriotism quite like we do. That's what I took away from it, anyway.

    OTOH, my characters pretty much all are patriots to the extent that they believe in the Constitution and they believe that Longbow is an offense against it, if not an outright violation of it and they treat it accordingly.
  11. That's not THE statue. That's one of the statues flanking the arena. The parking garage structure of the ruined building doesn't match Freedom Corps, there's no war wall behind it, and the scale is all wrong in comparison to the rest of the skyline. The Galaxy Girl statue is taller than 90% of the buildings in Galaxy City. You can see it from clear on the other side of the zone.

    Even if the war wall is supposedly knocked down by the meteors, exposing the buildings on the other side, there's no way that's the statue standing in the rotunda behind Freedom Corps.
  12. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Golden Girl View Post
    This Megan hate will get you nowhere
    Don't mistake Longbow hate for Megan hate. I like Megan. I despise Longbow. I think she needs Statesman to give her a good talking to, though; not that it would actually do any good.
  13. SlickRiptide

    Oooh

    No, you're right and that was my bad, if you're talking about the Rikti thing. It's old news for many but not for everyone. I assume you didn't mean Mender Silos - If you did, then Positron himself let the cat out of the bag when he hinted rather broadly within the first few days of Ouroboros' existence that Mender Silos is an anagram. That's one I'd consider to be open knowledge.

    You're correct, though and I even caught onto that myself in another thread where I was a bit more careful about potential spoilers. I apologize for any spoilage here.
  14. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Bright View Post
    "Bimbo" is probably the kindest thing most of my Praetorians and red-side characters might call them. 'Not exactly a lot of love lost, there.
    Let's just say that I play Blueside 80% of the time and that's about the kindest thing I've got to say about Ms. Liberty's new "krew".
  15. Quote:
    Originally Posted by BrandX View Post
    Never got the idea that the Longbow were doing anything to the civilians in the Rogue Isles.

    At least I've never seen the Longbow harassing civilians in game. In fact, I've only ever seen them trying to stop the groups who are trying to hurt the civilians.
    Walk around King's Row and you'll see plenty of them harassing AMERICAN civilians. I expect that Rogue Isle civilians are simply so many bugs beneath their notice except where they stand up for themselves.
  16. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Golden Girl View Post
    Longbow is not a bimbo organization
    Sez you!
  17. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Samuel_Tow View Post
    Doesn't she show up in the Mender Tesseract TF, though?

    ...

    Oh, this gives me an idea! Can we kill Mender Tesseract? Please?
    I sort of like her in a moth-to-a-flame kind of way. I'd get right behind a Kill Mender Silos initiative, though.
  18. Quote:
    Originally Posted by EU_Damz View Post
    Yes but think of how much cheaper everything could be in the market if its flooded with all new stuff. Know all that mid level salvage thats going up to 1million [common!]? Market could be flooded with them within a month if it goes well.
    Just to avoid confusion - Are you proposing that this kind of market crash is good or bad?
  19. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Bright View Post
    I still hope they drop the ax on Miss Liberty. I never have liked her.
    You mean Ms. Liberty? I don't think that Alexis has really done anything to get annoyed about unless you think that defending Presidents or handing out Christmas presents is annoying. If you're of a villainous bent then I suppose that those things COULD be annoying...
  20. SlickRiptide

    The Dead Pool

    So, what, no wagers? 500 inf, that'll buy a couple of green inspirations and you know how good those taste...
  21. SlickRiptide

    The Dead Pool

    Quote:
    Originally Posted by Orion's Belt
    This statue commemorates the hero Orion, whom Orion's Beltway was renamed after. During the first Rikti War, Orion fought valiantly against the Rikti, saving the people of this small district. He was remembered, in particular, as the hero with no real powers beyond his knowledge of martial arts.
    It's possible for death to give cause to recall the life and actions of the deceased and render meaning to it thereby. If you are American and I mention Colonel David Crocket dieing at the Alamo, you probably end up thinking about a lot more than just a guy fighting for his life and losing in the end.\

    Now, there's death and there's death, also. Going just by the published comics, the entire Phalanx has died once and Manticore and Statesman have each died twice (each at the hand of Manticore, go figure). Personally, I'd be pretty disillusioned by the old switcheroo gambit but it's not like there's no precedent for it.

    Likewise, the death of Cyrus Thompson shows how a throwaway secondary character can practically become a signature character as a result of his death, but moreso because of what that death symbolized about his life and beliefs.

    Is there room for bad storytelling? You bet there is. Is it a guarantee that there will BE bad storytelling? No, and I sincerely hope that what we get is a lot more like Cyrus Thompson, or even, if we must, like Manticore sacrificing himself because it was the only thing left to do after he already gambled his friend's life and lost.

    My fear is that we'll end up with something like issue 20 of the comic. I give a lot of kudos to Matt and Co. as game designers, but as comic book writers, I'm sorry; they left rather a lot to be desired.

    That aside, I think that that relating the death of a signature character (and "signature" does not necessarily mean a member of the Freedom Phalanx or the Vindicators - I have a feeling that a character like Azuria could generate a lot of sympathy if it was written correctly) can also be a way to reflect upon the life of that character as well.
  22. SlickRiptide

    The Dead Pool

    People still talk about Tasha Yar. As Oscar Wilde said, "It is better to be talked about than to be not talked about."

    Put another way:

    "Will you ride with me, son of Arathorn? Maybe we shall cleave a road, or make such an end as will be worth a song – if any be left to sing of us hereafter."

    Shocking or not, if the death is worth retelling later, then it will have been a good death. It's up to the devs to make sure that it IS "worth a song".
  23. Quote:
    Originally Posted by Aluminum_Dave View Post
    They are improving it from a "get more now" perspective but they really need to take the Veteran Reward tag off of it completely.

    The idea of being able to buy vet rewards is very unsettling for me. It's kinda petty I guess, seeing how it's just a name, but in my mind it is not a "Veteran" reward in any way if you can buy it.

    Otherwise, I like it.


    *If this is completely off base I appoligize as I can't see the pics @work
    In the slide show they call it "Paragon Rewards". It sounds like "veteran" is, indeed, off the table.

    This is really a good way to do it, IMO. There will be people who will not want to deal with a subscription but who will have no qualms about keeping large quantities of virtual currency around. Logical or not, it will simply be that way. This system gives them incentives for doing that, and it makes them feel like they are being appreciated as a free player, which is an insanely important feature that hardly any freemium games have built into the market system.

    If I had any doubts before (I had none) then I certainly have no doubts now that the people at Paragon Studios actually do "get" the freemium market.
  24. Quote:
    Originally Posted by Golden Girl View Post
    But we can still buy our way to Tier 9 in one go, with no cooldown on purchasing Paragon Points?
    A cooldown on giving them dollars. I like that!

    *SUBMIT*
    I'm sorry, Super Duper Man! You have already purchased 2400 Paragon Points today. You must wait 12 hours before making another purchase. Thank you for visiting the Paragon Market!
  25. They've said repeatedly that current subscribers will keep access to any content that they've already unlocked. I see no reason why that would apply differently to vet rewards.

    I'm pleased that free players get to "earn" the right to use gated game systems just by hanging around and being good citizens. If they don't want to wait that long, they can always speed it up by purchasing access to higher tiers.

    As far as the "cost" of buying your way into the higher tiers - Technically speaking, it doesn't cost anything.

    The slide says "One [reward token] for every 1200 cumulative points purchased in the store".

    The way I read this is that you spend $15 on points, and you are rewarded with a token. The token is a free bonus; a "but wait, there's more!" thing. If you buy 3600 Paragon Points, then you'll receive three tokens but you will STILL have 3600 Paragon Points in your "wallet".

    In essence, if you are stupidly wealthy and you spend 36 x $15 = 14,400 Paragon Points ($540) all at once, then you'll have the reward tokens to unlock tier 9 but you'll also still have the 14,400 Paragon Points to spend on goodies in the store. In essence, you're making a non-refundable pre-payment deposit on store goods and being rewarded for it.

    Some people will be really thrilled with that idea. At the least, it means that if you're pretty sure you'd spend that much money anyway that you can choose to do it up front and get extra rewards for doing it.