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Quote:See, that's actually legal guff about NCSoft's OLD virtual currency. Or, if you prefer, it's NCSoft's currency while we will be using Paragon Studios' virtual currency.
tl;dr - (possibly) new legal guff in the EULA regarding NCSoft's virtual currency.
History - A few years ago, around the time that Tabula Rasa launched, NCSoft took a stab at getting into the then-new freemium market by launching a series of limited scope games. By "limited scope" I mean that they were highly focused rather than implying something about their quality.
One of these games, Exteel, was a giant mech combat game. Once beta test ended and the game officially launched, it included a marketplace with purchasable game gear. The virtual currency was called NC Coin.
Though you can see from our EULA that they had plans to extend NC Coin to many, maybe all of their games, that never actually happened. Instead, one F2P game (Dungeon Runner) just stuck to dollars and another that was originally destined to support NC Coin (A soccer game) never materialized.
The point where NC Coin might have been folded into the City of Heroes experience was the point at which NCSoft took a step backwards instead, and started closing all of their freemium games in North America. Some of those games were successful in Korea and might still be running there for all I know.
They also shut down their under-performing North American MMO's, including Auto Assault and Tabula Rasa and eventually even Lineage, I believe. (But not Lineage 2, which is still operating.) The NC Coin experiment never really got off the ground. It's presence in the EULA is a historical artifact now, though it's conceivable that some similar clause about Paragon Points will be replacing it in the near future. -
Congrats on 48, Michelle. You'll be a Senior before you know it. :-p
Honestly, it's hard to believe it's only four years. It feels like your presence and passion have been around here from the beginning.
Here's to another 48. :-) -
True, but I guess that now I'll make the effort. Thanks for listing where your information came from.
I have to say that I'm at lot less interested in a story that sounds rather more like what Venture described than a story where someone dies and you have to bring some meaning to their death. I prefer something like that to a monthly cliff-hanger, ala the old Republic serials.
Oh, well. Different strokes. -
That's a many-years-old request though I have to be honest and say that I don't know that it was actually requested by anyone besides me. *laugh*
<-- Ex-L5R player -
Quote:If you're referring to what I wrote, that was speculation, not reporting of verified fact. Despite Golden Girl's faith in her opinions, the reveal at the end of the story is also speculation as far as I've heard. There are no hard details about the story except that it will be seven chapters, someone will die and the villain missions will have a different viewpoint on the story from that of the hero missions.Did they say the death would come at the end of the 7 month storyline? I thought the death would come first then we would spend the next few months figuring out who did it? did I read that wrong?
Matt referred to it in the Ustream interview as a "murder mystery". What that means is anyone's guess, but most "murder mysteries" require that someone die under mysterious circumstances and that at least some part of the story resolution is the discovery of the culprit. Given that, I find the likelihood of the reveal in the final chapter to be small, but I have no more basis for that opinion than Golden Girl has for hers; at least until she gives some sort of citation for the facts that she's basing her opinion upon. -
Quote:E-K: Do you play any freemium games? I ask because this disparity that concerns you is an unavoidable one that exists in every game, yet those games go rolling merrily along in spite of it.I mean, can you really not understand the simple psychology of someone being turned off by seeing the disparity between their budget and that of others?
Seems obvious to me.
I don't really care. Just seems like something that will take place.
I already knew that most people don't care, but it doesn't make it untrue nor ridiculous.
It exists in our game as it stands now. I own every expansion and every booster pack except the party pack. My daughter owns CoH, CoV, and GR - the latter only because I made the effort to buy it for her. She has one booster pack - the magic pack. In contrast to me or, indeed, to the majority of subscribers currently playing the game, she has a huge disparity in her available content and she has no budget at all to speak of. (She wisely saves every penny for college.)
By your lights, this should be making her feel negative in some fashion and destroying her feng shui, game-wise.
In fact, the opposite is true. She pays little to no attention to what others have because she's having too much fun playing with the stuff that she has. I do not believe that she represents some kind of edge case. I believe that she is typical, rather.
I have some experience with a half-dozen or so freemium MMO's and while I don't claim special expertise, I do know this - I've rarely met anyone who was envious of another person's "toys". Oh, there are always the people who say "Subscriptions aren't fair. EVERYTHING should be free and nobody should have to pay for anything, ever, and the devs should give me a pony and a vorpal blade while they're at it."
It goes without saying that those people are not your target audience.
I HAVE found the situation where the store was considered to be too empty, where some store items were considered to be too expensive, and where there was a feeling that the store was the be-all end-all and that full-members (whatever that meant) were not being given enough consideration.
None of those things had to do with one person being unhappy about being deprived of something that another person had. In the cases where the players felt they were being forced into joining a higher tier of membership in order to have a complete game experience, they balked and said "We'll quit playing instead" and they did just that, forcing the devs to change their rules to hold onto their free players.
In short - there are many things to be concerned about, but the one you've stated, "being turned off by seeing the disparity between their budget and that of others", is NOT one of those concerns in my experience, at least not in any game that wasn't already committing the folly of "pay to win".
Since our devs are not going down that road, I don't see a problem in that regard. -
So, I'm not the only person who thinks that design looks like a clone of Warcraft?
It sure doesn't say "evil millennia-old magician" to me. -
Is that a signature shade of blue or is that one of the shades in the palette? It does look like the bandolier and the logo are the two signature bits. You have to wonder why the HC logo was not added to the 30-month veteran rewards. Seems like a glaring omission.
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Quote:It's entirely possible that the Devs like it that way and that's why it seems that they've "forgotten" Hero Corps. They don't write any stories about them because they prefer them to be open to individual interpretation.There's no specific answer re: HC and supervillains. Or, rather, no need for just one answer. You can:
- See it as villains "upping the game" in response to hero corp showing up (IE, mob controls drug trade in small country, HC shows up, mob hires on villains.)
- See it as Mercenaries being Mercenary and causing trouble intheir time off ("Nobody can catch me if I rob this bank...")
- See it as an internal plot by some HC folks to keep business brisk,
- Mix of the above.
I go for #4, specifically.
The only good counter-argument to that is their track record in going out of their way to explain other things that didn't require explanation, like power proliferation (Really? A mad scientist did it?) and Origins of Power ("Yes, yes. It's all a complex tapestry." 5 pts if you recognize the Simpson's episode) and of course Incarnation (which already has plenty of discussion threads devoted to it).
I guess that until they show an inclination to address the issue that we can assume that MemphisBill's #4 is the "right" answer. -
In the "Globalism and the 90's" section of the history backgrounders.
Quote:Originally Posted by Globalism and the 90's" One puzzling side effect that Hero Corps public relations has tried to downplay is that, while crime rates drop in most cases, each city has actually seen an increase in super-powered crime. It’s almost as if opening a Hero Corps franchise attracts costumed villains. Conspiracy theorists claim that the Hero Corps itself creates these super powered crises in order to justify their high fees. While there is no proof for such accusations, many cannot help but wonder if there might be some truth to them."
Oh, I have no doubt that it was Crey that did it. I've posted my own take on the situation a couple of times upstream already. Still, it's all speculation at the current time and has to be treated as such when talking about what it all means. -
Quote:The new plan still includes the same quantity of "Issues" that we currently enjoy. One of the devs already commented in an interview about working on issues 22 and 23. The existence of content that is exclusive to the store does not automatically mean that we will no longer receive the sort of "free" content that we are accustomed to receiving as subscribers.
New Plan: Pay for all new content like power sets individually, or use points which you earn from buying things, along with the VIP fee.
I hope I'm seeing this wrong, but it seems... oddly disproportionate.
Now, I know nothing about the proposed content of the next two issues so I can't say whether anyone will be pleased with that content and it's quality or quantity. Knowing that they are under active development is enough, for the moment, to satisfy me that the devs are continuing to insure that a subscription retains the same sort of value that it has had in the past. -
No, the explanation I referred to is the explanation for the rise in super-villain crime in cities that contract out to Hero Corps. That isn't anything to do with Crey Corp.
The Crey connection to Hero Corps is pretty well limited to Paragon City and then (ignoring the possibility that Crey Tanks were the armored raiders that razed HC Paragon) only after they were threatening to pull out of Paragon City. If Crey has anything to do with them now that they're back in town, we haven't heard about it.
Whether it was Countess Crey, Justin Sinclair or someone else who manipulated the city government to prevent the rebuilding of HC Paragon back in 2001, that person(s) appears to have other fish to fry nowadays. It's worth noting that both Countess Crey and Justin Sinclair have their own private army of supers now, so that may account for their current lack of interest in Hero Corps.
As for Hero Corps' "curse", there's already so much super-villain activity in Paragon City that you'd have a difficult time noticing an uptick brought about specifically by Hero Corps. -
Quote:This is why I don't see Hero Corps becoming a lackey of Crey Corp. Within their own field they're a big deal in their own right. Even at "five times their budget", they can absorb the loss of a building. My guess is that Crey pushed them out and then Crey kept them out, all the while making public noises about how wonderful it would be for there to be an alternative to relying on big-hearted do-gooders for protection.
With over 100 franchises world wide in 2001, Hero Corps is the group most often called upon to act on the Special Council’s recommendations. While many of the older, established, pro-bono hero organizations resent this fact, there is little they can do until they come up with a plan to offer the same depth and breadth of service that Ms. Foss’ multi-national corporation has to offer.
There's lore around somewhere to the effect that Statesman welcomed Hero Corps back to Paragon City after the War, not embracing their philosophy but stating to the effect that "Anybody who wants to help cleanup the mess and make things better is welcome here." That's a little telling, I think. Paragon City is still refraining from becoming a customer of the company, so it isn't really clear just why they are here but that's maybe up to the players to decide.
(Yes, I was calling them Hero Corp, but that's because I've always thought of them as a corporation and routinely forget that the actual name of the company is "Corps".)
***EDIT***
With Freedom approaching, the devs will be pushing new content out a lot more frequently than in the past. Players who enjoy playing an employee of Hero Corps would be well served to open a suggestion thread asking for a Hero Corps costume pack as a Paragon Market item. -
You know, as silly as "Villain Corp" sounds, the idea is growing on me. *laugh*
I picture a situation where a VP inside of Hero Corp is the "CEO" of "Villain Corp", a "company" that sells expertise - If you want to steal a case of Wonderflonium, then you contract with Villain Corp. They provide the plan, the manpower, and the equipment. You provide the dollars and any special intelligence required to complete the mission. The "CEO" works from inside of Hero Corp and uses his/her position to insure that assets of Hero Corp will be assigned elsewhere or even situated so as to provide a distraction from the REAL crime. That is, Villain Corp initiates a bank robbery and Hero Corp sends a team of crime fighters, while the theft of the Wonderflonium goes on under the radar and if it IS detected, the heroes that deal with it are deliberately setup to be weak against whatever force the Wonderflonium thieves are equipped to bring to bear.
There could be some real potential in something like that, and it lets Hero Corp be a "good" company while still preserving the given story. I like it. :-) -
Quote:Well, you just explained why there aren't any Hero Corp story arcs. /shrugPlus, what happens when characters do the arcs exposing the corruption? Doesn't that demand that all the non-villainous employees resign? See the problem?
I suppose that the story could be that you prove once and for all that there is NOT any corruption and, in fact, that Hero Corp has a shadowy nemesis, Villain Corp, that has been deliberately targeting them all of these years. heh
The flip side could be that you reveal the corruption and that Rebecca Foss pledges to clean up the company and restore it to the path of good and righteousness that she had originally intended for it to follow. The only thing Americans like better than an underdog is a reformed villain. ;-)
Hey, that even fits with the whole theme of the past few issues, go figure. :-p -
Quote:If there are any irregularities happening in Hero Corp, they're at the upper management level. There's no reason at all that a rank-and-file employee of the company can't be just as idealistic as Statesman while wanting to make a living out of his talent instead of giving it away for free.Plus, I have a Hero Corps character, and I don't want to see her entire background invalidated the way my entire supergroup full of Praetorian Earth characters (created circa 2005) was when Going Rogue came out.
I can also how they could be "behind the scenes" irregularities. That is, Rebecca Foss and Kit Rafter could be 100% legitimate about their commitment and ideals. It could be that the corruption, if it exists, operates at a bureaucratic level two or three levels removed from their view. It might be that they are hopeless idealists who only believe that they are running the company when the true seat of power rests somewhere behind the throne, with the deliberately faceless VP's that do the day-to-day management of the corporation.
Then again, it may be simply be that Hero Corp is exactly what they claim to be and there is no corruption at all. Who can really say? If your hero works for a Hero Corp that is a legitimate company getting a bad rap, well, nobody can say that it isn't the case. -
Quote:QFE. Grumble all you want and publish all of the analyses and breakdowns you want that "prove" that the cost should be $2.50. If you open your wallet and shell out the $10, then you just acknowledged that $10 is, in fact, the "real" price.That's how "monetary value" is really determined. By what people are willing to pay.
A better measure of value in all of this is to put yourself in the shoes of a newbie free player and ask how the value compares to similar store items in other games.
I won't start making a laundry list because that would run afoul of the forum rules, but I feel that if you look at the stores for other games and put their $10 offerings side-by-side with a powerset from this game that you'll find that the comparison is a favorable one in most instances. In many cases, you'll find that the value of the powerset far exceeds what another game offers for the same number of dollars. -
Quote:There's still the open question as to whether Hero Corp is really a big scam in which the company uses its supers to clean up the ordinary crime and then imports its own super villains to justify the continuation of their contract with the city/country/whatever.Too complicated. He just needs a giant magnet.
But on the whole HC/Crey connection, it seems to me that there's potential for a great story there. Factions within Hero Corps, Crey subversion, internal investigations... I'm partial to the idea that Hero Corps is a "good guy" corporation that's in the process of being taken over by Crey as a puppet company.
The Rikti War probably lent them some legitimacy, in that cities with Hero Corp contracts were more or less accidentally prepared to defend themselves against the invasion. I'd suspect that Hero Corp's advertising department plays heavily on that theme nowadays; especially in light of the "second invasion". Just when you thought it was safe to cancel your contract, *BAM*. Rebecca Foss couldn't have asked for better if she'd arranged it herself.
As far as that goes, it would be interesting to get a glimpse of the public face of the Paragon Protectors in light of the renewed Rikti hostilities.
In a way, the lore of the entire game is due for something of an overhaul.
I should double-check the current dialog of the Hero Corp Reps. With all of the changes to the "difficulty slider" it may not be so obvious any more that Hero Corp is accomplishing their job by manipulating the media to warp your hero's public image. It maybe that Hero Corp, from a game standpoint, has received a bit of a "whitewash".
In any case, I don't see them as a "good guy" company that naively ends up being manipulated into a Crey puppet. Best case is that Rebecca Foss actually believes in her ideals but, like a scientist who fudges his results to get a grant, for the greater good, she is willing to look the other way and overlook certain irregularities in the name of achieving the greater good of protecting everyone everywhere while making a living doing it.
I don't actually believe that the "best case" represents the actual case, frankly. -
Quote:Heh. I still have occasons where I will edit a screenshot to post to a forum and have the "30Kb? I'll be crucified if I post something that large!" moment. Yay for broadband internet. :-pYou know, I should have thought of that, but I come from a time where if you said you were going to make a high resolution image of a spreadsheet of a bunch of numbers and post that on the internet for people to fetch, you would have been flamed to death with actual flames.
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You know, I had viewed the whole Crey connection as some kind of publicity stunt designed to curry favor with the press or to influence public opinion in some fashion.
Hero Corp is an international company. Paragon City is just one potential client out of many actual clients that Hero Corp has. Prior to the war, they were making good enough bank to employ Luminary the First, and to successfully convince multiple governments of the benefits of hiring them. Paragon City was more like an advertising coup - Hero Corp being the company that brought order and prosperity to the chaotic and uncontrolled City of Heroes.
The loss of their headquarters would be a blow to the company but I don't see them ending up in the pocket of the Countess as a result. If it was Crey Tanks that razed the building the first time then I figured that it was because her real goal was to "polarized the city, with many seeing Hero Corps as a magnet for danger and controversy and others saying that the citys existing heroes were afraid of competition."
I see it as the Paragon Protector program being in a fledgling state at this point in time and what the Countess really wanted was to prepare people to accept the idea of a Crey-sponsored meta-human organization. If they got Hero Corp in their pocket, it was originally intended to be as a source of raw material for the Paragon Protectors program; something Hero Corp was not cognizant of. The Rikti War both ended the partnership and gave Crey a more lucrative and reliable source of raw material for the project. -
Great job, Michelle. I found myself truly wondering about the whole thing and wanting to see the story told now.
I'm going to disagree with Venture, despite the times I've learned the folly of doing that. *laugh*
I go back to Matt in the Ustream from SDCC, calling it a murder mystery and commenting about the player having to decide their part or their feelings about the whole business.
I think they know full well who is going to die and how. I have a feeling that it will be early in the story as a catalyst to the full plot, not the climax of the story. -
The problem with Hero Corp, IMO, is that if they truly are "here to help" and their rep for causing an increase in super-powered crime is truly a bad rap (meaning that they simply attract super villains by dint of their reputation and not because those villains are being hired to give their heroes someone to fight) then they really aren't all that interesting.
You don't even have to believe in the "grey" areas of Justice in order to believe that your work/effort is worth getting paid for. Wyvern being an example - Ostensibly, they are a private super-powered security firm ala Longbow and nobody seems to have a problem with that. (And on the subject of "interesting", it's the dark side of Wyvern, the hidden vigilante justice shadow ops side, that makes them interesting. If they were truly what they claim to be on their public face, they'd be boring.)
Maybe it's the idea of heroes being paid on the public dime when there's so much free help available already. The average person puts more trust in someone who's motives are "pure" than in someone who's doing it for a paycheck.
It's interesting because if you read through some of the fan faction that exists for the game, you often find that the writers imagine the heroes of their stories are being supported in some fashion by the city; whether it's living quarters, a stipend or an outright salary. It implies that it's not the public support that makes the difference. It's the attitude behind the person's motivations.
That's more or less what the text of the history plaques depict, as well.
So, if Hero Corp was really just a "grey" employer, then they'd be hard to make into an interesting story, I think. Even Praetoria wasn't really "grey" in the end. It's just hard to generate drama if there's no conflict. -
Hero Corps does not employ any of the player characters unless they just prefer to roleplay that connection.
Most of the currently available lore concerning Hero Corp is available here.
Freedom Corps is/was Statesman's answer to Hero Corp (we don't really know what Miss Liberty's involvement is/was) - Besides training, they offer emergency response and aid functions, and they are altruistic. They do not charge the city for any of their services.
Hero Corp is built on the idea that capitalism ensures quality and loyalty. For instance, where Statesman ended up declaring himself and the Freedom Phalanx to be above politics and thus beholden to no government, Hero Corp guarantees loyalty to whoever pays them. They see this as a superior situation than relying, essentially, on free-lancers who work based on their own whims.
From a certain standpoint, Hero Corp is trying to be the IBM/Microsoft of the Hero world while Freedom Corps is (or was, until Ms. Liberty got a hold of it) the Open Source/Free Software Foundation.
Hero Corp is shady - It's heavily implied, though never stated outright, that the reason they get so much super-crime to fight in the cities that hire them is that they create the need themselves.
There's a reason that Hero Corp handles the "difficulty slider". What they are doing is feeding information/misinformation to the media to make you look stronger or weaker, thus attracting more or less difficult foes to come looking for you.
It would be interesting to see Hero Corp introduced into the game's storyline but it would be difficult to do it right without ultimately painting them as semi-villainous, I think. That may be the reason they've never been more involved. The devs are silent on the matter. -
New models for old friends - Sure, as long as it's a low priority item or can be done by an intern or something. Then again, if Freedom succeeds wildly and they're all bathing in dollars then lots of things will become feasible. heh.
I agree with Johnny about Azuria - I actually prefer the office worker look because she's an employee of the FBSA. Some of the contacts in M.A.G.I., etc... may be hero-class individuals and retired heroes but they are not actively pursuing heroics in their current phase of life. When they're on the job, they look and dress like you'd expect a government employee to look and dress. That's part of what makes the Midnight Club distinctive (well, apart from the fact that everyone there seems to be a century out of date, fashion-wise). Likewise, Freedom Corps. The heroic organizations dress like heroes. The government bureaucrats dress like government bureaucrats. -
I think the intent is to get brand new true newbies into the game and playing as quickly as possible. While I think the idea of getting players thinking about their character's morality is an interesting idea, I'm not sure that the tutorial is the place to do it. The tutorial is essentially the action-packed opening sequence that pulls you into the adventure and lands you in your starting zone saying "Yeah, let's do this!"
Making a ton of morally ambiguous choices during the opening moments will dampen that experience, without really adding much to it. I say this primarily on the assumption that when a player creates a new character, she already has a concept in her head about where the character stands on the morality scale. She's not looking for the game to figure it out for her and assign a value based on a series of arbitrary decisions.
Moral ambiguity is much more likely to occur later in life when the character has had a chance to consider her actions and their repercussions.