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Posts
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The OP doesn't seem to be a complaint about people leaving mid-mission and forcing the team to continue short-handed.
Given that, I'm wondering why the base assumption is "that's a lie"?
If you were hanging out with random people in real life and a friend called and said "let's do some stuff", would you turn him down or tell the PuG, "thanks, gonna go hang with my friend now"?
If I'm chilling with a PuG and a SG group forms either spontaneously or on-schedule then I'm likely to leave the PuG at the next reasonable opportunity. Sometimes, yes, it's even for one mission b/c a SG member asked for help with a tough boss and we went separate ways after that.
I don't get into a big explanation. "SG is calling" is a good enough explanation, when people come and go from PuGs all of the time for any reason or no reason at all. Your team may be rolling in XP but if it's one of the teams where I spend an hour in nearly complete "silence" b/c XP is all anyone is focused on then yeah, I'll happily bug out when a SG friend logs in and says "Who wants to run some tip missions?"
It's got nothing to do with lies or with over-bearing leaders. -
So, wrenching things back on topic, somewhat:
Darrin Wade wants to face Marcus. His whole strategy appears to be aimed at insuring that a really P.O.'ed Statesman comes gunning for him, personally, without any support from his most trusted and capable teammates.
I can't help comparing this to Doctor Doom turning Klaw into an ersatz telescope and using him to steal the powers of first Galactus and then the Beyonder himself.
Wade doesn't appear to be interested in Marcus himself, at least if we believe Johnny Sonata.
Speculation - Wade knows that Marcus connected to the Well at a fundamental level (as opposed to one of Lady Grey's "slow incarnates"). He knows that it's only Marcus' restraint that prevents him from becoming more deeply enmeshed with the Well.
Hypothesis - Wade is deliberately goading Marcus into losing his composure and attacking him with all barrels blazing. He has a magic ritual of some sort that he thinks will let him use Marcus as a direct conduit to the Well's power. He doesn't want to use the Obelisk or its power source to transfer powers from some random superhero to himself. He doesn't care about stealing Statesman's powers. He wants to merge with the Well itself and become a Being of Incredible Cosmic Power. Marcus just happens to be the best lab rat available for him to use.
The death of Statesman is only one step towards the bigger climax and, if any of this speculation is close to the mark, something that may end up involving Emperor Cole and/or Stefan Richter as well. -
Shocking, isn't it? Next thing you know, people like me will be complaining that there aren't any lakes within driving distance of Providence that are actually big enough to hold a lake monster.
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Out of curiosity, and having nothing at all to do with any previous upstream debate, what lore are you referring to?
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Since it seems appropriate to repeat my oft-requested request - Commando Cody-style bullet helmet and jetpack complete with smoke trail.
I think that for Golden Age costume bits, you really need to consider how a costume would be manufactured using "golden age" technology and resources. Keep in mind, also, that fantastic features of such costumes are intended to exaggerate the origins of those elements. Scientists have long coats and big goggles. Heroes with ears or horns or accents on a helmet have them really big to really make a statement about the fact that they are not your average pedestrian.
I would REALLY like an assortment of hats. Fedoras, Stetsons, Zwillinger's cap (every newsboy wears one, right?). All kinds of period hats.
Suspenders.
Iconic hair styles. Betty Paige being an obvious choice, as listed previously.
A pipe; points if it's a meerschaum.
"Jungle Bikini" for lack of a better description - the kind of thing that looks like it's probably scraps of some existing clothes, tied in the appropriate places. Tarzan-style loincloth for the men.
Patterns are simple. Textures are wool, cotton, and leather primarily. Golden Age outfits are sewn from cloth and thread. They aren't form-fitting space-age spandex. Women's outfits tend to either be a variation of a one-piece swimsuit, a bikini, or a variation of an evening gown crossed with some kind of shorts (or the afore-mentioned swimsuit). The "smexy" is the exposed shoulders, arms, and primarily legs.
Men primarily wear loose-fitting clothes that appear like something you might actually wear to a fist-fight.
Women often wear stylized versions of men's shirts or jackets, meant to combine with a skirt or shorts for an overall 'female' effect.
Most accoutrements serve a purpose.
Armor, if it exists and is "furturistic" is boxy, exaggerated, ROUNDED; not pointy or spiky, and inhuman looking.
If it's meant to be futuristic clothing ala Flash Gordon or Buck Rogers then the more outlandish the better to emphasize that it's from "the future". -
Quote:It's just a little bit amusing to see the "slippery slope" argument being applied in this fashion.Yet.
It'll be here, don't worry. We're already seeing its little cousin, aka "Someone make the devs cover up Diabolique now!!" We also saw it in spades during the infamous "OMG GUNSLINGER PARTS BAD!!!" thread. Once we get that done it is a short hop to "Ghost Widow is too sexy, make her costume work-safe too."
The issue at hand is NOT "sexy = BAD! No SEXY!".
The issue is that the track record is of a design team that believes that sexual objectification is the "right" way to do things. Whether it's the silliness of barbarian women in spike heels or the gratuitous conversion of Diabolique into yet another evil dominatrix villain or the outright absurdity of the female gunslinger costume bits (because clearly, men gunslingers dress in leather and dusters like cowboys but women gunslingers dress like dance hall girls).
Nobody wants to remove all sexual objectification from the game, so really, stop with the outcry of "protect our smexy before The Puritans get it removed entirely!" There are plenty of people who think objectification is a required element of the genre, and obviously our designers have been amongst them.
Here's the thing, though: As a player, the game begins to feel tired when you get the same damn thing over and over. How overused is the whole "men covered head to toe, showing off their chiseled musculature (because the clothes somehow contour to their Schwarzenegger-style muscles) and women covered in barely anything showing off their sexual attributes"? Pretty well overused, IMO.
When it begins to limit your choices as a player, it's most definitely overused. When the only kind of character you can make using some new costume bits is one that adheres to the rules of objectification, then it becomes a problem.
The plain truth is, that it's not even really about objectification. It's about freedom and variety. This issue is really no different than the rut that the design team was in for a long time, in which we got armor set, after armor set, after armor set. It started to look like CoH post-2007 was going to be City of Armored Vigilantes.
In the end, what people want is freedom. Freedom to use costume bits no matter the size, shape, or gender. Freedom to objectify one's hero or not. Freedom to realize the vision in our own imaginations and be as unrestricted as reasonably possible by some imaginary rules by the design team that say that "only X is acceptable or correct".
There's no slippery slope here to defend against. -
The Chinese outfits are very Guild Wars, not that I have a problem with that. There are some Guild Wars outfits I wouldn't mind getting access to, despite my aversion to the over-abundance of armor in the game.
I like the Pocket D stuff quite a bit.
I'm sympathetic to whoever it was upstream that asked "When more superhero clothes?" but at the same time, I'm at a bit of a loss to come up with good ideas for what that means aside from the capes and spandex stuff we already have. I think I'm more interested in this kind of stuff, myself. -
Quote:Keep in mind that you're talking about a face-to-face discussion that no players witnessed. It's true that I used the word "casual" to describe " It was referenced from then on in during some of the early posts by Developers and Marketing Personnel." but that's because any such references undoubtedly WERE casual in nature.Do you really think that the use of a term by multiple Red Names and the adoption of the word by the head of the company in the early days had no impact on weather the word was used and accepted by at least some of the players?
For what it's worth, I was around the forums for the "alpha/beta" days and I don't recall any particular reference to toons by the rednames. Not that I particularly WOULD recall it but just saying, it wasn't some major thing, nor was it something that became widely adopted by the players at that time so that it became memorable.
Quote:Surely there were many sources of the word but the adoption by not one but MULTIPLE Devs of the word “Toon” when commenting in MULTIPLE Posts should not just be hand waved away. Without at least some counter evidence this appears to be at least ONE of the answers to the question “How the word Toon migrated to CoH”
However, if you want to restrict discussion to "toons in CoH" then sure, I've got no problem with anyone trying to track down a "toon zero" who was the first person to say it. I don't think you CAN track that person down but if someone wants to give Jack Emmert credit, I don't really care. The word was a part of the MMO lexicon before CoH was created. That's WHY Jack or anyone else would have used it.
My feeling about the topic is that no single person or single group is responsible for "toon" in CoH. It came here along with the 250,000+ subscribers that made up the original subscription base. Just like "mob" and "aggro" and "hate" and "glass cannon" and "hp" and "mana" and dozens of other words that were and are a standard part of the MMO lexicon.
It got here by osmosis. That's the answer, if there's any "right" answer. If you doubt that then remind yourself that the populations of players who read the forums is only a few percentage points. Most of the players who might be saying "toon" never had any exposure to any redname posts to pick the term up from.
Feel free to disagree, though. I'm okay with that. -
Quote:So the problem is that I'm too Srs Bsns, not that you reacted to a claim of "special expertise" (cartography, perhaps?) that I didn't actually make? I understand. Thanks for the enlightenment.It made me laugh dude, I wasn't declaring war on fanficism.
You were complaining about the map not matching real life, which is so far out of left field you may as well be playing a different sport.
If you want people to take you seriously, start by formulating an argument where the obvious response isn't "Get a grip and learn how to suspend disbelief." -
Quote:It baffles me that taking issue with the anomalies in the map is interpreted as "being so upset".It baffles me that someone could get so upset with a geographical difference when the world in CoX is, in many other ways, drastically different from the Real World. The two cannot be compared without a suspension of disbelief.
Look; they've said that Paragon City is based on Providence. Is that good enough for 99.99999% of the players? Yep, because it never matters except that we can say "Yeah, that's plausible".
Here's the thing - The developers of the game are the ones that said "This is an alternate Providence." THEY are the ones who gave their make-believe city roots in the real world. The plausibility breaks down when even a tiny amount of fact checking reveals that it's nothing like the real world city. Suspend disbelief? Sure, fine. I watch Independence Day and enjoy it as an action movie without crying about the stupidity of composing a virus on a Macintosh and uploading it into an alien computer network.
And if saying "A town that has an ancient underground magical lost city underneath it and miles of sewers and mining tunnels and who knows what all else has probably got a different geography than Providence" does it for you then more power to you. I've no beef with that.
The problems occur when you try to put the place into a greater context than just "how do I get from Atlas Park to Steel Canyon?" If you run with the idea that Paragon City does, indeed, have roots in the real world and you start trying to make it mesh with the real world a little, you find out that it doesn't work without "suspending disbelief" which in this case means saying "Oh, it doesn't really have roots in the real world after all".
It only ever mattered to me because I wanted to visualize what the first day of the Rikti invasion was like. I wanted to know how people would get out of the city, where they would go, and what the congestion would be like. In that context, those missing roots became a problem. *shrug*
To each his own. In the end, it simply comes down to the original statement. "They didn't do the research." If you feel that they never needed to do the research and shouldn't have ever been required to do it because "it's fiction", well, there's no good answer to that. YMMV. -
Quote:Except that I didn't say that. Maybe you should go back and read the original post again.The idea that you writing casual literature, in a serious manner, somehow made you a voice of expertise on something that is obviously not in your field, yes.
Or maybe you feel that fitting two puzzle pieces together requires special expertise. /shrug
You knee-jerked on the word "fanfic" juxtaposed near the words "trust me". The only reason I mentioned it was to explain why I was going through the exercise of trying to fit Paragon City into Rhode Island. If I had never said that, it would not have changed anything else I said about how Paragon City does not actually fit into Rhode Island. -
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Quote:I sense a movie idea here, or at least a weekly TV show.Everything else from the past eight years not being scripted at all, but rather the genuine emotional responses of an advanced A.I. secretly created for this video game?
I assume that you deliberately ignored "to lead into the next chapter" in order to make your quip, as opposed to actually believing that the statement I made was about whether old dialog was "scripted" or not.
If the point actually requires clarification, I'm interested in examples of "being a dick" that don't involve the agenda of forwarding the SSA story plot.
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Tenzhi - I think your programmer is showing. "Scripted" in the post you replied to meant scripted as in "action to advance a story plot" not scripted as in "a list of computer language process commands". -
Not to take "credit" away from the devs, but that PM was just a guess. As should be well illustrated at this point, the term "toon" has been in use in MMO gaming for many years. It "migrated to us", if you like, because many/most of the original players of CoH were veterans of previous games who had picked up the nomenclature. I seriously doubt that it had anything at all to do with a redname making a casual remark in a forum.
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Eh? What's funny? The fact that you focused on "wrote fanfic" instead of the subject of the paragraph, which was "attempted to fit Paragon City into a map of Rhode Island"? Does it really matter why I was doing that or are you seriously suggesting that the point of my post was "I wrote some fanfic so that makes me an expert"?
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At the moment, it's looking like the story title should have been "Who WON'T Die?"
I wish that they had at least bothered to hire someone to write some fiction around each chapter instead of giving us a paragraph of text in a mission to describe the reverberations of something as potentially earth-shaking as the murder of Miss Liberty or the killing of Malaise.
If we go by the mission text then Ms. Liberty doesn't appear much affected by her mother's murder. We have no idea at all how the Vindicators are handling the events.
As far as Megan goes - Her mother is murdered. Her grandfather is about to die. Is her father next? Is this whole plot centered around isolating her and exploiting her grief in some fashion? Was Shalice crippled in order to prevent her from interfering or healing Megan's emotional wounds?
Speaking of Shalice - She's an 80-some-year-old woman in at worst a middle-aged body. The only way for that to happen is that she's done this mind-riding thing before; probably multiple times. What makes Aurora Borealis so special that Shalice ended up taking "a piece of her" in her subconcious when she returned to her own body? Some hand-waving about how she was so injured by the Rikti that she didn't setup proper mental fencing or something? I'm having a difficult time buying that idea.
Since I took VIP for a month so that I could spend my tokens on the Fire & Ice costumes, I guess I'll try playing all of the arcs sequentially next week and see if they play out better than they read. Right now, I'm not "feeling" this story at all. -
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Quote:Ignoring that it's scripting specifically to lead into the next chapter, as opposed to anything from the past eight years, and that it's description, not dialog - How does getting upset that your daughter was killed by what you see as your granddaughter's poor judgement make you an arrogant dick?well, in the most recent SSA4, apparently he tore into his granddaughter and blamed her for the death of her mother.
(Personally, I feel that the whole storyline of this SSA is a load of hogwash but none of the Powers That Be are knocking down my door begging for my opinion...) -
Hmm... Maybe time to re-up for a month.
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On a strictly tangential note, "Who Censored Roger Rabbit" is a pretty good read that really has very little to do with the Disney film other than the core concept of "toons". I recommend it.
On topic, the toon debate is, IMO, similar to the Trekkie vs Trekkor debate. People who say "toon" don't care about social implications to people who do care, and they will often say it just to needle the purists who object to the term.
In the end, use what term you like and don't waste sweat on what others choose to use. -
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Yes. My original character is my one and only level 50. It's the one character I consistently break out for every event that I participate in.
I do have some others who have seen a bit more playtime in the last year or two, just by virtue of being leveled up with a supergroup, but my first char is still my "main" char, as far as everything else is concerned. -
Actually, the novel "Who Censored Roger Rabbit?" was published in 1981. As far as I know, that was the first usage of the word "toon" in print. I don't know whether Steve Jackson had read the novel or just came up with the word independently. (It's a fairly obvious contraction of the word "cartoon", I'd say.)
As applied to video games, I feel pretty safe in crediting the film, "Who Framed Roger Rabbit?" for the popularization of the word "toon" as applied to video game characters. The reasons why "toon" would never be applied to pen and paper characters ought to be intuitively obvious. A PnP character is in your imagination. A video game character is an animated graphical character. With the rise of computer animation in cartoon production, the association is an obvious one.
"Toon" is a semi-derogatory term, or at least is started out that way. People who used it were typically being facetious or otherwise indicating that they were poking fun at players who felt that PC's were Serious Business. As noted by some, this became prevalent in Everquest where there were many people at the time who took their characters very seriously. Calling your character a "toon" was like saying that you didn't really care about it or that you were otherwise someone who did not eat, sleep and breath EQ.
Like most such terms ("carebear" being an example) there were enough people that "grew up" hearing the terms that they began taking them as acceptable terminology and the derogatory meaning was more or less lost. A young player might refer to a toon off-handedly and then become confused when an older player took offense at the reference. -
It might be interesting to explore the whole issue of immortality and how different people handle it. While I understood where Robin Laws was going with his novel, I think it's a mistake to continue to project that onto Statesman as if it's some kind of angst that he'll never be able to fully conquer.
At some point, you either come terms with it or you destroy yourself. Statesman appeared to come to terms with it at the end of the novel and that ought to be the end of the story for the most part.
It's not as if he has no peer group to look to for support about these issues.
Lady Grey appears to be a fellow Incarnate and she is possibly even older than he is.
Dark Watcher is his contemporary. Personality conflicts aside, the Statesman and the Watcher should be able to talk to each other about the emotional issues that occur when you outlive everyone you care about.
Sister Psyche is a fellow old person in a young person's body, and she's a close friend to boot. It's likely that Marcus still thinks of Shalice as a child in his own mind, with that impression compounded by her own apparent youth. Despite that, she ought to be able to reach him on levels that others might not, given her psychic abilities and her position as a trusted team member.
I feel like I'm forgetting a couple of the "ageless" crowd; I'm pretty sure that there are some around. He's not alone in his immortality. There are people who could be a support group for someone like Marcus.
I could see an interesting story seed in Statesman getting into a debate about immortality with Nemesis.
Not that any of this matters any more. -
People keep bringing up "Statesman the arrogant 'dick'".
That Statesman only ever existed in comic issue seven. Perez or whoever wrote that arc wrote him as "drill seargent Statesman". He was even drawn as some kind of middle-aged military drill seargent, in comparison to how he was drawn both before and afterwards. Despite it being only one story arc (in a comic that quickly became "the Manticore and friends show" anyway), that's the arc that seems to stick with people who love to hate Statesman.
If there are other explicit examples of this supposed arrogance, I'd like to know where they are. There are a lot of people who can't stand the idea of Jack Emmert's Mary Sue being the signature hero of the game and there are a lot more who can't stand the idea of there being ANY NPC hero who is bigger than their own heroes. As far as I can tell, that's where 90% of the Statesman Hate comes from. There certainly aren't (m)any such examples within the game itself.
If I was to change anything, looking back, I'd have done pretty similarly to what Sam (I think it was Sam) was talking about: Involve him early and continue to involve him as a mentor and make him someone the player could come to trust and count on rather than a distant paragon of virtue or put on a pedestal as an ideal to aspire to.