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Posts
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Well, the biggest strike against both of our interpretations of the picture is that the line running down the center of the uniform would make the most sense as a zipper; even to terminating halfway above her groin, like a wetsuit.
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The thing about "Ms. Mystery" is that her boots, briefs and bra (or bikini, if you prefer) all appear to have volume above her body. This is what makes it look like she's dressed like a sexpot. If it wasn't for the sheen on her legs, there'd be no suggestion at all that she was wearing "tights", for me anyway.
As it stands, it appears that she's wearing a body stocking of some sort (whether it's literally a stocking or whether it's some sort of shiny rubberized sort of thing) and she's then got on thigh boots and lingerie on top of it. To me, it does not appear to be a solid body suit with the shaded areas painted or dyed.
The stylized tear depending from her right eye implies that the rest of her facial skintone is probably makeup or some other face covering.
She doesn't appear to have any affiliation with Longbow based on her uniform, that I can tell. It's a stretch to align her with them based solely on the color scheme. -
Okay, after seeing the high res picture, I'll concede that she's wearing some kind of shiny tights-style uniform, whoever she is.
It's still a weird look if it's supposed to be Penny Yin. -
Quote:But that's not the lore of the game. The lore is that Statesman is stronger than anyone. He could be stronger yet, except that he resists the call of the Well (which gets him direspected by every NPC that has anything to do with Incarnates). If he WANTED to, he could be a god. He just chooses to forgo that opportunity.So it's a pretty hard sell to say they're "stronger than the PCs." Do the RV versions - if anyone ever bothers to spawn them - even challenge anyone any more, one on one?
Game mechanics don't equate to story and lore. If they did, Recluse would be sweeping streets and your villain would be running Arachnos. -
Quote:I'm going to agree with this. Those don't look clearly like anything but skin. I'd be pretty surprised if that's Penny. It's a long ways from tomboy teen to that costume.Those aren't clearly tights at all. The 'tights' are the same color as her face. Which is awfully pale for Penelope, but a lot of the others in the picture have a 'washed out' color too.
The most interesting thing to me is her belt. It sort of resembles a whip wrapped around her waist. -
Quote:Have you read the interviews with Matt, or the Intrepid Informer #17? He's the one saying that they couldn't come up with an appropriate way to do it. I'm not making it up and putting words in his mouth.If the wanted him gone two years ago, they'd have found a way to get rid of him. It would have been no different than now, except it would have been easier.
What's changed?
Policy, for one. If it wasn't already obvious, Matt has stated clearly in his latest interviews that one of their current goals is to create a game environment where there are no NPC's that are stronger than the PC's. Removing Statesman is part of the implementation of that policy.
Technology for another. The mission creation and cut-scene creation tools allow them to tell a deeper story now than they would have been able to tell six years ago or even two years ago. The death of your flagship character requires that you try to tell as deep a story as you can manage.
Motivation for a third. The launch of Freedom meant the whole game was being shaken down to its foundations. Considering the attitude displayed towards the Statesman character in the past, it would have been surprising if someone had NOT raised their hand at a meeting and asked "Why don't we REALLY shake things up?"
That's just off the top of my head. If you really want to know what changed, maybe you should ask Matt. -
Quote:Well, let's examine that a moment - If Paragon Studios has finally "left the nest" then it means they are finally divested of the last stigma of Cryptic. They are "adult" now, and fully running their own show their own way.The term "left the nest" means growing and moving on, as in "My kids have left the nest." No malice would be attributed to that statement. Likewise the other statements and actions, as you acknowledge, show a business attitude with no malice involved.
This is a statement that Statesman, the character, was holding them back in some fashion. Now, if you can come up with some decent rationale for why that should be the case, I'd love to hear it,but so far the only implied rationale is "he was part of the Cryptic legacy and we don't want to be associated with that legacy".
This is only confirmed when you know from Matt himself that they had discussions about offing him at launch of Paragon Studios. The only apparent reason is that he represented Jack Emmert and, by extension, his legacy.
The fact that they chose to keep him around just shows they had good business acumen. It doesn't make the negative feelings towards the character any less negative. If a super-villain decides to kill a hero, but he lets the hero live until the "time is right", perhaps even aiding the hero in his endeavors occasionally, we don't question the malice of the villain when he finally destroys the hero in the end. If anything, we admire his patience.
Fine, quibble about malicious if you want to. I didn't choose that word; I just went with the context of "active dislike for the character". You can't really be malicious to a fictional character that you own, after all.
However, you CAN be emotional in your motivations towards a fictional character. Statesman represented a legacy of a period in time that they no longer wanted to be associated with. That's why they discussed killing him. That's why independent sources talk about the desire to kill him. That's why they ultimately revisited the subject and finally DID kill him.
The fact that they held off doing it for so long doesn't make it any less "malicious". It just means that they had the business acumen to put off their emotional satisfaction until such time as they could get the most business mileage from carrying out the murder of their flagship character. A really classic case of comic book villainy, if you ask me.
I've no doubt that when they put the final nail in Statesman's coffin that there was a toast made in his honor and to the success of his murder by the staff of Paragon Studios. The decision to WAIT was a business decision. The decision to ACT was an emotional one. You can decide for yourself whether that makes it "malicious" or not.
It does make it admirably villainous. -
"a hero in their own right" suggests someone who isn't already a hero. Penelope Yin seems most likely to fit that bill. I'm not sure I think of her as a minor character, given that she has her own story arc and guest shots in two others, but it comes down to how you define "minor" (and she is, technically, a minor).
The only similar character I can think of is Azuria, and she's arguably more famous for being the keeper of the screen door on the M.A.G.I. vault than for her antics.
How many characters can you describe as "much beloved"? Not many. It seems like it almost has to be Penny. -
Well, what we really need at this point is some firmer details about the process or whether the idea has even gone that far yet. This sort of sounds like something that someone tossed out at a weekly department meeting and that nobody had actually thought much about beyond "hey, maybe we could do this".
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The first place I saw it outside of this website was at Massively.
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It just means that they knew better than to bite off their nose to spite their face.
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Quote:This ^^^.I just always thought that it was retconned that it was like that from the beginning.
The conversion from RCS to RWZ was a retcon, not a progression in the story like New Overbrook. If you like, it was the realization of what it should have been all along.
The problem in giving you the information that you seek is that it doesn't exist. We can all imagine all sorts of things but in the end, they're just our imaginings. Whether you're talking Cryptic or Paragon Studios, the company policy has pretty much always been to hand out only as much lore as the players needed to address whatever content was most recently added. They guard the rest pretty jealously so that they have as much leeway as possible in creating content or redefining the lore to fit their purposes.
If you want to see the RWZ conversion as a historical milestone, then it's simple enough to imagine that the ship in the RCS was quiescent and had been for a few years. Therefore, Vanguard had quarantined White Plains but otherwise left the policing of the area to the US military. Rikti sorties were still occuring all over the world; not just in Paragon City where we heroes encountered them. Vanguard focused its attention on dealing with those incursions.
When new activity was detected and the Dark Watcher suddenly reappeared with dire warnings and with the ability to "see" that they were re-opening the portal to their own dimension (perhaps the opening of that portal was an event linked to the Watcher's arrival on Primal Earth; a beacon that led him home), and then certain Rikti pacifists also appeared with warnings about an imminent offensive by the warmongers, they went into high gear and White Plains became priority number one.
However, as I said, it's all supposition. There's no official lore on the subject. -
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The short answer is that it wasn't technically feasible. The Rikti Crash Site was basically just a level 50 hazard zone, like Boomtown or Crey's Folley or old Faultline. There wasn't much of a story to go with it. The crashed mothership was strictly window dressing.
Vanguard existed mainly in Sean Fish's head. The characters that would become the Vanguard actually made an appearance in the City of Heroes CCG, but they were not yet identified with the label "Vanguard" that I can remember. I might have to pull my old cards out to check the flavor text on that to be 100% sure.
The revamp into the Rikti War Zone was what established most of the current lore surrounding Vanguard and the Rikti presence beyond the already existing story arcs like The Organ Grinders. Omega clearance was the big reveal before the RWZ opened and that was more or less the pinnacle of Rikti story. Vanguard simply didn't enter into it except as a notation on the history timeline and a billboard or three scattered across the city.
*EDIT*
One notable thing, re: the Rikti - In Beta there was a mothership model that flew across the skies of the various city zones right at the end of beta. As far as I know, that model has never been seen in the live game. Nowadays, we have dropships. The mothership would be considered obsolete, but I've always felt like there ought to have been some event that brought the mothership down into the atmosphere to buzz the city. -
Quote:You're suggesting that they could write Freedom Phalanx content and just ignore the leader of the Phalanx as if he didn't exist? Never mind that as the flagship character, he'd be the one that the villains would want most to beat down.Wouldn't it have been less weird to decide not to make any extra Statesman content so that it'd be easier to remove him once the timing became right?
Even now, he's still enough of a flagship character that they plan to leave him on the box. It's a business decision, and the decision to feature him in the game's content instead of sidelining him completely was a business decision. There's no disconnect here unless you want to just ignore business considerations when talking about the game development. -
Quote:What's weird about it? They saw Statesman as integral to the game experience and so they tolerated him and used him appropriately. "When Paragon [Studios] was first founded, we discussed the idea of a story of killing off Statesman, but ultimately decided that the timing wasn't right." Intrepid Informer #17.Seems weird that he'd ok the STF then, as well as keep Statesman in the Maria Jenkins rewrite.
There's nothing weird about that. The decision to do it now was not a frivolous one. It was based on the game reaching a milestone [the launch of Freedom] and attempting to reach a broader audience. IMO, it was based on a decision that having a NPC such as Statesman who was inherently more powerful than all of the PC's was bad for business. The timing became "right" and they acted accordingly. First they neutered him, then they eliminated him.
It's perfectly understandable. The fact that they went ahead and used him in content that was appropriate for his use before that is not some negation of the fact that they preferred that he had left along with Jack Emmert. -
You'd be wrong, and Matt makes that perfectly clear with his declaration that the game has finally "left the nest". Likewise from his Intrepid Informer article where he makes it clear that killing Statesman was a topic that came up more than once over the years. Additionally, I've seen a facebook posting by an ex-dev who flat-out said that Matt had been looking for an excuse for years.
Statesman was terminated with prejudice. Whether they did it in a "good" way or not is up to your individual tastes, but make no mistake that the current devs considered Statesman to be baggage that they wanted rid of. -
What you've posted there is surprisingly similar to what Matt Miller described as the basic process of "crafting" an archnemesis and then putting him/her/it into the Zig, and rinsing and repeating, until the day that there's a prison break and your entire Rogue's Gallery comes after you in a kind of parallel to the alignment system's morality mission.
That system never got implemented (and the fact that we never heard of it again sort of implies that the design document went with Cryptic to That Other Game) but I have to think that Matt must revisit the idea in his head every so often.
I like the idea of your villain plot template. I'd probably play redside more often if it featured something like that. -
Let me first say that I'm sympathetic to the OP, in principle.
However; Wade has script immunity and, moreover, he is the antagonist so he has to be the one to take down the protagonist. You can't give that "honor" to the PC and keep the game world consistent. If the PC got to assist, there'd be just as many people unhappy about playing lackey to Wade as there are currently unhappy about not pulling the trigger on Statesman.
We've already seen that the track record of the villains so far in this story arc up to this point is one success after another. Let's look at the hero side:
1) Fail to protect Eastgate from conversion into a pool of lava. (Though Synapse gets a somewhat amusing joke about it.)
2) Fail to protect the true MacGuffin of the arc.
3) Fail to protect one of the iconic characters, Miss Liberty.
4) Fail to protect one of the iconic characters, Sister Psyche, as well as fail to protect or even properly take vengeance upon the poster boy for reformed villainy, Malaise.
5) Fail to protect or warn Statesman.
Notice a pattern here? What do you suppose that chapters six and seven hold for the blue side? Do you also notice that all of those failures are OUT OF THE PLAYER'S CONTROL?
I'm afraid that while the stated frustrations with having to watch Wade succeed and then double-cross you are valid ones, I have to conclude that overall, red-side is the getting better shake out of this story so far.
As for Doctor Doom, now that he's eaten Galactus, he may well find that swallowing the Beyonder is a bigger task than he expected and it may bite him in the ***; especially if you villains get to help the Beyonder do the biting as retribution for Doom's betrayal. Likewise, if the Well finds a way to intercede and that intercession is greased on its skids by the PC's. Maybe you won't get to rule the world or the universe at the end, but maybe you'll get a taste of some cold, cold revenge and if it's served up just right,then you may find that it's delicious, indeed. -
I'll echo what TonyV said, in that there are also some (well, at least one) unofficial fan pages already on Facebook, in addition to the official page. It would be a good idea to make yours specific to the audience that you're looking to attract, if it's about a particular server as it appears to be.
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City of Heroes, in its conception, was a Superhero game. It was about a genre, not a medium. Comic books are just one medium for expression of the genre. Film, novels, television and other video games are part of the expression of that genre.
The world that Rick Dakken created and that Jack Emmert shepherded into existence had more in common with George R.R. Martin's Wild Cards novels than it had with comic books directly. The intent was to envision what a world of superheroes would logically be like. That's why we have an entire history that covers things like the Citizen Crimefighting Act and hero licenses and other trappings that make the world ring true instead of it being simply a world full of costumed vigilantes. That's why there are war walls to hem in the original zone borders instead of the zones just magically being blocked by invisible borders. That's why the original stories tried to treat the villains as mostly three-dimensional, except in the cases of groups like the Freakshow and the Trolls that were inherently two-dimensional and intended to be comedy relief as much as they were intended to be opposition to the heroes.
Nowadays, we have Lord Recluse twirling his mustache and trying to "take over Paragon City" while the meteor storm has things destabilized, as if all it takes is for a villain to get Mary-Anne, er, I mean the Mayor, to sign on the dotted line and deed the ranch, er, the city over to him.
The current shepherds of the story don't see themselves as shepherds, don't care about any story that they didn't create, and they don't see the game as anything more than a virtual comic book.
That's why I don't really get all that concerned about the story any more, except to note when it's really ridiculous. There hasn't been a "story guy" since Arctic Sun who gave a damn about the lore and the current developers put story as a priority very low on the totem pole behind new game systems and bells and whistles. -
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Quote:Welcome to the Shadow Shard.What is up with the crazy to-hit of Rularuu Eyeballs? My TW/SR incarnate running at +3/+8 required 1.3 hours and multiple deaths to get through this arc, not fun at all. Each spawn had 3-4 eyeballs it seemed, all of which had a 95% chance to hit me. With me having ~49% def to M/R/A.
I do find it rather amusing that you seem to be saying "I'm god-like and I'm losing! Something's wrong with the game!"
If you are face-planting repeatedly then it's a sign that you need to turn difficulty slider down, not complain, "I steamroll the rest of the game so I should steamroll these guys too." -
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There's a sword temp power but no knife that I've ever seen or heard of.